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Noon Flitter
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|| |:| Put Facts in Order << ||
You decide to try to set things straight. Key term being try. Considering how confusing the notes got in the end, that's not going to be a walk in the park. However that saying goes.
The facts you have settled as sensible are these: You were stuffed in here for reasons not exactly coming to mind by those who may have been considered new inhabitants, but those new inhabitants haven't shown up in a long time, meaning they may have abandoned you. This sounds eerily similar to what the Miccan creature wrote, save for the fact that instead of being outright captured, the ones who took them in were originally very friendly, up until one of their holidays passed. That, and you don't recall any drumming noises, or beating, save for your own.
You can't tell how much time passed in-between the rodent's notes, but they had to have been there for months at a time, and still could tell that time, while you're no longer able to tell time on your own. Not only is your internal clock busted, you don't recall any of the windows being left open when you last saw the halls. These new inhabitants either boarded them up, or they were already sealed off when they got here.
According to the Miccan, the "giants" seemed friendly at first, but the deeper that the Micca looked into things, and the longer the Micca stayed, the less friendly, and the more paranoid, they became. A part of you also thinks the giants may have had to do with the other Miccans disappearing, but perhaps you're just skeptical about their two-faced nature. Or perhaps they thought the Miccans found too much when sneaking off, like the writer of the notes did.
You also have a strange feeling in your processors about the statue mentioned, but you feel that the statue may be the least of your concerns now, with your current situation. You just want to get out, and get back on cosmic sail, and put all this behind you. You're not treasure hunting this time.
But both "giants" and Micca seemed to react improperly to it. Or perhaps it was just the Micca? You don't know if the "giants" were affected before their arrival, or if they were immune, or what, but if the statue was somehow influential, you feel the worse victims are the Micca. Their minds, though crafty as they come, are some of the weakest around. It wouldn't take a lot, be it science or sorcery, to drive them mad.
The original reason the "giants" even came is unclear, but that part is obvious enough to assume on. At first, the Miccan writer mentioned that they thought the "giants" were looking for something, but the more involved they became, the more they started insisting they stole something. Perhaps something that now made negative impact, that they felt they needed to return? You don't know if it's the statue they're worried about, but that would make sense.
If you tried adding that up, then the "giants" might not have been foreign at all. They had to have been there before. If the delusions are some kind of communication method from whatever they disturbed, they had to have come there before, before the Micca ever heard about them. There they disturbed something, or stole something, and took it with them. But something made them come back, and it scared them on a lot of levels.
This doesn't add up as to why the "giants" suddenly disappeared. But that part seems fair. After all, your captors seem to have vanished as well, but considering the vast time difference, it'd be difficult to see it as related.
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So these "giants" come, they take something, they leave, but they disturbed something. Something went wrong, something scared them, so they came back later, but they ally themselves with the Micca for help.
If they just wanted to return what they took, they wouldn't need help, unless the statue had been with them so long, that the original thieves possibly died, and took their knowledge of the icon's original resting place with them.
The statue drives their inheriting kin paranoid, and drives the Micca mad, and either the Micca are left to starve on their own or commit suicide.
The newcomers abandon them to their fate somewhere before this point for unscripted reasons. The inhabitants then die, the untold time passes, and your captors bring you here to lock up and collect dust.
It is unclear why their benefactors and your captors both abandoned you to your fates, but you don't process any beating or pulsing noises. If it's the same reason, you're otherwise unaffected, but if it isn't, then you're a victim of terrible coincidence.
This really isn't what you signed up for. If there's anything threatening here, you don't want to stick around. On the other hand, investigating might also put your doubts at ease, but there are more negative connotations to that than good.
Really, you don't care much for it, seeing as you just want out. But it's entirely your decision.
Do you really want to stick around and investigate, or get out of dodge like any smart start? There's no telling what it'll bring you, after all, and you don't know if you'll even find anything rewarding. For all you know, it could be a wild goose chase.
Do you really want to accept this as your first mission?
|:| Yes <<
|:| No <<
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