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Fire Bee
a788b7
>>694492
>Hey there, quest-runner here. There are a number of mechanics at play in this quest (obviously) and I don't want to mention them every post to clutter things up, I'll clarify how a few things work now.
TARGETING:
>Targeting in The Lost Way is partially random - A character can choose the enemy to target but, as a default state, has an equal chance of hitting the enemy HIGH, MIDDLE, or LOW with any given attack. Suggestions to target specific areas do not mean that that is where the character will hit! They can, however, weight the scale towards a suggested hit locations so that the chance to land on any given zone is not evenly split!
HEART:
>A character is not out of the battle when they run out of HEART! A character reduced to 0 HEART is stunned for one round, and any further damage to HEART reduces their MAXIMUM HEART for the duration of the battle! A character whose MAXIMUM HEART is reduced to 0 will be knocked unconscious, though some items or abilities may be able to return them to fighting shape!
>Barring special circumstances, any character will start a battle with an amount of HEART equal to their Maximum HEART.
WITHDRAW:
>In any given turn where a character chooses to WITHDRAW, two things happen:
>1 - A character who WITHDRAWS takes reduced damage from attacks for the turn in which they WITHDRAW! This does not apply to attacks that IGNORE DEFENSE! The damage reduction from the WITHDRAW command does also apply to any clothing a character is wearing!
>2: A character who chooses WITHDRAW immediately recovers a set amount of HEART! This happens at the BEGINNING OF THE TURN, before any abilities or commands can activate! Currently, Warwick recovers 2 HEART at the beginning of any turn in which he chooses WITHDRAW! Items, Equipment, and Abilities may alter this value!
SPIRIT:
>Unlike HEART, characters start a battle with 0 SPIRIT.
>At the END of any turn, a character generates a certain amount of SPIRIT. Warwick currently generates 2 SPIRIT at the end of every turn!
>A character at full SPIRIT is considered 'FIRED UP' and gains increased chances to evade attacks and critically strike opponents! Some items, equipment, and abilities may grant other abilities when FIRED UP!
>A character who is FIRED UP no longer generates SPIRIT until their SPIRIT drops below its maximum!
>SPIRIT can be spent to use useful and powerful abilities with various effects. WARWICK currently does not know any abilities with which he can spend SPIRIT
>A character who spends SPIRIT while FIRED UP will retain FIRED UP status until the end of the turn. As they are still FIRED UP when the turn ends, they will not generate any SPIRIT until the end of the next turn!
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