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Coconut Drops
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I've never made a combat system before, but I haven't made a quest before so it's experiment time. Combat has three phases per turn:
Turn Prep: The side whose turn it is may choose to defend, attack, use an item, or run away. Defending will make your defense 1.5 times what it normally would be. Running away will require a successful dodge from everyone in the party attempting to escape.
Accuracy phase: Attacker and defender both make opposing rolls to hit and to dodge. If the attacker’s roll is higher, move on to the next phase for damage. In the event of a crit dodge, the defender will do a free counter attack and apply minimum damage as a free hit. In the event of a crit attack, the damage will be 1.5 times what it normally would be. If the rolls are the same, an additional roll will be made using a coin. Heads for attack connecting, tails for attack missing.
Damage phase: Upon a successful hit, the attacker rolls for damage. This is based on a number between their minimum and maximum damage values. The attacked character then lowers that damage by their defense and takes the resulting damage. If the defense is higher than the base damage dealt, the attack will do one damage.
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