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File 141717782562.png - (242.53KB , 700x500 , Gank 1.png )
606243 No. 606243 ID: 189a54

Oh Nelare, master o' Th' Tower o' Brightness, yer humble servant calls fer guidance...

Y'see, my mum's not as fast as she was, an' she sed it's time fer me t' start takin' over th' family bizness, an' I really don' wanna mess up. She's been so good t'me an' th'brothers, an' I wanna pay 'er back fer it all, y'know? Th' sticker is, I dunno th' first thing 'bout babby liberation....

But that's where you come in, m'lord! Y'got years an' years of experuns, so y'could sorta guide me through m'first job, yeah?
Expand all images
>>
No. 606244 ID: 189a54
File 141717823774.png - (263.61KB , 700x500 , Gank 2.png )
606244

Now it took a tick, but I found a way inter one o' them dorven homes that Mum saved me from. I got my -troll fur sack- an' m'trusty *silver lockpick*, an' I'm ready to go! So uh, how does a liberat'r get in all quiet an' stuff?
>>
No. 606251 ID: 9ddf68

well first trick is try not to get scene, makes things a lot easier. So try to stick to shadows and generally out of the open when you can. As for now though, get closer to the door and see what kind of lock is on it.
>>
No. 606267 ID: 189a54
File 141719773634.png - (192.97KB , 700x500 , Gank 3.png )
606267

>>well first trick is try not to get scene, makes things a lot easier. So try to stick to shadows and generally out of the open when you can.
Oh aye, Mum tol' me that much. "Quiet an' quick" she sed, "like a shadow." I'll amember that!

>>As for now though, get closer to the door and see what kind of lock is on it.
Hmmmmm...looks like a reg'lar -dorven lock-, t'me. That meanin' it'll be a chore t'get in, but I can do it. Don' look t'be trapped, so that much's good. An' I don' think there's any dorves on th' other side. Time t'get to work, I s'pose?
>>
No. 606273 ID: 0bc138

don't forget to check behind you every once in a while. some of them could be coming home
>>
No. 606275 ID: 4f004c

>>606273
Indeed. Other thank checking behind you frequently, and being careful not to make a mistake as you pick the lock, there's not much else to advise currently. I do hope you're right about it not being trapped...
>>
No. 606285 ID: 9ddf68

before you try and pick it could you put your ear to the door and see if you can hear anything on the other side. Not foolproof but at least it makes sure there's nothing to big or noisy on the other side.
>>
No. 606327 ID: 189a54
File 141721519580.png - (203.23KB , 700x500 , Gank 4.png )
606327

>>don't forget to check behind you every once in a while. some of them could be coming home
Aye, I'll keep an eye out.

>>before you try and pick it could you put your ear to the door and see if you can hear anything on the other side.
Nothin', jus' some cracklin'. Torches, I think.

>>I do hope you're right about it not being trapped...
U-uhhhhh...I think I'm right.....

Mummy please don' lemme die to a trap please--

*clik*

Phew!
>>
No. 606328 ID: 189a54
File 141721550055.png - (230.59KB , 700x500 , Gank 5.png )
606328

I'm in! Right, quiet an' quick, sneaky-like...looks like these stairs are leadin' inter the first passes o' the fort. None o' them dorven bastards to be seen, neither. So where do I look for the babbies in this place?
>>
No. 606542 ID: 189a54
File 141727199125.png - (213.01KB , 700x500 , Gank 6.png )
606542

Hmmmm....looks t'be five doors 'ere. This one on th' left's got some markin' on it. These other three look t'be reg'lar doors, I dunno where they'd go. An' then there's this sorta blue one...I amember, Mum tol' me 'bout stuff like it. Made outta admatimine, I think! Mum sed th' dorves use admatimine fer guardin' important things, maybe th' babbies're in there? Which o' these doors'd you check first, m'lord?
>>
No. 606609 ID: 4f004c

That gray door looks like it's just the weapons and armor room. Check the regular doors.
>>
No. 606655 ID: 0bc138

Check the door to the right. This is a good place for traps, move carefully.
>>
No. 607009 ID: 4f004c

>>606655
Speaking of traps, don't step between the torches.
>>
No. 607105 ID: 189a54
File 141739124389.png - (209.16KB , 700x500 , Gank 7.png )
607105

>>That gray door looks like it's just the weapons and armor room. Check the regular doors.
>>Check the door to the right. This is a good place for traps, move carefully.
Right, nice an' slow...nothin' set off yet.

