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In memory of Flyin' Black Jackson
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File 142910496654.png - (73.35KB , 900x500 , Intro.png )
634551 No. 634551 ID: 36a8ec

For a few month now you been having this wierd dream.

Fleeting shape moving gracefully in the white haze.

Wounded creature weeped in silence, its faint cry echoed in the distance. You felt sorry for it. You felt the need to help it...

But this sensation lasts only for a moments, then you remember who you are, and you forget what this creature mean to you.

Each time the same... never different.

Each time the same... exept this one... you don't remember how you went to sleep...

[This quest is semi-sequel to original Another Quest some event and characters may differ from how there were before.]
[Character in this quest is not aware of suggestions and cannot answer questions directly, thou he can recall events and information.]
31 posts omitted. Last 50 shown. Expand all images
>>
No. 634710 ID: 36a8ec
File 142916180611.gif - (75.41KB , 900x500 , axe.gif )
634710

Figure wearing a helmet and the gas mask approaches the truck.
Wielding a fire axe she quickly dispatches whats left of flesh-hexed.
>>
No. 634711 ID: 36a8ec
File 142916185427.png - (127.44KB , 900x500 , fire station.png )
634711

Her name is Sam and she been accompanying you for month now. You met her at the abandoned fire station, alone without much food left.
She was just a trainee when the virus started spreading through the west coast. Being a survivor of the first wave she managed to hold on her own for the entire year.
>>
No. 634713 ID: 36a8ec
File 142916280568.png - (178.22KB , 900x500 , truck.png )
634713

Still breathing heavily Sam began to speak.
Sam: Phew... sorry John, had lead the pack away form the truck. Managed to loose them at the cornfeild not too far from here.
Sam: Not the smartest move with the gun thou... that shot probably attracted every fleshy 2km around.
Sam: So we need to move fast.

She uses a metal cutting scissors hastly cutting through the front panel. After a few minutes your leg is free. She helps you out of the truck.

Sam: So... wich way now John?

[John do not possess a body swapping ability. This is the only body he ever had and will have.]
>>
No. 634714 ID: 296917

>>634713
North. Back towards the facility.
>>
No. 634715 ID: d3be40

Find anything that looks like a building and hold out.
>>
No. 634728 ID: bd8b82

cmon just a nibble of zamble flesh.
>>
No. 634756 ID: 9ddf68

ask sam if she saw were everyone else went. Also recall everyone you can remember who was traveling with you since you escaped the facility and double check it with sam to make sure everything in your head is where it's meant to be.
>>
No. 634898 ID: 5db52c

>this John's not magically accidentally transgender and surprisingly nonplussed by it
Aw.

>So... wich way now John?
Gotta find shelter. Someplace we can hole up for a little bit. Not gonna be able to move fast enough unless I let my leg heal up.
>>
No. 634941 ID: 36a8ec
File 142927802852.png - (179.27KB , 900x500 , memory.png )
634941

>North. Back towards the facility.

Such thoughts visit you from time to time. Unlike other two escapees you have no memory of life before waking up in the abandoned facility.
Using the boat you reached northen port town called Folkmore. There you parted way with other two and started making your way down south.
On your way you tried mostly avoid other people, partly because of your appearnce, partly becase you had no solid way of communicating with large group of people. For 13 month only thing that kept you moving was this nagging thought, like splinter on the back of your mind... go south... go south.
>>
No. 634943 ID: 36a8ec
File 142927804991.png - (58.34KB , 900x500 , motel.png )
634943

>Find anything that looks like a building and hold out.

After a few minutes walking down the road you spot some kind of building in the distance.
You ponit Sam in the direction of a structure of some kind wich you could see on the horizon... (could be a gas station or a motel).

Sam: The building there... could be gas station or if we lucky a motel. I could kill for shower right now. And you buddy could at least change your bandages (yeesh) you smell like a corpse already.

