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File 144005532552.png - (109.63KB , 550x425 , 01.png )
664076 No. 664076 ID: 27d54c

(My apologies if I'm doing this wrong, I'm new here)
It's quiet. There's a strange blue glow to everything.
Expand all images
>>
No. 664077 ID: e114bc

>>664076
Are you in a tube?
>>
No. 664078 ID: 5a21cb

>>664076

Look around. Tell us what you see.
>>
No. 664079 ID: 27d54c
File 144005539815.png - (109.83KB , 550x425 , 02.png )
664079

You can vaguely remember being somewhere before this, but it's fuzzy. you can't be sure.
>>
No. 664080 ID: 27d54c
File 144005549044.png - (109.96KB , 550x425 , 03.png )
664080

You seem to be inside a glass pod of some kind. It's cold. Your eyes sting, they don't want to work just yet.
>>
No. 664081 ID: defceb

Can we move?
>>
No. 664082 ID: 1cebc8

Wiggle arms
>>
No. 664083 ID: 27d54c
File 144005567264.png - (103.05KB , 550x425 , 05.png )
664083

You can't seem to remember who you are... what you are...

There's a sound outside the tube.

"Ah, you're awake. Good morning, number six."

[Enter Command]

(sorry about that, you two showed up sooner than i was expecting >.<)
>>
No. 664084 ID: e114bc

>>664083
Say hi.
>>
No. 664086 ID: cf91e4

>>664083
Turn to face him?
Good morning.
>>
No. 664088 ID: c0fe75

>>664083
Grin at your captor savagely.
>>
No. 664089 ID: defceb

Break out, run for freedom, escape the planet, join some aliens, become a space pirate.
>>
No. 664090 ID: 27d54c
File 144005696697.png - (100.71KB , 550x425 , 06.png )
664090

>>664081
>>664082
Flexing your arms reveals yoy can indeed move freely. almost like swimming.

>>664084
>>664086
Your attempts to greet the other figure are garbled by whatever fluid you're suspended in.

the figure watching your pod seems to think that's funny.

"So lively today. heh. good. good. Tell me, do you remember my name, six?"

[enter command]
>>
No. 664091 ID: 3663d3

"asshole"
>>
No. 664093 ID: ad936f

Indicate our groin.
>>
No. 664094 ID: 5a21cb

>>664090

Going by his silhouette, Mr. House.
>>
No. 664097 ID: 77f772

Dingus?
>>
No. 664098 ID: defceb

Flip him the bird.
>>
No. 664099 ID: 27d54c
File 144005937658.png - (55.12KB , 550x425 , 07.png )
664099

>>664091
>>664097
>>664088

Again, your words are garbled, but I think he still got your meaning...

(1/3)
>>
No. 664100 ID: 27d54c
File 144005944695.png - (55.93KB , 550x425 , 08.png )
664100

after all, actions speak louder than words.

(2/3)
>>
No. 664101 ID: 27d54c
File 144005952553.png - (77.77KB , 550x425 , 09.png )
664101

"What...? No you shouldn't be strong enough to... CONTAINMENT BREACH! EVERYONE OUT!"
(3/3)
[CONTINUE?]
>>
No. 664102 ID: 3663d3

SPLIT YOUR LUNGS WITH BLOOD AND THUNDER!

(yes break out)
>>
No. 664103 ID: 3444f5

Break out, maybe say something taunting as they run away, then go acquire some clothes.
>>
No. 664104 ID: 77f772

Break out and we'll go from there
>>
No. 664105 ID: 1cebc8

Good girl! You're almost there!

Remember, they will fear you more if you can mutilate enemies alive, forcing their bodies to nest your various parasites in open-wound squirming!
>>
No. 664106 ID: 27d54c
File 144006144170.png - (127.41KB , 550x425 , 10.png )
664106

You're free!

well, from the pod anyway. you can see he rest of the room clearly now. there's a box, the remains of your former pod, a workstation, a locked door, a giant mirror, and some really annoying lights.

