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Chocolate Glory
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Yes, 500 days, that sounds right. We have a little over 1 year then to save these people. Before we get to work though, we have to identify what we're working with and craft our Avatar
STATS
Village- you have 72 points to assign between the 6 stats of the village. These determine what kind of start you have and for the most part of not permanant
Pop: Each point in population will give you 3 villagers.
Food: Each point of food withh give your people 20 starting food. Each villager needs 2 food a day
Happiness: Happiness increases your resource gain by x %. Each point in happiness increases it by 5% (cannot go over 100%)
Piety: Piety determines your base faith per day. Faith is used to do research, exert yourself on the world around you and ultimately win the game Each point in faith will increase your faith per day by 1
Reputaion: Changes how the other villages feel about you- helps with traiding, diplomacy, and gaining support. Each point increase the chance that other villages will like you by 2%
Resources: Increases your starting resources. Each point will increase your stock of basic resources by 1, and give you a 1% chance to start with additional resources (Can go over 100%, at which point you have a chance to gain additional resources again)
AVATAR
Your avatar stats affect how your body can interact with the world. You have 72 points to distribute between the 6 statistics. These are permanent but can be affected. All statistics help gather various resources, and may have uses or effects in addition to what the overview covers
Power: This stat determines how powerful your attacks are and assists in building big structures.
Deftness: This statistic helps reduce travel time, craft delicate material, and and gives you a small chance to dodge attacks.
Vitality: Increase your health and allows you to go longer without food
Wits: Usesful for gather intel on other villages and predicting future events
Aura: Helps use faith more echonomically and powerfully
Charm: Helps with trading and persuading others
FAITH TYPE-
choose one type that determines how you acrew additional faith per day
Worship: Requires workers to worship at a location. Additional workers increase the rate of faith gathered
Monuments: Buildings passively generate additional faith for you
Battle: Additional faith is earned through glory in combat, mainly by defeating foes, but additional circumstances apply
PERKS-
Choose 1 to start with. Others may become available to you later
Rain Gods- Generate additional faith when it rains
Ice Worship- Generate additional faith on cold days
Exalted Heat- Generate additional faith on hot days
Blind Faith- Generate additional faith when it is foggy
Missionaires: Gain additional faith from interacting with other villages
Pious Followers: Gain passive additional faith per day
Based on your choices you will be awarded 3 miracles you can preform at the cost of faith to assit you in helping your followers and ascending
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