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700573 No. 700573 ID: b531f6

Last quest: http://tgchan.org/kusaba/questarch/res/686590.html

Wiki: http://tgchan.org/wiki/Phillip_Dollarfield_Doesn%27t_Care_About_Saving_The_Princess

Discussion:
http://tgchan.org/kusaba/questdis/res/96731.html

Previously, on Phillip Dollarfield Doesn’t Care About Saving The Princess….

>You are Dale Pennymeadow, a social outcast and unlicensed vampire hunter in a village with no name.
>You received a letter from the King requesting that you convince the famous Phillip Dollarfield, your old hunting partner, to save the princess from those who have captured her.
>You, however, are convinced that Phillip Dollarfield is a vampire now, and set out to murder him.
>Along the way, you join forces with the village psychopath Janet, her best friend and vampire enthusiast Suzy, and a musician from the nearby town of Snickersberg named Ryan.
>Together, you fought drunk hunters, got into mysterious party sacks, met weird clowns, actually killed one vampire, and did other various miscellaneous quests in order to grind cool points in the inevitable battle against Phillip Dollarfield
>Now you and your crew of miscreants are following a Druid friend of yours to the village of Coastberg to stop a woman from giving people hallucinogenic hand jobs.
Expand all images
>>
No. 700576 ID: b531f6
File 145506669179.jpg - (2.16MB , 3050x2010 , beach-campfire.jpg )
700576

You, Don the Druid, and your crew have been walking to Coastberg for a couple of days now...well, you and Don have been walking, as Janet, Suzy, and Ryan are riding upon your body, as they do. Point being, you and everyone else are on the sandy path to your next quest on the path to defeating Phillip Dollarfield.

"We're not much farther," says Don, "we should get to Coastberg tomorrow morning. Let's start a campfire now, before the spooks try paying us a visit." You collect driftwood by the sea and form it up into a nice little pile to be set ablaze.

"Hey dude?" asks Ryan to Don.
"Yes, Ryan?"
"Why couldn't you just summon wood for us instead of making us collect wet wood on the beach?"
"...just get warm by the fire, kid."

You sit by the firing, eating a roasted crab while Ryan tunes his guitar, Don inspects individual grains of sand, and Janet and Suzy play some sort of game by the water. It's pretty quiet, there's nothing really going on. This might be a good opportunity to talk with your companions. Or maybe you want to make sure the beach is extra safe from any spook attacks...or maybe you just want to dick around and do whatever, hey, it's your call.
>>
No. 700580 ID: 2ccbb3

Double check for spooks.

Don, use your magic to set up traps underground. If there are any burrowing enemies near the beach, now's the time to prepare.
>>
No. 700589 ID: 15a025

Swim in the water with the other members in the party.
>>
No. 700591 ID: 99a64d

I believe our leadership archetype is edgy loner, and as such socializing with our companions is out of the question, but I actually really want to know why Don is fucking around with sand.
>>
No. 700599 ID: 7b65b9

I feel like now is the perfect time to talk to your companions. You've all been traveling together for a while, but you don't know much about them. I think you should ask them about themselves, their dreams and aspirations, and most importantly, why they all want you to carry them.
>>
No. 700705 ID: acc3d2
File 145511823338.jpg - (419.42KB , 1024x768 , 4943500633_36a7da9ac6_b.jpg )
700705

>>700576
As much as you would love taking a quick dip in the water, or hanging out with your buddies, or brooding in the corner over how no one understands your pain, you decide that creating some traps for any spooks that might come in the night is the best option for everyone. You ask Don if he can help you build some traps. He puts down his singular grain of sand, and follows you. Using your hands, you begin digging a hole into the sand, hoping to make a pit trap for any spook that comes walking by. If only you brought a shovel though, this would make things easier. You turn to Don, expecting him to come help out, but he's just standing there, curling his hand towards the sand below him. Is he casting a spell? He's certainly going through the motions, but you're not seeing any magic mumbo jumbo happening. You ask him what's going on.

"I want to see if sand counts as nature...not really getting any sand control over here. Sorry, I'll help you dig?"
"DID SOMEONE SAY DIG!?" you hear by the ocean.

Janet runs over to where you are, and begins digging furiously at the small hole you've made.

"As a werewolf I really need to start digging because wolves dig and they hide their secrets in these holes and if anything falls in the hole it will be my secret I won't be able to tell anyone about it and the guilt wills slowly rip me apart I'm having such a good time!"

While Janet makes hole after hole in an almost supernatural rate, you ask Don if he can set up some traps farther underground. You know, in case there are any underground spooks in this area. Don's hand glows green.

"Consider it done."

After placing some wood and seaweed over the holes Janet made to hide them, you feel incredibly tired. Hiding holes is hard work. Realistically, you can probably do one more thing before needing to call it a night.
>>
No. 700707 ID: 2ccbb3

Go fish.

... Buried Fish are good for soil.
>>
No. 700709 ID: 99ca2b

Talk to Suzy. If she doesn't want to be a pretend vampire, what does she want to be? A witch? A necromancer? A warlock?
>>
No. 700816 ID: 88bfab
File 145514601148.png - (6.80KB , 400x400 , 144927810804.png )
700816

>>700705
Fishing would be fun, but a little bit too much energy for now. Suzy is now alone at the beach though, so maybe this is a good time to chat with her. You approach Suzy.

"Hey Dale. Janet's having a lot of fun digging, huh?"
You just get the important question out of the way and ask her what she's going to do now that she doesn't want to pretend to be vampire anymore.

"You know, I've been thinking about it, and I think I know what I'm going to be now...I want to be a super sexy mermaid. Like, super hot mermaid."

You're not sure if fish people are lobbed in with the rest of spook kind yet.

"Could you imagine? People would think I was so cool if I was a mermaid. Maybe people would actually start reading my fan fictions then...I can dream."

And you can too, as you prove by falling asleep that very moment.

---

You are now dreaming.
What do you think of your mother and father?
>>
No. 700827 ID: 15a025

You loved them even though they rejected your life style.
>>
No. 700882 ID: f56624

>>700816
they were kind of dicks sometimes but that time mom punched out a dragon was pretty sick, and your dad was really good at making overwrought hot chocolate concoctions
>>
No. 700887 ID: 2ccbb3

They couldn't convince grass to grow if their lives depended on it. They COULD wrestle a pack of lions to death, though.

They were very harsh and abusive, but only because they knew that the world was a cruel, violent place where artists of war exhibited their coolness through acts of increasing cruelty, and that you'd die if you followed in their footsteps as a pampered little brat. They yelled at you when you were five feet from a hungry werewolf cub. They punched you a few times after single-handedly butchering an army of ogres, just to get the lessons pounded in. They accidentally sold you to slavers through their epic miscommunication skills, and then murdered the slavers and most of their families in front of you just to say they were sorry. And then adopted one of the girls just so you'd have someone to play with (semi-against her will), then sent her to boarding school when you were 16 because they were sick of her.

They made you focused, skilled, paranoid, and socially unacceptable. If you had been raised by an insane drill sergeant, nobody could tell the difference.
>>
No. 700974 ID: 88bfab
File 145520396013.jpg - (359.83KB , 880x921 , tumblr_nhu9gfhivs1tqs8u2o1_r4_1280.jpg )
700974

>>700816
Your parents were...well let's put it bluntly, tough bastards, and living under their roof was a hard way to be raised, but you can't hate them for that. You've survived against countless spooks for as long as you have because of that life, and what they taught you. Life's been hard, but they made you ready for it.

---

You wake up to the sound of wet, gurgling screams. Getting up, you see six tall, slimy figures emerging from the water.

"GLUB GLUB Crap, Tuna and Trout are fell into some traps, GLUB GLUB!"
"GLUB GLUB They're waking up, GLUB GLUB!"
"GLUB GLUB Everyone be cool, GLUB GLUB!"

By now, you are all awake. The six beings carefully step to avoid the pit traps around them and approach the fire, revealing themselves to be fish men.

"GLUB GLUB...uh...surrender, GLUB GLUB!"
>>
No. 700975 ID: 2ccbb3

"Then throw yourselves into the traps. They're not lethal or anything."
>>
No. 700982 ID: c66656

Okay, we accept your surrender.
>>
No. 700984 ID: 3d2d5f

Hey Suzy. Found your mermaids.
>>
No. 701003 ID: 7b65b9

Ask them why they are surrendering when we haven't even attacked them.
>>
No. 701104 ID: 15a025

I think it's you who needs to surrender. Push them in the pits!
>>
No. 701113 ID: 66fb5d
File 145524085076.jpg - (170.70KB , 595x842 , quick_fishman_doodle_by_mightymoose-d3db3rr.jpg )
701113

>>700974
You say that you will gladly accept their surrender, and direct them to jump into the pit traps you have set up for just such an occasion.

"GLUB GLUB, don't try to play mind games with us, GLUB GLUB!"
"GLUB GLUB, surrender now, there's no use struggling, GLUB GLUB!"

You ask them why they're trying to attack you when you have done nothing to them.

