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File 147719529944.png - (107.40KB , 574x522 , SurvivorQuest 1.png )
754827 No. 754827 ID: 66629a

"Okay that's one Padd as part of the Settler package. Thanks for the purchase. 250 Scrip, least you got decent rating out here."

>250 Scrip removed
>46 Scrip remains.
96 posts omitted. Last 100 shown. Expand all images
>>
No. 780817 ID: 398fe1

>>780799
The computer's running? Shit, let's get on that. See what data it's got.
>>
No. 780917 ID: 9876c4

That gun could be useful, but with all we have to carry, it's really not the time.

Yeah, lets check the data now, and remember this computer is here, in case we need one.
>>
No. 781206 ID: 493949

Check out the computer first, the power could go off at any moment. Afterwards we should probably check to see if its hooked up to some sort of generator or if its plugged into some electrical grid.
>>
No. 785415 ID: 66629a

> http://tgchan.org/kusaba/questdis/res/109521.html
> Discussion Open
>>
No. 786009 ID: 66629a
File 148898320147.png - (18.33KB , 366x335 , SurvivorQuest 17.png )
786009

>>780817
>>780917
>>781206
Speaking of power, Roger checks under the desk and finds a old hydrogen generator. Surely the canister should have run out by now.

This doesn't bode well.
>>
No. 786010 ID: 66629a
File 148898324981.png - (48.13KB , 484x310 , SurvivorQuest 18.png )
786010

Roger begins scanning the computer with his Padd to download all the files, thankful that he's got a useful computer like the pad. You can look at the files later.
>>
No. 786011 ID: 66629a
File 148898331393.png - (77.38KB , 541x475 , SurvivorQuest 19.png )
786011

> *Cha-chik*

Roger looks about, seems the survivor you had met earlier has grabbed the shotgun.

Do you still wish to trust him? Ask him to join your settlement? What shall you do now that he has a better gun than the Contender on hand?
>>
No. 786013 ID: 9876c4

A watchman would be useful, dunno if he's the guy for the job though.

Maybe say something like "Careful, pal, someone could get hurt."
IF he chills out, we could ask him what he's doing here.
>>
No. 786020 ID: 8d4593

Once reliable power and water is established it would be trivial to make more hydrogen through electrolysis. We should take the hydro generator, a portable power source is always useful.

Don't be condescending to the guy on his gun cocking.

If you don't mind me asking, what's your living situation like friend? I've still got a ton of work ahead of me if I'm going to restore that old market out west and honestly I could use another pair of hands. I don't have a whole lot of anything material that I could offer you currently, but if there's a goal or something you're trying to work toward, maybe we could help each-other.
>>
No. 786111 ID: d8f4d2

>>786020
Yes, this.

This is also a ruin of uncertain security state and structural soundness, we should continue scanning the area for anything we've missed and proceed with the rest of our search&loot.
>>
No. 786161 ID: dcc44a

Ask him if he wants to join you, and if not, if he wants to remain allies and possibly trade in the future.

inb4 he robs your ass.
>>
No. 790318 ID: 66629a
File 149045335519.png - (105.11KB , 733x490 , SurvivorQuest 20.png )
790318

> The Vote is to help the survivor.

Roger tosses a arm around and regales tales of how he's got a settlement package and how his new place isn't too far off.

The survivor seems taken in by the sales pitch of a large safe area that still needs settlers, he asks if he can bring his family.

You do not currently have the food stocks to feed a family, you barely have enough for Roger. Do you wish to let the survivor take his family in with him?
>>
No. 790360 ID: 9876c4

Roger does not seem a pied piper type to me. He's all about real solutions, at nominally reasonable prices.

Level with the guy, and state that IF the food situation were sorted, they'd be welcome, but he's not a magician.
>>
No. 790363 ID: 398fe1

Well I mean we can just go buy more food, right?
>>
No. 790412 ID: 8d4593

Well... There are two more large buildings between here and the new place.
We were only going to be able to scavenge one, but with another pair of hands we might be able to go rummage through another.

