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File 145991633251.png - (260.89KB , 800x600 , WQ_1.png )
714130 No. 714130 ID: 8013df

Please be gentle. First time doing a draw quest. Updates are every Tuesday, if I can manage.

There's a warjack coming right for you. Yes, you. Not your comrades, not your officer, you. Why, you may never know. At least you'll die--

SPLAT
Expand all images
>>
No. 714132 ID: 8013df
File 145991652241.jpg - (217.46KB , 800x600 , WQ_2.jpg )
714132

You awaken. All you can hear is a slight buzzing in your noise, and the feeling that someone is right by you. You are in front of a ordinary door. A voice comes out. "Yoohoo, come in here!" It is like none you have ever heard, yet it seems so familiar.
>>
No. 714142 ID: 5ad4a7

>>714132
Well go in.
>>
No. 714143 ID: 595d54

>>714142
"1/4"

I don't think the intro's done.
>>
No. 714150 ID: 8013df
File 145991727515.jpg - (90.39KB , 800x600 , WQ_3.jpg )
714150

You push the door open, somehow. Inside, you find a desk much taller than anything you can see: all you can see looking up is wooden desk. "Alright lad, let's see. You're a lost soul are you?" says the familiar-yet-unfamiliar voice form before. "You must be something special to end up here. Let's see here..." A few seconds pass. "Aha! Here it is. 'Destined to be a hero. Put him in command.' That's what I was looking for! Now let's see who you're getting borne too....Undetermined! What the hell does 'Undetermined' mean!"
>>
No. 714159 ID: 8013df
File 145991781485.jpg - (326.43KB , 1024x1024 , WQ_4.jpg )
714159

"Well then," the voice says after it calms down. "Looks like you get to at least pick your home place." A list of choices appears before you, hovering. "What are you waiting for?" says the voice. "Choose one."

WARS OF IMMOREN
Choose a faction please.
>>
No. 714167 ID: 8013df

>>714159

Just realizing I'm an idiot, here are the factions from top left to right:
Cygnar
Khador
Cryx
Protectorate of Menoth
Retribution of Scyrah
Cyriss
Circle Oroboros
Skorne
Trollbloods
Legion of Everblight

>>
No. 714177 ID: f461c5

>>714167
Khador is the best, period. Ever.

Russiamechs. No contest.
>>
No. 714181 ID: 031add

Circle Oroboros
>>
No. 714196 ID: ee53b5

Legion!
>>
No. 714198 ID: e33ed0

Khador! For the motherland!
>>
No. 714202 ID: 430103

Protectorate!
BECAUSE NO ONE EXPECTS THE MENOTH INQUISITION!!!
>>
No. 714232 ID: a788b7

I'm gonna go for a write-in and vote Thornfall because there is no other choice.
>>
No. 714233 ID: 4854ef

Skorne
>>
No. 714234 ID: 0eaeaf

>>714232
Sorry, no minions or mercenaries in this. Too many variations. And there isn't a central leader figure. Which is important for the next part.
>>
No. 714235 ID: ca5b6a

Skorne for the Wiiin
>>
No. 714237 ID: 0eaeaf

Also, Questdis is here: http://tgchan.org/kusaba/questdis/res/98889.html
Ignore my first comment about the first few points, meant to draw in people not familiar with warmahordes.
>>
No. 714269 ID: 0eaeaf

Just so you know I might have a tiny amount of bias, I play Skorne. Won't affect the quest at all!
>>
No. 714374 ID: 8013df

Just need one more person to break the tie between Skorne and Khador...
>>
No. 714384 ID: 02422f

(5 minutes of googling later)

Skorne!
>>
No. 714388 ID: 8013df
File 146000270417.jpg - (61.01KB , 800x600 , WQ_5.jpg )
714388

>>714384
YAY MY FACTION WON. I mean, um, er guess it's Skorne.

