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815186 No. 815186 ID: 866193

Zarzoth.

This mythical floating island is home to wonders beyond your wildest dreams. There are 5 nations that call this place home.

The Baal Empire, a brutal theocracy that hides a fascist regime at its roots.
The Dragon's Blood, marauding tribes of six foot tall lizardmen, commanded by the titular Elder Dragons.
The Tulran Empire, manipulative elven fanatics dedicated to wiping out those that oppose their god, the Maker.
The feral druids of the Sleeping Forest, the native species that wishes to cleanse the invaders from their land.
Blackwater, a city of corruption, filth, desecration, and death that the Devilers, those born with the innate talent for dark and forbidden magiks, reside.

It is in the last nation that our story begins.
>(1/3, next one might take me a bit of time)
>>
No. 815192 ID: 866193

>>815186
You are one of these Devilers, once a loyal if unknown servant of the Baal Empire. You were kidnapped, taken away from your home to serve your true father, as a new power struggle emerges. You yourself are of...
>House Rexilit - The descendants of the Dread Lord Tartarus, the founder of Blackwater, they have finally retaken the throne after 11 years of waiting. Their heraldry is that of a lion's skull, the slumbering king that will awake.
- Bonus: Hail to the King - Friends in your party gain a bonus to their rolls if they can see you.
>House Fortaurus - The strongarm of the royal family, the people of Fortaurus clan are strong and stubborn like their father, the brute Helldraught. Their heraldry is a sword with a hilt in the shape of a bull's skull, representing their anger if provoked.
- Bonus: Like a Bull: You can gain a bonus to intimidating people with your strength and in combat.
>House Unumagus - One of the lesser known houses, Unumagus has been a rising star in recent years due to their major role in House Rexilit's takeover. Still, it is rare to see one out in public, as they prefer to practice their powerful magic in solitude. Their heraldry is a black widow with a star in place of its hourglass
- Bonus: Hand of Darkness: You gain a bonus to casting magic from your chosen school of magic.
>>
No. 815196 ID: f505e7

House Rexilit hail to the king baby
>>
No. 815197 ID: be0718

House Unumagus. Dare you enter our magical realm?
>>
No. 815273 ID: b0e767

>>815186
Have a discussion thread:
https://tgchan.org/kusaba/questdis/res/113465.html

>>815196
>>815197
Anyone else? I'll give it another two days.
>>
No. 815276 ID: ae6513

>>815196
Yeah Rexilit. The king is here!
>>
No. 815507 ID: 639a2c

unumagus. black magic and necromancy all the way
>>
No. 815510 ID: 1e7aa8

>>815507
Seconding this.
>>
No. 815511 ID: 1a425f

>>815507
Absolutly thirded
>>
No. 815515 ID: 866193

>>815507
>>815510
>>815511
>>815197
Let's see if your going to work now tgchan...
>>
No. 815589 ID: b0e767

>>815515
>Unumagus
You awaken before the twin suns have arisen, an old habit, from your old life. You shrug off the silken sheets that barely cover you, and head into the hallway. For half a month you've been here, kept confined to a small wing of this immense castle. From what you saw as you faked being asleep, and your own pre-dawn explorations, you have a rough picture of this place, but still have yet to find a way out.
>You have an hour to try to find a way out of here on your own before the servants show up. Each action you take besides travelling between rooms takes 5 minutes. You have can travel to:
- Your Bedroom
- The Library
- The Laboratory
- The Servant's Quarters (locked)
- Balcony
At each location you may choose to Search the room, taking 5 minutes and requiring a d20 to check your success, but other options may become available according to the room or what items your carrying.
>>
No. 815591 ID: a363a0

Search the bedroom. You'd better get dressed at the very least.
>>
No. 815688 ID: b0e767

>>815591
Anyone else?
>>
No. 815728 ID: c33846

>>815688
search the bedroom and then the laberatory, maby you can find somthing to make an explosive
>>
No. 815756 ID: 866193

>>815591
>>815728
Give me a d20 please to see what you can find, though you automatically put on some flannel.
>>
No. 816260 ID: c33846

roll
>>
No. 816261 ID: c33846

rolled 3 = 3

try that again
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