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Iris Bringer
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>"Here, do the credits first," I told Sam.
He selected it and the screen went black. While some pretty generic fantasy music played, a bunch of names scrolled past, all the editors and designers and all that. I didn't really pay attention to what it all said; it looked official enough, so I didn't pay it much mind. Looking back, I guess that was pretty dumb of me...
>But past me's retro gamer blood was pumping!! Everything seemed to check out--this was *real,* a new game for the two of us to try! "Radical, let's try two player hard-mode," I said!
"Hard-mode" was this little thing the two of is liked to do with games like Zelda and the like. We couldn't use the game's main weapons, only secondary items like deku sticks. If you broke the rule you had to swap out with the other player, or if we were playing two player you got a punch in the arm for each violation. Samuel was an even better gamer than me and was built like a bear, so of course he had no problem about agreeing to it.
He chose the two player mode and the screen flickered for a second as it switched from the main menu to a black loading screen. We were both getting really hyped, now. What type of fame would this be? I'd called hard-mode because I guessed it'd be like Zelda, but I wasn't certain. What was coming next?
The game answered our question when it flashed once more and started. It was splitscreen, was the first thing I noticed. That horizontal one where the two cameras area stacked on top of each other. Our characters were knights, it looked like, Sam's in red armor and mine in blue. We were side by side in a courtyard to some type of big wooden fort, all rendered in that time-tested Ocarina of Time graphics aesthetic!! It was a pretty well-made game, by first appearances.
>A text box appeared on the bottom of my part of the screen. "There are many ways to praise," it read, "but come Judgement there will only be two. You will learn to praise with:
>>"PRAISE WITH CHIVALRY
>>"PRAISE WITH FAITH"
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