>>Speaking of traps, don't step between the torches.
Eh? What's it, an ol' pressure plate? Eheh, I'm not about t' fall for--

*KTCHUNK*
>>
No. 607106 ID: 189a54
File 141739136448.png - (139.84KB , 700x500 , Gank 8.png )
607106

NONONONONONONONONONONONO
>>
No. 607110 ID: 189a54
File 141739148868.png - (218.72KB , 700x500 , Gank 9.png )
607110

>"ZAKKEWASSER--!!!"
*FLUMPF*

>"Eh?"
>"Goblins?!"
>>
No. 607113 ID: 189a54
File 141739190541.png - (275.00KB , 700x500 , Gank 10.png )
607113

Ooh, my everything...what's it, hay? Nice, I'm prolly scratched t' hell an' my algies're gonna kick up. 'Least Mum wasn't here t' hear me yell like that. Mum'd kill me if she herd me sayin' a curse--

>"What's this? It's a dwarf, Doren!"

Uh-oh.
>>
No. 607114 ID: 189a54
File 141739213405.png - (238.22KB , 700x500 , Gank 11.png )
607114

>"That's odd, I was certain that shout was from a goblin for some reason...."

>"Aye, odd. 'Ey citizen, what're ye doing fallin' down a trap like that? Don't ye know where they are? Er are ye a migrant? Go on son, speak up!"

Oh geeze what do I do! I speak an' these dorves'll know I'm not one o' them!
>>
No. 607167 ID: 0bc138

I can see to options for here and I’m not sure which is better.

1). Don’t speak. Pretend to be mute. just get up, cross your arms and glair at them.

2) Screw that, start swearing up a storm. When they call you a goblin, spit in their eye and tell them you don’t know how they speak in these fancy parts, but back home ya speak proper like this. The idea here is to come off as a belligerent traveller.
>>
No. 607170 ID: 2ec61a

open and close your mouth and look like you are TRYING to talk then rub your head and shurg. show you are knocked senseless
>>
No. 607251 ID: 4f004c

>>607167
Something along the lines of "GODS FECKIN DAMMIT, no I don't know where the hells I am. Two of ya don't look like someone I've seen, so I must have managed to get into the wrong fortress."
Yes, your voice gives away that you aren't one of THESE Dwarves, but not that you aren't an immigrant. Just play it off that you haven't had a drink in long enough that you can't even think straight, they'll throw you straight to the pub to get your liver wet. Or whatever the hell the terms for that are.
>>
No. 607639 ID: 189a54
File 141748953594.png - (214.93KB , 700x500 , Gank 12.png )
607639

>>I can see to options for here and I'm not sure which is better.
>> 1). Don't speak. Pretend to be mute. just get up, cross your arms and glair at them.
>> 2) Screw that, start swearing up a storm...The idea here is to come off as a belligerent traveller.

>>open and close your mouth and look like you are TRYING to talk then rub your head and shurg. show you are knocked senseless

Which do I do, which do I do--

>"Well, son?"

Hell I'll go fer it, beliginint traveller time!

>"Gods feckin' dammit, no I din' know where yer damn traps were! Why should I know yer whole damn map, I jus' got here! Eikels! Stomme kutten! Askin' me if I know yer damn traps, o' course not!"

>"Wha--! Language, boy! A lady's present!"

>"Don' you 'boy' me, kankermongool! I'll talk like I wanna, serves me right! Droppin' down a damn chute with nothin' but damn hay, kickin' up my algies an' hurtin' m'bones! Jus' a traveler I was, a beliginint traveller I was, an' now ye've feckin' ruined th' whole day! Godverdomme!"

>"Now see here! In a lady's presence spouting in the goblin tongue--"

>"It's fine Olin, lil' guy's just had a bit of a scare. 'Ere son, the two of us're really sorry."

>"Doren! How--"
>"Olin! 'Ere now, if there's one thing I can't abide it's hard feelin's. Can we help ye with somethin', misser 'belignint traveller'? Maybe show ye the way out of here?"

Heeheeee, worked like a charm! What a roast, when she was done strippin' m'hide Mum would be proud! Th' dorves're in our hands now, what d'we want from em?
>>
No. 607800 ID: 4f004c

Give a groan and rub... wherever you're still sore at. "It ain't hard feelings, miss, but damn if I can be calm immediately after falling."

