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File 145921503075.png - (326.67KB , 700x600 , 1.png )
711975 No. 711975 ID: 301a01

I'm getting out of here.
Today.
78 posts omitted. Last 50 shown. Expand all images
>>
No. 714770 ID: dd4cbd

Hey, be careful!! Can they hear telepathy here? Are you SURE they can't?
And what happened to his ear?
>>
No. 714792 ID: f873b3

Re: questdis, I usually figure why not. I may not use it, at least not right away, but I don't think it'd hurt, yeah?

Well, guess we tell him our stuff. We have a keycard and some protective towel scraps. What ideas does he have?
>>
No. 715089 ID: 301a01
File 146017822141.png - (106.44KB , 700x600 , 28.png )
715089

I huff, settling my head down on my hands.
The humans definitely can't hear us telepathically, but we can't make it obvious we're talking, so I look away.

I stole Juli's keycard, and I have some towels so I can touch the doors. Dunno if they'll deactivate it, but I have it. I'm heading out tonight. You want in?

Daniel is quiet for a moment before i hear his voice again.

Julianna left for a few days break after yelling about how you wrecked your sheets. We have time. But the sooner the better. Can...would you really take me with?
>>
No. 715090 ID: 301a01
File 146017828519.png - (94.33KB , 700x600 , 29.png )
715090

I roll my eyes.

Of course, idiot. At the very least, you'll be useful. You know the facility, right?

He starts to respond, but I blink, distracted.
>>
No. 715092 ID: 301a01
File 146017843249.png - (112.90KB , 700x600 , 30.png )
715092

It's Sam, who gives us an uncharacteristically timid wave.

"H-hey, guys. Sorry I'm late--testing."

I eye the bruises on the inside of his elbow and suppress a shudder.
"Ouch."

He half laughs, rubbing at it.
"Yeah, not fun. What'd I miss?"

I hesitate once again, feeling Daniel looking at me.
I know he won't tell Sam my plan if I don't, but it feels kind of shitty not to.
Plus, Sam has different skills than Daniel and I do.
>>
No. 715093 ID: 1cebc8

Well, you hire him if you feel you should.

So how many other test subjects do they have in here?
>>
No. 715094 ID: 301a01

((https://tgchan.org/kusaba/questdis/res/98983.html The LAB RATS disthread is up!!))
>>
No. 715146 ID: f873b3

In particular, do you think him trustworthy? If so, and you think he won't be a liability, then yeah, tell him.
>>
No. 715155 ID: 4834ab

You're all in this together, right? Tell him. What can he do anyway?
>>
No. 715158 ID: 9f0151

>>715146
!
>>
No. 715258 ID: 301a01
File 146023890129.png - (137.30KB , 700x600 , 31.png )
715258

I definitely trust Sam, even if he is a bit worn out right now, so I fill him in as he sits down.

You in?

Sam smiles.
Of course I am.

The three of us talk for a while, and I think we're starting to nail out some basics of a plan.
If I get out tonight, I can get the two of them out when guard traffic is low, and we can make a break for it.

Daniel knows the guard shifts, and he can figure out when it's best for us to leave. He also knows the layout of the facility, can construct more sophisticated glamours, and can fly.
However, he is very timid, and mostly nonverbal. That could be bad if we run into anyone.

Sam, unlike myself and Daniel, is actually on good standing with some of the guards, so if we get caught he may be able to talk us out of it. In addition, he has mild persuasive magic, meaning he can nudge someone to a decision if they are on the fence. He is knowledgeable about technology, and is likable.
However, Sam is currently tired, and can be overconfident in his skills. He may be unable to perform a task when we need him to.

As for myself, I have the most brute force of our group, and can heal minor wounds. I currently possess a keycard and towels, which will allow me to open doors without problem.
I am on pretty bad standing with the guards, though. If they see me as I am, it could get bad.

All three of us can communicate telepathically and construct basic glamour, but are weak to metal.