The voice says one more thing before I begin to disappear. "Looks like your friend chose for you! Take care of that one will you? He's--"

You wake up. You can't see anything, and you can't say a word. You are tightly bundled up in a blanket.
>>
No. 714389 ID: 4854ef

Emerge from the self cocooned state!
>>
No. 714391 ID: 8013df
File 146000336036.jpg - (10.33KB , 395x271 , WQ_6.jpg )
714391

A strong firm hand picks you up. A grudging old voice booms in your ear. "So this is my son. I wonder what you will be." Another voice comes from beyond your view. "Oh put him down Xerxis, he was only just born." A scaly hand moves over your forehead, and you begin to tingle. A raspy voice says, "He has the talent. He is a warlock." You begin to hear the sound of light crying. "I have a son." Xerxis says. "And my son is a warlock. What more could I wish for?"
PC will now be distinguished by an orange color. Also, character creation begins in the morning when I'm not about to fall asleep.
>>
No. 714413 ID: 02422f

>>714391
Oh, cool, you're reborn. If dad's any indication, you're a spider now, though.
>>
No. 714416 ID: bcac8d

or well it could have been better . but in skorne always has its charm . I look forward to the creation
>>
No. 714484 ID: 0eaeaf
File 146003992831.jpg - (35.60KB , 800x600 , WQ_7.jpg )
714484

That was my attempt to turn Xerxis's model into him holding a baby. You should have seen Vladmir.

Over the years, you begin to grow in both body and mind. You are an accomplished mortitheurge and a warrior as well.

[Please generate your stats as based on the picture.]
>>
No. 714487 ID: 430103

Prince Zaealix!
Annd my roll's gonna be for Speed? I think that's that top stat?
>>
No. 714488 ID: 0eaeaf

>>714487
You capitalized Dice. Phone right?
>>
No. 714500 ID: 430103

rolled 6 = 6

sadly no, just derped on that.
rolling for Speed for reals this time!
>>
No. 714510 ID: b17b81

rolled 2, 3 = 5

Guess my roll will be for armor?
>>
No. 714512 ID: 0eaeaf

>>714510
STR actually. And it's supposed to be +5. +10 is for warbeasts.
So you are SPD 6, STR 10. Next is MAT.
>>
No. 714513 ID: 146cb1

rolled 2, 4 = 6

Mat in comming!
>>
No. 714514 ID: 0eaeaf

>>714513
SPD 6, STR 10, MAT 6. So you're strong, fast, but that depends if you can hit. Next is RAT.
>>
No. 714517 ID: 146cb1

6 is not as tragic as matt XD ( it was 7 was better) still I leave the honor to other to create our prince ^^
>>
No. 714519 ID: a6dc58

We'll see if we can shoot anything.
>>
No. 714520 ID: a6dc58

rolled 4, 4 = 8

>>
No. 714523 ID: 0eaeaf

>>714520
...Guess you're getting a thrown weapon. Thank you for wasting my time drawing a sword.
SPD 6, STR 8, MAT 6, RAT 8, and DEF 2d5 + 10.
>>
No. 714525 ID: 146cb1

rolled 3, 4 = 7

>>
No. 714526 ID: 0eaeaf

>>714525
SPD 6, STR 8, MAT 6, RAT 8, DEF 17.
So you're strong, fast, agile, and accurate. OK then. 2d5 + 10 for ARM, while I go cry on how the character is too OP.
>>
No. 714528 ID: 8cac43

rolled 2, 3 = 5

arm
>>
No. 714530 ID: 0eaeaf

>>714526
So you're more agile then the imperial assassin, more accurate then any of the most accomplished leaders of Skorne, as strong as a Rhinodon....
[Sounds of table-flipping ensue]

SPD 6, STR 8, MAT 6, RAT 8, DEF 17, ARM 15. Next, roll for FURY. 1d5 + 3.
>>
No. 714531 ID: 146cb1

rolled 1 = 1

>>
No. 714534 ID: 430103

rolled 4 = 4

>Nat 1 for fury.
SONNOVA-It's a good thing we're so powerful personally because that means we won't have much magic!
rolling for damage!
>>
No. 714538 ID: 0eaeaf

