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Rain Circles
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Ok, people, I know this type of wait -- you think I locked you guys out. Since this thread isnt in character in the first place, I'm going to say this once.
Surprise me. All I did was to lock the obvious choices. Being able to walk into an ICBM, giving a full map of it on a silver platter, calling for help without leaving the silo, these are the obvious answers. They'd end the game too quickly.
One had the perfect idea, but I simply cant toss the entire foam tank without rhythm or confirmation. That one specifically is a too big decision I think, and I know how letting one big decision overrule all others does for the audience as a whole.
I am well aware this isnt Prequel, or Dungeon Game. HWC isnt about a powerless character against all odds, its about a powerful character when power doesnt help. And yet, nobody can stop you from tearing a building a new one. Just choose carefully, okay?
Also I'm never letting Naomi voluntarily step back again, this made writing the section nigh impossible.
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