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File 137112443602.png - (8.76KB , 695x642 , cover.png )
516595 No. 516595 ID: 34cbef

The forge is running again. It seems the land needs a new dominant being, but first we must take the land back from the savages. This generation of character will be different then the rest where our soldiers will be molded from the very mud of the ground.
160 posts omitted. Last 100 shown. Expand all images
>>
No. 520076 ID: 5869f6

I, Karus will join Nevaks and kalla in the center, arriving at (AC,2)
>>
No. 520086 ID: 5fd94e

Sir Metallo
An Armoured Human
Stats: Hp: 5, Move: 1, Attack: 4, Defense: 4
Feats: Meaty, Stand your ground
Capacity: 5/5, Large Club, Iron Full
Claims: 0

If anyone wants to join me on the left I will spawn on J11 in a position to double attack that warg, otherwise on AC-3 I guess, and attack the goblin if nevaks blow did not kill it
>>
No. 520089 ID: 91c1b3

>>520072
Changing Igor's weapon to crossbow for the battle because he has no defense. Still 1 atk, just ranged now and 4/5 capacity.
>>
No. 520097 ID: ec2e47

Chrafalabagis joins Sir Metallo in the top left, spawning at L11.

Chrafalabagis (Chraf for short)
Kobold (the scaly type)
Stats: HP:3, Move:4, Attack:1, Defense:3
Feats: Medic
Capacity: 5/5; crossbow, wood plate [+1def]

Also, I would suggest that Sir Metallo spawn in k11 rather than j11, as that is out of range of that goblin.
>>
No. 520100 ID: 29d515

Nerr spawns with Elron and Igor at N11 and fires on the goblin at N10.
>>
No. 520106 ID: 5fd94e

Alright, ya spawn at k11.
>>
No. 520421 ID: 34cbef
File 137262232190.png - (14.99KB , 1005x654 , gardens2.png )
520421

Everyone spawns in their respective places- it seems to be my fault for neglecting to mention that no actions can be taken immediatelly after spawn from either side.

Now you can make your actions.
Jiro and Fargus waiting in reserves

>Round 1 begin
>>
No. 520427 ID: d1d627

DIBS ON THIS WARG!
Dilios BREAKS the warg on ag2
or finds out they're tougher than that and gets mauled!
>>
No. 520434 ID: f8154c

Think we may have spread ourselves a bit thin...

Anyway Nerr fires on the goblin at N10.
>>
No. 520435 ID: 5869f6

Strafts to (AB,2), Sword raised.
"Let's do this carefully, don't want to get ourselves killed."
>>
No. 520436 ID: e3aff6

Chraf shoots the warg at j10.
>>
No. 520448 ID: 19b3c3

Wiki not updated yet because I have been very busy today. I'll get the roster fixed later tonight, probably.

Hey, that map is incorrect. Kala requested spawn on ac-1, not ae-1 (although whatever, I can move over). And I assume the unmarked green on ad-1 is my minion?

Kala blasts goblin z5 with a shadow ball.

Fluffles fires his +1 shortbow at the ab-7 warg. He then stands his ground and takes a second shot.

(So the goblin is half dead, and the warg should be very dead).
>>
No. 520455 ID: 91c1b3

What's with the green circles? Are they the minion icons?

Elron cuts up the goblin next to him. Igor shoots the goblin at R7.
>>
No. 520457 ID: 34cbef

yes the green guys are the minions

i've been very busy with things lately and tried to rush things- wanted to try to keep a daily update schedule.
>>
No. 520462 ID: 91c1b3

>>520457
It's cool, we can tell where they are at least.
>>
No. 520468 ID: 5fd94e

Metallo attacks j10.