"GLUB GLUB, we know you're from Coastberg, why else would you be on this beach, GLUB GLUB!"
"GLUB GLUB, you will pay for your crimes against the sea spooks, GLUB GLUB!"

Don and the rest of your crew prepares for battle.

"I don't think I want to be a mermaid anymore," says Suzy.

FIGHT TIME!


DALE
>Attack [weapons: stake, stake hammer, crappy sword, bow (10 arrows)]
>Magic [spells: druidic healing, vine whip]
>Items [rock]
>Guard
>Run

JANET
>Attack [weapons: bone, shiny dagger, bow (9 arrows)]
>Magic [spells: werewolf howl]
>Items [none]
>Guard
>Run

SUZY
>Attack [weapons: fake vampire teeth, bow (7 arrows)]
>Magic [spells: none]
>Items [none]
>Guard
>Run

RYAN
>Attack [weapons: guitar]
>Magic [spells: kick ass song, endurance song, speedy song, sexy song]
>Items [none]
>Guard
>Run

>DON will act on his own accord

TARGETS
>Salmon (fishman)
>Barnacle (fishman)
>Seaweed (fishman)
>Coral (fishman)
>Kelp (fishman)
>Flounder (fishman)
>>
No. 701125 ID: 2ccbb3

Ryan, Speedy Song!

Janet, tackle any enemy into the nearest pit! On your next turn, howl and inflict pain-based attacks. Jump out when they're too injured to get out.

Suzy, arrow storm the fishmen into pits! (Methinks she needs a shield and crossbow)

Dale, Vine Whip horizontally to push back the fishmen, preferably into the pits! Keep Don from getting interrupted!
>>
No. 701362 ID: 7b65b9

Try all forcing them back into the pits with arrows while Ryan plays a speedy song.
>>
No. 701546 ID: 66fb5d

>>701113
Ryan starts slamming down on his guitar, playing out a quick, high energy song that fuels your party with the speed they need to outrun these fishfolk.

Janet, now energized by this rocking tune, runs straight at one of the fishmen. "I'ma push you into a pit and then you'll fall in and you'll probably break some of your fish bones do fish even have bones I have no idea!" Janet jumps on the head of one of the fishman. "GLUB GLUB, what are you doing, GLUB GLUB!"

The fishman stumbles into one of the pits...with Janet still holding onto him.

Suzy's not good enough with arrows just yet to be firing barrages of them, but she does let off one right into the knee of one of the fishmen. He falls to the ground just as you cast a horizontal vine whip. Most of the fishmen are able to hold their ground from the attack with a few bruised arms in the process, but not the one that Suzy shot. That fishman falls into a pit.

Don seems to be preparing a spells. His hands look like tree bark.

The fishman aren't happy with what's going on. One of them begins to gurgle loudly, and you see something coming up from his throat. He vomits out a yellow ball of filth from his mouth and it hits you directly in the face. It burns!

Another fishman runs over to Suzy and lifts her over his soldier. He's making a break towards the ocean!

The other two fishmen each head to a separate pit that one of their friends fell in, and try to pull them out.

DALE
>Attack [weapons: stake, stake hammer, crappy sword, bow (10 arrows)]
>Magic [spells: druidic healing, vine whip]
>Items [rock]
>Guard
>Run

JANET (trapped: needs assistance to escape)


SUZY (grabbed)
>Attack [weapons: fake vampire teeth, bow (6 arrows)]
>Magic [spells: none]
>Items [none]
>Guard
>Run

RYAN
>Attack [weapons: guitar]
>Magic [spells: kick ass song, endurance song, speedy song, sexy song]
>Items [none]
>Guard
>Run

>DON will act on his own accord

TARGETS
>Seaweed (fishman)
>Coral (fishman)
>Kelp (fishman)
>Flounder (fishman)
>>
No. 701814 ID: 66fb5d

Dale she fire an arrow at the fishmen near the pits while Suzy bites the neck of the fishman carrying her. Ryan should play an endurance song.
>>
No. 701968 ID: 15a025

Gang up on Seaweed.
>>
No. 702049 ID: 1cebc8

Ryan, Kick-Ass Song!

Dale, use Vine Whip to rescue Janet or Suzy (whoever is easier to help).

Janet, claw that idiot!

Suzy, bite that idiot!

Hopefully Don is done by now...
>>
No. 702066 ID: 3641d4

We need to save Janet!
>>
No. 702352 ID: 66fb5d

>>701546
Looks like you've found yourselves in a bit of a sticky situation. No matter! You wipe the burning crud off your face, and get ready to kick more fish asses!

Ryan stands his ground and plays a kick ass song. The rhythm, the sound, the...music-ness...it fills you with a power you just can't wait to deploy on your enemies.

Though your spell is a little weaker than before from overuse, the kick-ass song makes up for that, and you are able to cast a vine whip strong enough to smack the fishman carrying Suzy silly. Dizzy, the fishman drops her.

Suzy, now free, fires an arrow right into the back of one of the fishmen trying to fish out his comrade. The fishman falls into the pit trap with him!

Don lifts his bark-like hands into the air, and out from the sand come massive roots that slam into the surrounding fishmen. The second fishman trying to take his companion out of the trap that Janet is also in falls right into it, and the other two fishmen find themselves greatly injured.

With their backs against the wall, the dizzier fishman runs to the closet person he can, that being Suzy, and slaps her across the face. The other remaining fishman steadies himself before vomiting out another corrosive ball of slime into your face. You've gone blind!
...at least for now.

DALE (blind)
>Attack [weapons: stake, stake hammer, crappy sword, bow (10 arrows)]
>Magic [spells: druidic healing, vine whip]
>Items [rock]
>Guard
>Run

JANET (trapped: needs assistance to escape)


SUZY (grabbed)
>Attack [weapons: fake vampire teeth, bow (5 arrows)]
>Magic [spells: none]
>Items [none]
>Guard
>Run

RYAN
>Attack [weapons: guitar]
>Magic [spells: kick ass song, endurance song, speedy song, sexy song]
>Items [none]
>Guard
>Run

>DON will act on his own accord

TARGETS
>Kelp (fishman) (dizzy, injured)
>Flounder (fishman) (injured)
>>
No. 702360 ID: 2ccbb3

Dale, cast druidic healing on yourself to heal the blindness!

Janet, keep clawing!

Suzy, bite into the guy who's molesting you!

Ryan, Endurance Song!
>>
No. 702711 ID: c4a9c1
File 145575135309.jpg - (1.54MB , 1920x2560 , Fishman-blue-haven-5.jpg )
702711

>>702352
You just won't stand for being blind, and cast druidic healing on your eyes. It will take you out of the battle for a bit, but you have a strong feeling that this whole thing might be coming to a close.

Suzy, seeing an opportunity, leaps up at the dizzy fishman and takes a bite right into his neck. Her fake vampire teeth can't penetrate, but it spooks the fishman just enough for him to start running straight into a pit...though Suzy falls in with him.

Ryan plays out an endurance song. It fills you all with the will to keep fighting, even if you yourself are blind and two of your companions are trapped in pits.

With one fishman left, Don casts vine whip into the injured enemies wounds. The fishman gurgles in pain, and wincing around only to find that he is alone, puts his webbed hands up.

"GLUB GLUB, I SURRENDOR, GLUB GLUB!"

VICTORY!

>Salmon (fishman): CAPTURED, 6 Cool Points
>Barnacle (fishman): CAPTURED, 6 Cool Points
>Seaweed (fishman): CAPTURED, 6 Cool Points
>Coral (fishman): CAPTURED, 6 Cool Points
>Kelp (fishman): CAPTURED, 6 Cool Points
>Flounder (fishman): Surrendered, 6 Cool Points

>TOTAL CP EARNED: 36
>PLEASE DISTRIBUTE YOUR CP.
>DALE: 30, JANET: 24, SUZY: 30, RYAN: 45

>DON refuses to take CP.
>>
No. 702752 ID: b8ceae

>>702711
30 for Dale
6 for Janet
>>
No. 702755 ID: 2ccbb3

If we can store cool points for later, great. Otherwise, Dale 10, Janet 6, and Suzy 10, and Ryan 10.

Also, tell Flounder to get in one of the holes.

Tell the fishmen that if they harm Janet or Suzy, you're going to pelt them with arrows, and even if they somehow neutralize you Don can just use his druid magic and make hakarl out of the 8 of you.

Ryan, make sure that there aren't any more reinforcements. Dale, rescue Janet then Suzy.
>>
No. 703193 ID: 53ab4e
File 145584370887.jpg - (419.42KB , 1024x768 , 145511823338.jpg )
703193

>>702711
>CP DISTRIBUTED
>DALE: 40, JANET: 30, SUZY: 40, RYAN: 55
>YOU LEVELED UP!
>JANET LEVELED UP!
>SUZY LEVELED UP!
>RYAN LEVELED UP!
>You went from...Freakin' Weirdo...to Annoying Nerd!
>Janet went from...Total Disgrace...to Freakin' Weirdo!
>Suzy went from...Freakin' Weirdo...to Annoying Nerd!
>Ryan went from...Annoying Nerd...to Average Joe!

