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File 140858372945.png - (564.42KB , 700x650 , title.png )
590364 No. 590364 ID: a78d40

[AUTHOR: In case you don’t know, this quest is the second-player perspective that begins at a point in Polokoa Quest (check http://thatquestsite.org/wiki/Polokoa_Quest for information and thread link), and that quest should be read first, up to Rokolo’s appearance.]

I’m a very busy woman.

You know that, of course. You know me, and you know pretty much everything I know, given the whole nanobionic cybernetics symbiosis thing we have going. When I work, I work hard, and when I take time off, I do most of everything else hard, too. I’m being a bit self-indulgent with my internal monologue here, but my essential point is: I don’t usually like it when something unexpected suddenly comes along and pulls me away from what I’m doing without my say-so.

Much less when the pulling away is literal, and when that pulling is done through an unidentified type of interdimensional hyperlinear timespace tunneling bridge.
224 posts omitted. Last 100 shown. Expand all images
>>
No. 671507 ID: a80d60
File 144289437483.png - (104.64KB , 600x500 , waytowitch1.png )
671507

>free the monster hunter
>take the Hunter with us, and store the fang in the cell,
>take Hunter with us, leave the fang

Polo doesn’t look like she’s entirely approving of the possibility that the fang could be retrieved, but she appears to accept the logic of locking it away rather than just tossing it wherever. She accepts the CAIs’ plan.

The Monster Hunter has joined the party!

Palison questions why she ‘joined the party’ when Therapist was ‘recruited’. Ralison says it seems like a better fit to the vaguely post-iron-age fantasy-horror adventure milieu. Sevener glowers disapprovingly at the both of them. Ignoring this exchange, the Hunter swiftly gathers up her equipment and puts it on. Once her shackles are removed and her prison door unbarred, she moves only a short distance along the passage to press what seems to be a hidden switch in the wall.
>>
No. 671508 ID: a80d60
File 144289442842.png - (146.97KB , 600x500 , waytowitch2.png )
671508

>”This is the way to the Witch’s hidden laboratory,” the Hunter explains, as a secret passage is revealed. “Now you know that it’s here, it’ll remain open. Do you want to go on to her, or will we go somewhere else?”

>”I can call up another of Polokoa’s mind fragments whenever you want,” Therapist reminds everyone. “And I’m pretty sure I know where we can find one of the universal traits, too.”
>>
No. 671597 ID: 825b5d

How about we get one of the universal traits. The Witch seems like a hard nut to crack and having more traits on our side might help.
>>
No. 671644 ID: e114bc

Let's go for the universal trait.
>>
No. 671670 ID: 149da0

>Polo doesn’t look like she’s entirely approving of the possibility that the fang could be retrieved
We respect that. We're just not willing to completely close off options when there's so much we don't know.

>Palison questions why she ‘joined the party’ when Therapist was ‘recruited’
Cause party members can participate in combat. RPG logic.

Therapist is a support NPC.

>secret path
...if this were a real place, I'd complain about the logic of putting a secret corridor right next to a cell where the prisoner can see you using it and learn of it. Obviously doesn't matter in a dreamscape, where this is a literal metaphor of her opening a path for us.

>Polokoa mind fragment, the Witch, or a Universal Archetype
I think the Witch and the Archetypes both qualify as big fish at this point, and I don't think we're quite prepared for either, yet. We've only won 2 fragments over, and one of them was the tutorial freebie. I think we need to work our way up in difficulty a little, and recruit some more first.

(I suppose we could try and shoot for a less changed / dangerous archetype at first, but given Polokoa's and Rokolo's circumstances, a lot of otherwise inoffensive or benign traits could be given a lot more oomph).

I say we go for a Polokoa fragment.
>>
No. 673904 ID: f5d052
File 144359673498.png - (124.81KB , 600x500 , forkintheroad1.png )
673904

>How about we get one of the universal traits.
>Let's go for the universal trait.
>I think the Witch and the Archetypes both qualify as big fish at this point, and I don't think we're quite prepared for either, yet.

>”Oh, no!” Therapist reacts. “Not at all! I mean, big fish, yes. And the Witch, I don’t know. But the universal fragment I was thinking of taking you to, I think he’ll actually be pretty easy to convince. I didn’t say anything because you seemed like you knew what you were doing, and we were following a pretty straight line, but this guy should be able to help a lot! I have a pretty close relation to him. Uh…”

She pauses, then steps through the formerly-secret door in order to look out over the… underground forest, apparently?

>”All right, so normally, I would have backtracked us through to my own territory first, but it sounds like the Witch has a lot to do with knowledge and learning and that kind of thing. So, I think I can find a path from here…”
>>
No. 673905 ID: f5d052
File 144359676141.png - (160.18KB , 600x500 , forkintheroad2.png )
673905

>”Aha! See? This way.”

After following the road for a while, she does indeed manage to find a section of foliage that can be pushed back to access a new path.
>>
No. 673906 ID: f5d052
File 144359679377.png - (136.92KB , 600x500 , forkintheroad3.png )
673906

>”Are you sure you know where you’re going, Therapist?” Sevener asks.
>”Er, yes!” she replies. “I mean, there might be connections to other parts of Rokolo’s mind around here as well, it’s all interwoven, but going this direction will take us where we want to go.”
>”It’s ‘this direction’. Fine. Maybe you’ll tell us which ‘this direction’ it is?
>”Hm?”
>>
No. 673907 ID: f5d052
File 144359682401.png - (81.20KB , 600x500 , forkintheroad4.png )
673907

>”Oh. That’s strange.”



>”Well, good thing this sign’s here! It’s right, obviously!”


>>
No. 673921 ID: e114bc

Ummm... well, follow the sign pointing right, but have sneaky/observant people out in front making sure we aren't walking into a trap.
>>
No. 673931 ID: a107fd

"Not a trick," seriously? Whenever somebody goes to the trouble of telling you they're not lying, you should probably at least consider the possibility that they're just lying about that last bit, too.

Which specific archetype are we looking for, Therapist?
>>
No. 673932 ID: 243dc7

Turn the sign around.
>>
No. 673936 ID: 88960e

>>673907
Never trust the signs in a witch's forest.

Classic shell game: present a false choice. We're meant to assume one trail is correct and pick one. Except there isn't a right choice- the ball is in the con artist's hand, not under any of the cups.

Ignore the sign and trails, push through the brush directly behind the sign.
>>
No. 673938 ID: 04b86a

I say Sevener and Chief should go left, Ralison and Palison should go right, and everyone else should wait here until they hear screaming.
>>
No. 673943 ID: 60700b

>>673932
Yes. Let us read the other side of the sign before deciding on a direction.
>>
No. 673978 ID: cee89f

>>673907
... So on the one hand, the left path is obviously a trap.

On the other, the right is even MORE obviously a trap.

...

Anyone got a coin we can flip?
>>
No. 674715 ID: e114bc

>>674714
I think that kind of person would be the life of the party. I think we should go to the party... but which direction IS that? It's all confused now. This is like that logic puzzle where you don't know which guard is lying, but we can't even ask any questions. Or... wait, considering the path is a metaphor and so is the sign, it matters more which sign we believe in, not what path we follow.

Go towards the party. "Guy who will solve all your problems" does not correspond to who we're looking for. That's wish-fulfillment/fantasy, not empathy and social acceptance.
>>
No. 674716 ID: f92791
File 144393244560.png - (107.52KB , 600x500 , forkintheroad5.png )
674716

>I say Sevener and Chief should go left, Ralison and Palison should go right, and everyone else should wait here until they hear screaming.


