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File 146727004862.png - (88.22KB , 800x600 , HQ126.png )
732752 No. 732752 ID: d2ab81

325 posts omitted. Last 50 shown. Expand all images
>>
No. 878700 ID: c0641d

>>878529
Are you sure? The eye went back to being dilated? Anyways, I agree with >>878536’s idea, except we should also try to pay attention to the other side of the door during all steps as well.
>>
No. 878761 ID: dc91a0

>>878529
>I'd rather not be taking my shirt off, especially not with this guy around
Pffft that guy's harmless. Though you are right about us. We'd become quite rowdy.

Also, suddenly, we are door. or rather... almost door.

Try grabbing the wall about one foot left of the door at roughly shoulder height.
There might be an invisible knob.
>>
No. 891301 ID: d03d44
File 153082134425.png - (10.29KB , 800x600 , HQ203.png )
891301

>>878536
I've been turning the knobs clockwise until they could no longer move. Turning them counter-clockwise causes them to move in reverse.

Turning the bottom right knob counter-clockwise has led to it bumping into something. The eye is almost enveloped in it's iris.

>>878700
The eye did, yes; however, it's now larger than ever.

>>878761
That's not exactly reassuring, but thanks for the warning I guess?

And there is no invisible knob. Merely disappointment.
>>
No. 891302 ID: d03d44
File 153082149181.png - (34.65KB , 800x600 , HQ204.png )
891302

"They mentioned something about red lines on the back of it... and there was something about it appearing when one of the lines wouldn't cross all the way either. Seems to me that it'd probably mean that there's an obstruction." You're probably right, but... well, just remember where we are. It isn't always that simple.
Anyways... onto the bottom left knob.
>>
No. 891304 ID: d03d44
File 153082204832.png - (11.92KB , 800x600 , HQ205.png )
891304

All lines seemingly retracted and the iris has taken over the rest of the eye. Shoving it does no good, it looks like that wasn't the solution.

It seems more like turning the knobs clockwise extends the lines towards a specific point.
>>
No. 891308 ID: b1b4f3

Oh, so the lines aren't rotating, they're extending, and only in two, opposite directions. Kinda looks like we have to connect knobs together since that resulted in a click, and the markings on the back of the door indicate wrong moves? Except we can't connect them in a triangle.

Try turning the bottom-left knob to the right instead of the left, to see what the other direction gives us. Maybe it'll wrap around and give us a different direction to extend the line from the second knob?
>>
No. 891312 ID: 2176b1

>>891304
Ooh, that iris is lookin mighty spooky. Be careful for goodness sake!
As for the puzzle, see if you can’t get the first laser connected from the bottom left knob to the one up and to the right, the second laser going from the higher knob back down to the bottom, and then up and around from there.
Now, from what I can tell, the iris gets bigger if you fu- uh, mess up, so if at any point my plan makes that happen then I’d recommend ceasing. The next pattern I’d try is going bottom left to bottom right, straight up to top right, then back down around the eye... or... uh...
Not gonna lie, I’m totally lost here, K
>>
No. 891320 ID: b1b4f3

>>891312
We already tried doing that. Going right from bottom left causes the bottom right knob to go up-left or down-right, except it can only really go up-left due to an obstruction in the bottom right. That leads to another knob which is obstructed in one direction then leads to a failstate in the other.

So our first move was incorrect and we need to try the other way.
>>
No. 891321 ID: b1b4f3

Or maybe we can try a different starting position? Try the top-right knob instead first.
>>
No. 891324 ID: 5fa661

Just climb over the bloody thing. There's two of you, you can help each other up.
>>
No. 893692 ID: d03d44
File 153202528866.png - (12.94KB , 800x600 , HQ206.png )
893692

>>891308
Turning it right will just keep it where it is. It's the only knob that wasn't turned clockwise.

>>891321
Unfortunately, it won't budge. Something appears to be blocking it as well.

>>891312
What you're suggesting does give the most progress, but then we'd be at the same roadblock before: there's an obstruction. And since these lines only go two ways, it's more or less inevitable to go through the eye. [refer to >>874448]
>>
No. 893693 ID: d03d44
File 153202553296.png - (36.32KB , 800x600 , HQ207.png )
893693

>>891324
Well, after some awkward climbing I've made it to the other side. About all I spot from this side is a piece of paper that kinda blended in with the floor. It's got some markings on the other side, that's about it. "I guess there isn't much reason for both of us to be over there then." No, not really.
>>
No. 893698 ID: b1b4f3

Well on this side you can clearly see the red markings on this side of the door when they show up.

Seems like you have to get rid of the eye somehow. Though... even if you do... we haven't seen what direction the top-left and middle-right knobs go. Check that, would you?
>>
No. 893882 ID: 97007d

Let's take a look ahead then check the other side of that door before moving forward.
>>
No. 896500 ID: d03d44
File 153379827609.png - (34.68KB , 800x600 , HQ208.png )
896500

>>893698
You heard them? "Yup, checking right now" ... "Looks like the both were extended all the way clockwise." And it appears the red line has vanished as well. Still that one on the bottom, but I imagine that's just because it went the wrong way.