[enter command]
>>
No. 664107 ID: 1cebc8

Follow the dancing lights.
>>
No. 664108 ID: 77f772

Look at self in mirror, then see what they wanted with you at the work station.
>>
No. 664109 ID: ad936f

smash that stupid light, check out the workstation.
>>
No. 664136 ID: 3663d3

open box, get stuff from it.
>>
No. 664145 ID: c0fe75

>>664106
Get a shard of glass from the tube. You're probably going to be under attack soon enough, so having a weapon would be helpful. The console is probably your way out of the room, so check that out after trying to open the box.
>>
No. 664158 ID: 46df9e

Take a quick glance over your form.
>>
No. 664179 ID: 27d54c
File 144010330631.png - (134.35KB , 550x425 , 11.png )
664179

It wouldn't hurt to be armed. you pick up a shard. Though since you don't have any pockets you can only hold two items.

Well, you're soaking wet, cold, and in need of clothing, but at least you look okay. No injuries that you can see.

(1/2)
>>
No. 664180 ID: 27d54c
File 144010333278.png - (54.54KB , 550x425 , 12.png )
664180

there are two screens up, the third monitor just has a fishtank screensaver on it. one is a fact sheet of things that have been learned from blood and tisue sample analysis. the other one a map of some kind. they apear to be touch screens, since you can make the fact sheet move.

The map has a pink dot that seems to move in time to you, and is counting down to the activation of a 'decompression protocol'. the section of the map you're in flashing red.

It looks like there's a room on the other side of the mirror. if you broke it, you might be able to climb through, and it there's a door out of the blinking area in there. It's the fastest way out, but there's also a second pick dot in the pod in room '5' on the other side of the locked door...

(2/2)

[Do you escape alone, or risk it for whoever is in room 5?]
>>
No. 664182 ID: 9ddf68

well it looks like they're trying to drown you by flooding the place but we have three minutes left. I say grab 5 and run(swim?) out of here and we can go from there.
>>
No. 664183 ID: 2f4b71

>>664180
Assist whoever is in room 5. Mo' escapees, mo' problems!
>>664182
>trying to drown you by flooding the place
'Decompression' usually means removing the air to create a vacuum.
>>
No. 664186 ID: defceb

Get to room 5, I think we'll need all the help we can get.
>>
No. 664189 ID: 9297f4

Get friendo. They might be specialized for other duties then us meaning we can split the load of escaping.
>>
No. 664200 ID: a107fd

Check around for air vents or plumbing up near the ceiling.
>>
No. 664201 ID: c0fe75

It's in your captors' best interests to keep you in there long enough that you succumb to the lack of oxygen. The blip in room 5 (and perhaps even room 5 itself) could be a red herring, meant to accomplish that. Priority number one should be getting out; if that brings you into room 5 and there's another subject to be freed, then sure, do it. But I think it'd be suicidal to go out of your way to do it.
>>
No. 664202 ID: a107fd

If the other subject is still inside their tube, they might actually be safer from the decompression protocol than if you broke them out first. Breach the perimeter first, then double back to retrieve companion.
>>
No. 664207 ID: 46df9e

I doubt he'll be safe. Considering how we just punched through our tube the pressure difference between inside his tube and outside could cause it to explode out once the depressurization occurs. Save them, we'll probably need all the help we can get.
>>
No. 664211 ID: e114bc

>>664180
~FRIENDSHIP~

You've got almost 4 minutes. Touch the fishtank screensaver screen to see if there are door controls. Otherwise you'll have to check the box for any tools you can use to get that door open.
>>
No. 664213 ID: ad936f

bust out subject 5!
>>
No. 664248 ID: 27d54c
File 144013028074.png - (129.57KB , 550x425 , 13.png )
664248

You seem conflicted about whether or not going for subject 5 is a good idea or not, you can think of a few ways it could go wrong, but there are advantages to not traveling alone as well.

(1/3)
>>
No. 664249 ID: 27d54c
File 144013031017.png - (92.62KB , 550x425 , 14.png )
664249

In the end though, you decide to help your fellow subject. For now though, you need to find a way over there.

Examining the ceiling, there are a few vents and cables, but they're out of your reach. It looks like there's a cable running to the door shutter up there.

(2/3)
>>
No. 664250 ID: 27d54c
File 144013032857.png - (19.11KB , 550x425 , 15.png )
664250

The third monitor brings up a password screen when you try to use it. You could try to guess it... or try something else.

(3/3)

[3:30.00]
[Input Command]
>>
No. 664251 ID: e114bc

>>664250
admin/password
admin/12345
Don't try anything else. If those don't work, shove the box over to the cables, rip them open, then try fiddling with the wires until you trip the door opening mechanism.
>>
No. 664254 ID: defceb

>>664251
do that.