>>
No. 674717 ID: f92791
File 144393248703.png - (86.47KB , 600x500 , forkintheroad6.png )
674717

>Ignore the sign and trails, push through the brush directly behind the sign.

The brush is too dense to be passable! The CAIs would need to damage the plants to get through, which would presumably represent some sort of destructive effect on Rokolo’s mind. They have created artificial paths in their hosts’ brains before, but it’s a process that needs careful study and experimentation. Which is basically what this mind exploration quest amounts to in the first place.

>Turn the sign around.
>Yes. Let us read the other side of the sign before deciding on a direction.

The soil seems to be a little loose around the signpost’s base. It turns more easily than expected.

Hmm.

>Which specific archetype are we looking for, Therapist?

>”Uh… I can’t think of a simple word for it in this language,” Therapist responds. “The urge to share a bond. To have someone who understands you, and that you can understand the same way. To make a personal connection. To be able to… open up. Your heart. Um, metaphorically. Every neumono has it, it’s really worked in deep down. Sometimes they try to bury it, layer other stuff on top, which might be what’s going on here? But any long-term version of that would be really unhealthy.”
>>
No. 674720 ID: 04b86a

>>674716
Come on, Sevener, I know I worded that a bit flippantly, but I don't think the plan's that bad.

>>674717
The party route seems like Rokolo's coping mechanism. The only person who feels like a proper hivemate to her is Polokoa, which means she doesn't have anyone to feel that bond with, so she's just going "Woo, party!" and trying to ignore it. The archtype might be at the party, since Rokolo can't really get away from him even when she's trying to, but at the same time the sign's trying to dissuade us from choosing the non-party path, so he might be that way as well. But, once again, she doesn't actually have anyone to connect with (besides Polokoa), so the solve-all-your-problems path will probably have no one there.

2/3 chance of the party path being right, so that gets my vote.
>>
No. 674722 ID: 149da0

>>674717
Sorry, R-Alison. Nice try, but you're not unlocking the selfcest achievement that easily.

>>674717
I wonder... this is a dream. We're not bound to normal physics. Keep turning the sign, make sure there isn't a third orientation. (It could be a spin 1/2 object instead of spin 1).

Barring more reveals, I want to believe this is the real version (the signs are on the front of the post, instead of behind).

I kind of suspect the party is denial / coping, while the problem solving guy is supposed to be the part that opens up to the hive. You're supposed to be able to count on that bond helping you. In a social creature you're supposed to depend on others. You survive as a hive, die as a rogue.
>>
No. 675096 ID: 421dad

Witch forest signs are like USB connectors, they exist in some kind of multidimensional space where _one more reversal_ will do the trick.
>>
No. 675123 ID: a107fd

Oh! New plan. Construct a third arrow that says "Secret Passage to Monster Hunter Polo's cell" and see which way it points when you attach it to the signpost.
>>
No. 679158 ID: d15163
File 144573530644.png - (75.96KB , 600x500 , forkintheroad7.png )
679158

>Oh! New plan. Construct a third arrow that says "Secret Passage to Monster Hunter Polo's cell" and see which way it points when you attach it to the signpost.

The CAIs don't have the materials to create a third arrow. Not here with them, anyway.

>Witch forest signs are like USB connectors, they exist in some kind of multidimensional space where _one more reversal_ will do the trick.
>Keep turning the sign, make sure there isn't a third orientation.

A new message is revealed...?

>"Aaaah it was stupid anyway! Uhh new plan, new plan...!"
>>
No. 679159 ID: d15163
File 144573534585.png - (125.59KB , 600x500 , forkintheroad8.png )
679159

>"Who the-"

>"Hey, party girl!" shouts a new mind fragment, suddenly revealing herself from behind a bush. "You have visitors!!"

>"Oh!"
>>
No. 679160 ID: d15163
File 144573537768.png - (193.61KB , 600x500 , forkintheroad9.png )
679160

In an instant, the right half of the path becomes a steep slope.
>>
No. 679161 ID: d15163
File 144573540335.png - (157.71KB , 600x500 , forkintheroad10.png )
679161

More of a cliff, really.
>>
No. 679162 ID: d15163
File 144573545314.png - (142.33KB , 600x500 , forkintheroad11.png )
679162

The CAIs find themselves in a new area, with the appearance of an open-air, vaguely tropical/tribal-themed bar or club at the bottom of a large pit. There seem to be several mind fragments present, but they don't seem very active, apart from one.

>"Oops! Ha ha, sorry," the exception calls to them. "But hey! Hi!! Come on, sit down, relax!! Those walls, terrible, right? It takes me aaaaaages to climb out of here, sometimes! And they barely give me any time before they throw me back down and then-"
>"Oh for fuck's sake hey! Up here!!"
>>
No. 679164 ID: d15163
File 144573557514.png - (139.06KB , 600x500 , forkintheroad12.png )
679164

>"Oohhh, it was you!" The PARTY GIRL(?) exclaims. "Yoouuu rascal, you, are you playing tricks?"
>"Well, they weren't buying the si- uh, I mean, yeah!" claims the RASCAL(?), from above. "How does it feel to fall prey to my amazing plan, dumbasses!?"
>>
No. 679167 ID: a107fd

Party girl: you want everybody to be friends and have a good time? We want Polokoa and Rokolo to be friends, or at least not active enemies. Join us.

Rascal: Classic prank, sure. Your mistake was the "not a trick" line. Join us and we'll introduce you to Hok, the only individual we've ever been outfoxed by.
>>
No. 679169 ID: 5ad4a7

>>679164
Haha, I get it. Two sides of the same coin. The choice didn't matter, because these are BOTH the person we're looking for. PARTY GIRL is the urge to connect, RASCAL is the layer on top. I guess Rokolo's layer involves rebellion and disrespect?

Hmm, I don't think RASCAL is really going to be similar to Polokoa's coping mechanism so we should prioritize speaking to PARTY GIRL. I wonder if Ralison would get along well with her? That said, we should try not to insult RASCAL, so try to say something satisfying? "It literally feels like we fell off a cliff into a pit of despair."
>>
No. 679173 ID: 211d83

Oh man you got us good. Trapping us in a open bar with a party going on. Truely we are undone now.
>>
No. 679175 ID: 12b273

>>679161
R-Alison: initiate cuddle-pile procedures. You did come out on top, after all.

>>679164
So the fragments lacking pupils isn't limited to just Therapist, then. There's a significance, there.

>How does it feel to fall prey to my amazing plan, dumbasses!?
A little underwhelming, honestly.

>party girl
So... what's your deal? You represent the part that wants to have a fun time with other people? We'd actually like to work on that. Get Polokoa and Rokolo to play nice with each other, instead of almost coming to blows even inside an exploding space god.

P-Sevener, you might want to take lead with the Party Girl. She might find the most relatable with your look, there.
>>
No. 679408 ID: cee89f

>>679164
>"How does it feel to fall prey to my amazing plan, dumbasses!?"
... Extremely aroused, for some reason. Huh. I guess we're masochists?
>>
No. 680401 ID: 8111b6

Flatter the rascal. It seems their ego likes being stroked.