You tell the fishman to jump into one of the pits nice and slowly. Knowing he's been beat, the fishman does so. You then demand that the fishmen that if they attempt any funny business with Janet and Suzy, you will personally make sure that they never see the outside of those pits ever again. The fishmen comply, and soon after you see you two little companions each struggle and crawl out of their pits.

"That was a lot of fun it smelled a lot like fish oil in there if I liked them I would probably become smarter than all of you and that would help me get an education," says Janet.

"I...I don't think I want to be a mermaid," says Suzy.

"GLUB GLUB," yells out one of the fishmen from the pits, "you won, now what do you want, GLUB GLUB?"
>>
No. 703195 ID: 15a025

A nice fish dinner sounds great.
>>
No. 703211 ID: 8deaa7

>>703193
Why did you guys attack us, man. We were just camping on the beach hurting nobody.
>>
No. 703227 ID: 99a64d

>>703193
Tell us all the fishy secrets of your people.
>>
No. 703234 ID: 2ccbb3

You want to learn the secrets of their people.

Magic spells, aquatic technology, what cities they trade with.
>>
No. 703865 ID: e0e3fe
File 145599942632.png - (4.46MB , 1996x1586 , GLUB.png )
703865

>>703193
You state it very bluntly. Why did the fishmen attack you and your friends when you have done nothing wrong to them.

"GLUB GLUB, don't act like you don't know, Coasterberg scum, GLUB GLUB!"
"GLUB GLUB, your people have held our beaches for years, and you push us farther back from the coasts each generation, GLUB GLUB!"
"GLUB GLUB, no more, our leader shall lead us to victory, and the beaches will belong to the sea spooks again, GLUB GLUB!"
"GLUB GLUB...can we go now, GLUB GLUB?"
>>
No. 703878 ID: 2ccbb3

>>703865
Yeah, I'd say that's a pretty good reason.

Your people won't ever stop conquering, but they will halt their progress for food. Maybe you can agree to a trade route; Wood and machines for fish and treasure? These people want fish, but their methods are inefficient.

So, who's the warlord? Augustus Blubberbutts?
>>
No. 703900 ID: 99a64d

That's stupid, I don't even care about your dumb fish politics. Attacking random passersby isn't going to help your people. If you want more land then you should just try some diplomacy, shit ain't that hard. I'm not going to let you go, but you should be able to escape from those pits when the tide rolls in.
>>
No. 704123 ID: e0e3fe
File 145604883125.png - (5.38MB , 2838x1570 , Screen Shot 2016-02-21 at 4_58_05 AM.png )
704123

>>703865
You tell the fishmen that you don't care about their fish politics, and that not only are you not from Coastberg, but attacking random people will not give the fishmen what they want. But, in a tinge of curiosity, you ask them who their leader actually is.

"GLUB GLUB, you might not be from Coastberg, but surly you know of Typhoon, don't you? Queen of the Waves? GLUB GLUB?"
"GLUB GLUB, she's not a real queen, she's more of a general, GLUB GLUB!"
"GLUB GLUB, shut up Seaweed, she's a queen and she's perfect, GLUB GLUB!"
"GLUB GLUB, I'm just saying she's not really royalty, GLUB GLUB!"
"GLUB GLUB, as if royalty matters, a true leader leads their people regardless of their bloodline, GLUB GLUB!"
"GLUB GLUB, seriously are you actually going to leave us in these things until high tide? I mean I guess we'll get out then but that's just going to be really inconvenient, GLUB GLUB!"
>>
No. 704157 ID: 99a64d

>>704123
Y'know what else was inconvenient? Getting you into these holes! I'm not going to let that effort go to waste. Now y'all just sit down there and think about what you've done.
>>
No. 704566 ID: d0a615
File 145617957878.jpg - (340.22KB , 800x600 , beach islands village huts 1600x1200 wallpaper_www.jpg )
704566

>>704123
Aww, enough with these shenanigans. You don't have time for this fishy business, you have a girl to find and a village to get to. You and the the rest of your crew clean yourselves off, pack up, and decide to keep walking through the night.

"GLUB GLUB, not cool man, GLUB GLUB!"

---

You see many bright pillars of light in the distance.

"Dude," says Ryan, "what are those things?"
"Protection pillars," says Don, "clerics of the Senseational Soul Spirits live in Coastberg, and create these pillars to ward off spooks. We are close."

You continue walking towards Coastberg, the pillars of light seeming to grow brighter and larger with every step. What catches you off guard, however, is that there doesn't appear to be any guards watching the outskirts of Coastberg. Sure, these pillars of light might scare some spooks, but are they really enough when the village is currently under the threat of sea spooks?

"Hmmm...there are more trees here than I remembered" says Don.
"What? Like you count the trees or something?" says Suzy.
"Of course I count the trees" says Don, "what kind of druid do you think I am?"

You walk into the village, and take a quick look around to see anything of note.

There is a small shack with a sign over it that says "INN." There's a fancy looking temple on the hill with a large pillar of light coming from it, and you can only assume that is a temple to the Sensational Soul Spirits. There's a notice board in the middle of town. There's also a building with a sign nearby that states "Town Guard", but it appears to be dark and deserted.
>>
No. 704567 ID: 99a64d

>>704566
let's head on inn
>>
No. 704588 ID: 15a025

>>704567
Yeah, let's head on "inn" and check the temple in the after a good rest.
>>
No. 704599 ID: 2ccbb3

>>704566
Loot the empty town guard for supplies.
>>
No. 704756 ID: d0a615
File 145624200335.jpg - (111.56KB , 935x701 , 560171fcc753332a5bce2f45_zand-hotel-netherlands-in.jpg )
704756

>>704566
It's time to get some real shuteye. You and the group head into the Inn shack, which to your surprise seems much larger on the inside than it does on the outside. You don't question it for now, and wait for the crusty old man at the front desk to attend to you all.

"Mmrrfrffmmm," mumbles the old men, as he looks around your party, and doesn't appear very comfortable until he notices Ryan.

"Mmrrfrffmmm, these weirdos with you, youngster?"
"These dudes? Yeah, they're with me, they're like, my band and stuff."
"Even the druid?"
"Yeah, I guess."
"Mmrrfrffmm, you and that druid working with the lady?"
"Lady? What do you mean, bro?"
"You know, the lady with the green hair. If you're with her, I'll just lend you a room for free. Gotta help the community, after all."
"...yeah, sure. We're with her. We get a free room, right?"
"Mmrrfrffmmm, yep. Here are the keys."

You are all led to very sandy room. As in you're pretty sure this room is straight up made of sand. The beds are nice though.

---

You are now dreaming?

Do you ever want to leave this country?
>>
No. 704757 ID: 2ccbb3

Yes. You've had enough political red tape to last three lifetimes, and there's vampires to slay.
>>
No. 705089 ID: d13074
File 145633638739.jpg - (510.27KB , 1280x720 , speedpaint__church_interior_by_i_netgrafx.jpg )
705089

>>704756
You've been in this country fighting for a vampire hunting license for too long. One day, you'll get out of this place, and be able to hunt some real nasty blood suckers. But for now, this place is your home.

---

You wake up, feeling a little more sandy than you remember. Janet is jumping on the bed.

"You're finally awake that's good everyone else is awake and getting ready to go to the temple we're going to listen to songs and prayers and we're gonna learn how to be good little boys and girls just don't let the clerics touch you they're all pedophiles that's what my mom says anyway."

If that's where you're gonna go, that's where you're gonna go.

---

After a brief walk up the hill, you and the party find themselves in a very impressive temple of the Sensational Soul Spirits. A small group of worshipers pray in the pews as a priest testifies at the pulpit. To the left, a group of nuns seem to be surrounding a cauldron of some kind. To the right, a cleric soldier and his apprentices seem to be whispering to each other.

"I wonder if they have one of those organ pianos in here" says Ryan.
"My mom tried to enroll me in a Soul Spirits Youth Group one time after seeing some of my OCs" says Suzy.
>>
No. 705090 ID: 2ccbb3

>>705089
You aren't exactly the religious type, but there's information here.

Try to learn some new abilities from people in the clergy; sunlight beams, protective bulwarks, etc.
>>
No. 705156 ID: 99a64d

>>705089
Ask about the green haired lady, attend a sermon. If it comes up, say that you've never been very religious but that this religion seems to line up with your ideologies quite nicely. Priests fucking love potential converts.
>>
No. 705394 ID: ef3998
File 145642952391.png - (3.12KB , 300x300 , tumblr_mskmd2D8bE1snwkluo1_400.png )
705394

>>705089
You decide that if you're going to get information from anyone, it's going to be from the priest. You and the group take some seats in the pews, and listen the sermon.

"And I say onto you, faithful followers of the Spirits, when a man steps on your new shoes, do not react with violence and uppity anger, but instead discuss the situation. For most men who step upon your show do not know the shoe has beens stepped upon. Can I get an amen?"

