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Baby Star Candy
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You direct your team down the third path, hoping to avoid most of the enemy emplacements. The first few hours of travel are relatively easy, making good time across flat ground. Then you hit the rocky terrain and narrow pathways of a more mountainous region, complete with unstable rocks, and you begin having to guide your team through carefully. Mech has particular trouble with it, her TacArm having to go rather slowly to pick its way up the trails, but she manages, especially with Hive guiding her almost exclusively, leaving you free to lead the way. Another hour is spent just climbing, but you soon reach the top, and you begin making your way down the other side. About halfway down, Wash-Out spots the distant emplacements of the enemy. And you find that you can just barely make them out on the horizon. Another hours is spent picking your way down, and then the team is on the move across easy terrain once again. You've bypassed most of the enemy emplacements, and only one lies in your pathway. Thankfully, however, your team is overly prepared for bypassing something like this, and with a few well placed distractions you make it past them without any issues.
You eventually reach your destination, a small hilly area that gives you a good place to launch the artillery cannon from, as well as reasonably defensive. You let your team take a break as you eye the cannon in front of you. The base of the structure is massive, likely containing the more sensitive devices. The barrel of the cannon itself, however, is long and thin. You can only guess that it fires some form of plasma, and from what happened as you were dropping, you would guess it hurls large balls of the stuff. Regardless, you observe what you think is an entryway, and Wash-Out quickly confirms this, looking a bit unhappy.
"Hey, Grey?"
"Yeah?"
"The entryway there. It only opens up when one of the aliens goes through."
"That... could be a problem."
"Could be. I'm sure you could still get through it if you wanted to. Unfortunately, we don't really have too many better options here. There's what looks like an exhaust port too, although I can't really tell from here. Stuff comes out of it every minute or so, though. It's got to lead somewhere."
"You'd suggest I go down an exhaust port?"
"I'm not suggesting anything, Sergeant. I'm just laying the only other options I see."
"Alright. Well, I'll keep it in mind. TnT! What do you have for me?"
"I have three packages for you. You set them on things you think will cause some damage, and I'll handle the rest when you get back. Setting is easy. Got an adhesive sticker on the back of each, place it, then tap the button there and it'll arm."
"Understood. Any targets you think I should hit?"
"A generator is usually a good idea, but on things like that, I'd assume it's heavily guarded. Same for wherever they're keeping munitions, if there is any, and the command post. Otherwise, you're going to have to settle for structural damage. Go for whatever is keeping the rest of it standing."
"Alright. Thanks. Mech, Hive! You two ready?"
"Ready as we're going to be. Once Mech deploys the artillery cannon, she's a sitting duck. I'll be the same, once I start zeroing her in on targets. It'll be up to everyone else to keep us covered."
"Yeah, that's what they're here for. You got anything you think will cause a stir?"
"Well... I was thinking we might try bombarding that emplacement behind us. It would make getting out a little easier. Mech here would have to turn around though, and that means you'll get no fire support of any kind in case something goes wrong. At least, not until she turns back around. Otherwise, we can just start causing damage when things go crazy."
"Alright. I'll keep that in mind... Everyone! Check your gear one last time! I don't want any surprises!"
The whole crew goes through a final check of their equipment, and Wolf goes over your's as well, double checking the stealth suit's systems and computers. It takes a few minutes, and you find it oddly disconcerting to watch your hands disappear in front of your eyes, then simply reappear. Still, Wolf gives the ok, and goes over the system restrictions one last time. The suit works, at most, for a few minutes, so you'll have to find places to hide so that suit can "cooldown". It'll hide you from thermal and eyesight, but not anything else, although that shouldn't be an issue. You also can't move very quickly, a mild walk at best, maybe, otherwise the suit auto-disengages to save itself the computing power. Otherwise, you are ready to go.
You take a moment before setting out yourself, glancing at all the members of your team as they begin to build makeshift fortifications in case the worst happens. Was there anything else you needed to do before starting out on your own part of this mission?
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