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File 143944850555.png - (44.93KB , 600x600 , title.png )
661953 No. 661953 ID: 074b9c

ver. 2.0

YOU descend into awesome death dungeon.

ENTRY HATCH loudly shuts behind you. There is no going back.

>Choose your RACE

A) Human
B) Dwarf
C) Elf
D) Beastfolk ---> Select base animal
195 posts omitted. Last 100 shown. Expand all images
>>
No. 669945 ID: 013c12
File 144242310580.png - (86.95KB , 600x600 , ADD2p009-3.png )
669945

>lean over the water; see if you can get a clear view of the object without getting into the water.
it looks like some kind of pendant.
>>
No. 669946 ID: 2a7417

Test the waters with your double-arm.
>>
No. 669949 ID: 013c12
File 144242491469.png - (67.93KB , 600x600 , ADD2p010.png )
669949

>Test the waters with your double-arm.
this reaction. as you thought... it's an elvish healing pond. things like this reacts badly with dark aberrations like you. taking a dip in here will unundead you, making a regular kind of dead.

YOU sustained minor damage.
>>
No. 669950 ID: c43722

Welp, so much for getting that pendant... For now. You'll need something like a fishing line with a hook to nab it. Good thing you didn't just jump in since you'd have just sunk to the bottom.

Use double-arm to retrieve your BONE CLUB and leave this room. Go see if there's anything in that plain wooden BOX that was back where you started. If you can't open it easily, then use your BONE CLUB to smash it open.

What ways do you know of to repair yourself? And do you know what your GRAVE CALL skill does?
>>
No. 669951 ID: 013c12
File 144242623224.png - (66.58KB , 600x600 , ADD2p011.png )
669951

YOU return back to the first room.
YOU smash open wooden BOX with your BONE CLUB.
YOU retrieve:
SMALL RUSTY KEY
PURPLE POTION

>What ways do you know of to repair yourself?
YOU can heal yourself only by feeding of a dark energy, or milk.

>GRAVE CALL
this ability allows YOU to summon spirits of "recently departed".
>>
No. 669952 ID: 2a7417

Use purple potion with healing pool.
>>
No. 669965 ID: ad936f

Use GRAVE CALL to see if anything has died in here recently.
>>
No. 669966 ID: 3663d3

crawl through hole in other room.
>>
No. 669990 ID: a6f913

don't dump the entire potion in the pool. if we really want to see if it does anything to the water, just drip a little in.

go back to the other room with the shaft.
>>
No. 670020 ID: 013c12
File 144245695028.png - (86.42KB , 600x600 , ADD2p012.png )
670020

>Use purple potion with healing pool.
>don't dump the entire potion in the pool. if we really want to see if it does anything to the water, just drip a little in.
YOU return to elvish healing pond.
YOU drip some of the PURPLE POTION in the pond.
>>
No. 670021 ID: 013c12
File 144245696687.png - (85.57KB , 600x600 , ADD2p012-2.png )
670021

potent potion altered properties of the healing water.
>>
No. 670022 ID: 0fc976

test hand again. Just a finger this time.
>>
No. 670023 ID: 0062af

Dip a finger in, see if it still hurts you. If no, grab the precious pendant.
>>
No. 670029 ID: 013c12
File 144245804628.png - (63.04KB , 600x600 , this can't be good.png )
670029

YOU dip your finger in it.
now to added sting from a healing properties, YOUR finger sprouts small purple tendrils. yuck.
>>
No. 670032 ID: 0fc976

Bite tendrils.
>>
No. 670034 ID: 3663d3

can tendrils be removed safely?
>>
No. 670035 ID: a6f913

gross. see if you can control the tendrils, or if they are just wiggling around however they want.

either way, let's make sure that bottle is corked up really nice and leave this room alone for now.
>>
No. 670036 ID: 330ce5

Dip the rest of your hand in, acquire a tentacle hand.
>>
No. 670042 ID: 0fc976

Climb down pit.
>>
No. 670043 ID: 013c12
File 144245963092.png - (66.58KB , 600x600 , this can't be good-2.png )
670043

>gross. see if you can control the tendrils, or if they are just wiggling around however they want.
the latter.
>can tendrils be removed safely?
YOU pluck them out. tendrils wither and turn to dust as YOU do that. good riddance.
>>
No. 670044 ID: 013c12
File 144245965372.png - (54.99KB , 600x600 , ADD2p013.png )
670044

>next room.
YOU crawl through small shaft in the next room.
>>
No. 670047 ID: e114bc

>>670044
Clack your teeth threateningly at the thing in the crevice.
>>
No. 670050 ID: 46df9e

Greet the eyes amicably.
>>
No. 670060 ID: a6f913

>>670043
ponder appearance and disappearance of very cute little circlebrows.