---

You approach the priest as the worshippers disperse.

"Ah! You are some new faces in our happy little community. I am Priest Percy, how can I assist you fine folks today?"

You ask the priest if he knows anything about a green haired girl.

"You're talking about Cindy, aren't ya? Poor woman, she never did find her place in our happy little community. I tried offering her a job in our church, I really did, but she said it was not making her cool enough. Ah, pity pity pity. She disappeared one day, and then out of the blue she's back, except now she's be studying unnatural druidic spells and offering unsavory favors. Ah, pity pity pity. She's somewhere higher up in the hills, I'm sure, talking to trees and spreading her nasty drugs."

Don holds himself back from reacting to Priest Percy's bashing of the druids. You thank the priest for the information, but out of curiosity, you ask him if he could teach some of you holy spells.

"Oh my friends, I most certainly can teach ya arts of the Souls Spirits. But I must warn ya, it comes at a price. You see, as cool as performing these miracles may be, the path to use them is one of humbleness. You must take the coolness you have earned in life and sacrifice it for a greater cause."

You believe what he's trying to say is that it costs cool points to learn holy magic.
>>
No. 705398 ID: 2ccbb3

That works. You get to learn spells that your coolness bans you from AND exchange your cool points for badass spells!

Seriously, why don't druids and priests work together? Probably because it breaks literary canon.
>>
No. 705403 ID: 99a64d
705403

Let's learn us some holiness! None for Ryan though, we need him around to make us vaguely socially acceptable.
>>
No. 706259 ID: 0058bb
File 145676854943.jpg - (37.25KB , 650x344 , isaiah-scroll_ drawing.jpg )
706259

>>705394
You tell the priest that you are willing to lose some coolness in order to learn.

"Very well, my child, let me get out our teaching scroll."

Priest Percy pulls out a small scroll from his side, and opens it. It reads...

Basic Spiritual Spells for Dummies

Followed by a list of spells.

>Soul Spark: A basic holy attack, works best against spooks: costs 10 CP
>Blessing: Temporarily infuses your weapon with holy damage: costs 20 CP
>Holy Light: Temporarily Blinds multiple targets: costs 30 CP
>Convert: Temporally turns an enemy towards you sire: costs 40 CP
>>
No. 706275 ID: c66656

Convert is by far the best spell there, I can't see any of the others being all that useful. Let's have both us and Suzy get it.
>>
No. 706355 ID: 2ccbb3

Ryan should get Convert, it will help when convincing crowds by converting a few random individuals.

Suzy gets Blessing for her bow. (Also, I think it's official by now; Suzy's the archer in this party. Give her a few extra arrows.)

Dale, get Convert because it's a strong power and you're adept with druid magic and should learn while you still can.

Janet gets holy light. She doesn't have any ranged spells, so this will help her close the gap against archers.

Also, is there a way to sacrifice cool points for stat increases?
>>
No. 706361 ID: 99a64d

>>706355
-1 to anything that uses up Ryan's cool points.
>>
No. 707588 ID: 15a025

>>706275
I'm "cool" with this as well.
>>
No. 707913 ID: e0e3fe
File 145751427992.jpg - (31.40KB , 500x474 , 375318_2724974044412_225050211_n.jpg )
707913

>>706259
Mulling over the spells for some time, you decide that you and Suzy should just go all out and learn how to convert people to your side. Sure it will cost you some coolness, but the price is worth it.

Sorry for such a long absence.

"Uh, are you sure?" says Suzy, "I'll do it but...I want people to think I'm cool, you know?"

"Oh don't you worry, my child," says Priest Percy, "your coolness will be going into something much greater. The life of a social outcast isn't so bad, and it won't last for long if you follow the guidance of the spirits, amen!"

---

After many hours of religious chanting and holy blessings, you and Suzy have learned convert.

However, it has come at a price. Both you and Suzy have lost 40 CP, all the Cool Points you have. You and Suzy are now Complete Outcasts

You've lived many years as an outcast, so it doesn't matter too much to you, but Suzy is taking this a little hard.

Well, what should you do now? Keep spending cool points for holy magic for your other companions? Maybe head outside and try learning a few tricks from Don? Or just heading up to the hills to find Cindy and figure out just what's going on?
>>
No. 707918 ID: 3641d4

Let's have don teach us some more spells.
>>
No. 707919 ID: 5c3ff1

Y'know what's cooler than being cool Suzy? Ruthless effeciency.
>>
No. 707920 ID: 5c3ff1

Gib druid spells pl0x.
>>
No. 708010 ID: 2ccbb3

Janet, learn Soul Spark and Blessing while Dale and Suzy are busy. Ryan, learn Soul Spark for self defense.
>>
No. 708357 ID: e0e3fe
File 145774248335.jpg - (15.13KB , 204x204 , 144946421157.jpg )
708357

>>707913
You thank Priest Percy for his time, but bid him farewell for now. It's time to make use of Don's druidic skills, and your new status as a Complete Outcast, to get some more sweet druid powers!

You and the group head outside of the temple, and right away you ask Don if he can teach you some more druidic skills. Don squints his eyes.

"I can, but I think you may not understand how druidic magic is different than spirit magic or wizard magic. I can't just pull out a list of spells for you to shop from. Druid magic takes time to learn, I teach you the basics and slowly but surely you learn the stronger stuff. It also takes a dedication to being uncool. Your spells are naturally stronger the lower your coolness is. If you want though, I could give you an advanced version of your vine whip, have it covered in bark and all that. Or maybe you just want me to teach Suzy something like druidic healing or the basic vine whip."
>>
No. 708358 ID: 2ccbb3

>>708357
I think Suzy should learn healing.
>>
No. 708361 ID: 99a64d

More healing is good, especially at the rate we seem to be getting injured.
>>
No. 709300 ID: 7b65b9

It's best if more people on your team are able to heal themselves or others in case you and don can't reach them.
>>
No. 709442 ID: d8b4d3
File 145805285144.jpg - (6.21KB , 100x201 , nun_by_animefur.jpg )
709442

>>708357
You tell Don that Suzy could use some druidic healing of her own, and Suzy, believing that having some extra skills might make up for her loss of cool, agrees.

"Got it. We should get somewhere more private though. We don't want to get called savages here for practicing druid arts in public. Let's go to the hills, there are some nice trees to hide in."

You all head past the temple and higher up in the hills, where the woods are thick.

---

It is now the late afternoon, approaching sunset, and after hours of awkward hand touching and rubbing, Suzy have learned the spell druidic healing.

"I guess this makes losing all my coolness a little better," says Suzy, "n-not that the convert spell is bad or anything."

Don sighs.

"Suzy what are you complaining about you've got to do a bunch of magic all day but me and Ryan have been sitting on our butts doing nothing I thought we were going to do cool stuff but we didn't and now I'm bored someone do something fun please please please!" moans Janet.

And almost as if to answer Janet's cries for entertainment, you soon see a nun from the temple approaching the group. Don gives you a worried look.

"E-Excuse me, you wouldn't happen to be friends with that Cindy girl, would you?" asks the nun, "d-do you have any of that s-sap she has?"
>>
No. 709455 ID: b6d927

>>709442
Why do you ask?
(This might be a trick)
>>
No. 709895 ID: a3c98d
File 145823765281.jpg - (6.21KB , 100x201 , 145805285144.jpg )
709895

>>709442
You better be safe around this girl. You ask her why she's asking.

"I s-saw you were all doing d-druid stuff out here, and I know Cindy is one of those now. S-she's been giving sap to everyone who h-hangs out with her, but she won't give any to me because I'm not c-cool enough."

Don grunts.

"No druid would serve the cool exclusively. Cindy is spitting on the druid arts."

"I'm s-sorry to hear that," says the nun, "...seriously though do you have any sap?"
>>
No. 709901 ID: e2ef74

do we have any? it's up to Don's discretion.
>>
No. 710820 ID: 5fad96
File 145859747878.jpg - (6.21KB , 100x201 , nun_by_animefur.jpg )
710820

>>709895
You look over at down, and give him a shrug. For all you know, maybe he does have some sap on him.

"I don't have any sap for you, nun," says Don, "because the sap that Cindy is giving out is from rave tree seeds that she stole from me. And don't expect us to try helping you get any."

"L-look," says the nun, "I know we f-follow different beliefs, but I'm n-not like the other Soul Spirit followers who's scared of druidic arts. Druid magic and nature magic could g-go really well together. I could h-help you get those s-seeds back if you promised to get me some sap."

Janet whispers in your ear, "let's just say we'll get her sap so she'll help us and then when she's not looking we'll hit her over the head with a rock and then steal her clothes and then sneak into the temple and just steal all the food they have there it would be hilarious."

"Dude," says Ryan, "let's give the little lady a chance. She's just looking to chill with the sap stuff. It's a pretty crazy ride."