"You want the claim chaf?"
>>
No. 520498 ID: 5a6ff4

Nevaks loooks the goblin before him into the eyes.
"Mine"
And slashes at him
>>
No. 520499 ID: e3aff6

Chrafalabagis: "If you could leave it that would be nice. I have a feeling I will be too busy healing to shoot fairly soon."
((OOC: And you mean you double-attack it, right? I think we have a decent shot with these guys, but to do that we need to use your 4x2 damage as much as possible.))
>>
No. 520538 ID: 5fd94e

>>520499

I was assuming these wargs have the same stats as the ones one the wiki however there is that saying about what it makes you and me so.....sure make a double attack
>>
No. 520542 ID: d30532

>>520538
((Oh, I misread the defense's 3 as the attack's 4 when I was reading that entry. That changes things a bit.))
>>
No. 520653 ID: 9202a9

>>520421
Feargal O' Duncrack
The human travler
Health 5
Move 4
Attack 2
Defense -2
Capacity 4/5
Feats: Build General
Items: Longbow, Rope (You'll want it if you ain't got it)

A new warrior comes for power and wealth. Feargal the tinker.

I would like to be placed at N12 next to that tree? Also could I get a description of me surroundings?
>>
No. 520655 ID: 19b3c3

>>520653
That's not a tree. That's a dorfish minion.

...although you can be forgiven the confusion,I suppose. There are enough similarities.
>>
No. 520657 ID: e3aff6

>>520653
The green spots represent allies' minions. Also, the default max health is 3 rather than 5.
And what is it with you people and refusing to wear proper armor? At the least use the one spare capacity to get padded leather armor for +1 def at no move penalty*, or in your case seriously consider hardened leather because the movement penalty isn't that problematic with a range 10 longbow. With those negatives you are liable to catch your death from a single warg bite, and my character Chraf is a healer, not a reanimator.

* That part goes for Dilios too now that I think about it. I don't think you can have more than one axe upgraded per fight but having padded leather armor should get your defense back 'up' to -2.
>>
No. 520662 ID: 9202a9

>>520657
I wanted some carrying capacity left so I could make parts and carry them.

though if that is not a tree then I don't know what to use to make a trebuchet out of. I'm a macgyver I need stuff to work with. That said if anyone has Ideas for stuff for me to build (or modify) contact me in the discussion thread.
>>
No. 520721 ID: 91c1b3

>>520653
Wait, how do you have 5 hp? It's 3 hp unless you have the meaty feat. Also, you'd be spawning in literally right next to a character(minion) that also has build general. You'd be better off going to the left group.
>>
No. 520817 ID: 9202a9

That's just a mistake sorry.
>>
No. 520829 ID: d1d627

In dilios' case, I"m going for basically as fast and as destructive as possible, I suppose I SHOULD probably get that armor, but for now the extra space might be handy if I get a proper ranged weapon.
I'll get that afterwards, but for now, I suppose I'm at -3 Def.
>>
No. 521164 ID: 3b1e7b

Jiro spawn at K12 shoot crossbow at H10 (top left square) or nearby & shoot, Mettallo if I am not around, can control me/my-unit
>>
No. 523106 ID: 34cbef

alright, i'll be working on an update today so this is just a quick bump to see if anyone is interested in joining
>>
No. 523120 ID: 5869f6

>>523106
Yaaaay.
>>
No. 523135 ID: 34cbef
File 137340567680.png - (15.44KB , 1005x654 , gardens2.png )
523135

Everyone makes their moves. Axes swing and bolts fly as many of the enemy troops are fell.
The goblins are shocked at the intensity of power from this resistance that they has become sluggish. You may find that i did not move a certain someone because i did not know which character you were. Can i ask that you state which character you are next time?

>>520653
The walls are an ivory brick, the flooring is white marble, the tower itself is an ebony stone. Everything in the Equinox is Stone or bone.And so the round ends.

>Round 2 everyone
>>
No. 523136 ID: 23b97a

...wait. Kala didn't move to ac-1? That's kind of a problem. That means her attack wouldn't have reached. :/

Move Kala to ac-1 (if she isn't already there) and she finishes off the goblin at z-5.