>>714531
>>714534
SPD 6, STR 8, MAT 6, RAT 8, DEF 17, ARM 15, FURY 4, and 14 damage boxes. And due to your father being Xerxis, you have +2 ARM and Fearless, bringing you to ARM 17. Update next post.
>>
No. 714542 ID: 0eaeaf
File 146006319301.jpg - (102.96KB , 800x600 , WQ_8.jpg )
714542

You are sitting in the middle of "class." Not that counts for much when you have a private tutor. To entertain yourself, you summon a small bit of dark-flame using mortitheurgy. Only your father and your tutor, Malandor, knows you can do this.
>>
No. 714544 ID: 0eaeaf
File 146006353938.jpg - (112.75KB , 800x600 , WQ_9.jpg )
714544

"I'm sorry if I'm not very entertaining Prince," says Malandor. "May the ancestors forbid that I be boring." You sigh, and extinguish the dark-flame. The sound of bell ringing interrupts before either of you can speak. You stand up immediately. The bell announces that it is time to choose your mentor, who you will live with until your 15th birthday, 5 years from now. "I'm sorry Malandor, I must go." you say hurriedly. Malandor sighs. "Alas, you are no longer in my care. May the ancestors look well upon you."
>>
No. 714553 ID: 0eaeaf
File 146006656756.jpg - (44.72KB , 800x600 , WQ_10.jpg )
714553

Sorry for the delay. Panel 10 didn't save correctly.

You rush to the receiving room, where your father and the 3 dominars are waiting. Before entering, you compose yourself and then open the door. Your father looks disappointed. "Being late is a sign of lack of discipline." You bow your head. "It is my mistake father. I was not watching the time." He turns his head away. "Do not let it happen again." Before you, Dominar Rasheth reclines on his lectern. "Let the boy go Xerxis," he says. "He's only 11." The Lord Assassin counters him. "I was 8 when I began my training to become a paingiver." says Morghoul. "It is never to early to learn discipline. Not that you would know anything about that." Zaal interferes before an argument starts. "Calm my brethren. Xerxis is his father, judgement is left up to him." Your father bows his head. "Alas, that is no longer my duty. Now it is one of your's." He then turns to you. "Now my son. Choose your mentor: Zaal, Rasheth, or Morghoul. Each can teach you a different style of leadership. All are accomplished mortitheurges. It is up to you."

[Choose your mentor]
>Zaal: +1 ARM, Spell: Essence Blast, Skill: Cull Soul
>Rasheth: +1 FURY, Spell: Breath of Corruption, Skill: Dark Rituals
>Morghoul: +1 SPD, Spell: Ghost Walk, Skill: Stealth
>>
No. 714555 ID: 430103

Rasteth for wielding the FURY OF SKORNE!!!
>>
No. 714556 ID: f097cd

Or be sneaky and become a spoopy ghost.
>>
No. 714561 ID: 02422f

>>714553
Stealth.
>>
No. 714565 ID: 59a537

Morghoul. With good physical stats and reletively low magic, going for spells that support our physical fighting abilities make more sense than direct spell damage or debuffs.
>>
No. 714566 ID: 0eaeaf

Question: How does I gets my statistics tracked on the wiki?
>>
No. 714568 ID: 0eaeaf
File 146007044166.png - (251.23KB , 286x400 , WIP Charcter Card.png )
714568

Here is the partially completed stat card, if anyone was wondering.
>>
No. 714577 ID: 4854ef

Rasheth, we must learn the ways of ranged power!
>>
No. 714578 ID: 146cb1

knowing skorne I would say that we can focus on Morghoul . although +1 fury is greedy . but statistics and better to focus on a tough fighter in close/range combat. unless our Master gives us a weapon with ROF 2 or 3 XD (I know I'm dreaming )
>>
No. 714582 ID: 8013df

>>714578
Nah I'm more likely to give you a spear than something like an actual bow or gun, with that strength of yours.
>>
No. 714619 ID: 8013df

Consensus seems to be Morghoul. Good, I didn't want to be the one to murder the fluff by saying the son of the guy who lives utterly by the hoksune code gets apprenticed to the guy who doesn't give two cyclops shits about hokusune. Last call for votes by the way
>>
No. 714624 ID: c84264

