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Sun Dust
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You realize you need to head to the School in the next town over if you ever hope to be strong enough to find the Panty.
At the School, you will be trained in one of many disciplines. These disciplines will affect your Stats in different ways, and at the end of your training you will inherit a Skill that will help you along your journey. The Skill you inherit depends greatly on your studies, and the choices you make while you learn.
> There are four Classes that interest you most. You should probably decide which one to pursue before you get there...
Perennial Class, Symbol: The Clover
This Class produces decent weapons wielders, with average skills in combat. Their training takes place entirely in the outdoors, and they become much hardier for it. They also gain vast knowledge of their natural surroundings. In this class, many essential survivalist skills are taught, including: effectively repairing weapons, hunting and cleaning prey, and identifying tracks.
If you choose this class, it seems like you would have have the great fortune of being able to find rare plants, animals, or minerals that may aid you later on...
Best Stats: Defense, Constitution
Emotive Class, Symbol: A Bleeding Heart
Trained in the art of persuasion and quick study, a diverse class that produces Performers, Thieves, Politicians, and anything in-between. Not as evil as most people make it out to be. The student learns as much about themselves as they do other people, and some (very few) have even chosen to pursue personal enlightenment.
Money comes easy to many in the Emotive Class, and one of their most admired traits is their ability to figure themselves out of "impossible" situations. You might have a little trouble with this one given your terrible charisma, but who knows?
Best Stats: Intelligence, Charisma
Force Class, Symbol: Energy
This class has an affinity for magic wielding, and most go on to master an elemental form of magic. This class hits hard and fast, honing their bodies to contain and produce large volumes of magic. Given the immense amount of energy they use on a daily basis, they often exhaust themselves and need more time to rest and recharge than most. When exhausted, people more easily succumb to poison or disease, so those trained in this Class know to be careful when they've been using magic continuously.
This Class is often lauded for their immense strength, after being required to hone their physical forms to near perfection in order to wield a very taxing form of magic. Given your newfound strength, you might be tempted to try and end the battle quickly by unleashing ruthless attacks early on--but be careful not to exhaust yourself at the beginning of battle, or you might run into trouble...
Best Stats: Attack, Speed
Brewers Class, Symbol: The Round-Bottom Flask
A basic Class well-suited for Chefs, Pharmacists, and anyone interested in cooking up something freaky. This class is another versatile choice, and actually gives a choice between learning to wield magic or weapons. Brewers have good practical skills, many of which include being able to make foods and medicines others adventurers have to shell out massive Halibucks for.
If you find a Master in this field, you might even be able to get them to teach you special recipes for foods, potions, or medicines you've never seen before. Of course, you'd have to collect the ingredients first...
Best Stats: Intelligence, Constitution
Choose wisely.
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