If the password isn't easy then it's not worth our time.
>>
No. 664256 ID: 3663d3

open the box if this doesn't work
>>
No. 664264 ID: 27d54c
File 144013767822.png - (9.88KB , 550x425 , 16.png )
664264

Well... that didn't work.

Plan B, yank wires out of the door!

(1/4)
>>
No. 664265 ID: 27d54c
File 144013782482.png - (7.09KB , 550x425 , 17.png )
664265

Almost got it... just a little-... uh oh.

(2/4)
>>
No. 664266 ID: 27d54c
File 144013792009.png - (151.93KB , 550x425 , 18.png )
664266

Ow... Well, the wire broke and the doors open, so if anybody asks, you meant to do that.

(3/4)
>>
No. 664267 ID: 27d54c
File 144013815832.png - (76.66KB , 550x425 , 19.png )
664267

(since there aren't really any good decision points in a hallway, and the only thing to do with the pods is smash em open. here's someone to keep you busy.)

What in the world is that racket? you can hear it through your pod. Being poked and prodded by doctors is bad enough, but it sounds like someone is trying to pry open a door...

(4/4)
[input command]
>>
No. 664268 ID: 9297f4

Might as well jack off. No one's here or coming, so take some of the edge off.
>>
No. 664269 ID: e114bc

>>664267
Do you remember things? Who are you, what are you?

This might be a breakout. Make yourself presentable.
>>
No. 664271 ID: f427de

Try to ignore it and go back to sleep
>>
No. 664273 ID: ad936f

you should definitely jerk off, it's pretty much all you can do holed up in a tube like you are. Wait, do you even have genitals? You should check.
>>
No. 664283 ID: 27d54c
File 144014327798.png - (75.03KB , 550x425 , 20.png )
664283

>>664269
the first doctor called you 'five'. the new one likes to call you 'Cain'. You're certain neither is your name, but you can't recall your real one.

You know you're male. you know you're something different from the doctors. you know you're stronger, faster, and can bite harder than the doctors. but those are all things you learned here. nothing from before.
>>
No. 664284 ID: 27d54c
File 144014328806.png - (135.20KB , 550x425 , 21.png )
664284

Wait, what is that?
[Enter Command]
>>
No. 664285 ID: e114bc

Someone's opening the door. Bust out of the pod, go help so you can get out.
>>
No. 664292 ID: defceb

Bust out of the pod and then flex in a MANLY fashion to establish dominance.
>>
No. 664302 ID: f427de

Reach for it
>>
No. 664306 ID: 1cebc8

Slam against the glass until it cracks. Crouch in tube, pretend you're dead.

The moment the enemy lets their guard down, pounce on one and claw your way to freedom.
>>
No. 664321 ID: 46df9e

It's probably one of the doctors; time for revenge. Bust out of your tube and tackle with extreme prejudice.
>>
No. 664360 ID: 27d54c
File 144019748653.png - (142.10KB , 550x425 , 22.png )
664360

you've hammered on the glass a few times, just to rattle the scientists, but it always felt too hard to break, so you never made a serous try of it...

Huh... guess it's not as hard as you thought.
>>
No. 664361 ID: 27d54c
File 144019749807.png - (57.49KB , 550x425 , 23.png )
664361

Right now time to get... even with... wait, this isn't one of the doctors. She's one of your kind. perhaps that stray thought about this being a rescue wasn't that far off after all...

oops.

[select character]
[enter command]
>>
No. 664363 ID: f0e552

>>664361
>orange dude
"Stop!"
>>
No. 664365 ID: 9297f4

06.
"Hey Einstein, I'm on your side!"
>>
No. 664366 ID: 9ddf68

6
reflex punch the guy off of you
>>
No. 664368 ID: 46df9e

Purple dude: stop trying to choke her out
Yellow one: shout that you need to leave now or die.
>>
No. 664398 ID: a107fd

Everybody out of the lab that's about to be decompressed/decontaminated.
>>
No. 664400 ID: 1cebc8

Lick her face to assert alliance.
>>
No. 664424 ID: 61356c

6: You don't have time to argue: Make this melee roll towards the door.
>>
No. 664426 ID: 27d54c
File 144024173011.png - (139.88KB , 550x425 , 24.png )
664426

Six it is.