Morghoul seems to be it
>>
No. 714633 ID: 8013df
File 146008635437.jpg - (10.31KB , 291x173 , WQ_11.jpg )
714633

"I choose to go with Morghoul." You say. You then bow to him, saying "Master." Morghoul nods, Rasheth looks disappointed, and you can't read Zaal's stone face. Your father takes you aside. "You are growing up my son," he says as he holds out a spear with a glowing green gem in the blade. "You will need a weapon to fit you. This belonged to my father, your grandfather. It was known as Shirogatonomu. It means 'Pale Rider.'" He pulls you into a hug, His armor pokes into you, but his familiar smell of cinnamon, a luxury in the harsh deserts, will stay with you forever. He puts you at arms length, and then looks you in the eye. "Promise me you'll uphold the hoksune, and the honor of Halaak." You put your hand over his. "I will."
>>
No. 714641 ID: 8013df
File 146008725709.jpg - (157.36KB , 800x600 , WQ_12.jpg )
714641

You sling Shirogatonamu onto your back. You had packed what meager belongings you had the night before. "Ready?" asks Morghoul. You smile confidently, and say, "Born ready."
>>
No. 714657 ID: 8013df
File 146008939938.jpg - (264.83KB , 1719x2725 , WQ_13.jpg )
714657

Sorry, for the repost, I didn't like panel 13 so I redid it.
You have grown in the past 5 years. For your 13th birthday, Master Morghoul taught you how to use kunato, the sharp knife like hooks that paingivers use to restrain beasts. He has taught you how to use them both as a weapon, and as a tool for tempering the fury of beasts. They can be used with the delicacy or a surgeon, piercing past layers of tough flesh. In addition, you have mastered the use of Pale Rider. It acts like an extension of your body; a tool of your will.

[You now have: Pale Rider, a P 6 Melee Weapon with Reach and Weapon Master.]

[You now have: Kunato, a Rng 6 ROF 3 POW 2 Weapon with Thrown, Grievous Wounds, and Strafe(d3+1)]

[You now know: Flashing Blade, Ghost Walk, Death Ward]

[You now have the advantages: Stealth, Maltreatment, Apparition, Warlock]
>>
No. 714661 ID: 8013df

Today is the day of my final test. Master Morghoul will be testing both my beast command and my own personal combat skills via a duel. As it is a test for myself and myself alone, there will be no infantry.

[Create a 15 point list using beasts alone, Prince has 5 Warbeast points. You may use sites like forwardkommander.com, or just type it yourself. Just please make it legible and easy to read.]
>>
No. 714672 ID: 8013df

[For all purposes, Prince has Xerxis1's feat.]
>>
No. 714673 ID: e7a2ce

how about a list like this?
I also want to hear the opinion of others :)

Cyclops sentinel
Cyclops raider
Aradus sentinel
Reptile hound
>>
No. 714706 ID: 0eaeaf

>>714673
So are we going with his list? You have an hour to submit another one. *SPOILER* Morghoul will have Archidons *SPOILER*
>>
No. 714719 ID: 0eaeaf
File 146013524808.jpg - (106.79KB , 800x600 , WQ_14.jpg )
714719

You choose what beasts you will take with you. Two cyclops, a brute and a raider, as well as a smaller reptile hound and a hulking aradus sentinel. You deploy them across the field in this fashion. Is this suitable?
>>
No. 714732 ID: 146cb1

the sentinel a little more forward. we use advanced deployment , and maybe the forest edge

and the prince the left of the Cyclops brute
>>
No. 714740 ID: 0eaeaf
File 146014166716.jpg - (33.54KB , 800x600 , WQ_15.jpg )
714740

You force the Sentinel to trundle into an advanced position, allowing you to take its spot between the cyclops. Is this position more favorable?
>>
No. 714773 ID: 0eaeaf

>>714740
Final chance to change deployment. Is this okay? Y/N.
>>
No. 714820 ID: efd77a