Also, I bet there's someone that'd love to show the party girl a good time, if ya know what I'm sayin'.
>>
No. 680403 ID: ad936f

>>679408
We just really love traps.
>>
No. 684452 ID: 7ef93c
File 144773097908.png - (131.66KB , 600x500 , partypersuasion1.png )
684452

>P-Sevener, you might want to take lead with the Party Girl. She might find the most relatable with your look, there.

Palison intercepts this suggestion before Sevener catches it. She quietly informs Rokolo's CAI that Sevener's tattoos are not fun party decoration tattoos, they are intimidating gangster tattoos for cool tough boss-types. Sevener has, uh, made that very clear, before.

>I bet there's someone that'd love to show the party girl a good time, if ya know what I'm sayin'.
>I wonder if Ralison would get along well with her?

Most likely. Which is why Sevener decides to take the lead anyway.

>Party girl: you want everybody to be friends and have a good time? We want Polokoa and Rokolo to be friends, or at least not active enemi-

>"Yeah, yeah that's great," The Party Girl bursts in, "Everyone should be friends!! But you're not going to be able to get them to be friends when you're all stressed out!"
>>
No. 684454 ID: 7ef93c
File 144773101467.png - (119.87KB , 600x500 , partypersuasion2.png )
684454

>"Look at this frowny face! You need to relax! You all need to relax. Just... enjoy yourselves, and forget everything, for a little while. Just a little while. Or however long you need!"

>"Ugh, don't pay an attention to her," Rascal whines from above. "I'm the one you should be worrying about!"
>>
No. 684456 ID: 7ef93c
File 144773105499.png - (79.95KB , 600x500 , partypersuasion3.png )
684456

Arbiter suggests that, for that, it would be easier if she came down after them.

>"No way, I hate that friggin' pit!" she comments unhelpfully. "I can get out quicker than the rest of the chumps down there, but that doesn't mean I'm ok with hopping back in! Oh, yeah, enjoy being stuck down there. Because of me."

The Rascal seems to think of this party area as another kind of prison! If it is, however, it's not much of one. It does look like it'd be tricky to climb the walls, but it shouldn't be impossible, since it has the appearance of a natural cliff face rather than being crafted as a barrier. That probably means something.

>we should try not to insult RASCAL
>Flatter the rascal. It seems their ego likes being stroked.
>Oh man you got us good. Trapping us in a open bar with a party going on. Truely we are undone now.
>Rascal: Classic prank, sure. Your mistake was the "not a trick" line. Join us and we'll introduce you to Hok, the only individual we've ever been outfoxed by.

>"What, you trying to say he's a match for me?" she responds. "Fuck you guys!"
>>
No. 684457 ID: 7ef93c
File 144773109007.png - (106.99KB , 600x500 , partypersuasion4.png )
684457

Therapist coughs quietly.

>"I'm pretty sure the Rascal is a manifestation of Rokolo's desire for attention," she whispers. "She's not a positive personality trait, but it would make her related to who we're looking for, since it means she's a partial or twisted expression of the urge to connect with others. Just, mixed with something more antagonistic, in a way that's distinctly Rokolo's. She can probably show us to who we're looking for, but, um. I'm not sure it'll be possible to convince her to help us, since she'd want Rokolo to be center stage, and Polokoa is so... Polokoa."

She glances over at the Party Girl.

>"I haven't figured out the other one yet, but I don't think she's a totally healthy part of Rokolo's mind, either."

She hesitates, then lowers her voice a little more, leaning close to the two Alisons.

>"You probably still want to try convince them, but, just so you know: now that you have two mind fragments on your side, that should be enough for you to help us overpower other fragments directly. Don't worry, mind fragments combating each other is only what normally happens within people's psyche, whenever they feel conflicting urges. That's true both for individuals and for hives, so me weighing in on parts of Rokolo's mind isn't too odd either, since Polokoa and Rokolo have a strong connection. You'll just be helping it happen faster and cleaner."

>"As I said, you can still try to talk, but you'll probably have to have us use force at some point later, if not now. This might be a good time to learn how it works. I mean, maybe. You could gather more info, first, or look at the other fragments hanging around this area. But, again, the Rascal seems like she can get impatient... so, it's up to you."
>>
No. 684458 ID: 5ad4a7

>>684457
I think let's do a quick survey of who else is in the pit, then get out. I've changed my mind now. If Rascal is just an attention-seeking impulse, and the "cliff" isn't a barrier, then Party Girl's pit is just that. A pit to fall in. Drinking to forget. Dealing with your problems by forgetting them, and wallowing in hedonism.

Rascal refuses to enter the pit because Rascal can't get attention while she's shutting herself off from the outside world. Once we get out, then we can probably force Rascal. She was in charge of the sign, after all.
>>
No. 684486 ID: 211d83

We can tell Rascal that if she wants to come with us and have fun adventures she can join our group.

If not she is free to stay here with Party.
>>
No. 684544 ID: b37f1c

>>684452
Is that a skull in the corner there?

>it has the appearance of a natural cliff face rather than being crafted as a barrier. That probably means something.
Easy to get into, hard to get out of but not impossible
>>
No. 684573 ID: a107fd

>>684544
>Is that a skull in the corner there?

Yes. "Eat, drink, and be merry, for tomorrow we will die." Rascal is the desire for validation through the attention of others, and Party Girl is softcore suicide, the desire for escape from obligation through overwhelming indulgence.

Other fragments around the bar might have something to offer us, if we can give them hope that the obligations which drove them here are no longer crushingly impossible, but Party Girl is our enemy. I suggest chasing her off with buzzkill comments about the horrors of war.
>>
No. 684756 ID: 86cfc3

I haven't seen the Hunter since we fell. Did she evade the trap and hide?

...it would be really funny if she just pushed the Rascal over the edge. (And it would either contain her while we checked out the others, or allow us to solve this by combat all the quicker).

>>684452
>skull
Well that does reinforce the idea that this party is some kind of trap, even if it seems so far to be a sort of subtle and mild one, and not a serious threat to us.

>It does look like it'd be tricky to climb the walls, but it shouldn't be impossible, since it has the appearance of a natural cliff face rather than being crafted as a barrier. That probably means something.
...can, can we play snakes and ladders. With actual snakes. C'mon, it's supposed to be a morality game, it's perfect.
>>
No. 686529 ID: cee89f

>>684756
I thought Snakes and Ladders was a game about fate and learning to accept it?
>>
No. 718059 ID: 9f3a28
File 146120990429.png - (84.74KB , 600x500 , partyguests1.png )
718059

>I think let's do a quick survey of who else is in the pit
>Other fragments around the bar might have something to offer us

Chief heads over to the fragment at the bar, and...

>"Go away," the Polo-like fragment growls. "I'm tired. I'm... just too tired."

... decides this isn't likely to accomplish much.
>>
No. 718060 ID: 9f3a28
File 146120993444.png - (90.80KB , 600x500 , partyguests2.png )
718060

Arbiter, meanwhile, heads over to a table where two fragments sit together, apparently talking. Oddly, one of them looks like Polokoa? These are all supposed to be part of Rokolo's mind.

>"... getting educated, too, with their own little system," the one closest to him mutters, continuing a discussion. "I mean, if they had been uplifted normally, that wouldn't have gone so well. So, tallying all that together, it... isn't so bad?"
>>
No. 718061 ID: 9f3a28
File 146120997859.png - (107.12KB , 600x500 , partyguests3.png )
718061

The Polokoa-looking fragment bangs her fist on the table.

