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Rain Flitter
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> ANALYZE
Sanity: SP or [Sanity Points] are the method in which one's sanity is denoted. One's Sanity points are akin to Health Points, only for mental stats instead of physical. Certain skills require use of SP, just as certain techniques require HP use. Being reduced to 0 Sanity points indicates one has gone Insane, or rather, 'brain-dead'. Sanity Points can be wittled away easier, but also recover far easier. One loses sanity by encountering a situation which is in no amount probable, an impossible scenario. Most Monster Hunters encounter such scenarios very often, and so have become more accustom to very improbable situations, reducing potential sanity loss.
> Jerry listens in to the swaystone for a little, before nodding their head slowly in thought, then looking towards it as they respond.
[Jerry] : "She means well, but she's a bit trusting. She hasn't really much experience with the world at large, and so takes everything in stride. I'm a little envious of how straightforward she takes things."
[Jerry] : "I can't really help you with Daisy's door. She has enough control over her room that she can choose whether it an be moved or not. If she doesn't want you in, she doesn't want you in. That's the long and short of it."
[Dolores] : "You know, you don't really have to answer them if you don't want to, you know. I know half the time I try to ignore some of their comments... lecherous ones... "
[Jerry] : "It's fine. It's thanks to them that some life is finally coming back to this old house, y'know?"
STATUS:
HP: 35/40
SP: 40/40
LP: 4/???
SKILLS
[Analyze] - 0 SP, Analyze a being's characteristics.
[Matron Instinct] -0 SP, Locate hiding objects/creatures
INVENTORY
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[Tailored Outfit]
[Swaystone]
[Coldiron Mace]
[Combat Armor]
[Crystalline Statue]
[Monsterscale Talisman]
[Throwing Axe]
[Moonstone]
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