Yes
>>
No. 714825 ID: 8013df

[Please issue orders for turn 1. Try to approximate distances as best as you can.]
>>
No. 714839 ID: 430103

...Hrrm. Sentienel should go face-check the second brush-or at least walk in that direction as far as he can go.
This opponent is sneaky and is likely to suddenly appear and wreck someone, maybe the big man can take the hit, maybe he can't.
If he can than good, if he can't, that's why we'll have the...uhh...Gonna guess the Raider is the ranged guy, back under the first forest area, ready to unload.
Prince will sit under the close forest area where his stealth perk can do work?
Brute heads out not quite into the second forest area but close, while hound moves to flank in case this Morgul guy has stuff that we'll want to take down.
If that isn't specific enough I can draw out the battle plan I attempted to outline.
>>
No. 715044 ID: 59a537

(I am unfamiliar with the rules, but looked up the basics of the units on the wiki. Links posted in questdis)
So we have:
Cyclops sentinel: Light tanky melee unit with very high defense, a middling polearm attack, and an ability to redirect one ranged attack per round from a nearby ally to itself. Has an animus (not quite sure what those are) that can prevent nearby allies from being knocked down)
Cyclops raider: Light sniper unit with a bonus against medium or large targets. Has an animus that can buff an allied unit's range.
Aradus sentinel: Heavy armored artillary unit with a very strong ranged attack (poison with a small AoE that can arc over cover not adjcent to the target) and mediocre melee attack.
Reptile hound: Very light skirmisher unit that is usually used in packs. (Since we just have one I guess it is basically filler bought with leftover points?)
Prince: Mobile melee with a reach weapon and some ranged secondaries. Notably has the passive Stealth, which means that to enemies more than 5 tiles away he cannot be targeted with most ranged attacks and does not block line of sight.

Our army seems pretty ranged in general, so I guess the plan is to hang back to get some shots in on our opponents when they approach? (I am not sure why we started with the Sentinel forward, though Badtransletor who actually knows the rules suggested it so there is probably a good reason for it.)
>>
No. 715168 ID: a788b7

>>714538
technically 'fearless' is part of the warlock rule, so THANKS FOR THE USELESS BENEFIT DAD

>>715044

Well, stealth is worthless in this case- Neither version of Morghoul nor archidons have any ranged or magic attacks to begin with so it won't come up. Also it doesn't prevent you from being targeted it just makes ranged attacks automatically miss from that range. Very distinct and significant difference.

Shooting with the raider is a good way to waste time, as is rushing the sentinel forward. Have it scuttle forward (it's slow as dirt, btw) if it will get it into range and have it take potshots while casting Far Strike on it, boosting damage where applicable. Given that Prince has no real access to knockdowns and a pretty poor beast loadout (only real synergy is raider+sentinel with no strong heavies and no cyclops savage, for shame), anything other than whittling things down at range is a really good way to just die horribly.

Also the brute is clearly just there for the animus since Prince is Defense 17 so knockdown, stationary, and earthbreakers are basically the only way to ever be in danger to begin with.
>>
No. 715184 ID: 8013df
File 146021951399.png - (130.14KB , 800x600 , WQ_15 Update.png )
715184

To make this easier, here is a version of the pic with a grid. Each box is roughly an inch.
>>
No. 715187 ID: 8013df
File 146022080772.jpg - (137.11KB , 800x600 , WQ_16 (1).jpg )
715187

The Sentinel trundles forward and uncovers Morghoul's Archidon! Should he shoot?
>>
No. 715221 ID: 146cb1

two things.

the prince is our highlight , there are no doubts about that unless some character beast. ( And take it behind ) is a tough customer also bust everything.
----------------------------

however, the prince must be approached to the sentinel or we are out of the control zone and launches on whether the animus of brute on self

fact that we order our insect shoot gaining the position targeted if possible. bust is damage that hit and see what happens .