"Uh...I don't know," says Suzy, "we don't know her that well."
>>
No. 710826 ID: 99a64d

>>710820
("That's a fantastic idea Janet, but we should probably not antagonize the church until we know we've learned all the magic we want to from them.")
It's fine, we can just kill her if she tries anything, and she seems helpful enough.
>>
No. 710860 ID: e47e93

I'll have nun of this!
>>
No. 711889 ID: 6dfb83
File 145919702950.jpg - (109.30KB , 620x620 , door007_620_product_preview.jpg )
711889

>>710820
You mull it over for awhile before deciding that this nun's probably not going to be that much of an issue if she tries tricking or betraying you, and if she can help, why not use that? You tell the nun, much to the dismay of Don and Suzy, that you would be happy to get her some sap if she helps you out.

"G-good!" she says, "now listen. Cindy and her friends are in a little wooden fort higher up the mountain. They won't let you into the fort unless you say the secret words. I th-think the secret words are 'Cindy is the coolest person ever' and once you say that, they'll let you in. Then you can take your s-seeds, get me some s-sap, and we'll all be happy. I should g-go now, come find me later!"

---

After some walking, you find yourselves at the fort, much larger than you thought it would be. Old wood and new wood seem to be melded together, making a once small fort into something pretty formidable.

"No doubt Cindy's druid magic is at work here" says Don.

You knock on the front gate.

"Uuuuuuuuhhhh...like uh...what was I supposed to do here...oh right, password please," says a voice on the other side, in a slurred tongue.
>>
No. 711902 ID: 99a64d

say yon password, if that doesn't work, convert
>>
No. 712282 ID: 15a025

Screw passwords! Let's just bust down these petty door!
>>
No. 713497 ID: e0e3fe
File 145967250537.jpg - (1.35MB , 1920x1080 , Oasis.jpg )
713497

>>711889
"Cindy is the coolest person ever", you say.

"Uuuuuuuuhhhh...heheh, alright, let me let you in."

The doors swing wide open, revealing countless trees inside the fort. It's like a self contained forest in here! You look over at the man who opened the door for you, and he is completely drugged out of their mind. You can tell they've been hitting the sap.

"These trees are new," says Don, "they may look normal to you, but their shape, their size, it's all just a little bit off. Cindy has been busy."

"Hey you big delicious meat boy we're looking for a girl named Cindy and we want to beat her up and steal some seeds because an old man told us to, do you know where she is?" asks Janet.

"Uuuuuuuuuuuuhh...yeah, just walk by the talking tree then take a left."

You at first assume that the man is hallucinating the talking tree, but you turn around to notice a small group of men and women are bowing to a tree that does seem to look like it has a face of some kind. Perhaps it's some sort of collective hallucination?
>>
No. 713503 ID: 76c187

It can't be a hallucination or you wouldn't be able to see it. Ask Don if it's some sort of tree magic and then maybe go over.
>>
No. 713524 ID: 1cebc8

Knock out everyone you come across and bind them completely. If Cindy sounds the alarm all her addicts will come to fight.
>>
No. 713643 ID: 99a64d

>>713497
Ugh. Whatever. Ignore the grovelers, head left.
>>
No. 714243 ID: be0de6
File 145997543472.png - (3.77KB , 204x205 , 145417288048.png )
714243

>>713497
Bah! You don't need to investigate all these druggies! You're here for seeds and possibly kicking some ass, not to talk to trees. Making sure your party (excluding Don) is secured on your body, as your party ought to do, you head left.

---

After opening a set of great wooden doors, which seem to have been grown rather than made, you enter a room adorned with all kinds of frilly plants. In the center of the room lies a throne "grown" of wood, and behind it a strange looking tree with glowing leafs and roots. Sitting in the throne is the girl you've been looking for.

"Like...shit," she says.
>>
No. 714253 ID: 1cebc8

No stalling

Pelt her with arrows!

Ryan, Kick-Ass Song!
>>
No. 714478 ID: 7b65b9

You don't want to do anything brash. She may have stolen some seeds, but from what you know, she never hurt anyone. Try reasoning with her, and fight only if things get out of hand.
>>
No. 714479 ID: 309fc9

Not cool, Cindy. Not cool. Tell her off.
>>
No. 714496 ID: 99a64d

"You know why we're here"

Be ready for anything, but try not to throw the first punch.
>>
No. 715826 ID: 54089a
File 146039357528.jpg - (1.76MB , 3840x2400 , 6950032-giant-tree.jpg )
715826

>>714243
You firmly demand that Cindy give you the seeds back, and that she stop...well, whatever it is that she's doing. You're not exactly sure what is going on here but you know you don't like it. Cindy gets out of her throne to respond.

"Like, come on guys, do I have to? I mean like, I know stealing is wrong and stuff, but like, it's not like I'm hurting anyone. I'm just like, becoming cool, you know?"

Don steps towards Cindy imposingly, causing her to flinch and step back.

"That's the problem, Cindy, being cool and being a druid at the same time cannot work! You've only been mixing coolness with druidic magic for a short time and look at yourself. You have drugged worshippers, a fort full of uneven trees, I even think there might have been a talking tree, not to mention you've already grown a Rave Tree right behind you! You are going to help me calm down this growth and set things right, along with giving us whatever seeds you have left."

Cindy steps back more.

"Like, come on! There's nothing wrong with like, being cool and having nature, like, everyone's happy with it, what's the big deal? And like, why are you getting so close to me, stop it, you're like, making me feel really uncomfortable!"

Don reaches his hand towards her, and Cindy yelps out in fear. Before you can do anything, she throws her hands out in fear, and a brief green burst of light emits from them. You hear a loud rumbling all around you, and the ground shakes violently for a few minutes before settling down.

"Like, shit," says Cindy.
"Cindy, what did you just do?" asks Don.
"Like, nothing, probably, let me check."

Cindy points her hands to the ground, and a massive tree begins to grow from under her. The tree soon becomes high enough to look out from over the fort and, presumably, down onto the town.

"Like, this isn't good," you hear Cindy say from above.
"What did you do!?" Don yells.
"Like, nothing, there's no problem, I have to go to town now for no reason, don't follow me, bye!"

Cindy leaps from the tree, rolls onto the ground, and makes a break for it!
>>
No. 715827 ID: 1cebc8

Set it all on FIRE before the overgrowth chokes out all animal life!
>>
No. 715835 ID: c66656

Janet, I choose you! Use tackle!
>>
No. 716217 ID: 7b65b9

same as ^, but have Ryan play his speedy song.
>>
No. 716278 ID: 15a025

>>716217
Speedy song but have him play it really fast.
>>
No. 717849 ID: c43ea4
File 146108071892.jpg - (116.31KB , 600x399 , violent-hippies.jpg )
717849

>>715826
You command Ryan to start playing speedy song as fast as he can, and he does so, sliding his fingers on the guitar like it's nobody's business. You all feel just the right amount of energy you need to hold Janet in your arms, and throw her like a weapon at Suzy.

Janet screams out a battle cry as she latches onto Suzy's head.

"Like, get her off of me!" cries Suzy. Large roots emerge from the ground, and pry Janet off of Suzy. Suzy then slams her hands on the ground, and the wooden floor below her opens up to reveal a secret passage. Suzy runs into this passage before the wood around it closes up again.

"I'm not letting her get away!" Don yells, and he sprints away from the rest of the party, using his druidic magic to open up the passage again. He runs into it, and the wood closes up again, leaving you and the rest of the party alone in this throne room...kind of a dick move.

Just then, five of Suzy's dirty, drug taking followers, lead by a larger, stronger looking head hippie, enter the scene.

"Hey, like, surrender now, dude, or uh...we'll kick your asses! No one makes Suzy upset and gets away with it!"

FIGHT TIME!

DALE
>Attack [weapons: stake, stake hammer, crappy sword, bow (10 arrows)]
>Magic [spells: druidic healing, vine whip, convert]
>Items [rock]
>Guard
>Run

JANET
>Attack [weapons: bone, shiny dagger, bow (9 arrows)]
>Magic [spells: werewolf howl]
>Items [none]
>Guard
>Run

SUZY
>Attack [weapons: fake vampire teeth, bow (5 arrows)]
>Magic [spells: convert, druidic healing]
>Items [none]
>Guard
>Run

RYAN
>Attack [weapons: guitar]
>Magic [spells: kick ass song, endurance song, speedy song, sexy song, awful familiar]
>Items [none]
>Guard
>Run

TARGETS
>Hippie 1
>Hippie 2
>Hippie 3
>Hippie 4
>Hippie 5
>Head Hippie
>>
No. 717852 ID: 1cebc8

Dale and Suzy, Convert the mooks!

Janet, Werewolf Howl!

Ryan, Awful Familiar at the Head Hippie!
>>
No. 717955 ID: 99a64d

>>717852
this, but convert the head hippie instead and use the awful familiar on a mook.
>>
No. 720330 ID: e0e3fe

>>717849
The battle begins!

Dale's hands glows a bright yellow before casting convert towards the head hippie. The head hippie recoils, and through sheer determination is able to repel Dale's attempt to convert him! It seems this spell works best on weaker willed foes.

Janet sucks in the air around her and releases a terrifying werewolf howl! It sends shivers down all the hippies spines!

