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d8f4d2.jpg
Wild Evening Island
d8f4d2
Ha! A male cult leader. Okay.
Create our cultist, picking from the following.
Appearance: Masculine, feminine, ambiguous, transgressive, or concealed.
Face: Innocent face, dirty face, determined face, open face, severe face, or ascetic face.
Eyes: Mesmerizing eyes, dazed eyes, forgiving eyes, suspicious eyes, clear eyes, or burning eyes.
Initial stats:
• Cool=0 Hard+1 Hot-1 Sharp+1 Weird+2
• Cool+1 Hard-1 Hot+1 Sharp=0 Weird+2
• Cool-1 Hard+1 Hot=0 Sharp+1 Weird+2
• Cool+1 Hard=0 Hot+1 Sharp-1 Weird+2
We get this move to start:
Fortunes: fortune, surplus and want all depend on your followers.
At the beginning of the session, roll+fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want.
If their surplus lists barter, like 1-barter or 2-barter, that’s your personal share.
Then choose two more:
Frenzy: When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:
• bring people forward and deliver them.
• bring forward all their precious things.
• unite and fight for you as a gang (2-harm 0-armor size appropriate).
• fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose.
• go quietly back to their lives.
On a miss, the mob turns on you.
Charismatic: when you try to manipulate someone, roll+weird instead of roll+hot.
Fucking Wacknut: you get +1weird (weird+3).
Seeing Souls: when you help or interfere with someone, roll+weird instead of roll+Hx.
Divine Protection: your gods give you 1-armor. If you wear armor, use that instead, they don’t add.
FOLLOWERS
By default you have around 20 followers, loyal to you but not fanatical. They have their own lives apart from you, integrated in the local population.
(fortune+1 surplus: 1-barter want: desertion)
Characterize them: your cult, your family, your students, your scene, your staff, your court. If you travel, decide whether they travel with you or congregate in their own communities.
Choose two good features:
• Your followers are dedicated to you. Surplus: +1 barter, and replace want: desertion with want: hunger.
• Your followers are involved in successful commerce. +1 fortune.
• Your followers, taken as a body, constitute a powerful psychic antenna. Surplus: +augury.
• Your followers are joyous and celebretory. Surplus: +party.
• Your followers are rigorous and argumentative. Surplus: +insight.
• Your followers are hard-working, no-nonsense. Surplus: +1barter.
• Your followers are eager, enthusiastic, and successful recruiters. Surplus: +growth.
Choose two issues:
• You have few followers, 10 or fewer. Surplus: -1barter.
• Your followers aren’t really yours, more like you’re theirs. Want: judgment instead of want: desertion.
• Your followers rely entirely on you for their lives and needs. Want: +desperation.
• Your followers are drug-fixated. Surplus: +stupor.
• Your followers disdain fashion, luxury and convention. Want: +disease.
• Your followers disdain law, peace, reason and society. Surplus: +violence.
• Your followers are decadent and perverse. Want: +savagery.
We start with nothing except some tradable bags of almonds, worth 2 barter, and our clothes. No weapons or special gear.
Depending on choices I will be assigning ethnicity, initial clothing, and who is your deity.
If I need to explain the rest of the follower options, I will, but the two parts I'm sure you're most curious about are what the augury and insight special moves do.
Augury: When you use your followers or your workspace for augury, roll+weird. On a hit, you can
• Reach through the world’s psychic maelstrom to something or someone connected to it.
• Isolate and protect a person or thing from the world’s psychic maelstrom.
• Isolate and contain a fragment of the world’s psychic maelstrom itself.
• Insert information into the world’s psychic maelstrom.
• Open a window into the world’s psychic maelstrom itself.
By default, the effect will last only as long as you maintain it, will reach only shallowly into the world’s psychic maelstrom as it is local to you, and will bleed instability. On a 10+, choose 2; on a 7-9, choose 1:
• It’ll persist (for a while) without your actively maintaining it.
• It reaches deep into the world’s psychic maelstrom.
• It reaches broadly throughout the world’s psychic maelstrom.
• It’s stable and contained, no bleeding.
On a miss, whatever bad happens, your antenna takes the brunt of it.
Insight: When you use your followers for insight, ask your followers what they think your best course is, and the MC will tell you. If you pursue that course, take +1 to any rolls you make in the pursuit. If, though you pursue that course, you do not accomplish your ends, you mark experience.
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