>>670044
clack teeth amicably.
>>
No. 670061 ID: b19c9a

>>670044
Leave room. ((I miss Bat-Man.))
>>
No. 670065 ID: 149da0

>>670044
Wave at the eyeballs.
>>
No. 670079 ID: 013c12
File 144246642285.png - (58.31KB , 600x600 , ADD2p014.png )
670079

YOU wave at eyes glowing in the dark while clacking YOUR teeth amicably.
creature repsond with short meow~. YOU can't tell if it was amicable or not.
>>
No. 670081 ID: 0fc976

Pull lever.
>>
No. 670085 ID: 013c12
File 144246704602.png - (66.50KB , 600x600 , ADD2p015.png )
670085

>Pull lever.
YOU pull on the a LEVER.
creature was scared away by the noise of lowering cage bars.
>>
No. 670088 ID: 2e88a5

Proceed through southern door.
>>
No. 670089 ID: 013c12
File 144246832944.png - (54.82KB , 600x600 , ADD2p016.png )
670089

>Proceed through southern door.
YOU proceed into the next room.
nothing of note here. YOU can hear music seeping through east doorway. somebody playing on a LUTE.
>>
No. 670090 ID: e114bc

>>670089
Could it be? Sneak into the next room. There may be a skeleton waiting to be freed from its fleshy prison.
>>
No. 670091 ID: 2e88a5

Continue on with caution. Try not to frighten the lutist with your spooky skeletal appearance.
>>
No. 670095 ID: 330ce5

Head towards the source if the music.
>>
No. 670096 ID: 013c12
File 144247071015.png - (136.14KB , 880x660 , ADD2p017.png )
670096

YOU head towards the source of music.
HOOD of your CLOAK and dimly lit dungeon succesfully conceal your true nature.
BARD lifts his gaze from lute and greets a fellow dungeon diver.
>>
No. 670100 ID: 3663d3

wait until their guard is down, then apply skeleton awakening maneuver.
>>
No. 670101 ID: 2e88a5

Ask the bard about his adventures so far. Try to get him to join you in exploring the dungeon.
>>
No. 670105 ID: 013c12
File 144247329872.png - (202.68KB , 880x660 , ADD2p018.png )
670105

>Ask the bard about his adventures so far.
HE tell's you about his more recent exploits.
>Try to get him to join you in exploring the dungeon.
HE replies that it's not like HE have something else to do.

-BARD joins your party.

>wait until their guard is down, then apply skeleton awakening maneuver.
YOU don't possess that kind of power.
>>
No. 670107 ID: 330ce5

Go back to the other room and climb the ladder.
>>
No. 670109 ID: 013c12
File 144247407266.png - (57.88KB , 600x600 , ADD2p019.png )
670109

>Go back to the other room and climb the ladder.
YOU do so. BARD stayed behind in dimly lit room. YOU can't have him follow YOU until he knows what you are.
>>
No. 670112 ID: 2ccbb3

Grab axe, leave the bell alone.
>>
No. 670118 ID: a6f913

grab axe. use DOUBLE ARM!!!! to clack around in that hole on the north wall and see if there's anything inside.
>>
No. 670130 ID: 013c12
File 144248408592.png - (47.26KB , 600x600 , ADD2p020.png )
670130

YOU grab an AXE, wich then promptly equipped to dualweild along with you trusty BONE CLUB.
YOU proceed through a hole in the north wall.
YOU happen upon secret dungeon shop. SHOPKEEPER eyes you with curiosity.
>>
No. 670133 ID: ad936f

ask him to show you his wares
>>
No. 670135 ID: 46df9e

What is the item to the right of the mouse toy?
>>
No. 670145 ID: 2a7417

Haggle over the price of the GLASSES.
>>
No. 670151 ID: 013c12
File 144251087196.png - (46.33KB , 600x600 , ADD2p021.png )
670151

>What is the item to the right of the mouse toy?
it's a funny face - SHOPKEEPER says

>Haggle over the price of the GLASSES.
SHOPKEEPER asks what you can trade for that.
>>
No. 670152 ID: 88960e

>>670151
We can trade for covering any item he wants in purple tentacles.
>>
No. 670159 ID: 097f2d

Consider applying Axe discount to shopkeeper face so you can get all the items in the shop.