>"We literally kidnapped a hive of pygmies and enslaved them," she snarls. "You can't just add up pros and cons and say you've paid them off for it. Some of them we actually carried off in a sack!!"
>"I know!" the other replies, with an almost pleading tone of voice. "I know. You've... made your point, already. But, I mean, they'd all be dead if they'd stayed in their dimension, and..."
>>
No. 718062 ID: 9f3a28
File 146121002097.png - (89.95KB , 600x500 , partyguests4.png )
718062

>"They need justice!" Polokoa(?) interrupts. "Retribution! Something that says "regret", not "stop complaining!" That's the only way to actually finish the whole thing."
>"I knoooooow," her companion whines. "But we can't. Not anything that would work. It would get in the way of fixing everything else! There's just... aaugh, there's so much that has to get settled..."
>>
No. 718063 ID: 9f3a28
File 146121006505.png - (121.83KB , 600x500 , partyguests5.png )
718063

>"Hey, hey, don't stress out!" the Party Girl exclaims, suddenly appearing to present drinks. "We have time, we have time travel! That's infinite time, and time is money and money is resources and we can do anything! Eventually! So just relax, take it easy, we'll get to it one day."
>"I don't think that-"
>"Not thinking is exactly what you should be doing! Or not doing, or hey do you know where Rikali went? It's not a party if we don't have enough people down here. Her and-"
>"We don't care what they're doing!" The Polokoa-like fragment interrupts.
>>
No. 718065 ID: 9f3a28
File 146121010695.png - (133.96KB , 600x500 , partyguests6.png )
718065

>"Oh man I'm a bad host, you're dry, too!" the Part Girl remarks.
>"They're both harmless, and meanwhile we have to- glrrg!"
>"Here, let me help you with that. And when we get home we'll go hunt some real scumbags and give them what they deserve, that'll cheer you up, huh? Until then you just sit here and think back on those guys we found two months ago, remember them? With the teen rogues and the predator? I know you loved what we did to them, let that tide you over until we can do it again. And drink up!"

>Party Girl's pit is just that. A pit to fall in. Drinking to forget. Dealing with your problems by forgetting them, and wallowing in hedonism
>Party Girl is softcore suicide, the desire for escape from obligation through overwhelming indulgence.

... It looks like it.
>>
No. 718066 ID: 9f3a28
File 146121014342.png - (70.45KB , 600x500 , partyguests7.png )
718066

>We can tell Rascal that if she wants to come with us and have fun adventures she can join our group.

She scoffs, though a little hesitantly.

>"... Pfah! Do you think I need you guys to have fun with? There's tons of people for me to mess with!... In fact, I'm just about to leave you here, and go check on my-"
>>
No. 718067 ID: 9f3a28
File 146121017864.png - (90.02KB , 600x500 , partyguests8.png )
718067

>"Huh?"
>>
No. 718068 ID: 9f3a28
File 146121021366.png - (134.13KB , 600x500 , partyguests9.png )
718068

>I haven't seen the Hunter since we fell. Did she evade the trap and hide?

No and yes.

>"Aagh!!"
>>
No. 718069 ID: 9f3a28
File 146121024772.png - (104.30KB , 600x500 , partyguests10.png )
718069

>"Who- You! They let you out!? Why??"
>"Because, like them," the Hunter answers, "I intend to do what is best for everyone, including Rokolo; even if parts of her mind like you insist on getting in the way."
>"... You think I'm getting in the way? Alright, sure."
>>
No. 718071 ID: 9f3a28
File 146121027757.png - (74.84KB , 600x500 , partyguests11.png )
718071

>"But do you really think you're not going to cause problems, either?"

Suddenly, the CAIs hear a distant, familiar voice, shouting in anger.

>"What the fuck is this!? Where is she!?!?"

The Warden.

>"Ha ha! Sounds like someone knows something's up! She's going to be searching, now. Hey... it'd be a shame if she had to wander around without any direction, don't you think? She's pretty far away, but if we can hear her shouting... I bet she could hear someone do the same...!"
>>
No. 718072 ID: 9f3a28
File 146121032291.png - (134.43KB , 600x500 , partyguests12.png )
718072

>"Oh no, Alison!" Therapist exclaims. "Er, Alisons! There's no more time, we have to stop her!"
>"I've got it!" Palison responds. "Conflict zones located - mapped - target set!!"

The Rascal takes a deep breath...
>>
No. 718073 ID: 9f3a28
File 146121035596.png - (403.15KB , 1600x1100 , partyfight1.png )
718073

>"Locked!! Resolution Response Program, begin treatment!!"
>>
No. 718074 ID: 9f3a28
File 146121040635.png - (267.14KB , 1600x1100 , partyfight2.png )
718074

>"W... what the hell!?" Rascal complains, finding herself suddenly interrupted. "What is this?"

>"Here, Ralison," Palison says, "Take a copy of the interface. Since you're another me, it should accept you right away, and with both of our systems processing it, it should give us two interaction shots each cycle."
>"It... should?" the other Alison repeats, questioning.
>"Oh, right. I need to explain! Well, that's ok. Talking's a free action, or between us it is, anyway. We're limited in how often and how fast we can manipulate-"
>"Naga," Sevener warns.
>"Right, right!"
>>
No. 718076 ID: 9f3a28
File 146121045195.png - (81.66KB , 600x550 , partyfight3.png )
718076

Palison begins to explain the NEURAL CONFLICT RESOLUTION RESPONSE PROGRAM.

>"This program is essentially another stage of the dream vision therapy program we've been using until now. It's kind of a prototype, but we have used it before! While the other is more of an observation and basic interaction tool, this version is designed to safely regulate potentially dangerous inner conflicts as they occur. As such, it locks certain restrictions in place around the parts of the host mind that are in contention, and allows us to indirectly manipulate the outcome by offering assistance to those parts that are on our side - the side of a healthy psyche, of course! Now, the long-term effects of such regulated conflicts are minor in themselves, since the "defeated" portion of the mind isn't gotten rid of so easily, just exhausted until it becomes more dormant. But the temporary effects can be quite strong, and open the way for breakthroughs to be made. In this case, we can stop the Rascal from alerting the Warden to our location, and force her to show the path to the next mind fragment we want to talk to!"

>"So, resolution takes place on the ACTIVITY FIELD. As you can see, each side has two rows of five positions for processing a mind fragment's activities through the program. Each fragment has rankings for their PRIORITY and their PERSISTENCE. The first measures how much they're capable of suppressing other aspects of our neumonos' minds, while the second measures how much emotional energy they have to resist being suppressed with!"

>"You can just call them DAMAGE and HEALTH," Arbiter comments.

>"Well, if you want to," Palison replies. "Whatever you call them, those two statistics come into play when one mind fragment ATTACKS another, which they can normally only do to enemy fragments positioned across from or diagonal to them, or in that arc. When that happens, each of the two fragments subtracts the other's PRIORITY/DAMAGE ranking from their remaining PERSISTENCE/HEALTH. If one or both of them loses it all, then they're DEFEATED and go DORMANT, and are removed from the field, unable to return unless they get restored somehow. The point of the whole exercise is to defeat all the opposing mind fragments without losing all of your own! That's simple enough, right? But be aware, most mind fragments need a clear line to attack along. They can't attack an enemy if there's another mind fragment in the way. In addition, a fragment in the front row can spend their action to DEFEND for a turn, protecting all friendly fragments in the rear row directly or diagonally behind them from attack. Now, here's where it gets a bit more complicated. Mind fragments can also have special qualities! These ABILITIES can do all sorts of things. PASSIVE ABILITIES are in effect all the time, or activate under certain conditions or events. ACTIVATED ABILITIES have to be activated, obviously! Some activated abilities are ATTACK-LIKE ABILITIES and are blocked by line of sight and defense, and some others are TARGET ABILITIES and can bypass those limitations. Polo, what abilities do you have?"