Meanwhile, our hound approaching us as well as in our brute to avoid us unpleasant surprises. for the raider I advance ready to hit whatever comes
>>
No. 715233 ID: 8013df
File 146023526060.jpg - (99.89KB , 400x379 , Aradus Sentinel Overview.jpg )
715233

>>715221
Roll 2d6 + Rat 5 (Unless you're boosting, in which case, 3d6) against DEF 15, then roll 3d6 for poison (or 4d6 if boosting) - 4 for damage.
>>
No. 715238 ID: 146cb1

rolled 1, 6, 6 = 13

not to be picky, but the enemy beast has 14 deff ?

however, fire!

obviously bust
>>
No. 715241 ID: 8013df

>>715238
That's a hit. Roll 3/4d6 for poison/poison + boosting -4 for damage, then roll a 1d6 to see column
>>
No. 715246 ID: 146cb1

rolled 5, 2, 5, 2 = 14

bost!
>>
No. 715248 ID: 146cb1

column
>>
No. 715249 ID: 146cb1

rolled 4 = 4

>>
No. 715255 ID: 8013df
File 146023854413.jpg - (50.81KB , 400x286 , Enemy Archidon Overview.jpg )
715255

>>715246
>>715248
>>715249
The poison of the Aradus significantly hurts both it's body and spirit. What shall my battlegroup do next?
>>
No. 715327 ID: 8fc1bc

>>715255
You still have the reptile hound, the brute, the raider, and prince available to move.
>>
No. 715395 ID: 146cb1

Well I wanted to allow someone else to answer .

We move in this order . prince is active , use the animus Raider on the raider and then uses the anmus the brute on itself and moves forward only 5 inches .

the fact that the Raiders advancing around the movement to know the enemy and try to shoot.
if it is within range (14") bost on the shot and the damage

Meanwhile, the brute advancing . ( walking )

and the hound moves to the prince ( walking )

I write you all actions that would do as they are to do whatever the sucess Raider
>>
No. 715829 ID: 0eaeaf
File 146039502812.jpg - (138.99KB , 800x600 , WQ_17_1.jpg )
715829

IT'S BRONZEBACK TIME! No Skorne no!
The raider, brute, hound, and yourself all move forward. The hound finds a Bronzeback, Krea, and Morghoul himself. Will the Raider still fire at the Archidon? The Bronzeback seems to now hold a higher priority.
>>
No. 715839 ID: 0eaeaf

An explanation of the core rules is now on the wiki: http://tgchan.org/wiki/Wars_in_Immoren#Explanation_of_Core_Principles
>>
No. 715840 ID: 146cb1

I answer since I'm the one who screwed up in this > . <

I had not realized that it also spotting the enemy to see it on the map even if and open field ( normlamente is already detected when you play on the table )

not the target does not change my opinion ( although expect to hear other opinions )

also admitted to do some damage to the Titan still they load . probably killing the hound and the brute , if not going to kill the prince with shots in the media can make it. so we continue to shoot the beast damaged due a bit of luck we can split the body or spirit , or both
>>
No. 716025 ID: 0eaeaf

>>715840
So do you want to target the Archidon, the Bronzeback, or something else? The raider has a 14 tile range.
>>
No. 716042 ID: 146cb1

rolled 1, 2, 2 = 5

Archidon

shoot the nut , bust !
>>
No. 716043 ID: 146cb1

ahahahha i love when it happens T.T

I put on a fury in most ( if it survives well after the prince takes 4 rage )
>>
No. 716082 ID: 0eaeaf
File 146050449335.jpg - (139.33KB , 800x600 , WQ_18_1.jpg )
716082

rolled 2, 3 = 5

>>716042
The Raider fires off it's reiver but misses the Archidon by way of its flight. The Bronzeback takes the oppurtunity to charge the Raider while it is distracted. It swings its right fist at it.
(MAT 7 vs DEF 13. Needing a 5 to hit)
>>
No. 716083 ID: 0eaeaf

rolled 6, 4, 4 = 14

>>716082
(ARM 16 vs POW 17, +1 to damage)
>>
No. 716084 ID: 0eaeaf

rolled 3 = 3

>>716083
to column
>>
No. 716090 ID: 8013df
File 146050643002.jpg - (64.43KB , 213x409 , Cyclops Raider Overview_1.jpg )
716090

