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d17222
>Water Merchant
>Trading in the precious commodity of Pure Water (By the 'cant', or roughly a single mouthful), Merchants travel between communities. They are skilled in diplomacy, trading, wayfinding, and in fellowship (commanding companions.)
>Ranger
>Map-makers and trappers, Rangers work for communities that desire to know of dangers nearby, or as guides for Merchants. They are skilled in ranged weaponry, trapmaking, hunting, wayfinding, and foraging.
>Guardians
>Warriors who work for a community or a merchant, Guardians protect less combat oriented individuals and protect communities from crime and invaders. They are skilled in armor use, melee weapons, ranged weapons, diplomacy, and, dependant on their job, law lore or fellowship.
>Engineer
>Those who plumb the depths of the Lost Kingdom, Engineers are known as eccentrics and loners. They contribute to a community by providing helpful advice regarding artifacts of the lost world, constructing amenities, and various other services. They are skilled in tinkering, ranged weapons, trading, repairing, and in simple construction.
>Seeker
>Those who seek to find the truth of the old world. Seekers are manifold, and have wildly varying skills. You will randomly roll your skills on a table. WARNING: Seekers do not have long lifespans, and generally are not optimally constructed.
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