>>893882
I assume by moving forward you mean climbing back to the other side?
>>
No. 896505 ID: f4762a
File 153380062327.png - (30.56KB , 800x1000 , 48005514-58B2-4329-95E6-04CF3A277B8B.png )
896505

>>896500
Here’s kinda a throwaway suggestion: Maybe all the knobs just have to connect to another? Try doing this: move the highest left one to the right, the middle right one to the left, and then the bottom left one to the right. Maybe then all the knobs will have been connected? (Picture for clarity)
>>
No. 896509 ID: b1b4f3

>>896505
Could be it? We don't know what those knobs up there do yet though.
>>
No. 899640 ID: d03d44
File 153565972438.png - (35.21KB , 800x600 , HQ209.png )
899640

>>896505
While it doesn't really seem to have gotten us that far, I think it gave us an idea on what the knobs to the sides of the eye do. Hoping to get this done soon, I'm starting to get hungry. "... Well, if only you popped up earlier, we had sandwiches." Nice of you to rub salt in the wound.
>>
No. 899642 ID: d86ba0

>>899640
Ok, I’m gonna guess we wanna avoid getting the red lines on the back. Turn the knobs the same way you did in >>896500 that caused the red line to dissapear, and then turn the knobs how they went the first time, like >>874448 but without turning the middle eye that leads to it being obstructed by the eye. Also, show us what this will look like on the front of the door; vauge descriptions and red lines aren’t as helpful as seeing the actual lines and where they go. If things follow what happened with the last time these knobs were turned, there should be no red lines on the back.
>>
No. 908837 ID: d03d44
File 154087291493.png - (14.27KB , 800x600 , HQ210.png )
908837

>>899642
Something clicked after that. I suppose that's all we needed.
>>
No. 908838 ID: d03d44
File 154087295916.png - (34.55KB , 800x600 , HQ211.png )
908838

"It looks like the eye turned into a door knob!" Well, that's out ticket out isn't it? Open it up!
>>
No. 908842 ID: d03d44
File 154087318334.png - (13.82KB , 800x600 , HQ212.png )
908842

With the door open, a foreboding feeling rests itself on my shoulders. "It almost feels like it's trying to pull us in..." That it does... well... we either try this or take our chances falling over the edge.

"I--- let's leave this one up to the audience, I'm not up for making this choice myself" ...Alright.
>>
No. 908863 ID: b1b4f3

Falling is bad, yo.
>>
No. 908929 ID: 5fa661

Drop something expendable inside, see if there's a gravity shift or something.
>>
No. 908990 ID: ae9b99

So on Andrew's side it is an open door leading somewhere else. What does it look like on your side, Konoe?
>>
No. 909136 ID: 97007d

Got anything you can throw in first?
>>
No. 909137 ID: 575ec0

You remember how to get out of here.

The only way is down.
Try not to panic when you "Die".
>>
No. 909187 ID: 2202fb

How far can you backtrack? Can you get back to the chute? Can we go back to the gun lockers? Both falling and the door seem like shit options so lets try to find a third till we are 200% sure these are the only two options.
>>
No. 914360 ID: d03d44
File 154510512216.png - (42.32KB , 800x600 , HQ213.png )
914360

>>908990
Looks exactly the same as it did before opening. Would've been interesting if it was something different there though.

>>909187
...The door back seems to have locked. "Yeah, that's pretty normal. Usually the only time it's open is at checkpoints." Checkpoints? Like a videogame? "Sort of, yeah."

>>908929
>>909136
Anything expendable to throw in? Hm... most of what I got is pretty useful. "I've got this garnet stone, it should do the trick." A'ight, toss it in.

..."Well, it seems... gravity is a bit different there for sure." How often we gotta fall today?
>>
No. 914361 ID: d03d44
File 154510520923.png - (16.41KB , 800x600 , HQ214.png )
914361

>>908863
Not much else we can do here, it seems. Did it once before, shouldn't be too bad should it?

>>909137
Why'd you say it like that? As though we don't technically die? What, are we undead or something?
>>
No. 914362 ID: b1b4f3

Can you go down slowly by bracing yourself between the two walls?
>>
No. 914397 ID: 2202fb

Fuckit, just jump in. There are no other options unless you want to jump off the bridge or sit here stagnating forever.

I suppose there are some spikes by the door if you want to try goring yourself to death instead.
>>
No. 914405 ID: 91ee5f

>>914361
>Why'd you say it like that? As though we don't technically die? What, are we undead or something?
Earlier, Andrew fell and got impailed on a sharp metal pipe he landed on. That ended up “killing” him and turning him into a Discordant.

Then after you shot him in the ass, Discordant Andrew “died” and he returned to normal Andrew.