>"I... this is very strange," the Monster Hunter answers. "I think I have a PASSIVE: SILENCE ability that means I can't be specifically targeted by enemy attacks and abilities. I also have an ACTIVATED: SNIPER ability targeting myself, preventing me from taking damage when I attack for one turn. But... I feel like I have others, and I can't tell what they are."

>"That's ok! You're not used to the restrictions the program has put you under, yet, so you're having trouble telling what you can and can't do. Most of the mind fragments we meet are going to have the same problem! Just try to pay attention to what's going on, and you'll hopefully notice your hidden abilities when an opportunity to use them appears. Or if something just inspires you! The program can't cleanly regiment everything. In fact, apart from a few exceptions, we can't directly control the mind fragments to begin with, even if they're our allies. At the end of each side's turn, the mind fragments on that side all decide their own ACTION for that turn. They can move, attack, activate an ability, choose to defend if they're in the front row, and maybe more! But most of them can only do one of those things a turn. For example, they can't move and attack, or activate an ability and attack. A set of two turns, one for each side, represents a CYCLE, which is also our limit for how often we get our INTERACTIONS."

>"Ugh. Why do we have to take turns, again?" Sevener grouses.

>"As I was about to say earlier, there's a limit to how often we can directly interact with our hosts' neural material," Palison answers. "A neumono's physiology has a natural rhythm dictated by their Empathic Pulse, or just em-pulse. It uses the same basic system as what we'd normally call their empathy, but on a lower level of the spectrum, deeper down and comparatively very simple, and it doesn't even extend past their own body. You can think of it as a kind of metronome, ticking away to keep their various organs operating in time with each other regardless of whether their regeneration has shifted things around. If we tried to force our tinkering more quickly than the em-pulse can allow for, it would seriously mess things up! Different parts of their brains and nervous system would start to disassociate with each other and drive them insane, their heartbeats would begin to desynchronize and cause horrible blood pressure anomalies, and their usual empathy-"

>"Ok, ok, I get it!" Sevener interrupts, sighing. "Go to a college if you want to give a lecture."

>"You asked! Anyway, that's why, with two CAIs, we get two shots at direct interaction per cycle. To make it easy to understand, imagine we have two INTERACTION POINTS, which we can spend to do things! One point can be spent to put a friendly mind fragment onto the field, to take one off the field, to move them to a different position on the field, or to activate an ability and play its effect out. We can't use it to enable an extra attack, though. A mind fragment has to do that with their own action! And as I said, we can't control who they attack. But, since they're on our side, they'll probably listen to our suggestions. We can't control the opposing side at all, obviously! Because of the way they get linked together by the program, they can get one shared action between them in addition to their own individual ones, if they're clever enough."

>"So, in summary, the program's process goes down like this: First, we spend our INTERACTION POINTS, one after another. If we activate a mind fragment character's ABILITY, its resolution plays out then, if applicable. Then each mind fragment gets their own INDIVIDUAL ACTION, starting with the top of the front row, then down, then the top of the back row and down. Then the opposing side gets their turn, beginning by spending their GROUP ACTION POINT and going on the same way our side does. Then that's one CYCLE and we start again! We have to defeat all the opposing mind fragments and force them into dormancy to win. If all of ours get defeated, we lose!"

>"Any questions?"
>>
No. 718081 ID: 5ad4a7

>>718076
Yeah, what happens if one of our fragments gets forced into dormancy? Can we wake them up after the battle?
>>
No. 718132 ID: a107fd

Psychonaut pokemon battles, got it.

Can Hunter, in the front row, nearly invulnerable due to silence and sniper-ness, use defensive actions to make three spots in our back row a perfect fortress? If so, let's do that.
>>
No. 718161 ID: c8d677

>>718132
Optimally, if we can do this we'll want to have Hunter where she is, and another near-invulnerable fragment in the slot below D in the diagram to make a perfectly invulnerable back row, and thereafter put the heavy hitters in the slots diagonal to both tanks, having a perfect defense and 4 DP with almost no line of sight restrictions.
>>
No. 718200 ID: a075ba

It's time to d-d-d-d-duuuuuuuel! *theme music plays*

>what do
One Alison should spend her interaction points to activate the Monster Hunter's ACTIVATED: SNIPER ability. The other Alison should spend her interaction points to summon Therapist (assuming we can).

The Monster Hunter and Therapist should then spend their individual actions attacking.

>questions
What's the blue 3 next to therapist? I'd assume the 12/12 is her PD and PH (wow she's got good stats, but I guess Polokoa's mind basically created her for this purpose so that makes sense). Do we need to save up action points to summon her? (We don't have to sacrifice cards allied mind fragments, do we?). Or is that some kind of cooldown counter?

>>718076
Per the image, rear row character can target 4 tiles. 2 of which are directly in front of them. What decides the other 2? Is it always going to be the row 1 down? (So rear row 1 can attack rows 1 and 2, rear row 2 can attack rows 2 and 3, etc). If so, that means anyone standing in the rear in the lowest row can only target 2 tiles.

Or is it just that in the image, A is blocking B's line of fire, and B would otherwise be able to target 6 tiles?

Are there non-fragment entities or effects a player can spend interaction effects on? (Spells, trap cards, land, items, leader powers, etc).

If you have no monsters fragments on the field, can the player / the Alisons be targeted for attack by hostile fragments? (Or if your only fragment has a passive that means she doesn't block?).


>derp derp
This is probably just the tutorial fight. I expect next we'll have to deal with Party Girl, who will use the drunk patrons as minions / party members / duel monsters.

...we probably shouldn't mention to the Monster Hunter that she's currently acting as a monster per the game's terminology. It would just annoy her.
>>
No. 718204 ID: a075ba

>>718200
Oh, wait, Line of Sight is covered in the post. Ignore the that line of questioning.
>>
No. 718226 ID: 3e216e
File 146128729570.png - (84.34KB , 500x500 , partyfight4.png )
718226

>Yeah, what happens if one of our fragments gets forced into dormancy? Can we wake them up after the battle?

>"After the conflict is resolved, all the mind fragments who took part will wake up and start to regain their persistence. Er, health. So long as we win, of course! When we have all the opposing mind fragments defeated, we can kinda lock them down for a while - not forever, but much longer than should matter for our purposes, at least. I'm... not sure what happens if our side gets defeated. We'll probably still be able to do something, but it won't be a situation we want to be in. So long as we win the conflicts, we'll just want to not keeping jumping into more right away."

>Can Hunter, in the front row, nearly invulnerable due to silence and sniper-ness, use defensive actions to make three spots in our back row a perfect fortress?