Suzy waves her hands around, preparing her convert spell. Seeing that your attempt to control the head hippie failed, she casts the beam of light at one of the lesser hippies. His eyes glow a bright light, before running over to your side. Hippie 1 is temporarily on your side.

Ryan prepares to form his awful familiar. The creature is starting to form, but it will take a turn for it to fully be created and ready for action.

The hippie under your control runs towards another hippie, and begins pummeling his face with furious fists. In response, this hippie fights pack, bruising up your hippie's head.

The third hippie and forth hippie both rush over to you, and begin a furious beatdown of punches and kicks, each one taking turns dolling out the pain.

The fifth hippie, succumbing to the fear induced by the howling, misses his turn.

The head hippie stands still, not seeming to attack. His hands a growing green. Is he preparing a spell?

DALE (heavily bruised)
>Attack [weapons: stake, stake hammer, crappy sword, bow (10 arrows)]
>Magic [spells: druidic healing, vine whip, convert]
>Items [rock]
>Guard
>Run

JANET
>Attack [weapons: bone, shiny dagger, bow (9 arrows)]
>Magic [spells: werewolf howl]
>Items [none]
>Guard
>Run

SUZY
>Attack [weapons: fake vampire teeth, bow (5 arrows)]
>Magic [spells: convert, druidic healing]
>Items [none]
>Guard
>Run

RYAN (preparing awful familiar)
>Attack [weapons: guitar]
>Magic [spells: kick ass song, endurance song, speedy song, sexy song, awful familiar]
>Items [none]
>Guard
>Run

Converted
>Hippie 1 (bruised)

TARGETS
>Hippie 2 (bruised, scared)
>Hippie 3 (scared)
>Hippie 4 (scared)
>Hippie 5 (scared)
>Head Hippie (scared, preparing spell)
>>
No. 720331 ID: 1cebc8

>>717955
At what point did this seem like a good idea?!

>>720330
These hippies have been trained under a druid adept so they might have a counter to Vine Whip.

Dale, convert the fourth hippie!

Suzy, throw the bone at the third hippie to stagger and follow up with a knife takedown!

Suzy, pelt the head hippie!

Ryan, finish up your casting and follow up with Speedy Song if possible!

And order the first hippie to defend the party! Because seriously, his attacks suck.
>>
No. 723685 ID: e0e3fe

>>720330
To make up for his error in judgement, Dale prepares another convert spell, this time aiming for a more controllable target. Perhaps one of the hippies beating him right now. Dale casts the spell, and the light blinds the fourth hippie's eyes! But soon, it's easy to tell he's switched sides. Hippie 4 is temporarily on your side.

Janet quickly acts to come to Dale's aid, by casting her bone! It flies high into the air, and slams the third hippie in the back of the head, cracking in two on impact!

"Like...ow!"

Getting his attention, Janet quickly acts again by pouncing on him, and stabbing him furiously! Hippie 3 is dead for sure!

"That's what happens when you break my bone I did nothing to deserve that you were over the line!"

It's Suzy's turn to bat, and she's not going to let the head hippie finish whatever spell he's preparing. She fires off an arrow right into the head hippie's chest! A nasty blow, but the head hippie won't go down that easily! He casts a spell, but it seems clear that the spell is not nearly as strong as he wanted it to be. A thick wooden log fires out from the head hippie's hand, and clonks Suzy's forehead. Suzy falls to the ground.

"uuhhhh that's gonna...give me a concussion..."

She's being dramatic, the bruise on her head isn't that bad.

Finally, Ryan unleashes the Awful Familiar! The floating mouth forms in the air.

"WOWIE ZOWY WHAT A TIME TO BE ALIVE! LOOKS LIKE YOU FOLKS ARE IN TROUBLE, LET ME JUST GO OVER TO THIS FELLA AND EAT HIS FACE!"

The annoying familiar floats over to the terrified fifth hippie, and violently bites into his nose!

The first hippie under your control, along with the other converted hippie, moves away from his target and gets towards Dale. The converted hippies will defend the group with their lives!

The second hippie is not done fighting though, and rushes in for a firm smash to the first hippie's head!

The fifth hippie is too distracted fighting off the annoying familiar to act.

The head hippie appears to be preparing another spell, despite the arrow lodged in him!

DALE (heavily bruised)
>Attack [weapons: stake, stake hammer, crappy sword, bow (10 arrows)]
>Magic [spells: druidic healing, vine whip, convert]
>Items [rock]
>Guard
>Run

JANET
>Attack [weapons: shiny dagger, bow (9 arrows)]
>Magic [spells: werewolf howl]
>Items [none]
>Guard
>Run

SUZY (woozy)
>Attack [weapons: fake vampire teeth, bow (4 arrows)]
>Magic [spells: convert, druidic healing]
>Items [none]
>Guard
>Run

RYAN
>Attack [weapons: guitar]
>Magic [spells: kick ass song, endurance song, speedy song, sexy song, awful familiar]
>Items [none]
>Guard
>Run

Converted
>Hippie 1 (heavily bruised)
>Hippie 4

TARGETS
>Hippie 2 (bruised, scared)
>Hippie 5 (face bit, scared)
>Head Hippie (scared, pierced with arrow, preparing spell)
>>
No. 723692 ID: 094652

Dale, use Hippie 4 as a meatshield and close the distance! Instruct Hippie 4 to catch the arrows and run into the Head Hippie.

Janet, take down Hippie 2 while he's distracted by Hippie 1!

Suzy, knock out Hippie 5! Knock him down first.

Ryan, Speedy Song! All of the above needs to be done FASTER!
>>
No. 723714 ID: 3641d4

Ryan speed up the speedy song. Suzy, bite the head hippie with the vampire teeth.
>>
No. 726972 ID: e0e3fe

>>723685
It's time to move fast and bring an end to this fight, it's been going on long enough!

Ryan jams out on his guitar, playing out a Speedy Song! Hopefully it will be enough to move things along and make sure these hippies don't get the upper hand.

Dale grabs the converted Hippie 4 by his shoulders, and using him as a meat shield, runs directly into the Head Hippie. Their combined weight is enough to knock over the Head Hippie, and while it's not the most damaging dog pile out there, it certainly doesn't feel good on his arrow wound.

Janet, continuing her lycanthropic, blood filled rampage, leaps onto the back of Hippie 2 while he's distracted with the converted Hippie 1, and breaks into a horrifying stabbing spree. Hippie 2 falls to the ground, dead, Janet once again living up to the village psychopath name.

"Hahahahahahahhahahahaha I have horrible issues."

While Hippie 5 is distracted by the familiar flying around his face, Suzy wobbles over to him and attempts to push him over. Unfortunately for her, it comes off more as a light tap. Her wooziness, combined with her lack of physical strength or an effective weapon, make her attempt pretty weak, even with the familiar distracting the hippie.

"WOWY ZOWY LOOKS LIKE I NEED TO BITE HARDER"

The familiar chomps down on the 5th Hippie's nose, drawing blood. The hippie is visibly terrified.

Hippie 1 shakes his head, and looks around, confused, before turning aggressively towards the party. Hippie 1 is no longer converted!

Hippie 4, trapped between the Head Hippie and Dale, is unable to do much other than lightly smack the Head Hippie under him.

The Head Hippie, however, is able to free his hand from under the dog pile, and slam a fist into the ground. Vines emerge from under him, and they begin to slash at Dale and Hippie 4. Hippie 4 is only lightly scratched by these vines, but on Dale's bruises the pain is EXTREME. Dale falls off of the pile.

Hippie 5, in a fit of terror, shakes his arms about. One stray elbow later, and Suzy has been knocked out!

DALE (heavily bruised, EXTREME PAIN)
>Attack [weapons: stake, stake hammer, crappy sword, bow (10 arrows)]
>Magic [spells: druidic healing, vine whip, convert]
>Items [rock]
>Guard
>Run

JANET
>Attack [weapons: shiny dagger, bow (9 arrows)]
>Magic [spells: werewolf howl]
>Items [none]
>Guard
>Run

SUZY (knocked out)

RYAN
>Attack [weapons: guitar]
>Magic [spells: kick ass song, endurance song, speedy song, sexy song, awful familiar]
>Items [none]
>Guard
>Run

Converted
>Hippie 4

TARGETS
>Hippie 1 (heavily bruised)
>Hippie 5 (face bit, bleeding, TERRIFIED)
>Head Hippie (pierced with arrow, tackled)
>>
No. 726973 ID: 15a025

Dale, take a break and heal your-self. Janet go crazy with that dagger and slice up a hippie. Ryan, play the kick ass song.
>>
No. 727089 ID: 7b65b9

You know, I just realized making a young kid who had mental issues to begin with brutally murder people might not be the best thing for her, and I wonder if we should have given her the dagger in the first place.
Have Janet put hippie 5 out of his misery while Don heals himself, Ryan plays a speedy song, Phillip rush to Hippie 1 before he can cast his spell, and have hippie 4 distract hippie 1.
>>
No. 727093 ID: 7b65b9

Sorry, have Phillip rush to Head Hippie before he casts his spell.
>>
No. 727126 ID: 094652

Dale,

STAKE THE HEAD HIPPIE IN THE HIPPIE HEAD

Thank you.