Move Fluffles to ac-5. If z-5 survives Kala's attack, he fires on that. Otherwise, he fires at af-8.
>>
No. 523138 ID: 5d4146

Q. throw range is based on movement range right? Is it remaining movement, or maximum.
If remaining: Dilios makes the claim on the body at AG2.
If maximum, Dilios moves to AH2, and throws her axes at the warg at AH6. If she can't throw both axes (because this leads into a TERRIFYING combo with the addition of just one more feat.) Then she throws the axe with the -2Def, Brutality. Savagery is the upgraded axe. Naming them now for keeping track of which one I'm using.
(weapon throwing, the technique I'm planning on capitalizing on, and what makes the Dilios build work-when thrown, the axes can't apply the negative bonus, and Dilios' speed lets her reclaim them quickly!)
>>
No. 523146 ID: 91c1b3

The best thing for our group (top-right) to do this turn is to hold our ground and loose our attacks. We are entirely out of their range this turn. Igor shoots at the goblin at R7.
>>
No. 523206 ID: e3aff6

Chraf shoots the warg at h9.

I think we should also hold our ground this turn in the top left. Sir Metallo's one move would not put him in attacking range of the warg, but would put him in melee attcking range of the goblin.
>>
No. 523214 ID: 5fd94e

Sir Metallo throws the body of the warg to L11.

"I got the next one".
>>
No. 523232 ID: f8154c

Nerr fires on the goblin at R7.
>>
No. 523257 ID: 9202a9

>>523135
Alright I fire on the warg. Move up one and left one (to M11) and muse on suitability of warg fangs as crafting components. If anyone would d me harvist the fangs (and possibly other body parts) after you claim them I would be much obliged.
>>
No. 523268 ID: 34cbef

>>523257
i suspect you are playing as duncrack
>>
No. 523284 ID: 5869f6

>>523135
Sprints to (Ac,4), sword raised.
"We've turned the tide, let's hurry this up. The others might not be so lucky. They'll need help."
>>
No. 523285 ID: 5869f6

>>523284
Oh, damn. Forgot to mention I was Karus.
(Also, the 'u' sounds like 'oo')
>>
No. 523292 ID: f548d0

Nevaks claims the goblins corpse and moves to AE5.
>>
No. 523414 ID: 9202a9

>>523268
Correct
>>
No. 523505 ID: 34cbef

bump
>>
No. 523518 ID: 91c1b3

Jiro's the only one left that needs to act.

>>521164
>>523214
You may have to move/act for him/her.
>>
No. 523539 ID: 5fd94e

Sir Metallo turns around and slaps Jiro.
"Wake up forge brother, slay that mutt"

Jiro nods and fires a crossbow bolt at the beast on H9
>>
No. 523831 ID: 34cbef
File 137359543563.png - (15.35KB , 1005x654 , gardens2.png )
523831

Everyone makes their moves, attacks fly and claims made. Forgelings make a strong stand int the east and south parts of the ivory gardens, but in the west the enemies swarm. In the south gardens the warg turns passive and wimpers as it's goblin owner attempts to flee. In the east gardens the wargs descend on the corpse tearing flesh from bone as their goblinoid owners come charging.

Round 3 Forgelings!
>>
No. 523833 ID: 23b97a

Kala moves to z5 and claims. Fluffles moves to ab7 and claims. (I assume minion claims count towards their master?).

Looks like we're done in this sector. We got one pacified warg, and one retreating gobo. People should start thinking about changing screens, if they can.
>>
No. 523854 ID: e3aff6

Chrafalabagis shoots a crossbow bolt at the i12 goblin.

Chrafalabagis: "Hm. It appears these Wargs are a bit faster than I had heard. Metallo, I can keep you up if you can finish that warg and keep the remaining ones occupied for a bit I can keep you on your feet. The wind mage should get in the back in case they try to get clever."

Oops, I confused Jiro with that longbow guy for a bit. Next turn he should start shooting wind blasts instead of that crossbow; basic magic does two damage to the crossbow's one. With the three damage from me and him combined, we have a decent chance of finishing off that goblin (who has two health and zero to two two armor unless he has relevant feats), while the warg will take your damage output to kill off (make sure not to step forward into the range of the far goblin). Unless the goblins are very well equipped your health/armor combined with my healing should have you survive the remaining attackers next round, and at that point things should be fairly managable. Jiro is the only one in major danger of dying outright, so he should move to the corner so one warg at most can hit him.
>>
No. 523855 ID: 91c1b3

Elron moves to M7 then slices and dices the goblin next to him. Igor looses a bolt at the goblin at R10. If Nevaks moves to the M row, no one will be in range of the remaining wargs. They have 3 def and 2 health so we will need to pair up next turn to kill them.
>>
No. 523863 ID: 5d4146

Dilios sees the cowering Warg, and decides to go for style points.

