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File 151504725670.png - (24.19KB , 650x450 , One Quest.png )
856004 No. 856004 ID: 94bef7

You are standing in the middle of a town. You don't remember why you're here.

Experiment.
Expand all images
>>
No. 856005 ID: 9b80a5

look around
>>
No. 856006 ID: dab122

Check your tiny pouches. Perhaps they contain A Clue.
>>
No. 856007 ID: 3ce125

>>856004
Find the nearest suspicious-looking person and accuse them of wiping your memory.
>>
No. 856008 ID: 93b636

Chuck a grenade from your belt
>>
No. 856009 ID: 33cbe7

Pull one of those things off your bandolier and throw it.
>>
No. 856012 ID: 94bef7
File 151505004591.png - (58.89KB , 650x450 , OQ1.png )
856012

>>856007
You look into your pockets. You find a note. It lists you groceries. For your mum apparently.

>>856008
What's a grenade?

>>856009
They're pockets stitched into the denim sash. You don't want to ruin it.
>>
No. 856013 ID: 94bef7
File 151505005398.png - (51.07KB , 650x450 , OQ2.png )
856013

>>856005
Lots of shops around, as well as people. Ooh. There's a tavern over there.

>>856007
Hah. It's quite easy to put a blame on someone foreign and suspicious... Err... You actually stand out here. You are abnormally short or just young, have grey fur, and blue eyes.

There's an old looking fella over there, a youngin' with tall female, and armed person patrolling around.
>>
No. 856014 ID: 33cbe7

Eat youngling.
>>
No. 856022 ID: 94bef7
File 151505343974.png - (43.06KB , 650x450 , OQ2.png )
856022

>>856014
Eat the youngling? Really? I mean,yeah, she looks scrumptious, but you're about the same size as the kid. How do you fit all her flesh and bones inside your body? Plus it's suspicious.
>>
No. 856025 ID: 33cbe7

Well you don't need all those bones, not really.
>>
No. 856026 ID: 3ce125

Yeah you better keep a low profile. Go tell the guard your troubles, they'll have a better idea who could've done it.
>>
No. 856258 ID: 3abd97

>>856022
If you're shopping, do any of your other pouches contain currency?

Should probably also look around for a shop.
>>
No. 856268 ID: 94bef7
File 151513228577.png - (43.79KB , 650x450 , OQ3.png )
856268

>>856258
You check your pocket... Oh no! Somebody may have pickpocketed you. Not a single bead or coin is in your pockets.

>>856025
But the bones make-- can we stop this cannibalism thing?

>>856026
You near to a guard patrolling nearby.

"Having troubles, little one?"

"Yes. Somebody seemed to have pickpocketed all my money, and also wipe my memories."

"Oh. Tough time, ain't it, little one? We'll go looking for this pickpocket of yours. While we can't help you with your magical affliction, try going to a healer or the quest hall."
>>
No. 856274 ID: 3ce125

Ok, where's that?
>>
No. 856578 ID: 3abd97

>>856268
Wow a helpful authority figure! Luckily you, you picked a good place to get mindwiped and robbed.

>>856274
Yes, ask for directions.
>>
No. 856958 ID: 380990
File 151539697347.png - (51.63KB , 650x450 , OQ4.png )
856958

>>856578
People probably tip the nicer guards around here better. That's how guards work, right?

>>856274
Oh, the guard already left, but you can manage yourself. Over there is an apothecary where a herbalist-class healer works. They're usually friendly. They usually use uncommon and rare herbs, and then they exaggerate the price. They're good for poisons, venoms, and natural curses.

There's also the chapel where a cleric-class healer works. They're usually blunt but merciful, but also quite judgemental. Things and people deemed demonic can take a brunt of verbal attack. They do best in dispelling evil and demonic curses.

There's the quest hall. Good for finding similarly-leveled friends for quest parties. You can post a quest searching for someone with the skills and abilities you need, but you'll need a reward to give it an incentive, and you don't exactly have money to pay them; you don't think offering a lock of your hair, or one of your claws will a deal maker.

There's the tavern, where the veterans go to rest and have fun. This is also where travelling mercenaries often open shop, and traveling bards perform. You'll have a chance of finding a sellspell or sellsalver, but these guys here could use questionable methods.

