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69113 No. 69113 ID: cbbcbc

You are the newly crowned KING of a MODEST KINGDOM.

It is a long-timed tradition for the KING to rename his KINGDOM.

What do you name it?
Expand all images
>>
No. 69114 ID: e973f4

MODESTO

Well, you did say it was a modest kingdom.
>>
No. 69115 ID: b24a2e

Heiliges Römisches Reich der Furfags
>>
No. 69116 ID: 0d1fe9

>>69115
I vote this
>>
No. 69117 ID: cbbcbc
File 125640316878.gif - (16.72KB , 920x480 , 2.gif )
69117

Alright, HEILIGES RÖMISCHES REICH DER FURFAGS it shall be. The seven consellors standing in front of you all nod in agreement.

"It is a name of a respected nation", says NICKLAUS, your POLITICAL ADVISOR.

"This name shall put fear in our enemies", says WILHELM, your MARSHALL.

"HEILIGES RÖMISCHES REICH DER FURFAGS is a logical name", says MARZHED, your ALCHEMIST and TECHNOLOGICAL ADVISOR.

"This name will attract the riches", says HUGHES your FINANCIAL ADVISOR.

"You will is JOLDUR's will", says HEINRICH, your HIGH PRIEST.

"You will is the law", says MASTER FARRIS, the JUDGE.

"HEILIGES RÖMISCHES REICH DER FURFAGS, the kingdom of teabags", says ROLAND, your PERSONAL MINSTREL.
>>
No. 69118 ID: 4afac2

I require a geographical map!

"for the empire of Heiliges Römisches Reich der Furfags!"
>>
No. 69120 ID: b24a2e

who are our enemies anyways?
>>
No. 69121 ID: 0d1fe9

>>69117
Find a slightly less modest kingdom than your own and declare war on it. Modest kingdom now, tomorrow Global Empire.
>>
No. 69124 ID: cbbcbc
File 125640489726.gif - (39.20KB , 1048x696 , untitled.gif )
69124

They all wait for you to do your next move, as the KINGDOM is getting more modest every day. The commonners leave for richer soils and everyone else is just bored as hell.

You look down at the MAP that NICKLAUS brought to you.

HEILIGES RÖMISCHES REICH DER FURFAGS sits at the south-western edge, in purple. It is neither allied nor war with no one. Its main exports are APPLES and HONEY. HEILIGES RÖMISCHES REICH DER FURFAGS is financially modest. Its military strenghts are its ARCHERS and its SIEGE MACHINES.

In the center stands the MEDRIATIC REPUBLIC, in green. It is allied with everyone except for the EMPIRE REMNANTS and HEILIGES RÖMISCHES REICH DER FURFAGS. Its main exports are OLIVE OIL, SALT and WINE, making it the richest nation in the known world. They have no military strenghts, though.

South and north of the MEDRIATIC REPUBLIC are many other KINGDOMS but also PRINCIPAUTIES, DUCHIES and CITY-STATES, in teal, once part of the EMPIRE. We will need to get information on those.

At the southern edge stands the EMPIRE REMNANTS, in red. The EMPIRE once ruled over all the known world, with an iron fist but with social stability and cultural evolution. They have no important exports. They are poor, but they are military strong, in every domain. Always fear their disciplined and hungry INFANTRY.

Don't forget the WERASHI RAIDERS that live offland, on a island beyond the NORTHWESTERN SEA, in yellow. They regulary come but HEILIGES RÖMISCHES REICH DER FURFAGS was never really threaten by them.

The non-couloured space in the map is for the still non-conquered parts; regions too instable.

It is SPRING.
>>
No. 69139 ID: e2020c

Is MEDRIATIC REPUBLIC also culturally overwhelming?
>>
No. 69150 ID: 4afac2

Send an emissary to the WERASHI RAIDERS, we might want to know if they would be willing to organise themself to wage war again a city-states of the coast.

I want the pirates in my team!
>>
No. 69183 ID: e02b04
File 125643138736.gif - (6.17KB , 640x480 , 4.gif )
69183

>>69139
"What about the MEDRIATIANS, are they culturally overwhelming, NICKLAUS?"

"Yes they are my liege. They influence everyone on this land, except for the WERASHI, the EMPIRE and us, due to geographical isolation."

>>69150
You continue talking to NICKLAUS
"I'm starting to be fond of these WERASHI raiders, I demand we send an emissary to engage diplomacy."

"It is a good idea, my liege. As they are feared by the coastal nations, they would make wonderful allies. Who would you like to send as an envoy?"
>>
No. 69184 ID: 43d730

>>69183
The drinkiest, most belligerent noble we have, and an actual smart, cunning person to back him up.
As official envoy, he'll draw attention and become liked, while the secondary man will actually get shit done with the smart people.
>>
No. 69194 ID: 4afac2

>>69184

I agree with this. also, id like to ask NICKLAUS if any of those coastal citys-states are in bad or neutral term with the MEDRIATIC REPUBLIC
>>
No. 69199 ID: f98e0b

Epic guy fail?
>>
No. 69203 ID: 75a30f

Organise a giant orgy for a all leaders in your country, then kill them , then attack their leaderless countries.
>>
No. 69229 ID: e02b04
File 125643774834.gif - (3.11KB , 640x480 , 5.gif )
69229

>>69184
"I strongly suggest we send a charismatic fellow with a cunning person to back him up. I was thinking about ROLAND and MARZHED."