Ask about lodging. You can work your share, and would like a place to stay for a few days. It would give you a chance to figure out what's where, so that when you do head out, you can snatch up the children.
>>
No. 608155 ID: 189a54
File 141762868592.png - (237.25KB , 700x500 , Gank 13.png )
608155

>>Give a groan and rub... wherever you're still sore at.
>"Uff, still sore as hell..."

>"Ah!"
>"You impudent little--!"

>"Look, ain't hard feelin's miss, but damn if I'm gonna be calm after that!"

>"Y-yes, we can understand that."

>"Pff, speak for yourself, Doren!"

>>Ask about lodging. You can work your share, and would like a place to stay for a few days. It would give you a chance to figure out what's where, so that when you do head out, you can snatch up the children.
Ooooh, nice plan!

>"Now all I'd feckin' wanted was a feckin' job. Don't you lot need an extra hand? I can do stuff fer somewhere t'sleep fer a few days."

>"'Ere, I'll lead ye to the baron, he'll have somethin'. Olin, keep watch, eh?"

>"If you wish it..."
>>
No. 608156 ID: 189a54
File 141762886930.png - (245.86KB , 700x500 , Gank 15 PA 13.png )
608156

>"Over this way, misser."

Huh, these dorven places're awful deep. How many passes're we gonna Nelare save my soul.
>>
No. 608160 ID: 189a54
File 141762933834.png - (240.69KB , 700x500 , Gank 14.png )
608160

Godverdomme, they live in th' damn Nether!

>"This 'ere's our workin' area. The baron's livin' quarters is up on that adamantine peak. If yer still a lil' shaken up though, we could stop by a brewery for somethin' to drink."

Should I? Th' bastards're livin' in lava, I gotta say I'm a lil' scared o' what their drinks'd be like...
>>
No. 608712 ID: 4f004c

>Godverdomme, they live in th' damn Nether!
God over us indeed! What kind of crazy lunatics does it take to live in the Nether?!
And then there's the fact that, despite being dwarves, these guys don't seem to like swearing, oddly. There's something strange about these Dwarves. Well, may as well go for that drink, calm yourself down a bit... I mean, if they're living in the Nether, then their drinks have to be something that can cool them down!
>>
No. 609581 ID: 6868bc

That lady definitely isn't a dorf. She's a good two heads taller than dorves get. Question is, is she a knife-ears, or a human? Helmet makes it hard to tell.
>>
No. 609597 ID: 2ec61a

>>609581
and missing the beard. all dorfs have beards.

an this is probably why yer mum got you out of here, knew these nutters couldn't raise a kid right.
>>
No. 609603 ID: 4f004c

>>609597
The male dwarf had a beard. Chances are after opening their gates, these Dwarves took to the human's way of beardless ladyfolk.
>>
No. 610432 ID: 189a54
File 141820353843.png - (175.13KB , 700x500 , Gank 16.png )
610432

>>Well, may as well go for that drink, calm yourself down a bit... I mean, if they're living in the Nether, then their drinks have to be something that can cool them down!
I hope so...!

>"Somethin' t' drink'd be nice."

>"Right, right down 'ere then!"

Down? On th' feckin' ridge?!

>>this is probably why yer mum got you out of here, knew these nutters couldn't raise a kid right.
Damn right, they're crazy!
>>
No. 610434 ID: 189a54
File 141820403048.png - (295.08KB , 700x500 , Gank 17.png )
610434

Geeze, what a climb. Th' magma's right down there, one slip an' yer dead. Who th' hell thought t'put this here?

>"Helloooo, Kadol~"

>"Oi, Doren. 'Ere to mooch some beer again, I'm assumin'."

>"Aw, don't be like that. I got good reason this time!"

>>That lady definitely isn't a dorf. She's a good two heads taller than dorves get. Question is, is she a knife-ears, or a human? Helmet makes it hard to tell.
I dunno, an' I'm sorta scared t' try an' ask...
>>
No. 610435 ID: ea0ad9

>I dunno, an' I'm sorta scared t' try an' ask...
These dwarves have been surprisingly friendly, so it's likely that they've adopted an "open arms" stance towards others... Still, that means that MORE than just the Dwarves are crazy!