Well, you weren't expecting to have to fight off the person you came to rescue. but you atleast managed to knock him off you.

A shouting match probably isn't the best solution, but it atleast gets the point across.
>>
No. 664427 ID: 27d54c
File 144024176628.png - (5.85KB , 550x425 , 25.png )
664427

You don't have time for this. you need to get out of here. The map showed an exit through the room behind the mirror, and lab five looked like a copy of lab six, so you've got two ways out, but you don't know what's beyond either exot... So which is it left or right?

[Enter Command]
>>
No. 664429 ID: 9ddf68

ask five to think of a number between 1 and 2. If he guesses 1 we go right, if he guess 2 we go left.
>>
No. 664431 ID: c0fe75

>>664427
Left. Subject 06 is the one that your captors know broke out, not 05; so they'll be more likely put resistance at the exit from Lab 06. Going through Lab 05 is the more likely way to avoid trouble.
>>
No. 664434 ID: ad936f

>>664429
this
>>
No. 664440 ID: 61356c

Indeed, escape through lab 5, that's the one they least expect.
>>
No. 664463 ID: e114bc

>>664427
Why not both?
>>
No. 664911 ID: 27d54c
File 144046265196.png - (122.03KB , 550x425 , 26.png )
664911

heading through the door on your left, you go through the upper room of the lab. The map didn't say this, but apparently the 'door' out is a hatch behind some old boxes, that leads into what looks like a maintenance crawlway. It's kinda cramped, but at least there will be air in here.
>>
No. 664912 ID: 27d54c
File 144046266556.png - (197.44KB , 550x425 , 27.png )
664912

The indicator light on the door turns red seconds after it's closed. It's locked, looks like you can't go back that way while those rooms are decompressed.

Where to next?
[Enter Command]
>>
No. 664913 ID: e114bc

>>664912
Unfortunately we don't have a view of the map past this point... ask your new buddy what his name is. Try to remember your name.

I'm thinking we should go out the hatch straight across from the now-locked one. The one at the end of the shaft points towards a populated area, and we don't have too much to defend ourselves with.
>>
No. 664917 ID: c0fe75

>>664913
Seconded.
>>
No. 665215 ID: 27d54c
File 144063535123.png - (194.26KB , 550x425 , 28.png )
665215

Five tells you he doesn't know his real name, though he says the doctors call him 'cain'.

You try to focus on what your name might have been, but the memories aren't coming to you. None of your memories from before today are clear. just vague impressions.
>>
No. 665216 ID: 27d54c
File 144063536960.png - (50.74KB , 594x390 , 29.png )
665216

Yeah, not much is right. You have pointy shard and thats it...
>>
No. 665217 ID: 27d54c
File 144063538321.png - (8.94KB , 550x425 , 30.png )
665217

the hatch opens into some kind of utility area. the only light coming from the hatch and safety strips on the railings. you can hear machines below you, but you can barely see.

[enter command]
>>
No. 665218 ID: 27d54c
File 144063550013.png - (26.13KB , 550x425 , 30.png )
665218

(Whoops got the layers in the wrong order.)
>>
No. 665221 ID: b5f4cb

>>665218

Check if the bridge is safe to cross and try to go for the toolbox across the bridge? Watch out for the gap on the side too.
>>
No. 665226 ID: 46df9e

Get down. The light on the railings will guarantee anyone on the ground floor will probably see you clear as day otherwise. Crawl to the tool box, and see if anyone is below that ladder.
>>
No. 665227 ID: e114bc

>>665218
That toolbox probably has a few things that could be good as improvised weapons. Also, useful tools. STEAL THAT SHIT. If there's a flashlight in there that'd be super useful right now.
>>
No. 665235 ID: c0fe75

>>665218
Yeah, get whatever's in the toolbox. It also might be possible to get some water from the H2O tank on the right--you're in a survival situation now, so acquiring water is a high priority.
>>
No. 665251 ID: 1430b4

Be extra careful with the toolbox, you don't want to send it toppling off the bridge and making an ungodly racket.
>>
No. 665292 ID: cf91e4

>>665218
That giant O2 tank and the words 'decompression protocol' give me a bad outlook for our chances of escape. We could cause a *really* big distraction though.