Do we need to make a more sophisticated plan or kick someone out of the group? Daniel or Sam wouldn't be happy about it, but...
>>
No. 715308 ID: e47e93

kick them out is auto fail. You told them the plan, if you tell one to piss off now they might tell a guard. and you're donezo forever.
>>
No. 715310 ID: 4834ab

OK get Dan to come up with a good time for the escape seeing he knows the guard movements. Should you maybe give one of them the keycard in case the nurse assumes you took it?
>>
No. 715570 ID: 96aae7

Find a way to sneak Daniel the keycard. If he never puts up a fight with the guards, there's no way they'll expect him to have it. That should keep it safe!
>>
No. 715982 ID: f873b3

You say it'd be bad for you to be seen as-is? Can you disguise yourself? Or, you say Daniel can construct more complicated glamors? Can/should he disguise you? I dunno as who, though - another fairy? A guard? Nobody, for now? ...Invisible?
>>
No. 715997 ID: 9f0151

dan doesnt have the towels though, and hes a sheepish little rabbit, he might chicken out.
it has to be you.
ask him when he thinks you should break out - but its not like you have a way to measure the time?
can daniel disguise you when you bust out?
>>
No. 716299 ID: 301a01
File 146058702383.png - (122.23KB , 700x600 , 32.png )
716299

Sam and I can only use basic glamour, hiding our wings and making our eyes and ears look like a humans.
Daniel can change our features, but any big changes will sap his energy pretty quickly. Invisibility for three beings would be pretty hard: the less he has to change the better.
>>
No. 716300 ID: 301a01
File 146058721590.png - (123.98KB , 700x600 , 33.png )
716300

I think about giving the keycard to Daniel, but decide against it. He is pretty timid, and I don't know how I could pass it over without anyone noticing.

Daniel says that the number of guards and nurses greatly diminishes after lights-out, so a few minutes after our rooms go dark should be a good time to get out.
He adds that there's a supply closet right outside of our wing, and that he can glamour us up in there if he wants. We may be able to change clothes, too--but we might run into someone.

Sam doesn't like the idea of stopping, mumbling that we should just make a break for it and glamour on the way. The sooner we get going, the better.

I hesitate, mulling it over. We need to figure out what to do now, so that later we aren't standing in the hall like a bunch of morons.
I think this is the last chance we'll have to talk before we go back to our rooms, so we have to decide fast.
>>
No. 716304 ID: b17b81

Do you all know staff with the same builds as you? I think ducking into the closet, swapping clothes (having pockets will be a great improvement. you might even be able to grab a set of gloves so you can touch stuff without it being obvious to anyone watching), then glamor-ing it up to look like some specific staff members.
To get clothes you could have Daniel completely glamour himself solo and have him go to the nurses station to get a full set for all of you.
>>
No. 716485 ID: b1b975

>>716304
This is good
>>
No. 716490 ID: 9f0151

>>716304
yeah, ask daniel if thats a possibility
(also, why does he only have one ear?)
>>
No. 717435 ID: 301a01
File 146093859769.png - (111.51KB , 700x600 , 34.png )
717435

>also, why does he only have one ear?

All of our ears are docked, it's just the most noticeable on Daniel because he has the shortest hair.
It happened a while ago: some kind of Lab thing.
>>
No. 717439 ID: 301a01
File 146093892353.png - (113.72KB , 700x600 , 35.png )
717439

>Do you all know staff with the same builds as you? I think ducking into the closet, swapping clothes (having pockets will be a great improvement. you might even be able to grab a set of gloves so you can touch stuff without it being obvious to anyone watching), then glamor-ing it up to look like some specific staff members.
To get clothes you could have Daniel completely glamour himself solo and have him go to the nurses station to get a full set for all of you.

That sounds like a good idea.
Daniel doesn't like the idea of going alone, but we're out of time to discuss other options: the nurses are here to usher us back to our rooms.