>"That... seems like it'd be a really powerful strategy, all right!" Palison admits. "But, I'm not sure it would work that way. Let me just run a little simulation, here... ah, yeah, no. Sorry. Technically, when one fragment blocks or defends another, what happens is that there's a sort of line drawn between the initiating fragment and their intended target. Their attack, or attack-like ability, checks whether there's anything in the way and then also targets them. It resolves in order of who is closest, so the target in front gets hit first. Since most attacks and attack-like abilities can only do their damage or effect once, then that means the original target in behind doesn't suffer those effects, since the momentum was already spent on the character in front of them. Uh... hm. Does that mean attacks that hit multiple targets in a line can exist? Or, if an attack defeats someone with more damage than necessary, it spills over to the next target?... Sorry, like I said, this is kind of a beta build. Anyway, since Monster Hunter Polo can't be targeted, the attack basically skips over her. She can't block or defend while her passive is in effect."

>"Can she turn it off?" Ralison asks.

>"It'd make sense if she can, so I think so. Yes. She'd need an action spent to turn it back on again. I'm not sure if that applies to all passive abilities, though."

>What's the blue 3 next to therapist? I'd assume the 12/12 is her PD and PH [...] Do we need to save up action points to summon her?

>"Oh, no. The 3 is her pr... damage. 12 is her health. You only need to spend one point to put a mind fragment into the field or remove them, the same as for just moving them around the field. Entering and leaving are basically just another kind of movement, just to a special reserve position with different rules. On that note, when a fragment enters, you can specify what position they appear in."

>Are there non-fragment entities or effects a player can spend interaction effects on? (Spells, trap cards, land, items, leader powers, etc).

>"Unless someone messes around with the program, there shouldn't be! I say shouldn't, since we met a magical vampire a little while ago. I don't want to rule anything out."

>If you have no monsters fragments on the field, can the player / the Alisons be targeted for attack by hostile fragments?

>"We can't be targeted, no! The system represents the balance of emotional impulses in our hosts' minds, which we're connected to and can interact with, but aren't technically part of. Even if it was possible, it wouldn't achieve anything. If we have no mind fragments on the field, we have to spend one of our next interaction points to put someone out or we lose."

>One Alison should spend her interaction points to activate the Monster Hunter's ACTIVATED: SNIPER ability. The other Alison should spend her interaction points to summon Therapist (assuming we can). The Monster Hunter and Therapist should then spend their individual actions attacking.

>"Ok! That sounds- oh, wait. Therapist! Do you have any abilities?"

>"Yes!" she answers. "I have an ACTIVATED: REASSURANCE ability that heals a target for 4 health."

>"Ok, good. That probably doesn't change anything for this first turn. Do you still want to go with the same plan?"
>>
No. 718233 ID: a075ba

Oh, I forgot to ask, how does a combat action resolve when one fragment is defending? I'm guessing it's something like if A attacks B, and B is defending, A takes no damage and B takes less damage than A's attack.

>Hunter Polo can't use defend to cover others with her passive active
Does that mean she wouldn't block line of sight for attack targeting either?

>Do you still want to go with the same plan?
Yes.

The Rascal should take 11 damage, and Therapist 3, which should end the battle. Since turns resolve in sequence and not simultaneously, The Rascal won't have the chance to choose to defend or activate an ability in an attempt to mitigate this. (Unless attacks don't resolve until the end of the CYCLE and not the end of the TURN?).

The Rascal may survive if she has a passive or special ability that she can activate while being attacked, but there's only the hard way to learn that. (Well, until we find a Scanner).
>>
No. 718240 ID: 5ad4a7

>>718226
This seems good.
>>
No. 718325 ID: 59a537

That works.
>>
No. 718364 ID: 3e216e
File 146134980949.png - (56.76KB , 600x500 , partyfight5.png )
718364

>Yes.
>This seems good.
>That works.

>"Ok. Where will we put Therapist on our side of the field?"

>Oh, I forgot to ask, how does a combat action resolve when one fragment is defending?

>"The same way as if the defending fragment had been the original target! It doesn't change damage done to anyone on either side of the exchange. The difference between blocking and defending is, when one fragment is blocking for another, the opponent could change position and then attack from a different angle. When a fragment defends for another, they intercept attacks against them from whatever angle. In fact, they don't actually need to defend everyone in all three spaces behind them, that's just who they can choose to be defending. The defense action is basically a declaration by one fragment that they're a bodyguard who's going to jump in front of bullets for another, it doesn't mean they're protecting themselves any more than usual."
>>
No. 718370 ID: 3d2d5f

>where put Therapist
She can only target the Rascal from front 1, rear 1, rear 2, front 3 and rear 3.

If we assume The Hunter blocks allied line of sight (not sure if her passive would prevent that?) Therapist can't attack from any of those rear tiles.

So she has to go to the front. Let's pick front 3, which gives her more range of motion if the battle doesn't actually end in a single turn.
>>
No. 718371 ID: 5ad4a7

Front 3 is fine, yeah.
>>
No. 718684 ID: 7ddd8c
File 146145996919.png - (274.66KB , 1600x1100 , partyfight6.png )
718684

>She can only target the Rascal from front 1, rear 1, rear 2, front 3 and rear 3.

>"Front 4 and rear 4 and 5 would work as well, actually," Palison explains. "I know it looks like there should be a distance limit on attacks, but there isn't. They just have to be within the arc of the diagonals and not blocked or defended."

>Front 3

ALLY TURN

Ralison spends her interaction to place Therapist in the middle of the front row. Palison spends hers to activate the Monster Hunter's SNIPER ability, and advises that they both attack.

- The Monster Hunter attacks Rascal, dealing 8 damage! Thanks to her ability, she takes no damage in return.
- Rascal's PASSIVE: ATTENTION SEEKER reacts! She heals for 4!
- Therapist's PASSIVE: DIAGNOSIS reacts!

>"Wait, it does?" Therapist asks.

- Rascal's ability is identified! ATTENTION SEEKER causes Rascal to regain 4 health after being specifically targeted by an attack or ability.

>"Oh. Looks like I can identify what exactly enemy abilities do if I see them in effect? Well, uh... if she heals for 4 and I only do 3 damage, then..."

- Therapist decides not to attack.
>>
No. 718685 ID: 7ddd8c
File 146146005723.png - (300.57KB , 1600x1100 , partyfight7.png )
718685

ENEMY TURN

The Party Girl places herself onto the field!

>"Hey, what's the problem? This doesn't look like a fun kind of fight. Wouldn't it be better to just kick back with some food, or drink, drugs, company...?"
>"You dumb bitch, you're blocking me!" Rascal complains. "Fuck, I'll take a better position next turn. Why don't you do something useful?"
>"Aww, there's a lot of better things we could be doing than being useful, honey. But I do want to be an accommodating host, I guess..."

- The Party Girl activates an ability, targeting the Rascal.
- Therapist's PASSIVE: DIAGNOSIS reacts!

>"Ah, again?"

- The Party Girl's active ability OFF UNTIL TOMORROW targets a specific ally or enemy. During the next turn, she will nullify the first attack against that ally or from that enemy, depending on her original target. Neither the attacker or their target will take damage and the attacker's action is wasted.

- Rascal's PASSIVE: ATTENTION SEEKER reacts again, putting her back at full health.

- Rascal decides not to attack.

ALLY TURN begins again. What's the plan?
>>
No. 718687 ID: 5ad4a7

>>718685
Focus fire on the Party Girl. Once she's down, Rascal can't double-heal. Then we'll just have to spend like three turns sniping Rascal down with Hunter.

...you know, since we're defeating Party Girl too, we could force her to release the justice-aligned fragment in here. We could recruit her, maybe? Bringing Rokolo's sense of justice to the forefront seems like it would align with our mission. Also we really need more fragments for battle purposes.