Dilios: OY! Your old master abandoned you, so you're coming with me!

That attempt at pacting made, Dilios will head to AF1.
(this brings up the question of how transferring battlefields works, but I presume it's head back to spawn, then choose the battlefield to arrive at.
>>
No. 523868 ID: 91c1b3

>>523855
...Nerr not Nevaks. I seriously need to make a note of that. Also pairing up would be 4 each, which would be a bit short. I'll take a hit distracting the last warg (taking 1 damage) while you guys kill his buddy.
>>
No. 523889 ID: 34cbef

>>523863
correct, returning to spawn and spawning to the next spot
>>
No. 523908 ID: f8154c

Nerr fires on the goblin at R10 and moves to M10.
>>
No. 523925 ID: 5869f6

Karus shuffles to Ac3.
"Let's clean up, the western front could use some help."
>>
No. 523930 ID: 5fd94e

Sir Metallo applies club directly to the wargs (j11) forehead twice for delicious overkill.

"YES, YES, YES, come and fight, come and bleed, come and DIE!!!!

If Jiro does not respond then he hits the gobo on I12 with a ball of....concentrated air I guess, and moves to L12

(think I will do my best if I stay here)
>>
No. 523956 ID: 6e8fbb

>>523889
Well, in that case...

Staring after the running goblin, Nevaks sees that they are done here. Returning to AE3 he transports himself to J10 in the western field.

(Should I have understand wrong and hes has to end his turn outside the spawn, keep him there)
>>
No. 523961 ID: 91c1b3

>>523831
You gave two of the wargs on the top left a move range of 4. Did you mean to do that? It's listed on the wiki as 3. (move 4 wargs would completely screw up my current plan)
>>
No. 523963 ID: 34cbef

>>523961
there is no mistake they did move 4, these aren't 'stock' wargs- or goblins for that matter
>>
No. 523978 ID: 91c1b3

...Well. My keep out of range plan kinda sucks now. I didn't know there were such things as non-stock monsters. (I figured that enemy equipment could change but feasts were only for special monsters/enemies or inherent in the monster themselves) This could change my strategy in later battles a lot.
>>
No. 524007 ID: bbaf09

>>523831
I shot the warg at R8
>>
No. 524168 ID: 34cbef

bump
>>
No. 524978 ID: 34cbef
File 137402610810.png - (23.02KB , 1005x654 , gardens2.png )
524978

Everyone makes their attacks and moves. Bodies are claimed and enemies encroach. Characters despawn and ready to spawn on a different tile.

Heard throughout the land is a cacophonous thunder that rends the ivory ground in the south garden, specifically where the fleeing goblin stood. A subtle voice can be heard from the rules warlock, "Did anyone ever try to think that leaving a single enemy alive may cause trouble? What if he brought even more goblins back? Good thing I'm keeping an eye on you, forgelings, Don't let it happen again."

>Round 4 Forgelings!!!
>>
No. 524979 ID: 91c1b3

Elron, realizing he had made a miscalculation, picks up the claim next to him and runs over to O11 (or just runs if picking up claims isn't a free action). He then slices the Warg. And yells at him to fight him instead. Igor waits to see how his master's 2 allies act before acting himself. (I'll have him act after you guys move/act.)
>>
No. 524980 ID: 9c23dd

Dilios couldn't make the kill in the next turn, but there was also the fact that the other teams needed aid, but yea, bit of an oversight on our parts!
Dilios (Remind me NEVER to piss off the Rules Warlock under any circumstances. Holy crap, now that's exploding a target.)
Dilios leaps into the fray of at J10, throwing her axe at the goblin at I8 and discovering she forgot to reclaim her second axe from the Warg's head earlier. Oy. At least the other Kingsmen won't be worring over her for now...
>>
No. 524981 ID: 34cbef

also, the enemy characters did not deal damage yet
>>
No. 524982 ID: c95833

Kala moves to ac-3 and blasts the passive warg with shadow magic. Then she sends her minion to af-3 to claim it (if it somehow survives, Fluffles will opt to shoot it instead).
>>
No. 524984 ID: e3aff6

Chrafalabagis shoots a crossbow bolt at the k12 goblin.

