>>
|
3a675e.jpg
Fair Bee
3a675e
>>580318
>I will apply Virtue and Vice as we play and get a feeling for our character.
>Weaponry doesn't need a focus, since it covers all melee weapons
>DOUBLE WYRD CHALLENGE: Since we're short on a few things and it seems like we're doubling up on agility increasing merits, we've unlocked DUAL KITH MODE, in which our character gains a second Kith from any Seeming. To keep things sane, we're choosing from the Beast Seeming. We get non of the up or downsides of that Seeming, though. CHOOSE TWO OF THE FOLLOWING, ONE FROM EACH LIST.
>ELEMENTAL
> Airtouched - The Air, Clouds, and Wind - Can spend Glamour to add Wyrd to Speed or Initiative for the scene. Usable once per scene.
> Earthbones - Beings of Earth, Mud, and Stone - Can spend Glamour to increase non-combat Physical rolls at 1-to-1 basis
> Fireheart - Fire and Heat - Can spend Glamour to increase Mental rolls at 1-to-1 basis
> Manikin - Dolls and Mechanical Men - Can learn Contracts of Artifice, and make untrained Crafts rolls at only -1 dice
> Snowskin - Snow and Ice - 9-Again on Intimidation and Subterfuge rolls and can spend Glamour to reroll a failed Intimidation roll
> Waterborn - Former Lakes, Streams, and Ponds - Can spend a Glamour to breathe underwater and Swim at 2x Speed. Cannot breathe air until effect is over or Glamour is spent to deactivate.
> Woodblood - Animate Plants - 9-Again on Stealth and Survival rolls. Can spend a Glamour to hide in a normally unhideable area with decent foliage
> Blightbent - Living glob of Pollution - Once per day, spend a Glamour, breathe pollution. Roll Physical + Wyrd - target's Physical. Target takes one lethal damage per success unless they can defend. +3 to resist man-made poisons.
> Levinquick - Electricity and Lighting - Spend a Glamour, +2 to speed and initiative. Lasts for a turn per Wyrd.
> Metalflesh - Statues made of Metal - Once per day, spend a Glamour to get +1 to Physical or Mental for scene.
> Sandharrowed - Sand and Deserts - +2 on grapples and escaping grapples.
>BEASTS
> Broadback - Beasts of burden - Spend Glamour for +2 to all Physical rolls for the scene.
> Hunterheart - Predators and Hunters - Deal Lethal unarmed damage.
> Runnerswift - Fast animals - Runs like the wind, gaining +2 Speed
> Skitterskulk - Creepy crawlies - Triple Defense when Dodging
> Steepscrambler - Climbers - +3 to Climbing
> Swimmerskin - Aquatic animals - Can swim at full speed and hold breath underwater as though Physical 7
> Venombite - Poisonous things with a poisonous bite - Once per scene, one can spend Glamour to make a poisonous Brawling attack that deals no damage. It delivers a poison with toxicity equal to the changeling's Wyrd. Target cannot avoid resulting damage from poison normal Physical + Mental roll.
> Windwing - Birds and flying creatures - Reduced falling damage. Spend Glamour to glide one minute per Wyrd dot.
> Cleareyes - Animals with keen senses - +2 to perception rolls. Spend Glamour to heighten senses.
> Coldscale - Cold-blooded beasts - +1 to Mental when resisting emotional manipulation, +2 to Physical when resisting poisons
> Roteater - Carrion eaters and scavengers - +2 to resist poison/disease, +3 if injested, and 9 Again on Mental rolls when scrounging for items.
> Truefriend - Loyal pets - Spend Glamour to grant an ally get +3 on a roll. You're mah bro, bro.
> Chimera - Amalgamation creatures - Spend Glamour, +3 on social rolls with Hobgoblins until end of scene.
> Riddleseeker - The wise/cunning animals of legend - Spend Glamour, for one scene, +2 to all Mental rolls except for Perception. Free Investigation Specialty.
|