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File 125981599131.png - (7.37KB , 640x480 , Yorick&Awk2.png )
85131 No. 85131 ID: 6faa8c

((Previous thread here: http://www.tgchan.org/kusaba/questarch/res/71690.html

May also wish to read: http://www.tgchan.org/kusaba/questarch/res/59263.html (Harumda: Ch 1)
And: http://www.tgchan.org/kusaba/questarch/res/67058.html (Harumda Ch 2)

You know, it's not quite as bad as I thought it'd be here. Awk's a pretty nice fellow, his retainers are cool, and my workload is... pretty close to none. I could live pretty swell here.
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No. 85135 ID: 6faa8c
File 125981628959.png - (5.84KB , 640x480 , feckingbored.png )
85135

If I wasn't so damn BORED, at any rate. I've been in this 'palace' for the past day and a half, by my reckoning.
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No. 85138 ID: 34470e

>>85135
And yet, you haven't asked Awk if there's anything that needed to be done, have you?
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No. 85139 ID: 6faa8c
File 125981659837.png - (5.93KB , 640x480 , feckingbored.png )
85139

>>85138
He's been pretty busy. Something about 'rallying the Beasts'. He tole me to sit tight while he figures out what's going down. Said a way home might be in it for me.
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No. 85142 ID: 34470e

>>85139
Um, how about you give us a tour of the place?
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No. 85144 ID: 6faa8c
File 125981785814.png - (15.71KB , 1000x1000 , Awk\'spalace.png )
85144

>>85142
Oh, fer certain.

First off, the whole place is underground. Something about 'thinking in three ways', Awk said. It was collapsed when we arrived, and some areas still are, but he's got most of it cleared out. Here's a map of this floor.

Appaerently he took his name, got the cloak, and then designed the place. There's a damn BALLISTA trap in the main hall, not arrow, BALLISTA. There's blades that can shoot out of the doorways and slice a person clean in half, and both are triggered by switches in our rooms.
The empty rooms are pit traps. One has a bed that Awk states he sleeps in every three days. The other has a treasure chest.
The hall to the Armoury seems to be choked with rubble, but there's a hidden switch that dumps that. There's one on the other side to fill it up, too.
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No. 85145 ID: 4f92ed

>>85144
big room could use something more... like I dunno fire or something. You cant go wrong with fire.

nice place btw.
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No. 85150 ID: 632862

>>85144
Where do the stairs with the pit trap go to?
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No. 85151 ID: 6faa8c
File 125981954677.png - (18.78KB , 1000x1000 , neonmonsterparty.png )
85151

>>85150
Those lead down to the main hall. The pit trap there is more for speed than danger, really, most demons can take a fall of ten feet. It surprises invaders, too.

This floor is for our habitation. Next floor down is armoury and barracks, which is simple and only has one trap: the inhabitants. The Beasts are wide 'n' varied, but you know, it's almost like home!
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No. 85162 ID: 632862

Any of them good for conversation? Or perhaps you could watch them spar to get some more idea how fighting works here.
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