Ah well, keep your tongue in check. There's enough awe about this place (even if it's the frightening sort) that you should be able to manage to avoid using too much of your Goblin's tongue. By which I mean don't swear and cuss so much.
>>
No. 610438 ID: 189a54
File 141820542090.png - (303.39KB , 700x500 , gank 18.png )
610438

>"A reason, eh? Let's hear it."

>"See, I'm takin' this fella to the baron to find some work. So I was thinkin', I should let 'im cool off some first! Good, right?"

>"Who even is this kid, eh? Clean-shaven? An' what's that bag made of...troll fur?"

>"Oi, fer yer intemigence I'm a beliginint traveller! I carry what I wanna!"

>"Mhmm...."

I don' like th' way he's starin' at me...

>"Sooooo...what do ye think Kadol, just couple drinks fer some friends?"

>"I dunno if I'd call that 'un my friend."

>"Huh?"
Uhhh.

>"'Ey, 'traveller.' Foreign er not, yer still a dorf. So I'm wonderin', just what fort're you from that keeps dorves without beards an' makes bags from troll fur? I'm awful curious."

Uhhhhhhhhhhhhhhh...!
>>
No. 610441 ID: ea0ad9

>So I'm wonderin', just what fort're you from that keeps dorves without beards an' makes bags from troll fur? I'm awful curious.
Go on, give your head a rub. "Don't rightly know what kind've fort'd do that, family was... different, but still, they're family, so I always did what I could to fit in 'n all."
Not something to just up and say, but if they ask what you're doing out here, be ""honest,"" tell them that you're looking for ways to help your mother, and figured you'd find some answers in the rest of the world.
>>
No. 610442 ID: 2ec61a

he really presses counter as "an what kind o fort has non-dorfs in the military?"
>>
No. 611026 ID: 189a54
File 141844120642.png - (216.95KB , 700x500 , Gank 19.png )
611026

>"Er, I dunno what kinda fort'd do that, my fam's always been sorta...diff'rent. They're still th' fam though, y'know? I jus' sorta went with what they did."
That's pretty much th' truth, technically...

>"Mhmm.... Take yer booze, Doren, an' leave that lamp o' yers with me."

>"Thank ye kindly, Kadol~"

>"An' some advice, Doren? Keep this 'un's time 'ere short. An' keep 'im away from the nurseries."
>>
No. 611027 ID: 189a54
File 141844168662.png - (336.57KB , 700x500 , Gank 20.png )
611027

Oh man, that's no good. Th' dorf knows, he knows it all!

>"Feh, don't worry about Kadol. He just hasn't been drinkin' enough o' what he's been brewin'."
>>
No. 611028 ID: 189a54
File 141844214304.png - (307.27KB , 700x500 , Gank 21.png )
611028

>"Now, then! How d'ye wanna take this down? Bottoms up, er should we let this last a little?"

I dunno 'bout this...I dunno much 'bout drinks but this feels like somethin' dangerous. What do I say?
>>
No. 611046 ID: 2ec61a

you got a long walk ahead of you. so yo want to hold on for a while. take small sips. you still have dwarven constitution.
>>
No. 611093 ID: f461c5

>>611046
Wait... this guy has been sober his entire life... That cant be good for a dwarf. In fact, that constant flush, normal for the inebriated of other races, may be a sign of some impairment of the vascular system.

I would suggest not drinking too quickly, lest your body respond in a strange way. take care, even if it feels wonderful.
>>
No. 611403 ID: 189a54
File 141853070747.png - (241.09KB , 700x500 , Gank 22.png )
611403

>>you got a long walk ahead of you. so yo want to hold on for a while. take small sips. you still have dwarven constitution.
Right, jus' a sip--

>"EHHCKH!"
Damn, that burns!

>"Strong stuff, eh? Give 'er another shot, first one's always hard."

Urgh, th' thing burns yer throat! But...it ain't all bad, sorta leaves you warm an' stuff....

>>I would suggest not drinking too quickly, lest your body respond in a strange way. take care, even if it feels wonderful.
Aye, aye, jus' a sip...
>>
No. 611407 ID: 189a54
File 141853103355.png - (277.70KB , 700x500 , Gank 23.png )
611407

Juuuuuus' a sip...

>"Watch yer step, misser, don't want to fall up here."

Jus' anoth'r lil' sip....
>>
No. 611411 ID: 189a54
File 141853126102.png - (89.10KB , 700x500 , Gank 24.png )
611411

>"Here ye are, the baron's right inside. He only takes people on at a time, so I'll wait for ye here. Just remember, keep yer distance and watch yer tongue, okay?"