Actually, I wonder if we can recruit the justice-fragment without leaving battle? Can we call for help?
>>
No. 718689 ID: b412df

Focus on Party Girl, with Rascal's passive she's effectively a healer, and if Rascal defends it won't trigger the heal.
>>
No. 718690 ID: 38685c

>>718685
Make out with the party girl.
>>
No. 718693 ID: a075ba

Focusing fire to eliminate the Party Girl first seems like the correct move.

One of the Alisons should activate the Monster Hunter's SNIPER ability, again.

That leaves one Alison with an unused interaction point, but I don't see any value in moving either of our fragments right now, and activating Therapist's healing ability does nothing while everyone is at full health.
>>
No. 718705 ID: a107fd

>>718693
>one Alison with an unused interaction point
Attempt to summon Rokolo's idea of Polokoa's idea of justice, as seen here:
>>718061
Shouldn't be a hard sell that we're on the same team.
>>
No. 719229 ID: e98646
File 146164417709.png - (306.96KB , 1600x1100 , partyfight8.png )
719229

>Attempt to summon Rokolo's idea of Polokoa's idea of justice
>Actually, I wonder if we can recruit the justice-fragment without leaving battle?

>"We have to "officially" recruit them," Palison explains. "That is, get their permission, if we want to integrate them into the response program's system as an ally."
>"I think I can still try talking to her," Arbiter says. "Or her and her... friend? They seem connected to each other. If you think I should, what should I say?"

>Focus fire on the Party Girl.
>Focusing fire to eliminate the Party Girl first seems like the correct move.
>One of the Alisons should activate the Monster Hunter's SNIPER ability, again.

Ralison activates the Monster Hunter's SNIPER ability. Palison leaves her interaction point unspent, but recommends to the two ally mind fragments that they both attack the Party Girl.

- The Monster Hunter attacks the Party Girl, dealing 8 damage! She takes no damage.

>"Owww!"

- Therapist attacks the Party Girl!

>"Overindulgence to the point of numbness is a terrible coping mechanism, and temporarily suppressing the symptoms of stress keeps Rokolo from dealing with the actual roots of her problems. You're seriously unhealthy!"
>"Wh- what? No, I...!"

- Therapist deals 3 damage! She takes 2 damage in return.
- The Party Girl is defeated!!

>"I j-just... Aaaii just didn't w-want anyone to get stressed o-oouuut...!!"
>>
No. 719230 ID: e98646
File 146164421238.png - (272.48KB , 1600x1100 , partyfight9.png )
719230

The Party Girl is removed from the field.

ENEMY TURN

>"Aargh, fuck your OP bullshit, Polo!"

- Rascal uses her group action point to change position.
- Rascal uses her personal action to activate an ability, targeting Therapist.

>"Oi, quack! You fatass mutt, are you totally retarded or just your predator half!?
>"Th- I'm not even really Dastrica! I'm an extended metaphor!"
>"So, are you a metaphor for half a dumb animal or a whole one!?"
>"You...!!"

- DIAGNOSIS: Rascal's TAUNT forces a targeted enemy to spend their action attacking her next turn, if possible.
>>
No. 719231 ID: 5ad4a7

>>719226
Hmm, I see a way to counter that. Move Therapist behind Hunter. That way she can't attack.

Hunter should use Snipe as usual.

>what should I say?
Hmm, one of them is Justice, and the other one is... Calculation? Balance? Checks and balances? Ethics? Ethics might be right.
So tell them you seek to make things right. You want to convince Rokolo to do the right thing, to join up with Polokoa so that they have the resources and combined moral compass to afford to do the right thing and want to do the right thing.
>>
No. 719232 ID: a075ba

>DIAGNOSIS: Rascal's TAUNT forces a targeted enemy to spend their action attacking her next turn, if possible.
Well, that's annoying, since that will result in the Rascal getting a net gain in hp.

>what do
One Alison should activate SNIPER, one Alison should activate REASSURANCE, targeting Therapist (doctor, heal thyself). And the mind fragments should attack.

With ATTENTION SEEKER in effect Rascal will only suffer 3 net hp lost, but at least we're moving in the right direction.

>>719231
Or that could work too. Instead of activating the heal, one Alison moves therapist. Then therapist is left unable to attack, so she can use her action point to heal instead. Then the net Rascal hp loss is 4. (Assuming that The Monster Hunter blocks allied LOS, which I'm not certain she does, the way her not-defense-block logic was explained).

>>"I think I can still try talking to her," Arbiter says. "Or her and her... friend? They seem connected to each other. If you think I should, what should I say?"
That no debt can be balanced and that no justice can be done, without action. They sit here arguing about what was done, and what to do, but how can they accomplish anything until they stand?

Try to break them free of the Party Girl's malaise, now that she's down. She was drugging them into complacency, try to undo that.
>>
No. 719237 ID: 5ad4a7

>>719232
Oh, yes, Justice and Debt.
>>
No. 719248 ID: d1fde2

>>719231
Business as usual won't work. Rascal's new position puts her not in Hunter's firing arc. That means we would have to move hunter, in addition to activating sniper, and moving Dastrica out of the firing line. Can't have everything, I say Dastrica takes the swing she wants to take. Move hunter to firing position, snipe, pew pew pew
>>
No. 719253 ID: a075ba

>>719231
>>719232
Okay, screwed this up, in that I completely ignored the actual map and targeting rules. In order to alleviate my own confusion, I went and colored in the firing arcs. >>/questdis/99443

We have 2 problems:
(1) Hunter Polo doesn't have line of sight on the Rascal.
(2) Therapist does have line of sight, but we don't want her to.

So what do:

One Alison should move Therapist diagonal Back 1 / Up 1. (Which should be find, considering how far the Rascal moved). One Alison should move the Hunter Down 1. This blocks Therapist's LOS and restores Hunter Polo's.

Polo can then attack (without SNIPER) which will hurt her, but Therapist can follow up using her action to cast REASSURANCE on Polo, since TAUNT can't force Therapist to make an impossible attack.

Net HP change for the round: Rascal -4, Polo -1.
>>
No. 719255 ID: 5ad4a7

>>719253
Ah, you're right. That plan works best.

...if a character is in the back column of the center row, can they aim towards all of the squares in the enemy's grid?
>>
No. 719273 ID: a107fd

>>719232
In addition to a general call to action, the ideals of Justice and Debt both depend on some degree of objectivity, which Rokolo can't achieve while she's wrapped up with her own schemes, in an echo-chamber of engineered minions. Alliance with Polokoa would provide a check on her power, an outside perspective to point out flaws in her reasoning. Debt and justice are about balance, and balance is a lot easier to achieve when the system includes an equal-and-opposite counterweight.
>>
No. 722255 ID: c8d677

>>719253
+1
>>
No. 725101 ID: 2a783e
File 146389947243.png - (123.95KB , 600x500 , partyfight10.png )
725101

>In addition to a general call to action, the ideals of Justice and Debt both depend on some degree of objectivity, which Rokolo can't achieve while she's wrapped up with her own schemes, in an echo-chamber of engineered minions. Alliance with Polokoa would provide a check on her power, an outside perspective to point out flaws in her reasoning. Debt and justice are about balance, and balance is a lot easier to achieve when the system includes an equal-and-opposite counterweight.
> So tell them you seek to make things right. You want to convince Rokolo to do the right thing, to join up with Polokoa so that they have the resources and combined moral compass to afford to do the right thing and want to do the right thing.
>That no debt can be balanced and that no justice can be done, without action. They sit here arguing about what was done, and what to do, but how can they accomplish anything until they stand? Try to break them free of the Party Girl's malaise, now that she's down. She was drugging them into complacency, try to undo that.