I had these updates ready in the weekend, but I encountered technical difficulties.
>>
No. 856981 ID: 3ce125

>>856958
Try the chapel first. If it's something they can't help with you can try to figure out a reward and post it at the quest hall.
>>
No. 857014 ID: 9b80a5

thy to find out what you are cursed with, currently your eccentialy taking all the medicine to get rid of something before you have a doctor diagnose you then give you the the thing you need for that specificaly
>>
No. 857271 ID: cc5f4f
File 151549669237.png - (39.55KB , 650x450 , OQ5.png )
857271

You enter the chapel. The priest, likely a cleric-type healer, stands ahead. It looks at you suspiciously.

"<Greetings.> Welcome to the Chapel of Our Sacred Lord. I'm afraid you just missed the mass 10 minutes ago."

"Sir. My memory have been wiped, as well as my pocket money swiped. I've to you to ask for aid."

"... Well, then. Come near me, and let us find the fault, and free you from it."
>>
No. 857272 ID: cc5f4f
File 151549671610.png - (24.33KB , 650x450 , OQ6.png )
857272

You come near the priest, and it places its hand on your forehead. It relaxes your eyelids, and you let them close.

"Oh heavenly Father, let me find the root of this boy's affliction."

The priest sifts through your mind, trying to identify the fault in your mind.

"...?!"

The priest lifts its hand from your forehead, and you opened your eyes to look at the priest, eager for the result of their examination.

"Boy, I'm afraid that you are neither mindwiped nor cursed. There should have been a trace of magic or broken memories if it were the case. It's as if there was never memories there in the first place."

"..."

Great. Your mind is blank and there's nothing wrong with it.
>>
No. 857685 ID: 2a13fa

>>857272
no there's definitely something wrong and someone or something is covering it up somehow.
>>
No. 857703 ID: 3ce125

Could it be drugs, then? Maybe you got drugged. Or maybe you just have brain problems and you need to go talk to your mom.
>>
No. 857750 ID: 874821

>>857272
Perhaps you are some kind of artificial mind-construct? Usually there's a task to be done. Or perhaps someone stole your memories, like they did your money. And they're reeeeally good at it.
>>
No. 858009 ID: cc5f4f
File 151574643149.png - (37.57KB , 650x450 , OQ7.png )
858009

>>857685
>>857703
If you were drugged, you should have gotten a trace, an aftertaste, left in your mouth and/or nose, but there's nothing, absolutely nothing. Plus, mindwiping drugs would leave you unconscious and on the floor, not standing, and the priest should have detected that you brain problems.

Though, talking to your mum would be very nice. However, you have one huge problem, and that is: you have no idea where you live. You could be living a town over to hundreds of miles. Considering that you look pretty different to the residents, you have doubts that you're from around here.

>>857750
Pretty sure I'm not an arti-whatever mind-construct. Unless my purpose is purposely vague, I don't feel to compelled to do anything in particular.

That could be it. Pickminders must have stolen my memories. Though leaving the mind in question clean of evidence is pretty impressive.

-----
"I'm sorry for not being helpful to you. Please do consider donating to our chapel when you get your money back. We are obligated to do services for free by the clergy, and your offerings are what I feed my self. We also have that bell to be replaced. Some larcenist stole it, and now we use pots and pans to announce our mass."

"..."

"You know. You're actually stranger than I thought. You possess some strange characteristics. Though I don't believe they're of malicious origin; they may even be gifts. What is your name, boy?"
>>
No. 858018 ID: 3ce125

...wait a minute. Holy imagery is dangerous?

Hmm was your name... Tharrin Shorval?
>>
No. 858106 ID: 3abd97

>It's as if there was never memories there in the first place.
So what does that mean? Your memories were stolen? Unmade? ...you were just created?!

>Though, talking to your mum would be very nice. However, you have one huge problem, and that is: you have no idea where you live
Are you sure you have a mum? Your memories are missing, after all.
>>
No. 858171 ID: c0641d

> What is your name.
How about Claude?

... *snaps fingers* You’ve been teleported, likely as part of some experiment. Likely ‘ported to an adjacent town to do a mundane task and come home (hence the list). Working on the theory of a spell unmaking you and remaking you somewhere else, but the fear of the “you” of the first location dying and this “you” being created in his place came true, and that’s why you have no memories?

That just leaves the “strange characteristics” described by the priest. Have him explain what these characteristics are, and maybe ask about the current status of magical research on teleportation. Then again, even if teleportation already exists, maybe your sibling is a mage in training, and made a costly error when casting the spell?

... Gah, we should have asked the people in the vicinity of where we started what we were doing a moment ago, and whether we were even there a moment ago. They’ve likely moved on by now.
>>
No. 858304 ID: cc5f4f
File 151590603790.png - (46.75KB , 650x450 , OQ8.png )
858304

>>858018
Holy imagery is not inherently dangerous, but it is one of the most commonly blessed and cursed stuff out there. It does give you relief that you can see it clearly. You are not a demon.