Also, looking at the map, we're situated on the Coast.
Even without fishing gear, sand crabs can be some good eatin.
>>
No. 790428 ID: d8f4d2

Tell the full truth: We need all the hands we can get but we've only just been airlifted in and haven't even been to the site we want to set up in permanently yet. That said, families would be something we want since our mandate is settlement.

How are we expected to handle the question of food in the short, medium and long long-term here? Over the long term I'd imagine we're talking agriculture, but there's a long way between a harvested and processed crop and right here, right now.
>>
No. 790492 ID: 44a5d7

>>790318
Give the full whole truth.
We don't have much currently, only a mandate for a location.

The location is near the coast, and creating gear to harvest from the coast shouldn't be TOO bad.

But it's far enough in that we can definitely start some crops too.

Basically that starting it up will be work, but you can promise your effort in his family's protection as well as the future of the settlement
>>
No. 790582 ID: 9876c4

The unfortunate thing about radiation is, I don't know how arable the land will be. Some, none, potatoes only?

And sure, maybe there's some local game and crabs, but are we sure they'll be available year round?
>>
No. 790593 ID: 8d4593

>>790582
The particular crabs I'm referring too are also sometimes known as sand fleas.
Tiny, exist all over the world at all times of year, and probably outnumber humanity exponentially. I can see them outliving man in a catastrophe. Tasty and trivial to obtain with some practice. Shell removal can be fairly work intensive due to the large number required to make a meal out of them.

Of course that assumes wild game is edible without some sort of special processing beyond cooking.
>>
No. 793161 ID: 66629a
File 149126109816.png - (101.36KB , 697x661 , SurvivorQuest 21.png )
793161

>>790360
>>790428
>>790492
> The Vote is to tell the Survivor the Truth.

Roger lays out the truth and says that the food situation is a bit desperate.

The Survivor lets out a laugh and says that he has 80 food Material. He's got two kids and a lovely wife waiting for some form of safety.

With the 6 of you, it'd be rationed down to at best 4 days, a full week if really stretched thin, but it'd be a start and scavenging wouldn't hurt. A settler to go with you on hauls for scavenging during day-cycles would help. And news of acceptance would easily bring in more survivors who may bring more food already.

But keep in mind scavenging is randomized. So you won't always get a good haul of food until you set up a proper greenhouse, your settler package includes some minor seeds for food.

What will you do? Let him go off and get his family? Or tell him another time later when you have a better settlement.
>>
No. 793172 ID: 398fe1

A week is enough wiggle room to get the food train rolling.

Hasn't anyone set up farms yet?
>>
No. 793188 ID: d8f4d2

We haven't even been to the site we've picked out to stay at yet, let alone built anything there.

Suggest we finish up looting this place first, and then ask him if he wants to join us for visiting the site we're planning to set up in first or talk to his family first.
>>
No. 793223 ID: dcc44a

>>793188
Heres my vote.
>>
No. 793334 ID: 8d4593

>>793188
Not a bad Idea.
>>
No. 793498 ID: 493949

>>793188
Sounds like a good idea, We should probably ask him about where he was living before and possible people to watch out for.
>>
No. 796364 ID: 66629a
File 149239351923.png - (60.88KB , 438x555 , SurvivorQuest 22.png )
796364

> Overwhelming Vote is to see if the Survivor wants to see the location

The survivor gives the thumbs up, he wants to see where he's going to be keeping his family and how much work needs to be done.

Roger asks for his name and gets "Darius".

Roger and Darius are now a party, anything else that needs to be done here, or shall you strip it of parts and move onto the settlement?
>>
No. 796366 ID: d9d492

Strip the place I guess. Prioritise food, then 30/70 split between Shelter and Mechanical materials? The marketplace needs a lot of fixing up and I assume mechanical bits are harder to come by.
>>
No. 796413 ID: cfe4f0

Ask if survivor has a picture they can show us, about who their family is. If this guy is a bandit separated from his group, e might be scouting for targets. If he's legit, he can tell us lots about his family.