Ryan, play a Sexy Song to stun the enemies!

Janet, tear open Hippie 2's neck and werewolf howl with your moustache full of blood.
>>
No. 731419 ID: e0e3fe

>>726972
My God, it feels like this fight has been going on for months! Suzy's knocked out, Dale's in pain, it's time to finish this off for real this time!

Ryan pulls out his guitar and starts playing a Kick Ass Song! The energy to crush enemies fills the party's bones!

Dale realizes he needs to put an end to this head hippie once and for all, and will fight through the pain to get the job done (though that may be due to the Kick Ass song's influence). He lifts his stake in the air, his arm trembling from the EXTREME PAIN, and sends it straight down onto the Head Hippie's face. Let's spare you the details and just say it isn't a pretty sight, but the Head Hippie is dead, and after that surge of energy, Dale crashes hard. He passes out right as Hippie 4, the mind controlled hippie, slides out of the dog pile.

Janet howls loudly, clearly ready to take another life. Instead of taking the weaker kill of Hippie 5, however, she leaps over to Hippie 1, swinging away. Though he is bruised, the hippie is able to grab Janet mid leap, and throw her to the ground. It is enough of a distraction to allow Hippie 4 to attack him from behind. With the combined punches of Hippie 4 and the stabs of Janet, Hippie 1 is defeated.

Hippie 5, realizing there is no way he can survive if he keeps fighting, surrenders.

"Like, hey dudes, spare me! Peace and love, right!?"

VICTORY!

>Hippie 1: KILLED, 8 cool points.
>Hippie 2: KILLED, 8 cool points.
>Hippie 3: KILLED, 8 cool points.
>Hippie 4: CONVERTED, 6 cool points.
>Hippie 5: SURRENDER: 6 cool points.
>Head Hippie: DEAD, 12 cool points.

>TOTAL CP EARNED: 48
>PLEASE DISTRIBUTE YOUR CP
>DALE: 0, JANET: 30, SUZY: 0, RYAN: 55
>>
No. 731440 ID: b2d501

So we really do get less cool points for nonlethal takedowns. Hm.

Hippie 4, find some rope and tie up Hippie 5. Janet and Ryan, tie up Hippie 4. Then wait until Dale and/or Suzy wake up and go for a round of heals. If the trees start closing in with magic, take Dale and Suzy and run.

Keep the familiar summoned, Janet's a loudmouth either way.
>>
No. 731468 ID: 15a025

Give our Suzy all the CP.
>>
No. 731600 ID: b2d501

>>731468
Downvoting this. Sorry man, but remember that Cool Points decrease the effectiveness of Druid abilities, which includes healing. She's going to use that very often very soon.

Try something that doesn't allocate most cool points to a single character.
>>
No. 731605 ID: 15a025

>>731600
Whops, forgot about that. Maybe we should just split them evenly between Janet and Ryan then?
>>
No. 731638 ID: 7b65b9

I think we should allocate one person to be the cool one who uses sweet wizard magic and helps us persuade people with their coolness.
I vote Janet because she could use some better offense, and a werewolf wizard just sounds badass, so I vote all points go to Janet.
If not that, then i'd say they should go to Ryan since he could also learn magic, and he doesn't have many ways to attack, but I think he works great as support, so I still vote all points go to Janet.
>>
No. 734475 ID: e0e3fe
File 146795970160.jpg - (15.81KB , 225x225 , url.jpg )
734475

>>731419
>CP DISTRIBUTED
>DALE: 0, JANET: 78, SUZY: 0, RYAN: 55
>Janet went from...Freakin' Weirdo...to Likable Friend!

"Oooooooooo my goodness I can't believe it I'm like so cool aren't I my beard may be covered in blood but now everyone's going to love me forever isn't that so cool everyone?"

You look over the bloodshed. Dead bodies everywhere, Suzy only now getting up, wobbly and disoriented, and the hypnotized hippie standing menacingly over the cowering hippie, and yet the only thing that draws your attention...is how cool Janet is. This is coolness you haven't seen in a good long time.

"Janet," says Ryan, "you are like, the coolest little werewolf kid I've ever seen!"

"Don't uh...forget about me...now that you're cool..." sputters out Suzy.

The hippie that gave up calls your attention.

"L-look, I'm sure we can work something out. Hey, it's a long walk back into town. I could do a spell to get these trees to move you right down to where Cindy ought to be, brothers and sisters. You gotta catch up with your druid friend anyway, right? And you can just leave the rest of us alone, right?"

"Wait," says Ryan, "before we go dudes, we should get some sap from the rave tree for that nun. She did help us get into here."

"Well hold on..." said Suzy, "I don't trust this guy, we should just walk out the way we came."

"I have an idea let's burn this entire place to the ground trees are for nerds anyway and I'm so cool I don't care about nerd anymore do you think you can eat a tree?" says Janet.
>>
No. 734481 ID: b2d501

I think he's too stoned to do advanced subterfuge, but at the same time would be willing to walk into a trap just to crush you all before you screw him over.

You need to ask for something out of left field or he might add some corrupt code in the spell, telling the trees to crush anything with wolf hair or spew vine spikes with vibration detectors. Tell the hippie to construct a complex climbing tool, like a vineshot or a folding ladder, in the next two minutes. Otherwise, you're going to torture him and then order Hippie 4 to keep torturing him after you leave.

Also, now that Janet and Ryan are sufficiently Cool, you should probably use their coolness to earn money via charisma-score jobs. At the same time, you'll need to build Dale and Suzy's charisma scores over time to prevent Janet and Ryan from leaving you due to the fame distance going to their heads.
>>
No. 734482 ID: 7b65b9

I think you should consult Don first, maybe he can just do that anyway. If Don can't, I'd say use convert on the hippie, then order him to do that spell so he won't screw you over, and he'll be safe once he snaps out of it.
Also, I believe Janet won't leave us just because she's cool, so have faith in her. She is our "Likable Friend" after all. Just make sure her title never goes to anything like "Bigheaded Hotshot."
>>
No. 734503 ID: b2d501

>>734482
Don's not here right now, he went after Cindy.
>>
No. 734534 ID: 7b65b9

oh yeah, I forgot. I guess try convert then?
>>
No. 734563 ID: db0da2

No Janet! Arson is only for dynamic exits, we still have business here. We can use convert on the hippie to make sure he isn't tricking us.
>>
No. 739448 ID: e0e3fe
File 146985908141.jpg - (884.80KB , 2000x1000 , o-HUGE-TREE-facebook.jpg )
739448

>>734475
It's always a good idea to play these sort of things safe. Your hand glows as you convert the hippie prisoner to your cause, and tell him to send you and your group to the village.

"As you command," the hippie says, in a monotone voice.

The hippie motions you all to stand in a circle together while him and the other converted hippie stand back. After some spell work, a stump forms under everyone, and grows like an elevator into the air.

"Make sure to stay close dudes," says Ryan, "don't wanna fall of this thing!"

"I'm actually s-scared of heights!" cries Suzy.

Janet says nothing, but instead whimpers, and clings onto your head for safety.

---

The tree brings you to the center of Coastberg's beach, to see a very strange site. A massive, curling tree has grown out the sand, and its spiraling limbs have gotten into everything! The churches, the markets, and houses, all have roots and branches piercing through the walls. You can see fish men spooks dead, curled up in the wood by the ocean.

Don the Druid stands by the base of the colossus tree, shouting up at Cindy, who can be just barely bee seen at the very top of the tree, hiding in the leaves. The growing stump drops you all off by Don, and retracts all the way back into the mountain.

"Get down from there!" yells Don.
"I can fix this!" cries Cindy.
"You've done enough damage!"
"Shut up I can fix this!"
>>
No. 739500 ID: 15a025

Tell Cindy to get down here so she can start cleaning up here awful mess.
>>
No. 739510 ID: b2d501

SET IT ALL ON FIRE
>>
No. 739640 ID: db0da2

>>739448
Coax Cindy down from there, tell here that it's alright and that she doesn't have to worry because we don't blame her for this but that hasty solutions to problems tend to only compound them and that she should leave this in our capable hands. Then >>739510, because arson is always the answer (also something something balance of nature something something controlled burn).
>>
No. 740479 ID: e0e3fe
File 147035836776.jpg - (1.28MB , 1000x743 , the+tree.jpg )
740479

>>739448
Cindy's not a bad kid, really...I mean she kinda is, but regardless, some compassion might be needed to get her to surrender.

You tell your crew to help you ease Cindy down, and get cracking at it.

---

It's a long job.
A real long job.

You bargain, you forgive, you threaten, you get passive aggressive, you compliment, you even tell a few knock knock jokes. Your friends all do the same.

"Like c'mon babe," says Ryan, "I'll write a song just for you if you get down."

"Coolness is fleeting anyway," says Suzy, "I should know."

