>>
|
8f01e8.jpg
Yellow Sandy Night
8f01e8
Known but currently impossible actions:
Activate comm array with main power, 4-9 minutes depending on content, cost 1 reactor resource
Pillage an unresisting vessel in hull contact, 5 seconds, cost 1 infowar resource, cooldown time approximately 20 minutes
Synthesize 1 exofabr resource, 5 seconds, cost 10 reactor resources
Activate perimeter sheilds, 5 seconds, cost 5 reactor resources, 1 exofabr resource, remains active until dismissed
Activate grapple-deterrent weaponry, 5 seconds, cost 2 reactor resources, 2 exofabr resources
Purge accumulated debris from visual sensors, cost 1 exofabr resource
Activate exofabr for small object, 20 minutes, cost 1 exofabr resource
Activate exofabr for large object, 1 hour, cost 2 exofabr resources
Activate exofabr for small structure, 25 hours, cost 3 exofabr resources
Activate exofabr for large structure, 175 hours, cost 4 exofabr resources
Retrieve tethered item, instant, 1 reactor resource
Deploy decoy shell, instant, 5 exofabr resources, cooldown time 350 hours
Deploy gunboats for one sortie, 5 seconds, cost 5 reactor resources, 2 exofabr resources
Active sensor scan, 15 minutes, requires deployed gunboats
Purge trace evidence, 15 minutes, requires deployed gunboats
Restore quaternary damage control, cost 60 reactor resources
Hypothesized possible:
Recover 1 reactor resource from fringe effects of another vessel's 8-hour maintenance cycle
Recover between 0 and 10 reactor resources after any encounter involving high-energy activity
Recover choice of 10 reactor resources or 1 infowar resource from salvageable materials
Recover variable quantity of reactor and infowar resources directly beamed from cooperating vessels
Restore tertiary damage control, cost 60 reactor resources, requires quaternary damage control
Restore secondary damage control, cost 60 reactor resources, requires tertiary damage control
Restore primary damage control, cost 60 reactor resources, requires secondary damage control
Restore core functions, cost 60 reactor resources, requires primary damage control
Resist hacking attempt, instant, cost 1-5 infowar resources
|