Well, the goblin was tougher than the others but not any brighter so it ended up working out. A ranged attack and a clubbing to each of those to in melee range should do it for them, then we will be well prepared for the remaining two.
>>
No. 524987 ID: 005d3f

Karus charges in at J12, swinging his sword wildly at the Warg at I11, in an attempt to force it to back away.
>>
No. 524992 ID: 5fd94e

Sir Metallo is momentarily caught off balance and drops to a crouch as a thunderous roar shakes the ground.

"Haha,I don't know if I should be concerned or inspired"


He half said-half groaned, as he regained his footing, noticing that two of these lesser had made their way past him and were now in a position to strike his forge-mates. Raising his club he strikes warg across the neck, and spinning around strikes solid blow across the goblins face.

If Jiro does not respond then he strikes the Warg (K10) with a strike from his air magic.
>>
No. 525028 ID: e3ea6b

Nerr fires on the goblin at O10 the moving up to N9
>>
No. 525072 ID: bbaf09

>>524978
I fire on the Warg in front of me (N11) and flee as Fast as I can north to reach the spot Elron just vacated.
>>
No. 525235 ID: 8b250a

Nevaks appears on J10
>>
No. 525349 ID: 91c1b3

Alright then, Igor looses a bolt at the warg at N11.
>>
No. 527089 ID: 34cbef
File 137472058797.png - (27.40KB , 1005x654 , gardens2.png )
527089

Everyone makes their attacks and claims what's theirs. Attacks fly as enemies die, and in the final sounds of battle what's heard is the whimper of two wargs and a goblin surrendering.

Engagement is Over, well done Forgelings- This time will be for collecting the rest of your claims- counting up the claims made this engagement- and outside of combat interactions
>>
No. 527093 ID: b1c062

Dilios gained:
1 Warg kill.
1 Warg pet? (need confirmation on this.)
1 Goblin kill.
-1 WarAxe? (need confirmation on if She can take it out of Warg pet's face without killing the poor thing.)
>>
No. 527098 ID: 5fd94e

Wait, can we obtain these Wargs as pets without the Pact perk?
>>
No. 527099 ID: 34cbef

>>527098
>>527093
you cannot get wargs without pact or purchase,
you can get your equipment back
>>
No. 527119 ID: c95833

...wait. Why aren't Kala and Fluffles on the lower map? Where'd they go?

Kala should have 3 claims now, I think.
>>
No. 527128 ID: 34cbef

>>527119
despawned
>>
No. 527129 ID: 5fd94e

Alright Chraf, shall we include Jiro in diving the Claims, I haven't heard from him in a while.
>>
No. 527130 ID: 5869f6

>>527089
Karus rounds up the prisoners, keeping wary of any tricks.
"Wasn't so bad, least none of us died. I'd call that a victory."
>>
No. 527141 ID: e3aff6

>>527129
He hasn't been here since the first turn, so I think we should divide these claims between ourselves now and pay him back if he returns. I guess you will take two and I will take one, since you did most of the damage.
>>
No. 527142 ID: bbaf09

>>527089
I believe I have one claim. With it I would build for my self a bone plate. I see about building a composite bone bow. And lastly I see if I can get Dilios to use my wager claw gantlet.

As always I am open to crafting requests or Ideas.

Stats for composite bone bow
4 Attack/ -2 Defense/ -3 Capacity
>>
No. 527165 ID: 9bdc21

Pretty sure Nerr killed/help kill 3 goblins and a Warg but only claims 2 goblins.
>>
No. 527281 ID: 91c1b3

Elron takes 2 claims and Igor takes 1. (I can show which ones, but it'd be easier not to right now) Outside of combat: Elron and his minion search and bleed the corpses (kinda like a deer) over various parts of the garden. That will really bring it into bloom! Igor then goes to the workshop to make/improve things. Request in dis and I will do my best to make it so.
>>
No. 527334 ID: 5fd94e