....Do we even know this guy's name yet?
>>
No. 796421 ID: 350a50

Strip it for parts, share stories while heading to your new settlement. See if this guy is legit, or if he's making crap up as he goes.
>>
No. 796427 ID: 8d4593

Strip it, including the forklift. Also wasnt tgere a basement?
Also take the empty hydrogen back up generator.
>>
No. 798608 ID: 66629a

> Update Coming Soon.
>>
No. 798959 ID: 66629a
File 149356483539.png - (94.13KB , 655x572 , SurvivorQuest 23.png )
798959

> Roger and Darius collect all materials from the factory
> The Forklift is rusted and broken, it would take more mechanical material to fix it and is thus at this time useless. It is stripped.
> There is no basement floor.
> Material Gathered
>> 10 Food (80 Waiting with Darius's family)
>> 60 Shelter
>> 30 Mechanical
> Picked up Hydrogen generator, Darius is currently carrying it

Darius and Roger step out, it'll be a walk back but it can be done.
>>
No. 798960 ID: 66629a
File 149356485746.png - (97.59KB , 1816x400 , SurvivorQuest 24.png )
798960

> The two engage their trip back to the Marketplace, but are suddenly halted
>>
No. 798961 ID: 66629a
File 149356491616.png - (54.69KB , 398x470 , SurvivorQuest 25.png )
798961

> A Steel Empire Scout is out, Darius and Roger hide behind a rock.

"Oh crap, fucking Steel Empire!" Darius says worried,

Roger sits back and waits.

> Do you wish to wait or do you wish to attempt a action?
>>
No. 798964 ID: 9876c4

Not much we can due from this range, and I'm not about to try shooting him.

Maintain position, until something changes.
>>
No. 798970 ID: 8d4593

Ready your Rifle and Chill behind that rock. Don't engage unless spotted. We're quite distant from The Steel Empire's borders. If we stay hidden and let him on his way, he'll likely be the last one we see for a while.
If we drop him here, more will surely follow to investigate.
>>
No. 799011 ID: 350a50

>>798970
Agreed. Making a break risks getting spotted, and taking him out will draw heat. The map showed they had a satellite array, which means comms. He can call for backup before we can get through that heavy duty armor.

Beat feet only if and when you are spotted. Otherwise, be quiet and wait for him to move on.
>>
No. 799031 ID: cfe4f0

What do we know about their detection capabilities, have they got good IR, sonar and other imaging to find us even behind cover? Every choice seems like a bad choice, except hiding, but that might be the worst choice if it's useless. If it is useless, or suspected useless, maybe we should get out of here.
>>
No. 801748 ID: 66629a
File 149476829754.png - (42.71KB , 450x340 , SurvivorQuest 26.png )
801748

> The Scout finishes scanning the area and walks off, hydraulic and servo noises can be faintly heard from his armor.

The Scout is gone, Roger pokes out his head and watches the moving figure. That was close. Good choice deciding to stay hidden for now.

Darius brings up that it's atypical for Steel Empire grunts to be this far out. What could they be doing?

Care to speculate or save that for the safety of your new home?
>>
No. 801757 ID: 8d4593

Mark this place with a question mark on the map. If they are here there may be something they are looking for.

Let's get home.
>>
No. 801769 ID: cfe4f0

If I were them I'd be either searching for something specific, or surveying for planting sensors. Perhaps the computer we disturbed was important to them.

Leaving strikes me as a good idea.
>>
No. 801772 ID: ba56e6

>>801757
I agree. This exact spot doesn't seem to be what they're looking for, but we should be careful not to get near their area of investigation if we don't have to.
>>
No. 801802 ID: 493949

>>801748
it might have something to do with the computer that we found, but first we gotta get to the shelter before we think about that.
>>
No. 801883 ID: 9876c4

Hmmm. Maybe give our findings a once-over, to see if we're not dragging along any locator chips.