MARZHED adjusts his monocle and nods.

ROLAND's eyes light up.
"A journey that is? Including feasts? Aye!"

NICKLAUS turns his head towards ROLAND.
"Yes, yes. But it will be hazardous. We don't know how the WERACHI will act towards us yet. This journey will take one season."

"Now go," you say, "and may you not be killed by them."

MARZHED and ROLAND exit the castle.

>>69194

Only the RAIDERS and EMPIRE REMNANTS are the enemies of the REPUBLIC.

>>69203

And who shall you send for the invitations?

Also, would you like to control the envoys instead of the king for the excursion?
>>
No. 69257 ID: 75a30f

>>69229
The sluttiest mother fucking woman in the kingdom shall sent the invitation. I shall indeed control the envoy.
>>
No. 69259 ID: 5a9e00

>>69257
You have my Axe, brave sir.

And so shall she.
>>
No. 69287 ID: abb30a

Is our name, as King, Harkinian? If not, I vote we change it.
>>
No. 69343 ID: d1210a

>>69287
Nah, Atredes would be better.

Also, can we get our archers to start training in CQC, be it with staff, sword, axe or spear? They aren't doing anything right now, and at least one or two people under our command should be adept at martial craft.

Lets get working on a highly mobile, highly adaptable military force. If we have horses, let's start training them in that and horse-back spearwork as well, and if not, put that on the to-do list. We may be modest now, but if we can train our modest archers into mounted, highly adaptable soldiers, capable of charges, ambushes, shooting (even from horseback), and insure they are competent in on-foot CQC, we could have a great Military force that could be rented out to others, to gain the troops more active experience and earn more funds for our kingdom. And it never hurts to have as much military might as you can in a feudal system.

...Hm. Maybe, should an alliance be established with the Welachi raiders, our army could fight alongside them, learning their ways and sea-craft in the process?

Isolated or no, having only archers and siege craft is hugely disadvantageous, as it severely limits what practical uses your forces can be put to. So, instead of trying to train up new troops to fill in the missing gaps, make your existing troops capable of fulfilling all the roles, or as near as possible. A mobile, flexible military force is a dangerous one.
>>
No. 69346 ID: e2020c

Our name Corrano.
>>
No. 69347 ID: 43d730

>>69343
1. Train harder at archery
2. Send out groups on the Welachi ships
3. ???
4. NAVAL SUPREMACY (assuming no one has cannons)
>>
No. 69367 ID: d1210a

>>69347
That will certainly be handy for coastal campaigns, but what about land-locked nations? Hence, the omni-training. It will take a good bit of time, but as a peaceful, isolated nation, what else are soldier going to do besides keep the peace? To motivate, tell them that, upon completion of each facet of training, their pay will go up (we have enough funds to handle the increased cost until we hear back from the Werashi, I would imagine, since we aren't mentioned as being particularly impoverished.). Focus on improving archery and on-foot CQC training first and foremost, to prepare for a joint attack on the small duchy/principality/whatever to the west and slightly north, almost directly in between you and the Werashi. This would also give you access to the ports nearest the Werashi, a good thing for both of you.
>>
No. 69386 ID: 7a6f69
File 12565064182.gif - (13.79KB , 640x480 , 6.gif )
69386

>>69259

"I suggest we send the most enviable wench we have in the REICH. Maybe one of your high priestesses, HEINRICH?. And we will try keep in touch with her."

"So be it, JOLDUR's priestesses are indeed desirable women."

>>69343
>Training in CQC, horseback, etc

"All of this can be done," explains MARSHALL WILHELM, "except for the horses. Only the EMPIRE and the EASTERN DUCHIES have access to mounted troops. Our ARCHERS could also learn RAPIER and UNARMED combat"

>Alliance with the WERASHI, learning their ways, seacraft

"My liege, our envoys have already departed. We will need to wait to SUMMER."

"Oh, yes, I remember. Then, prepare for war. We are going to attack whatever nations stands between us and the WERACHI, next summer."

HUGHES seems interested by this plan.

"Those ports are financially important. Sure, they are not as rich as the coastal MEDRIATIC cities but at least this money will help"

NICKLAUS nods.

"Aye, and we will have a better communication with the RAIDERS. We just don't know how they will react. Are they going to be mad at us, for stealing what are "theirs"? Or are they going to be fond of us?"

You scratch your beard, thinking about the epicness of your plans.
>>
No. 69398 ID: d1210a

Easy: So long as they don't raid the port, you will be exceptionally friendly to them when they come in to port, trading with them, resupplying, and all around being an ideal person to be friendly with as a seafaring, raiding peoples.