>>665235
For future use, yeah, but they don't have any way of carrying it and they just got out from floating in tubes full of some weird liquid, so I don't think they're thirsty now. That makes me think though.

Are either of you hungry? If Cain knows his name, maybe he's been lucid for longer and knows some other stuff. What did they do to feed him?
>>
No. 665373 ID: a107fd

Liquid oxygen makes the BEST kaboom, given a leak and a spark, so don't mess with those tanks just yet.
>>
No. 665462 ID: 83016e
File 144081512982.png - (27.69KB , 550x425 , 31.png )
665462

Stealth certainly sounds like a good idea right now, as you slowly crawl along the catwalk, being careful to not make much noise. Thankfully the catwalk feels quite solid, so at least you don't need to worry about that.
>>
No. 665463 ID: 83016e
File 144081514848.png - (39.40KB , 550x425 , 32.png )
665463

Yep, the tool box had tools in it.

You're not sure when tools might come in handy, but even if they aren't you can probably use the box to cary things.

But at the verry least trying to club somone with a metal wrench is probably more effective than trying to shiv them with broken glass. Also less likely to cut yourself.

[Improvised Weapon discarded]
[Items gained]
>>
No. 665464 ID: 83016e
File 144081517897.png - (93.47KB , 550x425 , 33.png )
665464

There are machines down the ladder. You can see them a little better now that your eyes are starting to adjust, but you're still not sure what they do. there are a lot of pipes though.

[Enter Command]
>>
No. 665466 ID: e114bc

>>665464
Looks like some kind of display thing on the left. Go get a closer look.

I wonder if the vent staying open like that is easily visible... Close it maybe.
>>
No. 665483 ID: 9ddf68

I see colored lights to your left down there, let's give them a quick look see.
>>
No. 665675 ID: a107fd

Descend ladder, check out that glowing red bit on the left.

>>665463
>[Improvised Weapon discarded]
I would've stashed it in the box if there's room. Despite the obvious disadvantages, glass can have a significantly sharper edge than metal. It'd make a cleaner cut than claws or a screwdriver-chisel, at least, and be safe enough if you're handling it carefully for surgery or something.
>>
No. 666205 ID: 83016e
File 144109265539.png - (58.45KB , 550x425 , 34.png )
666205

curious about the blinking red lights, you climb down to take a look.
>>
No. 666206 ID: 83016e
File 144109268044.png - (4.76KB , 550x425 , 35.png )
666206

You know, it looks almost like a motion-
*Beep*
>>
No. 666207 ID: 83016e
File 144109269663.png - (84.35KB , 550x425 , 36.png )
666207

OH GODS WHY IS EVERYTHING SO BRIGHT?!

[The lights in this section are now on]
[06 can not see.]
[05, Enter Command]
>>
No. 666208 ID: e114bc

>>666207
05, get a look around from your vantage point now that the lights are on. Where are the doors? Paths to the doors?

Then go down and lead 06 to one of the doors. We should move quickly.
>>
No. 666394 ID: 83016e
File 144116125270.png - (294.89KB , 1100x850 , 37.png )
666394

While you weren't blinded, as you were looking down at six instead of up in the direction of the lights, it's still quite bright at first.
>>
No. 666395 ID: 83016e
File 144116128149.png - (105.19KB , 1100x850 , 38.png )
666395

Once your eyes have adjusted a little, you can see several different ways out of this room. A regular door on the otherside of the catwalk, a large door down below, another of those hatches, and it looks like there might be another door hidden behind those pipes in the corner...

If you plan to lead six out, you need to pick a way to go.
[Enter Command]
>>
No. 666396 ID: 46df9e

I say take the new hatch, and make it quick if anyone notices that lights just came on in an unoccupied room they may wonder who is in here.
>>
No. 666415 ID: e114bc

>>666395
I see a sort of hiding spot if you two need it. The far right corner, it's both under the catwalk and on top of a machine. Nobody on the catwalk on that side of the room or on the floor can see up there. Someone would have to be on the catwalk on this side of the room to see someone hiding there. Other hiding spots are of course anywhere near the walls on the bottom level.

Head for the door on the left, bottom level. It's mostly obscured so if someone comes in you won't be spotted immediately.
>>
No. 666505 ID: 9ddf68

grab 6 and move her towards the hatch on the left. probably better if we keep moving.
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