But on the other hand, time is of the essence, and we'd rather not be here after dark. It... does get dark still, right?
>>
No. 804539 ID: 66629a

> Update soon
>>
No. 805446 ID: 66629a
File 149634429639.png - (11.50KB , 685x359 , SurvivorQuest 27.png )
805446

> The two finally make it to the base.

There it is, your home and HQ, you can save your progress here and even recover from damage, there is no place like home.

Darius wants to drop off the items you are carrying, but you must decided, you have 4 floors not including the underground garage.

Which floor will be dedicated to storage of your items, this floor will only ever be used for storage as you build up the other floors as merchant locations, livable spaces, and crafting zones.
>>
No. 805447 ID: 9876c4

Our raw materials are going to be heavier by far than anything we build with them.

To that effect, why not put them underground, and minimize the strain on the floor?
>>
No. 805448 ID: 9876c4

>>805447
If that's not an option, then 2nd floor.
>>
No. 805457 ID: ba56e6

>>805446
2nd floor for storage. It'll be easier to transport stuff between floors as needed if it's in the middle. 1st floor will likely be the one we do business out of.

I'd suggest 3rd floor for residences, garage for vehicle storage/crafting/maintenance/general mechanical stuff (that way all the tools are in one place), and 4th floor eventually being a nest for watchmen/snipers/gunners. We'll need security and advance warning of threats, after all, and higher ground is better for that.
>>
No. 805461 ID: 8d4593

2nd floor seems convenient enough.
Lets get the Lay of this place.
>>
No. 805668 ID: 493949

>>805446
2nd floor sounds good, makes it harder to loot the place. Though we might want to expand the base to have a basement some time in the future so we don't have to worry about the floor buckling under the weight.
>>
No. 806044 ID: c45b7e

>>805446
2nd floor. Also a radical suggestion. Darius has a family, a family means more available man hours, and a deeper buy into to our cause now that the family is invested in it.

We could put them to work scavenging other areas, fixing up the home base, or simply defending. In effect giving us the ability to be in multiple areas at once.
>>
No. 808527 ID: dee931

> Update within the next few days
>>
No. 810559 ID: 66629a

> Apologies for no proper update. Been busy. Hope to update soon.
>>
No. 810733 ID: b27cac

>>810559
Thanks for keeping us updated.
>>
No. 811283 ID: a760ad
File 149877886763.png - (42.79KB , 825x347 , SurvivorQuest 28.png )
811283

> Vote is for second Floor. Second Floor has been turned into storage.
> 5 Levels still available.

Excellent! Congratulations your settlement base has begun! You only need power and water now! Your Hydrogen generator can be built as a small set for 15 Mechanical. Or a Medium for 30 mechanical. Currently the minimum needed to support yourself is minimum.

Food will be automatically rationed and will only be brought up if there is not enough.
>>
No. 811284 ID: a760ad
File 149877896754.png - (55.67KB , 528x295 , SurvivorQuest 29.png )
811284

Darius removes his mask and thanks Roger for the new home. He then asks what Roger plans on calling this place.

What will you call your settlement? Keep in mind names do affect perception of your settlement and how many people it will attract.

>Name Settlement:
>>
No. 811289 ID: 9876c4

Ye Bargewright Inn
Gropemancy All-nite adult Empornium
Rouja-kun's pockyshoppe and maid cafe <3

Wickham's down home Country Store?
>>
No. 811296 ID: ba56e6

Mr. Roger's Friendly Neighborhood Rest Stop

If we have the mechanical for it, let's pony up for a Medium generator. Better to be prepared for the future.
>>
No. 811374 ID: c45b7e

>>811284
>>811289
>>811296

now now, lets not get our mustache in a tangle. We can all be civil here.