>"Juuuuuuusht a...jusht a ship..."
>>
No. 611416 ID: 189a54
File 141853169757.png - (301.47KB , 700x500 , Gank 25.png )
611416

>"Hmm? Who's there? Ah, hello there--"
*clunk*

Juuuuuuuusht a--wha?

>"Er, hello? You're quite the brave little sack of...brave little dwarf, aren't you?"

>"Ohhh. Yush, I don' ship too mush."

>"Drunk as a farmer, aren't you? What brings you to me, little...dwarf? And, ah, you wouldn't mind pulling that lever over there for me, would you?"

Eikel seems sorta nice...should be nice, pull th' lev'r, yeh?
>>
No. 611424 ID: ea0ad9

Yeah, go pull that lever. The more good graces you get into, the easier it'll be to get the kids out of this place.
>>
No. 611428 ID: 2ec61a

nope. refuse lever. you were told to keep your distance. their baron is a demon disguised as a dwarf. they have him trapped thus bypassing all the laws.
>>
No. 611431 ID: a19cd5

>>611416
"Joo comin' onta me, ol' man? I-I-I-hic- I'm too young fer ye, ya pervy lout!"
>>
No. 611583 ID: 189a54
File 141855880422.png - (319.21KB , 700x500 , Gank 26.png )
611583

>> Yeah, go pull that lever. The more good graces you get into, the easier it'll be to get the kids out of this place.
Yeh, gettin' on th' good. Heeheeee, we'sh some shneaks, trickin' th'...yeh...

>"Oh, good job little one! That's the way, just pull that down...."

Shee, th' guy think me shwell! Gonna trick 'im, libitate th' babbies...
>>
No. 611584 ID: 189a54
File 141855898107.png - (233.15KB , 700x500 , Gank 27.png )
611584

>>nope. refuse lever. you were told to keep your distance. their baron is a demon disguised as a dwarf. they have him trapped thus bypassing all the laws.
Waiiiiit, wha?

*CLUNK*

>"Yeeeeeeees!"
>>
No. 611585 ID: 189a54
File 141856002266.png - (310.97KB , 700x500 , Gank 28.png )
611585

>"Hrk!"

>"By Zon, how long has it been? Mmh, I can't remember when I last had such a delicious little pouch of blood in my hands..."

>"Oi oi oi, you comin' onter me, ol' man? I tooooo young!"

>"Er...what?"

>"Yeh perv, yeh pervy shnot, you..."

>"Urgh, your blood must be half alcohol by now...you're lucky I'm a dwarf of taste, boy. Since your flavor is wasted and you did let me out, I think I'll let you go."

>"Yeh, ye'd better, 'fore I tell!"

>"Yes, yes...now tell me, before I bring this place to ruin, is there anything you wish to take from it? Anything at all, it will be yours."

Heh, th' creep'sh tryin' t' compenshitate, we got 'im shcared. What d'we want from 'im, eh?
>>
No. 611596 ID: 2ec61a

what we came for in the first place. a babe from the nursery.
>>
No. 613137 ID: 189a54
File 141898040190.png - (267.26KB , 700x500 , Gank 29.png )
613137

>>what we came for in the first place. a babe from the nursery.

>"Yeh, gimme one o' yer babbies! I wannit!"

"If that's want you want..."


Oh! Oh look, s'a babbie! Heehee, Mum'sh gonna be sho proud!

>"Now that my debt's paid, I have things to do. I promise I will not kill you, little morsel, but I won't speak for my associates...."

Huh?

>"Now, sleep."
>>
No. 613138 ID: 189a54
File 141898104881.png - (267.01KB , 700x500 , Gank 30.png )
613138

Well, that was a good lil' nap. Me an' Doren can go fer th' baron, now--oi, what's it? I got me a babbie! Nelare, did you gimme one while I slept? Thank you, m'lord!

Well t' hell wif these dorves then, I could jus' get outta here now. Soon as I find where this damn hissin's comin' from...
>>
No. 613140 ID: ea0ad9

>>613138
To clonk out like that can't be natural. They probably handed you that baby to keep it safe from whoever's causing trouble, figuring that anybody who fell asleep from... Whatever happened was safe.