Consider then how that might not be a good idea. Shopkeepers in dungeons tend to be badasses. Since they are able to open shops in dungeons filled with traps and monsters.
>>
No. 670160 ID: a6f913

if we put on the suction-cup dildo FUNNY FACE do you think it would hide that we're a skellie?

offer purple potion. i don't really see how else we'd use it, especially since if we really need it we could go get some from the tainted fountain water.
>>
No. 670168 ID: 2eeb65

Offer SHOPKEEPER to join your PARTY
>>
No. 670174 ID: cab7d6

You can trade water from a magical elf healing fountain!
>>
No. 670231 ID: 4f2140

we can trade him That purple stuff
>>
No. 670273 ID: 350a50

>>670160
This.
>>
No. 670510 ID: 013c12
File 144266625618.png - (50.64KB , 600x600 , ADD2p022.png )
670510

>Consider applying Axe discount to shopkeeper face so you can get all the items in the shop.
>Consider then how that might not be a good idea. Shopkeepers in dungeons tend to be badasses. Since they are able to open shops in dungeons filled with traps and monsters.
YOU consider that... yep it's a bad idea.

>exchange PRUPLE POTION for FUNNY FACE MASK.
YOU put on FUNNY FACE.

>Offer SHOPKEEPER to join your PARTY.
SHOPKEEPER decline your offer. SHOP won't run itself.
>>
No. 670511 ID: 46df9e

Ask if he would consider joining the party if we ever managed to purchase all of his wares; leaving him with nothing for the shop to sell. Then bid him farewell, and check the left tunnel.
>>
No. 670515 ID: 013c12
File 144266841883.png - (49.55KB , 600x600 , ADD2p023.png )
670515

>Ask if he would consider joining the party if we ever managed to purchase all of his wares; leaving him with nothing for the shop to sell.
SHOPKEEPER considers that.

>Then bid him farewell, and check the left tunnel.
YOU proceed through the left tunnel
>>
No. 670516 ID: 013c12
File 144266844143.png - (72.41KB , 600x600 , ADD2p024.png )
670516

it looks like YOU'v reached outer edge of the dungeon. nothing but blackness of the underworld up ahead.
>>
No. 670520 ID: 0fc976

Rattle a friendly hello to the underworld denizen.
>>
No. 670521 ID: b9cef6

Wave hello to horrifying monstrosity. Take off your funny face so he knows you're a monster too, so you can be monster bros.
>>
No. 670552 ID: 2eeb65

say "BOO!"
>>
No. 670589 ID: 330ce5

Comment about the weather.
>>
No. 670592 ID: ad936f

hit on it, preferably with bone related puns.
>>
No. 671572 ID: 6c1e4a
File 144291368072.png - (116.79KB , 600x600 , ADD2p025.png )
671572

>Rattle a friendly hello to the underworld denizen.
YOU greet mysterious underdweller with a friendly rattle.
Creature doesn't seem to notice YOU.
>Comment about the weather.
YOU comment on obvious lack of a weather.
No respond. Creature seems to be fully invested in playing it's flute/beak thingy.
>>
No. 671579 ID: b9cef6

Harmonize by playing the xylabone.
>>
No. 671583 ID: 0fc976

Attempt to play/pick your mask's nose thingy.
>>
No. 671586 ID: e4abe1

>>671572
NOPE away from the spookier then you creature.
>>
No. 671589 ID: 88960e

Obviously you need to go get the bard so these guys can be music buddies.
>>
No. 671601 ID: ad936f

>>671586
We're a skeleton, nothing is spookier than us!
>>
No. 671609 ID: f4b76f

Sing along.
>>
No. 671624 ID: 3cee37

>>671579
YES, we must bring the bard and play with him. It shall be glorious.
>>
No. 671666 ID: 2eeb65

>>671572
She's just playing hard to get.

Bring your bard bro, let him be your wingman.
>>
No. 673661 ID: e3d6b3
File 144351816194.png - (116.13KB , 600x600 , gift.png )
673661

YOU preform a rather lackluster musical number with aid of your bodyparts.

CREATURE seems to notice you now. CREATURE akwardly contorts it's body and presents you a small shiny object.

Should you accept that?
>>
No. 673662 ID: 13c4a5

Thank them first and then accept.
>>
No. 673669 ID: e3d6b3
File 144351934361.png - (51.82KB , 600x600 , ADD2p025.png )
673669

YOU accept the gift. As soon as you do so, figure disappears into the darkness.
YOU obtain EYE OF THE DUNGEON.
With this you can view every previously visited room.
>>
No. 673672 ID: 42ee36

Check the room with the Bard, see if it can see living things.
>>
No. 673674 ID: e3d6b3
File 144352278143.png - (68.73KB , 600x600 , ADDp026.png )
673674

>Check the room with the Bard, see if it can see living things.