The Polokoa-like fragment smacks the table, again.

>"He's right!" she declares. "Rokolo is always surrounded by people who won't challenge her properly. Polokoa is exactly who Rokolo needs to make her pay for her crimes, and we need to help it happen!"

Wait, that's not what Arbiter said at all!

>"Polokoa could help a lot," the other fragment responds, "But then we'd owe her everything. Debt consolidation can be a good strategy, but... how could we possibly pay her back? She's queen of all neumono in this dimension, she has everything she could want. We could never pay her back for her help. We'd end up being even more worthless."

... These two both seem to be under some misapprehensions.
>>
No. 725102 ID: 2a783e
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725102

ALLY TURN

>So what do: One Alison should move Therapist diagonal Back 1 / Up 1. (Which should be find, considering how far the Rascal moved). One Alison should move the Hunter Down 1. This blocks Therapist's LOS and restores Hunter Polo's.

The Alisons spend their interaction points to move their ally fragments.

>"Hey, no!" Therapist objects. "She's being wrong about things!!"

>Polo can then attack (without SNIPER) which will hurt her, but Therapist can follow up using her action to cast REASSURANCE on Polo, since TAUNT can't force Therapist to make an impossible attack.

Palison advises as directed. Therapist huffs.

>"Rrgh. Fine," she sighs.

- The Monster Hunter attacks the Rascal!
- The Monster Hunter deals 8 damage! She takes 5 damage in return.
- Rascal's PASSIVE: ATTENTION SEEKER reacts. She heals for 4.
- Therapist activates her REASSURANCE ability, targeting the Monster Hunter. She is healed for 4.
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No. 725103 ID: 2a783e
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725103

ENEMY TURN

>"Damn it, this isn't fair!"

- Rascal uses her group action point to change position.
- Rascal attacks Therapist!
- Rascal deals 5 damage, and takes 3 in return.

>"You can't just dismiss me!!" she shouts. "I'm part of Rokolo for a reason!!"
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No. 725104 ID: 2a783e
File 146389958523.png - (118.15KB , 600x500 , partyfight13.png )
725104

ALLY TURN

The CAIs see no apparent reason to delay things. Ralison changes the Monster Hunter's position. Palison activates her Sniper ability.

- The Monster Hunter attacks Rascal!
- The Monster hunter deals 8 damage! She takes no damage in return.
- The Rascal is defeated!!

CONFLICT RESOLVED: CAI VICTORY
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No. 725105 ID: 2a783e
File 146389961647.png - (148.14KB , 600x500 , partyfight14.png )
725105

With the two unhealthy mind fragments exhausted and no opposition remaining, Palison is able to place neural locks to prevent their recovery, and stop them from significantly influencing the rest of their owner's mind. For now. Rascal tries to call for the Warden again, but her ability to communicate is muted. The CAIs can choose to return a little of it to her, and she could be compelled to reveal some information. The other mind fragments they found here might also know something useful.

Should they:

- Keep trying to recruit the two fragments that Arbiter has been talking to? They seem at least half amenable to the idea already.
- Try again to recruit Rascal or the Party Girl, from a position of strength? This doesn't seem likely, but it might be a possibility.
- Try to find out where the fragment Therapist was looking for is now? Rascal seemed to know something about that.
- Inquire as to other questions that have come up? A few things have been off-handedly mentioned that weren't readily comprehensible.
- Do something else?
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No. 725107 ID: 398fe1

>>725105
Recruit the two Arbiter is talking to:
>how can we possibly pay her back?
By giving her what she wants most. Peace in the long term, beyond her lifetime. This can be gained via time travel, by traveling into the future to keep nudging things back into place as they fall apart. She has no access to time travel, but Rokolo does.

Also interrogate Rascal! She'll appreciate the attention and will maybe be cooperative.
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No. 725145 ID: a075ba

>... These two both seem to be under some misapprehensions.
Those are some thick beer goggles and personal bias goggles.

>>725103
Attention seeker doesn't kick in when she's targeted by automatic counterattacks? I suppose the important distinction there is no one chose to target her.

>Keep trying to recruit the two fragments that Arbiter has been talking to? They seem at least half amenable to the idea already.

>how could we possibly pay her back? She's queen of all neumono in this dimension, she has everything she could want. We could never pay her back for her help. We'd end up being even more worthless.
Explain to her she's thinking about it in the wrong terms. Interactions between family and friends don't need to be treated as zero sum games, as both sides gain benefits from interacting from the other (when the relationship is healthy). In some ways, Polokoa needs/wants family/peers as badly as Rokolo does. Being that would be enough to offset any debt incurred.

>Rokolo is always surrounded by people who won't challenge her properly. Polokoa is exactly who Rokolo needs to make her pay for her crimes, and we need to help it happen!
Well, if her worldview is challenged sufficiently, she might not need someone to make her pay. She might begin to atone / make herself pay. Rehabilitation and reformation are paths to justice, aren't they?

>Do something else?
This place is basically a trap, isn't it? Maybe we should spend a few minutes pulling the other mind fragments here out of their booze, or establishing an exit so they can leave. No reason to leave them at the Rascal's mercy when she eventually recovers.

>Do something else?
Thank / show appreciation for Hunter and Therapist. Good work!
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No. 725191 ID: a107fd

I don't think Party Girl has much to gain, strategically, by allying with us, but that might be workable because she's the polar opposite of a strategic thinker. If someone can come up with a suitable line of BS, maybe she could get the Warden drunk, and then we've got the run of the whole place.

As for Rascal... entire universes out there, full of people who haven't even heard of you. Help us sort out this alliance, save a bunch of innocent lives, and then? Afterwards? You get to take credit. Some number of sophonts (an incomprehensible number, bristling with silly-sounding syllables like "quadrillion") will want to know everything there is to know about their time-hacking trickster savior, want to love you, to worship you as a living god. We're talking about the ultimate prank, here, nobody'd ever be able to top it.

>>725107
If we're treating it as a loan, Rokolo only owes Polokoa the value of the principal, plus reasonable interest. Time travel means she could pay back the material contributions same-day, in which case interest would be zero. Hourly rates for labor are a finite piece of a nigh-infinite pie, and thus, similarly, manageable.

If we're treating it as a partnership, stakes in a shared venture, then Polokoa's material contribution is repaid by her part ownership of the end result, and labor is repaid in her ability to influence that end result, making sure that the work meets her own standards of competence and morality. She'll be paid back when the job's done, almost automatically, by the very fact of the job BEING done.

As to Justice... the tone's a lot more hardcore than we intended, but, yeah. Making Rokolo pay for her crimes is on the agenda here. Literally pay for them, as in, personally do the work necessary to undo/retcon the damage, as well as figuratively paying for them by sitting down and talking and thinking and suffering until she understands why it was wrong in the first place, and resolves to do better.
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No. 725556 ID: 398fe1

Specifically, we can interrogate Rascal by not asking her questions directly. Instead, ask Party Girl the questions while pointedly ignoring Rascal.
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No. 728558 ID: 91ee5f

Therapist, don't listen to Rascal! You're not dumb and you're not fat!
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