Now, of course, you do need to get that baby back to your mother, but if there is something gone wrong here, you will need to keep it safe until you're back home! Well, you should keep it safe regardless, but still. Be on your guard!
>>
No. 613141 ID: 2ec61a

DOOOOOOOOOOOOOOOOODGE!
>>
No. 613745 ID: 189a54
File 141918455025.png - (254.84KB , 700x500 , Gank 31.png )
613745

>>DOOOOOOOOOOOOOOOOODGE!
Dodge wha--AUGH!

>"Hssssssssss!"
>>
No. 613748 ID: 189a54
File 141918489810.png - (128.80KB , 700x500 , Gank 32.png )
613748

Feckin--! What was that?!

>>To clonk out like that can't be natural. They probably handed you that baby to keep it safe from whoever's causing trouble, figuring that anybody who fell asleep from... Whatever happened was safe.
Real feckin' safe, makin' me sleep nex' t' somethin' like that!
>>
No. 613751 ID: 189a54
File 141918515868.png - (105.08KB , 700x500 , Gank 33.png )
613751

Oi, wait...why's it so dark? An' what's all th' noise?
>>
No. 613753 ID: 189a54
File 141918560836.png - (69.63KB , 700x500 , Gank 34.png )
613753

>>Now, of course, you do need to get that baby back to your mother, but if there is something gone wrong here, you will need to keep it safe until you're back home!

How'll I even get out o' here? Th' whole place's gone dark, an' there's a lot o' yells down there--

>"Hsssssss!"

Damn, that thing's comin' out! How d'we get out o' this mess?
>>
No. 613793 ID: 2ec61a

just keep moving.
>>
No. 614637 ID: 189a54
File 141938671392.png - (112.48KB , 700x500 , Gank 35.png )
614637

>>just keep moving.
Aye, I'm out o' here!
>>
No. 614640 ID: 189a54
File 141938682661.png - (205.05KB , 700x500 , Gank 36.png )
614640

Moederneuker--!!

>"Huh?"
>>
No. 614642 ID: 189a54
File 141938710697.png - (234.00KB , 700x500 , Gank 37.png )
614642

>"Oof!"

>"Ow--you! The baron just ran by an' there's beasts everywhere, I thought ye'd been killed! What happened? Ye din' touch that lever, did ye?"
>>
No. 614646 ID: 2ec61a

"i dunno! all i's remember is starting to drink that beer and then waking up over there!"
>>
No. 615467 ID: 189a54
File 141955618094.png - (141.84KB , 700x500 , Gank 38.png )
615467

>"I dunno! All I know's startin' t' drink that beer an' then wakin' up over there!"

>"Ach, no difference now. We gotta go, the fort's gettin' ruined. I gotta head back to the trap tunnels an' see if Olin's okay, try rallyin' the guard.... Ye wanna stick with me? 'Dead dorves go best in pairs,' my pa always said..."

Back in th' tunnels? With things like that spider runnin' around! I'm sayin' no t' this dorf, yeah?!
>>
No. 615497 ID: ea0ad9

>I'm sayin' no t' this dorf, yeah?!
Go with her and face known danger with an ally who's combat capable, or go to the unknown and potentially encounter another monstrosity without an ally... I'd say go with her!
>>
No. 615693 ID: 189a54
File 141964669075.png - (96.59KB , 700x500 , Gank 39.png )
615693

>>Go with her and face known danger with an ally who's combat capable, or go to the unknown and potentially encounter another monstrosity without an ally... I'd say go with her!
Ooh, when it's sed like that....

>"Er, I'll want t' stick with you, probally..."

>"Glad to have ye. Let's get movin'!"
>>
No. 615697 ID: 189a54
File 141964736021.png - (170.66KB , 700x500 , Gank 40.png )
615697

Geeze, it's soundin' like the troll pits back home down there! Maybe th' spider thing woulda been safer....

>"By Zon--! It's even more of a mess than when I left it down there! Looks to be a couple dorves up still.... 'Ere now, misser!"

>"Me?!"

>"You traveller types run in with beasts a lot, yes? If ye could be my brains I'll be yer brawn; ye know em better than me, just tell me how to hurt these things an' we could try turnin' this around!"
>>
No. 615707 ID: 2ec61a

most everything don't like it's head going missing. even a bronze colossus don't do much without a head.
>>
No. 615883 ID: ea0ad9

>>615697
These guys are fairly different from anything you've seen before, right? You can make note of such, but...
>>615707
This is usually true. At the very least, preventing sight and hearing will slow them down.
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