That way, even if negotiations with them don't go as well as you hope, you have a backup plan to make them reconsider joining you, and get practical learning for your troops, as well as enlarged resources, etc.

As for the troops, UNARMED combat should most assuredly be learned, particularly handy if they ever get captured, but if possible, try to find time for RAPIER as well, when possible.

Because really, every relevant craft of combat (EX: unarmed, shield and longsword, or how to fight in armor, archery), macro-war (EX: tactics, siege-craft, how to build/operate siege equipment) stealth (EX: how to stay hidden in a forest, in a city, or how to slip past scouts) and mobility (EX: Horseback riding, sailing, or conditioning for faster marching) should be added to the training regimen. The goal is to, for our nation's soldiers, create such a pervasive soldier lifestyle, that their lives essentially revolve around war-craft in most of it's formats. Incentives are offered by a pay scale that rewards those who learn and, if not master, at least get a firm handle on as many fields as possible, as well as trying to foster a social view that is very favorable of the military if you do not already have one, as a means for inhabitants of our lands to become great. For the military, ability will be the most important thing, and stress this to the peasants: If they work hard enough, they could become rich and respected captains, or even aspire to becoming a general, should they have the talent.

This change in social structure should make the soldiers much more amenable, perhaps even happy, to spend a much larger part of their time exhaustively training and improving. The wealth and respect that their efforts will gain them won't hurt either.

If a war is planned soon, then it becomes of paramount importance to make your military as strong as you can, as fast as you can, and to do that, you pretty much have to work your soldiers more intensively. And for that to be successful, you need incentives to make the soldiers willing (or too scared to refuse) to put in all this extra effort.

As for the war, don't bother sending scouts yet: Wait until at least some of your soldiers start to show some capability at stealth AND general tactics, and try to slip said individuals in with some merchants, possibly as the drivers of wagons, to (from the guise of a merchant's hired hand) assess any intelligence they can from this coastal nation we plan to attack.

Specifically, any old, rotted walls that could be easily broken with siegecraft (which we have), any natural formations that would be advantageous/disadvantageous to fight on, where supplies are, rough troop estimates, etc. Don't go to extreme efforts for this knowledge: Only what could be gleaned from idle conversation and what is seen from the driver's seat.

Then, with what is learned from this (hopefully giving time for the rest of our army to become more adept), we can plot out a more specific battle plan.


But for any of this to work, we need to start putting significant focus (political and social) on improving our military, and back that intent with considerable funds. Put out adds for capable teachers of any warcraft, and don't be stingy with offered pay for services: Sacking and conquering the coastal town will refill our coffers.
>>
No. 69423 ID: d1210a

...Alternatively, instead of attacking the established nation in between yourself and the islands of the Werachi, you could instead conquer your way down the river to the west of the one we hold land on currently through the unstable lands while initiating the military/training/social-structure overhaul, and provide funding for it, as land near rivers is frequently bountiful.

Or, you could even do both: Have your army get in live combat practice in the spread southwest down the river to the coast, conquering and training as they go, and trying to make their way to the coast by the time the season changes. That way, we have time to iron out the kinks of changing our social and economic structure to allow for our envisioned military system, as well as gain access to rivers (and hopefully ports), so that we can offer the Werachi a port to call home, if they agree to not raid it.

Then, with a hardened, stronger and more flexible army, and with the knowledge of whatever response the Werachi give, we could potentially assault the established nation between us.
>>
No. 69483 ID: 4afac2

can i have an estimate of how long a season is IRL?

It would be interesting to have NICKLAUS start using propaganda again the coastal nation
>>
No. 69492 ID: ed8d8a

>>69483
a season is a turn if this follows standard organization. Set up stuff you wanna do, then let time advance and see what happens.
>>
No. 69510 ID: 7a6f69
File 125651932114.gif - (6.57KB , 640x480 , 7.gif )
69510

>>69398
>>69423

"Mah boi, I am not finished with you. We should try to make our ARCHERS the best and more flexible infantry the world has seen, they will be even better than the EMPIRE's units. We will train them in building and operating siege equipement, as it is one of our principal strenghts, but also in stealth and mobility. We will try to make the soldier's life the best life one can have so the military shall be the very core of our nation. No bourgeois shall be richer than our generals. No offense, HUGHES. And that's why I changed my mind. We shouldn't attack the COASTAL NATIONS now, we aren't prepared enough. Let's train our troop through war now. We will attack the
southern instable nations now, for they are weaker and maybe their soils can enrich us enough. We will find cities and ports and develop our sea faring there."

>>69492

Exactly.


Would it be time to switch control to the PRIESTESS?
>>
No. 69609 ID: 15f6d6

Yes, switch to priestess.
>>
No. 69624 ID: d1210a

>>69510
Let's do it, switch.

Any general information about the Priestess, other than that she is a desirable priestess of JOLDUR?
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