Wickham's down home Country Store?
+
Mr. Roger's Friendly Neighborhood Rest Stop
=
Mr. Roger Wickham's Friendly down home Country Neighborhood Rest Stop and Store.
=
Mr.WFDHCNRSS, Rolls right off the tongue like sunshine on an autumn day.
>>
No. 811376 ID: 7d8168

>>811296
Let's just cut to the chase and call it "The Neighborhood." After all, it's always a beautiful day here.
>>
No. 811434 ID: be0718

Massacre, to represent the mass acres of development opportunity that stretch out before us! It's a beautiful day today in Massacre, don't you think?
>>
No. 811436 ID: ba56e6

>>811376
This is good for shorthand.
>>
No. 811541 ID: 094652

Narcolepsy - Where Random Travelers Go To Sleep And Don't Wake Up
>>
No. 811542 ID: b27cac

>>811283
I like the Neighbourhood.

Build a medium generator. We might as well future-proof the place. That will use up all our Mechanical materials though. Hopefully water storage can come out of Shelter.
>>
No. 811560 ID: dcc44a

I like the Neighborhood
>>
No. 818164 ID: 66629a

> Update soon
>>
No. 818401 ID: 66629a
File 150103628573.png - (32.46KB , 972x237 , SurvivorQuest 28.png )
818401

> Update. Finally.

The Neighborhood it is! Nice friendly name! Darius likes it as well.

Roger and Darius complete the generator upgrade, you now have plenty of power to support up to 10 people or 5 large projects. Your end goal for power is to eventually build a small Fusion Generator. Sadly those plans are really hard to find and can't be found by settler scavenging.
>>
No. 818404 ID: 66629a
File 150103640382.png - (14.13KB , 339x120 , SurvivorQuest 29.png )
818404

Darius and Roger sit back and think about what to do next.

You currently only have enough people to do one more task before you should really get some sleep. You can force Roger to stay awake and you may get more done overnight, but Roger will pick up less items and notice even less the next day. Only balance it out if you feel he must go out and find something.

You still hold 60 shelter, many basic designs such as barricades, beds, or even a basic water barrel are available to you. What will you do?
>>
No. 818406 ID: 4a5311

Beds first. If everyone's well rested they'll work better on finishing the other stuff.

Rest Roger, I'd say picking up supplies is more important than rushing out facilities at this point.
>>
No. 818417 ID: 9876c4

Building beds seems practical and comfortable.
>>
No. 818512 ID: 8d4593

Water is important
>>
No. 818522 ID: dcc44a

Make some beds, then test em out. No need to stay up late because we dont urgently need to get work done.
>>
No. 821273 ID: 66629a

>Update tomorrow
>>
No. 821760 ID: 66629a
File 150242220481.png - (42.74KB , 497x299 , SurvivorQuest 30.png )
821760

You have Roger and Darius build 2 beds. They cost 2 Shelter Material each. You now have 56 Shelter.

Darius pulls out a old radio and makes contact, Roger hears the sounds of kids, one of them asking when "Daddy's coming back," Darius seems near tears as he assures them he's got a safe location. Just wait a little longer.

Roger climbs into bed and sleeps.
>>
No. 821761 ID: 66629a
File 150242227844.png - (21.41KB , 249x267 , SurvivorQuest 31.png )
821761

> Roger Awakens

Seems Darius is gone, when did that happen? Well it's impossible for Roger to sleep in. Without Darius you can only scavenge one location nearby for today, shame really, but when you get enough settlers, you can send them on autoscavenge. You'll need to build a proper radio set to scavenge farther distances.
>>
No. 821762 ID: 66629a
File 150242232885.png - (190.73KB , 1660x1028 , SurvivorQuest 32.png )
821762

Which location shall you scavenge today?

> Broken TV Tower
> Pharmecutical Skyscraper
> Mechanic and Bodyshop
> Small house.
>>
No. 821845 ID: 9876c4

On the one hand, that house is gonna be the property of the next settler.

On the other, I don't like tackling a big structure without another gunman.