Sam been getteing pretty good at your pesonal sigh language, and the fact she talks so much almost hide the fact that you don't. You still keep wondering why she tagging along with you.

>cmon just a nibble of zamble flesh.

One bite you will be spending the entire afternoon throwing up your insides... Not the most preferable course of action.
>>
No. 634945 ID: bd8b82

looks like a place to be.

and the zombie flesh eating isn't baseless, you can barely regen anymore and they can regrow their heads. only dfference i can think of is diet.
>>
No. 634946 ID: bb78f2

>>634943
How do you poop?
Come on man, if we're gonna really measure your health we need to analyze your body waste.

I am concerned what's going to happen to you without the proper nutrients. We need a LOT of baby food to keep you any sort of healthy.

Okay, lets go to the motel. I understand it's the end of the world, but I don't know if things would still be in business, so I don't know if you'll need money for a night. Just don't pay the hourly rates, not only are they horse shit for what we need, they will imply that you're sleeping with Sam or intend to, and Sam might get the wrong message.

Unless you and Sam are...?
>>
No. 634982 ID: 9ddf68

head there. I mean with that bum leg you can't really move all that well so I say go there, hope none of the zombie guys are running around, and see if you can't find some food and a place to rest until your leg is good again.
>>
No. 634984 ID: 296917

>>634941
Then... could it be the wounded creature is south? Perhaps the facility only housed a sample, because being near the creature was hazardous. Whatever the case, listen to your instincts.

Head towards the building. Maybe ask Sam why she's sticking with you.
>>
No. 635083 ID: b89158
File 142934119616.png - (95.27KB , 900x500 , motel 2.png )
635083

You and Sam approach seemingly abandoned motel building.
You can't anything but the howling wind passing through empty rooms.

Sam: Look safe enought to me, now lets hope this place still has water...

You nod in agreement.

>I am concerned what's going to happen to you without the proper nutrients.

You don't want to consider the worst possible outcome... But its the only way you can sustain yourself for now.
Whatever was done to you in that faility is slowly eating from the inside. You don't think you would last for another 6 month.

>Maybe ask Sam why she's sticking with you.

Up until now you preferd not to question her reasons to accompany you.

>Unless you and Sam are...?

So far you and Sam where not involved in any way other then a traveling partners.
>>
No. 635087 ID: b89158
File 142934131555.png - (91.04KB , 900x500 , rest .png )
635087

After a quick sweep of the place you took shelter in a room on a second floor. While you took time chaging your bandages and fixing up your leg, Sam took her turn in the shower. Good thing this place still has water. You can't tell the same about electricity. Now that you have some down time, what should you do.
>>
No. 635092 ID: 9ddf68

I say snoop around the room and see if you can't find anything useful or at least interesting, then when sam is out of the shower and you can actually write to her or signal or whatever you do to talk that you're going to look around the motel and see what you can find. She can come with or stay here, her choice.
>>
No. 635093 ID: 296917

Has she seen your face? Have you seen hers? Hmm, the shower door is cracked open... maybe you could catch an eyeful of something more than her face.

Take stock of your supplies.
>>
No. 635099 ID: b89158
File 142934825150.png - (103.86KB , 900x500 , items.png )
635099

You snoop around the room in hope to find something useful...
Looks like the place been cleaned out multiple times, nothing of use whatsoeve.

You check on your supplies.
Currently you have:
1. fire axe
2. revolver
3. plastic sheet
4. food supply
5. lighter
6. flashlight
7. screwdriver
8. shades
9. first aid kit
10. west coast map
>>
No. 635100 ID: b89158
File 142934829612.png - (120.09KB , 900x500 , Sam.png )
635100

Sam come out of the shower.

Sam: phew... I needed that. So how is your leg John?

You shrug you shoulders and look at her.

Sam: Could have been better... I still have no idea why there was spikes on the road. Who ever set them could have got us killed.

You point at your eyes then at the door after wich making circular motions with your finger.