Sir Metallo collects 2 claims at j11 and k12 and loots a goblin and begins skinning a warg, collecting the pelt, bones, and teeth.
>>
No. 527339 ID: 60bf07

Chrafalabagis claims the warg at l10.
>>
No. 527995 ID: 34cbef
File 137489074728.png - (4.12KB , 431x359 , ruleswarlock.png )
527995

Deciding who was the most valuable asset was hard, though south garden participants did relatively well I will have to give my favor to the one who helped in a dire situation, So my favor goes to Metallo. I will be going through the beginning of the thread and recounting the claims when i can find the time- I will post my results in the discussion thread so keep your eyes open.
>>
No. 531242 ID: 34cbef
File 137557914120.png - (3.72KB , 467x396 , forgemaiden.png )
531242

Hello forgelings, it has come to the current councils attention that the land around the forge is in a state of tranquility due to the failed goblin attack. It has been the first time that the citadel containing the forge has found peace- so the question has come up on what conquests the forgelings should make. Because the council sees that one of the forgelings will become the lord of these lands, so that means the next battle is up to you guys- what do you want to do next? Just keep in mind that petting fuzzy bunnies will not be an applicable suggestion due to the lack of conquest...
>>
No. 531246 ID: 5663f2

Hrm. Conquest you say?
Weeeelll I dunno about you guys, but that forest to the east? I heard some kind of weird sounds coming from over there. Not well, but hearing anything at all?
I think there's Sound Magic being practiced there, I'd like to go check that out!
>>
No. 531257 ID: 5fd94e

If I understand this correctly

Sir Metallo steps forward and speaks.

"Inside the mountains to the north-east a great dragon took claim of an old citadel, gathering an horde of goblins and other mountain vermin to serve as it's servants and personal army, as well as taking control of multiple smaller villages in the surrounding area that provide slaves and tribute. If we can slay that wrym and it's minions we can regain control of the fortress, secure whatever treasures it has gathered, and lay claim to the villages which I'm sure will help toward a suitable work-force."

Walking back to his position he stops for a moment.

"Ha, and perhaps such a great beast will provide a worthy opponent."
>>
No. 531262 ID: 91c1b3

I hear tell of a wealthy trading port to the west; perhaps we can liberate them of their goods. I've hear that they have been getting attacked lately by a group of mighty pirates though, we should take care not to run into them. (we would and maybe make it into a who can capture the most loot game between us and the pirates)
>>
No. 531266 ID: 5869f6

Karus throws in his bit:
"I heard there was a small camp of bandits to the west, but apparently there leader got shot in the face with a dozen crossbow bolts. So, now they're scrambling to get reorganized and find a sutible leader. Maybe if we can convince them to work for us, we could have a few meatshields between us and the enemy. One of us could also try to get into the position. They usually have a one-on-one tornument to see who's got the guts to lead."
>>
No. 532707 ID: 34cbef
File 137600310950.png - (27.26KB , 1177x728 , makeyourdecision.png )
532707

alright, so with all this information it is now up to everyone to decide where to go to first
>>
No. 532721 ID: 5869f6

>>532707
Karus: Laying seige to that Citadel seems a poor idea at this point, I don't want to see my comrades in arms slaughtered. I suggest the port or the Bandit camp. As both places likely have a fair amount of loot. In either manpower or gold.
>>
No. 532741 ID: 5663f2

Might makes right leadership tournament? Sounds RIGHT UP MY ALLEY!
Plus, yanno, they're not gonna be without leadership forever, so let's pounce when the getting's good!
So yea, Bandit Camp!
>>
No. 532760 ID: e3aff6

Chrafalabagis: Do we actually have neutral or allied neighbors with whom to spend any gold?
>>
No. 532822 ID: 5fd94e
File 137602121734.png - (31.11KB , 1177x728 , Map.png )
532822

"Perhaps you are right on unnecessary danger with the citadel, increasing our resources may be worthwhile first."

Says Sir Metallo as he draws a dagger and implants it in the map.
>>
No. 532966 ID: bbaf09

>>532707
The Dragon Citadel looks like to most profitable. No use in spending time with anything less.
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