Let's split the difference and say Mechanic.
>>
No. 821849 ID: c8c717

Mechanic. We need to replenish our mechanical supplies and I'm pretty sure water filtration will need it.
>>
No. 821894 ID: 493949

> Mechanic and Bodyshop
We need the mechanical supplies and we might even find some advanced tools to help us build.
>>
No. 821901 ID: 8d4593

Mechanic it is.
>>
No. 825701 ID: ed041d
File 150395357133.png - (90.13KB , 851x1013 , SurvivorQuest 33.png )
825701

> Finally Update

Roger makes his way to the Bodyshop.
>>
No. 825702 ID: ed041d
File 150395374715.png - (60.69KB , 1134x275 , SurvivorQuest 34.png )
825702

The bodyshop is a simple single story mechanic's garage, the door is presumably to the office where the paperwork is kept.

Materials that Can be Scavenged
> Car - 90 Mechanical
> Toobox - 30 Mechanical
> 9mm SMG, Holds 20b, 2/5 damage - Can be broken down for 15 Mechanical
> Office can be broken into with ease

Next course of action?
>>
No. 825703 ID: 9876c4

>>825702
Secure SMG and Toolbox, break into office.
>>
No. 825704 ID: 094652

Grab crowbar and gun, scavenge car for expensive parts. Leave the toolbox next to the car frame, make it look like someone's trying to fix it.
>>
No. 825742 ID: 8d4593

Get all that sweet mech, and break into the office.
>>
No. 825752 ID: ad94f3

Break down car, gather tools and put them in toolbox, keep SMG, proceed to office.
>>
No. 825764 ID: f8f9ea

>>825703
Yeah this. Make sure you've fully explored the area before you get into breaking down that car.
>>
No. 825805 ID: fff296

Get smg, toolbox, and crowbar. Break open crate(s) and door.

(This is Fallout nuclear cars, right? So no way of getting them fixed without degrees in electrical engineering, mechanics, and nuclear engineering.)
>>
No. 825838 ID: 493949

>>825702
Check on the office first so that no surprises happen when you scavenge the materials
>>
No. 830178 ID: 66629a
File 150525919345.png - (20.03KB , 385x169 , SurvivorQuest 35.png )
830178

> Vote is to go into Office

Roger looks into the office. Nothing is there really, a computer and a old filing cabinet can be seen. Computer seems to be on, might have something useful.
>>
No. 830181 ID: 41c9bc

>>830178
Grab the SMG and Toolbox first, in case you need to beat feet quickly. They're easy to carry with you. Then check out the computer.
>>
No. 830201 ID: 9876c4

>>830181
Yes exactly. Even if there's nothing of note on the computer, the device itself would be useful.
>>
No. 830286 ID: 7d8168

Computer on indicates that somebody's probably been here recently... and if that's a helmet on the desk, a helmet sitting around means that they're probably still here. Proceed with caution.

If I'm right that's a helmet, is the design recognizable? I mean yesterday we were able to pin down someone as a member of the Steel Empire based on the armor design I think, so that helmet may give us some clues.
>>
No. 830917 ID: 493949

>>830181
Seconding
>>
No. 833393 ID: 66629a
File 150663988839.png - (35.51KB , 278x296 , SurvivorQuest 36.png )
833393

> Vote is to get Data, toolbox, and SMG

>>Roger Grabs toolbox and SMG

Roger checks out the head and sets his Padd to scan the computer while he does so. The head is not a helmet at all, rather a head from a robot. Odd to see this here.

Roger doesn't recall the model but knows it's some sort of sports robot for boxing for certain.
>>
No. 833489 ID: 41c9bc

>>833393
Huh. Take it, might find a use for it.
>>
No. 833496 ID: 72a4bf

Is the processor in the head? Take it, you'll at least get two cameras and a microphone out of it.
>>
No. 833505 ID: 9876c4

If it still has it's voice chip, we could probably work this into a drivethru window or automated kiosk. Seems well worth looting.
>>
No. 833538 ID: 41c9bc

>>833496
>>833505
Yup. Might make a half-decent helmet too, with some modifications.
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