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Wild Apple Chips
5869f6
>>719966
The Lieutenant decides to attempt to gain the trust of the refugees.
To accomplish this, he and two of the Infantrymen decide to share their food with them.
The first man is given a can of chicken noodle soup, with bits of carrots.
The second man is given a can of sweet corn.
The woman is bestowed a can of cranberry sauce.
The Cutebold is given a pack of plain animal crackers.
The refugees are grateful for being given the food.
They cannot open them however, and the Lieutenant's face heats up in embarrassment due to forgetting this fact.
The issue is quickly solved however, with the genius tactic of'applying knife to one side'.
And thus, the refugees are even more grateful. The woman comments how the food is far better than what they could scrape around for while huddling in the Fort.
While the human refugees huddle around the central campfire, the Cutebold shuffles up to the Lieutenant, and, sniffling, holds up the pack of animal crackers which it completely failed to open or tear in any way.
The Lieutenant bravely saves the Cutebold from starvation by heroically tearing open the befuddling pack of food.
In thanks, the Cutebold smiles and wraps it's arms around the Lieutenant's leg, before squeezing tightly.
A warm feeling blossoms in the Lieutenant's chest.
The [Native Loyalty] bonus has been earned.
After so long, the refugees begin to drift off under the Lieutenant's watchful eye. He dozes off sporadically, with a dozen minutes passing each time he nods off into sleep, before forcefully jerking himself back to wakefulness.
When morning comes, it is almost a blessing.
It also heralds the return of the squad of runners the Lieutenant sent to the Portal. This time however, they are lugging a portable radio, explaining it is a direct line to High Army Command.
No time is wasted setting it up.
The news received is both good, and very very bad.
The good news is, that High command has given the Lieutenant Emergency Authority to assemble and arm Local Militia units, a Privilege normally granted to those the rank of Captain.
The other piece of good news is that High Army Command may send a specialized squad of thirty men. What squad type it will be is the Lieutenant's choice.
The bad news is that there has been a logistical fuck-up of CATACLYSMIC proportions. And the rest of the 33rd Light Infantry will be delayed for an unknown amount of time, necessitating giving the Lieutenant Emergency Authority, as well as the additional thirty men.
Now, reader comes yet another choice, this time you shall choose what type of infantry squad comes through the portal, each Type of squad has it's own strengths and weaknesses.
Shall the Lieutenant requisition:
[A]: A squad of Combat Engineers, who are armed with shotguns and Incendiary Grenades. They are also able to set up defences more quickly than other Infantry, however, Combat Engineers lack the means to fight armored threats, and things like heavy vehicles and tanks, as well as large Dragons, will tear them apart.
[B]: A Riot Squad. These heavy armored infantry are designed as a counter to mass attacks by light infantry, such as Spearmen or sword or mace-wielding Footmen. Armed with metal reinforced shields and steel batons, Riot Squads are twice as effective while garrisoned in I.A.L. controlled cities, however, Riot squads almost completely lack any ranged weaponry besides sidearms and stun grenades.
[C]: A CHEMWAR squad. CHEMWAR squads are heavy Infantry clad in Kevlar-reinforced NBC suits and are armed with White-Phosphorus grenades and Flamethrowers modified to alternate between Napalm and Mustard Gas. These squads are called in to violently cleanse areas raved by Viral and Biological outbreaks that cause mutations in flesh, either living or dead. However, CHEMWAR squads are far less effective against anything not biological or piloted by living beings, such as Robots, or stone Golems.
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