The Cyclops is heavily damaged.
>>
No. 716092 ID: 8013df

rolled 4, 1 = 5

The cyclops raises its other fist to swing.
(Again needing a 5 to hit)
>>
No. 716093 ID: 8013df

rolled 4, 6 + 1 = 11

And again damage + 1
>>
No. 716094 ID: 8013df

>>716093
The cyclops is more than dead. Will you reave its fury? It will take you back up to one of your four FURY.
>>
No. 716184 ID: df2a8c

you take it , but I also said that the brute generated a fury in more before ending its activation
>>
No. 716211 ID: df2a8c

In not veru important but in reality the brozbeck need a 6 to hit
>>
No. 716218 ID: 8013df

rolled 1, 4 = 5

>>716211
...
That is very important. It means
A) I no do math good
B) Cyclops is still at full health
Guess he's taking a 3rd swing, needing a SIX to hit.
>>
No. 716222 ID: 8013df
File 146055619703.gif - (1.04MB , 150x150 , 1229964659090.gif )
716222

>>716218
...
>>
No. 716267 ID: 0eaeaf
File 146057323069.jpg - (139.34KB , 800x600 , WQ_19_1.jpg )
716267

rolled 4, 3, 4 = 11

Despite the Bronzeback's best efforts, the Raider narrowly dodges all of it's attacks.
Morghoul somehow enrages the Krea and makes it seem out of phase and moves up. The Krea ghosts through all the terrain in it's path and focuses it's gaze on you. It seems vastly faster than you're used to. Morghoul forces it to focus it's beam.
(RAT 4 vs DEF 17, needing a 13 to hit. Fully expecting this not to hit BTW)
>>
No. 716271 ID: 0eaeaf
File 146057383196.jpg - (139.83KB , 800x600 , WQ_20_1.jpg )
716271

The Archidon attempts to charge you, but it's large wingspan is too wide to fit between the Brute and the Bronzeback to reach.

[State your actions for this turn. GG mate o.0. Was not expecting the Archidon's base to not fit.]
>>
No. 716318 ID: 146cb1

rolled 4, 4 = 8

we were very lucky , comuqnue talking about our moves.

we recover the fury , ( we should be 3 )

the hound approaches the prince.

Prince is activated and comes back with apparition . (To get the distance and the charge bonus) before loading we use the mistreatment hound to have a more fury and charge the Titan so the pull a terrible strike ( if we strike )
>>
No. 718266 ID: 8013df
File 146129511360.jpg - (139.44KB , 800x600 , WQ_21_1.jpg )
718266

>>716318
Sorry, life got in the way again.

Is this position acceptable? Y/N
>>
No. 718599 ID: 146cb1

Prince a little more to the right, if not we can not charge the titan
>>
No. 719009 ID: 0eaeaf
File 146160202798.jpg - (139.60KB , 800x600 , WQ_22_1.jpg )
719009

Is this position more favorable? Y/N
>>
No. 723153 ID: 8013df

>>719009
Assuming this is final position. You have until 9:00 to change
>>
No. 723393 ID: 44bc28

Yes naw we charge the titan (al redy roll for hit)
>>
No. 723738 ID: 0eaeaf
File 146341501667.jpg - (139.80KB , 800x600 , WQ_23_1.jpg )
723738

>>723393
Alright, roll to hit.
(It's dice 2d6/3d6 in the email field BTW)
>>
No. 723740 ID: 0eaeaf

>>723393
If you don't mind me asking Transestor, what is your native language? I could try sending you a copy you can understand.
>>
No. 725701 ID: 0eaeaf

>>723738
Last call to roll for hit before I do it myself.
And you know what happens when I roll.

>>
No. 725709 ID: 430103

rolled 5, 3 = 8

rolling because why not.
>>
No. 725718 ID: 0eaeaf

>>725709
And that's a hit. Roll 4d6-5 for damage because charge + weapon master. Goodbye Bronzeback.
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