Sam: Wanna look around? You better rest John, I can take care of that.
>>
No. 635101 ID: 296917

Well, the revolver's got no bullets anymore but it makes a decent club. Also if you're facing down a thinking person you could bluff that it's still loaded.

Hmm, spikes on the road implies that there's someone nearby. Someone who may be preying on travelers. Spike the road, loot the cars after the flesh-eaters are done... If the person has a tow truck they could cart away the vehicle afterwards as well. One could take a car apart to get useful parts... Anyway I'm saying it's dangerous. Either you both go, or neither.
>>
No. 635103 ID: 9ddf68

the spikes could have been put up by the local police to try and block traffic to stop the flow of mutants from getting into the city when everything was going to hell but seeing as there were no other vehicles on the road (at least that I saw) and nothing saying the road was closed/blocked that likely isn't the case. Assume the worse and assume it was set by raiders or something else that isn't exactly friendly and try to sleep with one eye open and you two should probably sleep in shifts.

Also try to stick together, you don't know what you'll find in here so it would be better to have backup just a few steps away, and with only one real weapon between the two of you (gun has no ammo after all) that way you don't have to worry about leaving someone unarmed. Plus you could just say that you want to keep moving around a little to keep your leg form getting stiff.

And for things to keep an eye out for other then the normal stuff is tin cans, maybe jars, and anything to use as string, old shoelaces, wire, actual string so you can try and set up one of those noise maker traps. You know the one where you hang a tin can with some rocks or something in it from a somewhere so when someone knocks into it it makes a noise letting you know someone is nearby.
>>
No. 635104 ID: b89158
File 142935741356.png - (96.84KB , 900x500 , sweep.png )
635104

You decide that its better to stick together. You signal Sam and both of you began to search the place.
Starting from the second floor you made your way downstair, searching every nook and cranny.
You didn't find cans of any kind, but by going through electric boxes you mange to get yourself a string of cords.
>>
No. 635105 ID: b89158
File 142935743364.png - (93.95KB , 900x500 , locked.png )
635105

When searching through the first floor, you and Sam happen upon the only locked door in the bulding right under stairs.

Sam: The knob is turning... so it must be locked from inside by a padlock or something of sort. I can try axing the door...
>>
No. 635106 ID: 9ddf68

put your ear against it first to see if you can hear anything on the other side, if you don't hear anything then yeah chop the fuck out of that door. If it's locked that means no one else has looted that room yet. But that begs the question to why no one has tried to loot that room yet.
>>
No. 635112 ID: d90668

Padlocked from the inside means someone locked themselves in or there is another exit to that room. If its bottom floor under the stairs it could be maintenance access or something similar.

Axing it down will make a bunch of noise so make sure you do not have any "friends" lurking outside before you start.

Also knock politely just in case. You will be loud as can be shortly so should not hurt.
>>
No. 635113 ID: bb78f2

>>635105
Someone probably held themselves up in there since the lock is only on the inside. They're probably dead, lets not risk breaking the axe. If a fleshy's behind the door, I don't want to fight it either. I mean, I guess there could be supplies too, since someone definitely WAS in there and holding up, alive or not.

If it's padlocked, shouldn't you be able to open it just a crack to check? Or maybe try and see if there's a window into this room instead. You can use any old thing to break glass and you won't risk breaking the axe.
>>
No. 635117 ID: b89158
File 142936998967.png - (94.69KB , 900x500 , locked 2.png )
635117

You listen in on the door. You don't hear anything.

Sam knocks on the door...

Sam: Is there anybody in there? If so we came in peace...

Nobody answers.

Sam: So... should I just consider it an invitation?

You shrug your shoulders.

