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Mystic Music Swirl
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>>533115
>>533105
>Power generation:
Power needs for current systems are being met, but the system is extremely inefficient, and likely to fall to ruin over the next few months. You currently have seven top-of-the-line airship cores in the Thaumvincible, hooked together via an engine sync that is also keeping the airship's arcane engines-- directly responsible for lift and thrust-- working in tandem.
This inefficient assembly is the best you can do at the moment, however, although it results in 5% power degradation--minimum-- each month. In only a couple months, you'll need to strip the entire engine assembly out and replace it, if you can't find a better power source. You could raid other ships for their cores, but this might prove exceptionally tricky in preventing damage to the core in question, as well as clearing an entire ship of its crew without getting caught. Plus finding reactors suitable to your specifications!
>Current power sources:
7 D-CC-C10 Cores [459 Power Generated each] [3,213 Power Generated Total] [$875,000] [5% Decay/Month]
Location: Aft section
Mana Flow System: +60 Power/Round transfer [$120,000]
Emergency Power: [$90,000]
2 Type H Emergency Generators
120 Power Generated per Round
Mana Generators:
2 D-MG3 Generators [$1,200,000]
690 Power/Day
300 Power Storage capacity
In addition, the current mana flow systems are too slow. You'll need to find a better mana transfer system before this ship sees combat. If you don't, after the first unexpected hiccup, you'll be sitting there for minutes waiting for power to be restored. Minutes may as well be years in combat.
Further, thanks to the engine sync, this reactor degradation is under minimum stress. You may have a risk of an engine blowout if you go into combat under current parameters.
The Mana Generators don't suffer from degradation, but their size and scale really make them only effective as a means of ensuring continuous power flow to vital systems (like air filtration and internal security) while doing maintenance on the engines.
You've heard word that there may be some sort of high-energy power source available in an old, abandoned fort in the woodlands of Axius. From report regarding the matter, an adventurer experienced a number of hallucinations before breaking some sort of 'evil stone' containing 'dark power'. A power source that was apparently potent enough to affect reality around the fort while the adventurer was there. It has since been left abandoned, and the fragments of the stone may still contain a fraction of that immense power.
However, such forts-- and power sources-- tend to be home to bandits, monsters, necromancers, or worse, all drawn by its influence. You may want to talk to Mr. Lync, who has extensive magical knowledge, if you want to pursue it, or pursue other power options.
>>533080
You look over to the files on this new Pirate King of Terangoth, which have been percolating as you thought. You don't have much beyond what the media articles you have tell you, thanks to your unfortunate lack of a proper spy corps or any extensive scrying capabilities.
The new Pirate King of Terangoth arose during the fall of the old. Though Terangoth has always been a nation of pirates and brigands, essentially a lawless island dotted with pirate harbors that are the prize of any bar trawler. Peace is kept mostly by the constant flow of slaves, drugs, and ships, as well as the strength of arms of local businessmen profiting off wealthy pirates returning from sea (or desperate souls about to depart for sea).
Ratham, as this new aspiring Pirate King is known, is the one who most directly opposed the previous king, McAyo. The McAyo pirate lords had begun to actually refurbish Terangoth into an actual nation, including a sizable air fleet, complete with some rather modern weaponry designed by a prominent wild magic user and magitech genius. A genius that was slain by a Dalonite mercenary named Slayer, and his captured soul and mind bartered away.
Regardless, this new Pirate King has proven exceptionally ruthless, slaughtering the McAyo children first, driving the King himself into apparent exile. Afterwards, he looted what infrastructure had been built in the nation, reverting the entire country back to its lawless roots.
Armed with an artifact that apparently is a sign of favor from Tiordras, a cutlass that apparently allows him to wield the full fury of the oceans, this brown-bearded madman is an admiral of his own fleet, binding the other pirate lords under his flag with abundant loot and a total disregard for the law. His current whereabouts are unknown, but Ratham's flagship is a massive, forty-cannon ship-of-the-line, the Black Razor. Considering that blackpowder weaponry is able to penetrate magical barriers easily, it is a terror of the seas by any respect.
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