YOU use EYE of DUNGEON to view room with BARD in it.
>>
No. 673677 ID: 3663d3

uhh, hmmm was that circle there before?
>>
No. 673678 ID: b66b01

>>673677
It's the same room where BatDude got his wizard hat from. When SkeletonDude met the Bard, we didn't get a full view of the room. I'm assuming that the Bard moved the body so that he didn't have to share the room with a corpse.
>>
No. 673680 ID: b66b01

>>673674
Check the tunnel to the right of the shopkeeper

Also to note, I'm guessing that that thing that gave you the Eye of Dungeon was AZ the cursed flutist. Seems like they were summoned earlier.
>>
No. 673683 ID: 2a7417

>>673678
Seeing as we are playing a skeleton, I imagine it's not too much of a stretch to say the body just got up and walked away.
>>
No. 673684 ID: 90af9d

Excitedly clack at Bard because that's how scrying works.
>>
No. 673686 ID: e782b1
File 144353456054.png - (76.85KB , 600x600 , ADD2p027.png )
673686

>Excitedly clack at Bard because that's how scrying works.
BARD can't hear YOU from that far away.

YOU return back to the SHOPKEEPER tunnel and this time take a right passage.

>Check the tunnel to the right of the shopkeeper
YOU enter an even more dimly lit room. Something fowl can be sensed in the air.
>>
No. 673688 ID: 88960e

>>673686
Greet dungeon denizen.

>something fowl
There be a bird nearby!
>>
No. 673690 ID: 3c17ca

>>673686
perhaps this darkness can heal us, and or improve us. LET US SACRIFICE BARD TO MAKE OURSELVES GREATER.
>>
No. 673692 ID: e782b1
File 144353630722.png - (76.71KB , 600x600 , ADD2p028.png )
673692

>Greet dungeon denizen.
YOU greet cloaked figure.
CULTIST greets a fellow darkspawn and informs YOU of purpose of this altar.
Sacrifice in blood is needed to obtain favor of dark gods.

>LET US SACRIFICE BARD TO MAKE OURSELVES GREATER.
A) - Favor of dark gods sure sound tempting enough to do so.
B) - Nah... YOU prefer keeping your meat servants (party members) alive.
>>
No. 673693 ID: b66b01

>>673692
Tell them that you'll keep that in mind next time you encounter a "blood vessel" and keep going right.
>>
No. 673697 ID: 42ee36

Sacrifice this guy. He's clearly not making an effort. I can't see any blood.
>>
No. 673698 ID: 2a7417

I'll keep looking for meatbags to sacrifice. I don't feel like going all the way back for him anyway.
>>
No. 673699 ID: e782b1
File 144353863173.png - (79.89KB , 600x600 , ADD2p029.png )
673699

While keeping suggestion of CULTIST in mind YOU proceed further to the right.
Looks like YOU found source of darkness in here. Open rift through NOIR.
>>
No. 673700 ID: 2a7417

Poke head through RIFT.
>>
No. 673701 ID: b66b01

>>673699
I think it's obvious but DON'T WALK ON THOSE TILES OR ELSE YOU'LL GET CRUSHED!

Mmm, I wonder if this is the portal that AZ came through, since the other one was not completed.

SkeletonMan, do you know anything about Noir? How dangerous is it?
>>
No. 673704 ID: e782b1
File 144354084037.png - (54.99KB , 600x600 , ADD2p030.png )
673704

>Poke head through RIFT.
>SkeletonMan, do you know anything about Noir? How dangerous is it?

NOIR is dark dimension between planes... think darkness jam in unversal sandwich.
One cannot simple traverse NOIR without careful preparation. A guide or some way of navigating is required. Once something gets lost in there it will never see light of day again, condemned to eternally wander pitch black infinite maze gradually descending into madness of ones own mind.
>>
No. 673705 ID: 2a7417

Examine BLUDD STAIN (in this dimension, not the NOIR.)
>>
No. 673708 ID: b66b01

>>673704
Inventory check
>>
No. 673716 ID: 768209

>>673704
We would appear to have a (blood) trail to follow - both to its source and then back the way we came to the rift. Do we feel adventurous?
>>
No. 673807 ID: 3c17ca

>>673692
A. Sacrifice bard in preparation to safely traverse the NOIR! Also see if we can make a new skeleton friend in the process...

SKELETON BARD.
>>
No. 673860 ID: 149da0

>>673704
Brave the noir! Follow the blood.

>>673807
Leave bard alive, for now. We might find a more suitable sacrifice as we explore.
>>
No. 673919 ID: 13c4a5

Don't go into the Noir, go through the door instead.
>>
No. 673986 ID: 2eeb65

Inspect the walls to the left and right of the door, without stepping on the floor tiles between them. I suspect these floor tiles are pressure plates of some sort that make spikes or other nasty things shoot from the walls.
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