I sit down on my bed to think.

Right now, I have Julianna's keycard and towels to touch metal.

Daniel has confirmed that Julianna took a few days off, so her keycard will not be noticed missing for a while. He knows that the guards will decrease significantly after lights-out, which is probably when I should leave.

Sam and Daniel are accompanying me, so the first thing I need to do is bust them out. From there, Sam and I need to find a place to hide while Daniel goes to storage to get us scrubs and gloves, if he can.
Daniel did not want to go alone to the storage room, but we didn't discuss other options, so that's the current plan.

Is there anything I should do in my room, or should I wait until lights out?
>>
No. 717463 ID: b17b81

I say get some rest. This will be your last chance for quite a bit.
>>
No. 717698 ID: b1b975

Think about some possible places to hide while trying to fall asleep if it takes you a while to fall asleep? Just make sure you don't oversleep.
>>
No. 717700 ID: 9f0151

dont make daniel do something he doesnt want to.
when in the hall, glamour your features away, and you and sam go with him.
consider taking the towels for them too? no ripping though.
>>
No. 718520 ID: 301a01
File 146137751840.png - (110.06KB , 700x600 , 36.png )
718520

I lay down and think for a while.

If Sam and I don't go with Daniel, the two of us could probably duck back into one of our rooms as a hiding spot. Honestly, there isn't much else.

We could definitely go with Daniel, though; he would probably prefer it. In that case, we would all be hidden in the supply closet.

I close my eyes, waiting for lights-out.
>>
No. 718521 ID: 301a01
File 146137753516.png - (64.07KB , 700x600 , 37.png )
718521

It's time to go.
>>
No. 718523 ID: 1cebc8

Into the dark, then.
>>
No. 718551 ID: 38685c

>>718521
Bite some throats out!
>>
No. 718580 ID: ec31f7

>>718551
No, nonlethal only. Not to mention thats messy af. Onwards!
>>
No. 718620 ID: b17b81

It's go time then. One last thing. If you have to talk your way out of something don't forget to glamor your teeth.
>>
No. 718675 ID: f80e05

Might as well go with the everyone hide-in-the-supply-closet plan. Once you get out of your room I doubt youd want to go back in. Plus if anyone in the facility gets suspicious theres probably some kind of lockdown they could use to disable the keycard, but I doubt they keep the supply closet locked so it seems safer.

Do you wanna bust out sam or daniel first?
>>
No. 718849 ID: 301a01
File 146153369507.png - (72.96KB , 700x600 , 38.png )
718849

I decide to go grab them both and head to the supply closet, and open the door slowly.

It's darker in the hall, too, the lights dimmed due to the late hour. Daniel was right: the nurse's station is deserted. So much for hard workers.

>Bite some throats out!
>No, nonlethal only. Not to mention thats messy af. Onwards!

Honestly, I don't have a problem killing humans. I know that I can, and if I have to, I will. I don't know where Daniel and Sam stand on it, though.

Sam's room is right next door, with Daniel's next to that. They had to renumber the rooms after we started dying.
>>
No. 718862 ID: 1cebc8

No blaring alarms. Normally that would be a good thing in any stealth game, but this is a scientific institution. They're going to have smart security, guards capable of keeping up with the constant technobabble and able to understand what will work against the test subjects.

They'll also deploy traps for this situation.

You need to act fast, they might be sending specific stealth teams to knock you out. Open both doors from the control console and turn off anything important.
>>
No. 718952 ID: b1b975

Sam first, since he's closer. Then Daniel.
>>
No. 718979 ID: f80e05

>>718862
why would she need to use the nurses console to open the doors when she has the keycard? it should be able to work for the other faeries rooms too. worst case messing with the computers could initiate an institute-wide shutdown or blaring alarms if we dont have the right passwords/codes
>>
No. 718991 ID: ec31f7

>>718952
fast!
>>
No. 720169 ID: 301a01
File 146207222913.png - (93.72KB , 700x600 , 39.png )
720169

I move quickly, going to Sam's room and opening the door.