Sam: Ok I'm coming in!
>>
No. 635118 ID: b89158
File 142937001702.png - (70.22KB , 900x500 , break in.png )
635118

With a few powerful chops door shatters into pieces. Sam walks inside holding her axe ready.
This is a small cramped room with no windows. You guess it was used as closet of some kind.
You can see pile of sheets staked into small mound next to it a plush doll and lamp connected to car battery.
A number of empty can's scattered across the floor.
>>
No. 635119 ID: bb78f2

>>635118
This was a child's room.
Shit.
>>
No. 635128 ID: cf91e4

>>635118
Make sure there's nothing in the mound of blankets then loot the lamp bulb (check if the filament is in place/the lightbulb hasn't burned out yet; if it has, the parts can be useful as well) and check the car battery for charge.
>>
No. 635136 ID: 296917

>>635118
Wait, if it's locked from the inside... who locked it? There should be someone in here somewhere.
>>
No. 635142 ID: a9753c

Scavenge the toys for hardware. That lamp seems functional.
>>
No. 635154 ID: 9ddf68

will might as well take the lamp, car battier if you think you can find somewhere to charge it, and a few cans or some noise traps. Also check to see if any...one or thing is under the blankets in the bed.
>>
No. 635156 ID: 6e79d4

Very carefully check the entire room for life first.
>>
No. 635273 ID: b89158
File 142944412275.png - (115.86KB , 800x600 , trapdoor.png )
635273

You search through the room for any signs of life.

You pick up a doll, lamp and car battery (it still has some juce left)
You don't see any other usefull items.
Under a pile of bedsheets you find a hidden trapdoor.
>>
No. 635274 ID: 9ddf68

well that could be a good thing, might mean more supplies. I say see if it's locked or not, if so knock and see if you can't hear anything from the other side, if not peek down and hope that no one is down there with a loaded gun.
>>
No. 635296 ID: bd8b82

check trapdoor. carefully.
>>
No. 635374 ID: 5db52c

>Under a pile of bedsheets you find a hidden trapdoor.
If the door was locked from the inside, and there's no window, whoever was in here got out through the trapdoor. Or they're still down there.

Repeat knocking procedure.
>>
No. 636309 ID: c0745e
File 142996776560.png - (73.81KB , 900x700 , open trap door.png )
636309

Sam checks out the door... nothing resembling traps can be seen. She gently knocks twice. Nobody answers.
Sam opens up a trap door and immediately her eyes widened in surprise.

Sam: Now this is something you won't see often nowdays...
>>
No. 636310 ID: c0745e
File 142996780073.png - (76.28KB , 900x700 , kid.png )
636310

Sam: ...it's a kid.

A child quietly stared you down, not moving a muscle, not uttering a sound.
>>
No. 636312 ID: bd8b82

"com're" and pul them out. explain you aren't monsters.
>>
No. 636327 ID: bb78f2

That's no kid!
That's PaRappa the Rapper!
>>
No. 636328 ID: 9ddf68

well we're mute so it's probably best to let sam do the talking.
>>
No. 636329 ID: 809713

>>636310
Wave hello.
>>
No. 646615 ID: adf4e4
File 143360442008.png - (110.21KB , 800x600 , the_kid.png )
646615

>"com're" and pul them out. explain you aren't monsters.

[Sam pulls kid out of the hole.]

Sam: It's ok pal we are not gonna hurt you. See, big sister here is firefighter and this mister is a real mummy.

>well we're mute so it's probably best to let sam do the talking.

-you kinda regret it already.

Sam: I'm Sam and this is John. Do you have a name?

[kid nods in agreement.]

Leslie: ...Leslie. uhm... is he [Leslie points at you] like the others?
>>
No. 646618 ID: 9297f4

Shake your head no. Sam will probably fill in the rest.
>>
No. 646631 ID: ab7529

>uhm... is he [Leslie points at you] like the others?
Shake your head no no no.

Then do something friendly and harmless to show you aren't a monster. Make a shadow puppet or something with your hands.
>>
No. 646683 ID: 9ddf68

shack your head no

also probably try and stay out of arms reach of the kid just to not freak him out.
>>
No. 647159 ID: 3b7405

>>646615
write YES i grungy letters then just kidding under it while you show the androgynous canine.
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