"Jump and do a flip!" yells Janet.

Even the towns people of Coastberg join in, because what else are you going to do when a giant tree smashes through the whole town?

And through this combined effort, Cindy gives in.

"Like, okay, okay, I'll come down."

A vine from the tree lowers Cindy to the ground. Some people embrace her, others look at her with sneers.

You then tell everyone to burn the tree.

Cindy and Don are shocked, but the townspeople are totally up for it. It's not long before a suitable blaze is made around the base of the tree...only for a massive tree branch to slam out the fire. Attempts after that to burn the tree cause the branch to not only put out the fire, but smack whoever started it. This giant tree appears to be sentient!

"This isn't good," says Don, "I'm gonna need some time to figure this whole tree out. You should all head back to the inn, I gotta work on this."

It is pretty late, and you folks are tired. If you wanted though, you could go back to the temple, or go to the empty town guard building. Or maybe head out of town and just enjoy a cool night walk.
>>
No. 740483 ID: b2d501

Cindy: You're a drug lord with unstable magic, thralls and civilians are dead because of your drugs and magic. Jail.

Don: Remember, druids reject Coolness to achieve balance. That sentient water-hog? Super cool, super unhinged. We've killed people for less.

Townsfolk: Dealing with this tree is going to be an uphill battle, but with your help we intend to make your beach tree-free before it evolves into a mangrove and drains the sea and your property values. So please, take your time to gather your belongings, and build a new town using your current legislative powers to transfer ownership of this part of the beach to another part of the beach. We may be forced to destroy the city to save the beach that gave you these fortunes. Please be sure to assist any fishmen you find, you cannot handle two enemy factions at once.

Percy: Guide your people, make sure they don't panic while your leaders plan out a new city and defenses. This is what your church was meant to do.

Fishmen: We will try to contain the plant before it destroys the beach. Work with Coasterberg civilians, they can give you the weapons and technology you need to enforce your beaches, but only if you give them the assistance they need to survive.

Janet, scout out the homes and mark areas which haven't been heavily infested. Grab some treasure before the tree destroys it, and tell us which locations need evacuation. We'll give most of it back for a finder's fee.

Suzy, go with Coasterberg's civilians and subtly convert anyone who loses their mind for the strain, then talk them down and bribe them to stop panicking. Yell if you need help with conversions.

Ryan, buff Don while he analyzes the tree. If he gets tired, get him to safety.

(Dale will stay in town and co-ordinate all teams.)
>>
No. 740513 ID: 7b65b9

I don't know if you nabbed any sap from the rave tree like Ryan mentioned, but if you did you should bring it back to the nun at the temple who helped you out. Maybe ask her if she has any good ideas on what to do about the tree?
>>
No. 740514 ID: 15a025

>>740513
Let's get some of that sap.
>>
No. 742024 ID: e0e3fe
File 147113577017.png - (3.12KB , 300x300 , 145642952391.png )
742024

>>740479
Your mind rushes with plans on attack. Something about this whole experience has really awoken the tactician into you. You just want to get everybody to look at you and hear your expert plan to handle this crisis. But as you see town guards taking Cindy away, towns people returning to their homes, and your companions yawning, that no one is going to be up for any big plans tonight. You're not ready to fall asleep yet though, so what ever will you do? That's when it hits you. You suggest going back up the mountain to get that sap for the nun.

"Dude, I told you we should have got some before we left!" whines Ryan.

Suzy and Janet don't seem to mind going back to the rave tree, however, probably because they can take naps while clinging to your body. With that, you set off up the mountain trail, leaving Don to his work on the tree.

---

On your way up the mountain, you cross the temple of the Sensational Soul Spirits, with Priest Percy standing outside its doors.

"Ah, you there, faithful children, come here for a minute. I need some help, I really do. During all this druid madness, that giant tree in town and all, one of my nuns got into a frenzy! She started going on and on about the evils of the druids, and how they needed to storm the fort while everyone was distracted! Ah, pity pity pity! I told her it was too dangerous, but she wouldn't listen, and she got a couple of my own to go with her up the mountain! Dark hate has blinded her, I tell you, you must bring her and the others back to me!"
>>
No. 742026 ID: b2d501

See if we can get Percy as a guest squad member. He might be the only one who can talk the crack nun down.
>>
No. 742034 ID: 7b65b9

Ask if he and the the rest of the nuns can all go with you, that way if they resort to violence you still have the numbers advantage.
>>
No. 742487 ID: e0e3fe
File 147130171290.png - (3.12KB , 300x300 , 145642952391.png )
742487

>>742024
You ask Priest Percy if he or any of the other holy folk at the church would be willing to tag along with you. Percy shakes his head.

"I'm sorry child, but I'm afraid that just won't do. Lotta people got their homes destroyed by that big ol' tree in town, and we gotta take care of those who don't have no where else to go. Dreadful stuff, but we need everyone we can to stay at the temple. Plus, if something tragic were to happen, like a battle, I couldn't bear to fight against our own. Ah pity pity pity."
>>
No. 742507 ID: 7b65b9

Okay, well I guess you'll have to run up there yourselves. Once you get there, maybe if you force fed them sap from the rave tree, they'll realize how wonderful it can be and give up, and if not, they'll be so out of it they probably won't be that dangerous and then you could contain them.
>>
No. 742521 ID: b2d501

Ask him for any weapons or adventuring supplies that were donated to the church. If they're not going to fight, now's the time for logistics.
>>
No. 743128 ID: e0e3fe
File 147156874692.jpg - (5.48KB , 300x180 , s-l300.jpg )
743128

>>742487
You shrug, and ask if the priest can at least offer some supplies for the potential battle. Priest Percy looks to his left, and then to his right, before reaching into his pocket and handing you a small emerald.

"If you really think this needs to end in a fight, use this. A Spirit Stone. All you gotta do is throw it down, and it'll summon one of the spirits to help you. It's a one time use thing, my boy, so don't use it lightly. Good luck."

With that, you march off into the woods.

---

It is hard to find your way through these woods, and the amount of times you trip is increased. It's like the roots of all the trees have gotten fatter. There's no time to focus on that, because you hear the voice of a familiar nun in the distance, along with two other voices.

"We need to storm the fort now, cut faster!"
"Sister, if I do it too fast, the wood will come alive again. And please be quiet, you'll wake the druids."
"Brother is right, sister, we can't save the town by being reckless."
"I don't care! We need to get that sap!"
"Sap?"
"Y-Yes! The sap! So we can destroy it!"
>>
No. 743129 ID: 15a025

Approach them and pretend like you're here to help.
>>
No. 743130 ID: b2d501

Suzy, pelt the crack nun. Heal her after she's tied up.
>>
No. 743133 ID: 7b65b9

See if you can pretend to be on their side, then strike at the most opportune time.
>>
No. 746779 ID: 112936
File 147323803448.jpg - (6.21KB , 100x201 , 145805285144.jpg )
746779

>>743128
It's time to bluff. You approach the group, with a smile on your face and your arms wide open. Hopefully you look more friendly than creepy. The cleric slowly but surely cuts at the reinforced wooden doors of the fort, while one unfamiliar nun looks around vigilantly, and the other, more familiar one twitches about, her eyes darting around the woods before landing on you. Before she can speak, you take the time to introduce yourself and say you're here to help the holy mission.

"You are?" asks the cleric, "excellent, we could use more manpower to get through this door."
"Just be quiet," says the vigilant nun, "and do be careful."

The crazed nun walks up to you and pulls at your arm, taking you farther away from the others, and whispers "w-what type of game is this? You don't get me s-sap, and now you're trying to help me? I-If you try anything, I swear, I will s-scream."
>>
No. 746780 ID: 094652

>>746779
Hammer to the face. Knock her out.
>>
No. 746907 ID: e4b397

"This is for your own good!" Denounce her sap sipping ways and fight it out.
>>
No. 747996 ID: af9c35
File 147390311992.png - (42.40KB , 279x232 , tumblr_m3w0iqoQaQ1r413h3o1_400.png )
747996

>>746779
It only takes one good smack to send the nun down. She's out cold, and her companions have noticed. The vigilant nun stands back while the cleric lifts his sword and approaches the group. It glows with spiritual energy.

"Just what is this meaning of this!?"
>>
No. 748001 ID: 988b32

"She was working for Cindy. That sap is worth a small fortune, why do you think she wanted you to storm into a spook-infested forest when you could easily burn it down?"
>>
No. 748065 ID: 37f049

Tell him the sister's sad and sordid story of sap sucking. Ask he be kind to her as she recovers from this terrible tree juice addiction.
>>
No. 749125 ID: 7b65b9

Rat her out for being a sap addict.
>>
No. 768603 ID: 054643

Just try to talk your way out of it. Say that she was lying about the tree just to get sap from it. Get Janet to do the talking, since they will be more likely to trust an innocent kid.
If that doesn't work, take the crazy nun as hostage. If they care about her at all you can negotiate.
If they don't care about the crazy nun, quickly bring her back to Percy and interrogate her on a way to stop the rest of them.
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