He's laying down, but sits up, peering over at me. He's definitely tired, but I've committed to taking him with me.

We move to get Daniel next. He's waiting, and fidgeting like a frightened rabbit.
>>
No. 720172 ID: 301a01
File 146207227236.png - (138.02KB , 700x600 , 40.png )
720172

C'mon, we're all going to the supply closet, I order, and they nod.

We go.
>>
No. 720173 ID: 301a01
File 146207231878.png - (115.48KB , 700x600 , 41.png )
720173

Sam shuts the door behind us, leaning on it, and we take a moment to look around.

It's silent except for the noise of the faucet, and I exhale.
>>
No. 720226 ID: 1cebc8

Drink up, then grab the medkit, then open the biohazard container slowly, use it as a caltrops trap. Search the other stuff for useful materials.

You need to find a map.
>>
No. 720227 ID: 5ad4a7

Consider using the halloween costumes as disguises for when you reach the outside world.
>>
No. 720338 ID: 61fead

>>720226
That's...and interesting, but horrifying idea. But search the stuff, at least. And if you're thirsty, drink, I guess.

>>720227
On that note, actually, what do you expect to find when you get outside? Is there a fairy state you can go to for asylum, or will you have to hide out forever?
>>
No. 720441 ID: b17b81

Seems we don't need to separate then, looks like there are spare scrubs on the shelf. Everyone gown up and put on a set of those gloves. See if they are enough to touch the sink handles without heavy pain. You can double or triple up on them, but any more would be noticeable and maybe impact your dexterity. Everyone has pockets now too, right? (after gowning up)

Pop open the first aid kit and see what goodies are in there. What are in the open/closed boxes on the shelf?

We *could* rig up some water in a glove to take with us.(tie it in a knot so it stays closed) Not sure if it's worth carrying some around though, it depends on how far of a trek we have to go before we can rest again.

You have any clue which way the exit is?(towards the labs or the other wings)
>>
No. 720471 ID: b1b975

Is the faucet... supposed to be on?
>>
No. 720476 ID: 5ad4a7

>>720471
...if the faucet is on then it's possible someone was just here, and might be returning to shut the faucet off.
>>
No. 722634 ID: 301a01
File 146301613265.png - (127.81KB , 700x600 , 42.png )
722634

I grab a set of scrubs, as do Daniel and Sam.

I have to roll up the sleeves and the bottom of the shirt for it to fit right, considering I'm pretty small, but I manage.
I don some of those stupid latex gloves, too. They're itchy, but they should help with the metal.

Sam goes to look through the first aid kit, and Daniel and I take the boxes on the shelves. One is full of empty syringes, which would be great if we had needles.

Daniel unearths a surgical mask, tying it on.
"It's probably better to cover our faces, right?"

He's right, but I really don't want to.
I glance at the sink, and pause.
The faucet is on. That could mean someone's coming back here.
We have to move fast.
>>
No. 722637 ID: 094652

> Masks
Too conspicuous. If you put too much high-profile camouflage on, you're just drawing attention. Still, keep some for extra disguise options.

Some of the best disguises are as thin as paper but are so vivid that eyewitnesses will focus specifically on these glaring traits which have absolutely no physical or mental connection to the actual user, allowing them to make one-time interactions that will completely throw the identity trail off.

Here's an idea: if you need a quick glamour, try combining the features of multiple staff members, preferably those that group together often. Veterans may mistake your mix-and-match as colleagues trying out each others' makeup tips.
>>
No. 722683 ID: b17b81

>better to cover our faces
Way too noticable. Especially since you are planning to glamour yourselves to look like others anyways. Daniel takes the brunt of the glamors (hair, skin if necessary for the person he is gonna disguise as, and facial features towards the people you are all supposed to look like) while you and Sam pick up the wings, eyes, and your own teeth if you need to speak.
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