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Fire Tart
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Of course, B2's right. I should be scoping things out instead of sitting around here any further. I don't have a map handy, but since I've been here for a while, I've made a mental one. Dunno how this works, but I'll think it up for you guys!
I'm currently in a tall outpost, cleverly disguised as one of the surrounding trees so as not to stand out. To the East is a great tree, one of the oldest and largest this side of the sea. It's hollowed out, probably due to some old rituals that used to take place, but it could be rotting on the inside.
To the South is an abandoned jail house. The Army used to use it for petty thieves that stuck to the back roads through the forest, but it's been forgotten once the neighboring villages left. It's a big space and safe from the weather, but only official Army personnel can get into it. Some sort of security.
Lastly, not too far from my outpost is an old entrance to the Underground - a series of shuttles that are open to the general public for fast transportation between BCA™ territories. That section is blocked up, but that's because of a collapse in the cave system below. If the target's found a way down there, it would be dark and dangerous.
Definitely one of these places has to be where he holes himself up whenever he's around here, but I haven't seen him come or go since I got here (about two days ago). So...I guess this is where that decision part of the weird orb-y thing comes into play!
Where should I look for him first? Of course, there's a chance I'll miss him if I leave the outpost for too long, but I have to find some clue of where his camp is, right?
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