>>858106
>>858171
These two scare you. You have to admit, these do have some undeniable points, but you don't have too much evidence to completely prove this true.

-----
"I think my name is Tharrin Claude Sharvol," you answer the priest. "What are these 'strange characteristics' that you speak of, sir?"

"Other than your abnormally blank memories, Sharvol, you are also appear to be both young and old at the same time. You're also incredibly hardy, healthier than most people I've seen."

"I'm interested in magic. What's the current status of magical research on teleportation?"

"Pardon me? Well,... magical teleportation is not a very simple art. Many learn it, but only on a limited level. It does not agree with many conditional spells in enchanting, causing people or things to be teleported too early or too late. It also has a tendency to explode in failure. It also has a hard time teleporting inanimate objects without anyone holding them and being teleported with them."

"I see... I guess I'll be going now. Thanks."

"<Have safe travels.>"

The priest was adequately helpful. You leave the chapel and into the square. The people in your vicinity before had already left, but surely, the shopkeepers must be able to at least answer some of your questions.

"Hello," Tharrin speaks to a fish stall shopkeep.

"How can I help you, little one?"

"I lost my memories. When I was still standing there, was I there a moment ago?"

"O. Sounds rough. Yes, you were. In fact you came into the square about 30 minutes before. There was this caped person that took stuff from your pockets. You were angry when you noticed, but you suddenly went blank the moment he took off."
>>
No. 858309 ID: 3ce125

>>858304
Caped person. Can he describe this person a bit better, so we can make a report to the guards?
>>
No. 858312 ID: 91ee5f

>>858304
>but you suddenly went blank the moment he took off.
That man must've erased your memories because he didn't want you to remember him when you caught him stealing from you!

Make sure you explain what happened to the fish salesman! Maybe he can tell you which way that thief went!
>>
No. 858705 ID: c0641d

Wait, what does being both young and old at the same time even mean? Like, the physique of a child, but the physiology of an adult?

Anyways, get a more thorough description, and make a report to guards about the theft. I’m unsure whether to tell them the memory part. Might make you seem a little loopy; not too much, but enough to be a little unreliable.
>>
No. 859057 ID: cc5f4f
File 151617849714.png - (57.49KB , 650x450 , OQ9.png )
859057

>>858705
Tharrin doesn't know really... Now that you think of it, the concept of age seems to flee from you.

-----
>>858309
"Sir, can describe this person better, so we can make a report to the guards?"

"The guards already asked me, so no need to report. First of all, the man was taller than you, probably an adult. He was skinny and quick. He wore a dark cape; I don't believe he wore any topwear underneath it. He also wore green pants."

>>858312
"Which way did he go?"

"Into the alleyway over yonder. I wouldn't go there though. I think it may have been enchanted by some mischiefful mage. I could swear my bedroom was suddenly on the ground floor last winter. I haven't gone there myself, but I've heard that shady stuff keeps a-happening there."

Great! We now have some lead.

"Why are you a bit on this pickpocket? Couldn't you ask you mum or pop for more money? I've seen that pickpocket 'round here many times, but you're the first who takes it seriously. What gives?"
>>
No. 859062 ID: 3ce125

Because after you got pickpocketed you lost your memory.

...wait a minute, I think I figured it out. You were carrying an item that CONTAINED your memories! Or an item that contained some sort of spirit that possessed you? Or an item that allowed you to remember things better? Anyway the point is if you want to recover your memories you have to recover the stolen item. So let's just charge headfirst into danger.
>>
No. 875239 ID: 80e8d5
File 152189171322.png - (49.44KB , 650x450 , OQ10.png )
875239

>>859062
"I lost my memory after I got pickpocketed."

"Oh," the stallkeeper's reply.

------
Tharrin run to the alley where the thief ran with Tharrin's money and a mystery item. It's a quite shady corner.
>>
No. 875240 ID: 80e8d5
File 152189171765.png - (46.41KB , 650x450 , OQ11.png )
875240

No people here. It's quite empty. No sign of the thief anywhere. Which way should Tharrin look?

To the right is a set of stairs leading downwards.

To the left is a couple of quaint shops.
>>
No. 875278 ID: 1247ba

>>875240
Go to the shops. Since that pickpocketer is a regular, the shops around here should have more information. Also ask for new, strange or suspicious magic enchants or spells around the alley.
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