That’s why that other guy said that.
>>
No. 914415 ID: e51896

>>914405

Oh, um best not to ask Andrew about it, please. I don't think it is best to bring up that terrible incident he went through with him. It was scary, and looked painful for him.
>>
No. 914447 ID: 575ec0

>>914361
All we know is that death here brings you back to your world via a Discordant "Prize".
We do not know if it makes you a discordant or if you just fall out of one.

We do know that the process is horrifying, painful, and traumatic. A true nightmare.

...But a nightmare you wake up from none the less.

Just know that your fate is your own when you fall down. We won't be able to help you until you emerge on the other side. We tried to help Andrew during his ordeal. We failed.
>>
No. 914454 ID: 2202fb

I suppose you could try (although there is a chance you will fail and fall anyway) walking yourselves down. Like how someone would climb up a vent, but you press your backs together so you are wider and go in sync.
>>
No. 919664 ID: d03d44
File 154899730457.png - (29.02KB , 800x600 , HQ215.png )
919664

>>914405
>>914447
That- I- what? "They... aren't wrong." Well- er... let's hope that doesn't happen again then...

>>914397
"I'd very much prefer *not* just jumping in, thank you." There doesn't seem to be that many options really.

>>914362
>>914454
...There's also that. Believe I've actually seen it in a movie once, actually. "But, uh, there's still a problem." That being? "I'm... afraid of heights."

...

Well, for now, just avoid looking down. If it'd help, we can have a conversation on the way down to keep your mind off of it. "That'd probably be good, yeah..." (Trouble is, I'm not entirely sure what to say.)
>>
No. 919678 ID: 2202fb

Link elbows and hold on tight while walking down.
>>
No. 919682 ID: e51896

Talk about... what Andrew is doing in this Hall anyway. I mean, we already know since we were with him from the beginning, but you don't. Good way to get him to start talking and get him less stressed out.

Speaking of which, perhaps you can afterwards talk about why exactly you are in this strange hall in the first place as well. Not often Andrew see's other people around here.
>>
No. 919705 ID: 2202fb

You could have sex.

Y'know,

option's there
>>
No. 919713 ID: e51896

>>919705
These two just met, I don't think they know each other well enough for that.

second, how can they perform that action while climbing down?

third, I don't think we should be saying such things to make Konoe and Andrew too flustered to climb down.
>>
No. 919715 ID: 2202fb

>>919713
idk. I mean, who knows anyone here, really? Everything changes.
>>
No. 923301 ID: 6f6f25

Stop hanging and land already!
>>
No. 923368 ID: d1869f

Also, is this dead?
>>
No. 925696 ID: 6f6f25

Is this going to have to be reported for being dead?

(No. Maybe check if something is against the rules first before you start trying to backseat moderate.)
>>
No. 925701 ID: 465a14

>>925696
That's not how threads work here. Just let threads die on their own instead of bumping them.
>>
No. 926295 ID: d03d44
File 155296806699.png - (17.81KB , 800x600 , HQ216.png )
926295

>>919678
On it.

>>919682
"My grandparents had built this place. Something about assisting the disabled using an intelligent AI." And that somehow ended up with a reality bending series of rooms? "I don't question it. It was weird even in the early stages. I vaguely remember seeing it change the terrain it was placed to make it flat for the building." Weird stuff...

As for me? I... don't remember a whole lot. I was chasing someone. Someone very dangerous. At some point during the chase I fell down a pit of sorts and when I woke up, I was in this place. Ran into Beryl shortly after waking up, who taught me of some of the things I'd be seeing in here.

>>919705
...
"..."
I believe that is a resounding no on our part. Added, we barely know each other.

>>923301
I'm going to pass on that offer. Even if death isn't exactly permanent here, I'd prefer not to go through it even once if I can help it. I'd imagine the trauma remains after death. "Somewhat, but I've repressed it well enough so far" ...Still not doing it "Nor am I! I'd prefer not to fall anymore... done it too many times as is!"
>>
No. 926316 ID: e51896

*assumes the dangerous person is Cinnamon but does not bring up her name*

You were chasing a dangerous person? If he or she is in this hall, we should be very careful around that person. Can you tell us more of this dangerous person and why you were chasing them, their name and what they look like?
>>
No. 926318 ID: 91ee5f

>>926295
Hey, Konoe, before we somehow jumped out of Andrew‘s head and into yours, do you know what he was going to do? He was waking up to come clean this place for his grandparents. That’s right, he was house sitting for them and was going to clean the house, but then the house decided to fuck with him, so now he’s just trying to survive like you are. You’d think his grandparents would’ve given him a way to navigate this place, but apparently they didn’t.

.....also, I hate to be that guy but I’ve gotta ask: “Are we there yet?”

I make no promises to not repeatedly ask that every 30 seconds until we finally get to the bottom.
>>
No. 926344 ID: 6f6f25

Ok, I wonder, what took you so long? Why did our communication leave you guys...
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