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File 136911548009.png - (6.49KB , 488x266 , critters.png )
511816 No. 511816 ID: 681bdc

I've been wanting to try one of these for a while here.
The main idea is evolving a small group of creatures provided by the OP over time. If anyone's familiar with Primordial or Fortune Evo on /tg/, this is like those.

Here are the starting organisms. All aquatic. The world above the waves is still inhospitable to life.

Pesh - A finned, worm-like bottom feeder.
Nakku - A fragile, jellyfish-like organism that eats whatever ends up in its mouth.
Jir - A simple aquatic plant with a purple photosynthetic pigment.

How this works:
- Players evolve a creatures by images and giving an short explanation of what changed and why it happened.
- Only one or two small changes should be made in each update.
- Players can edit anything they like.
- If multiple people make updates off of the same picture, a split has occurred.
- ALWAYS SAVE AS .PNG! For ease of editing, please don't blend colors or use tools with anti-aliasing.
- Occasionally, I will drop in some events.

-Note: Drawing skill doesn't matter so long as you're able to get the idea behind the change across well enough.

If this isn't quite suitable for /quest/, I can delete it. Falcon told me it should be fine.
185 posts omitted. Last 100 shown. Expand all images
>>
No. 517491 ID: 88ef92
File 137144757511.png - (21.82KB , 946x322 , Herbivore GlowNakku.png )
517491

>>512608
In response to the abundance of food and migration of prey, some Glownakku migrate to the surface level.

Their pigment is changed to resist the UV rays from the overpowerful sunshine and they give up their teeth in favor of getting more of the easy alge for food.

Thier Bioluminecent and Bioelectric conversion system undergoes huge changes to keep up after losing the toxin that provided so much energy for the process and the Nakku adapts by modifying it's powerful gas movement systems to also move liquid (double barreled, sort of like a heart, both sides can interact so the nakku can expel gasses through the top if it's just at capacity or from below at high pressure to help give it a burst of speed and dissuade enemies.)

With these new organs it just floats among the alge and sucks them up as it goes, stunning and fleeing from aggressors as necessary.
>>
No. 517498 ID: 88ef92
File 137144889480.png - (36.38KB , 1020x674 , glownakku7.png )
517498

>>512458
>>513396
I'll make a more... pronounced change eventually

The majority of the glownakku however, stick to the game plan.
There's more food? Control the area.
More prey coming after more food? Kill them.

Their Nuclei advance once more forming a central processing nexus with the other nuclei forming sub processors to efficiently handle all of it's complex needs. This allows for increased accuracy when using their bio-electric senses for location of prey and efficient meal conversion and communication.

Clouds of 20 Glownakku can now be seen hunting prey, especially the larger filterpesh that it can easily outsmart and herd into waiting stunners if it tries to escape.

They are also beginning to investigate the hivenakku...
>>
No. 518202 ID: f595d3
File 137167933082.png - (46.99KB , 1132x540 , 136966176325.png )
518202

The shore jir develops a strong central stalk, allowing it to grow upwards and grow more leaves, it also develops a strong root system that digs deeper into the ground then before, this allows them to head further inland, away from the sea. (shitty picture is shitty)

The Flipper pesh continues to evolve a strong shell, as well as a more developed set of feelers allowing it to better detect movement near it. its tail also grows stronger.

The Shore-Pesh limbs continue to develop, its internal structure moving closer to a internal skeletal system, its rear limb in particular becoming more suited to life mostly outside the sea. it adopts a nocturnal life style, burying itself in the sand close to the shore until night, when it energes and head's towards land to graze away from the still harsh sunlight.
>>
No. 518311 ID: fd7609

Cool. The favicon has been added to this page. Also, it's good to see that there's still some interest in this.
>>
No. 518312 ID: fd7609

Before I forget, I'd like to remind any possible lurkers that drawing skill isn't needed. Total shit-scribbles are perfectly fine so long as your accompanying description explains the change.
>>
No. 518355 ID: cf0c0e
File 137174156133.png - (40.86KB , 624x812 , Coral Queen.png )
518355

An evolution of the hivequeen Nakku, where the queen rests along the bottom of the ocean floor and the builder covers her in a coral like substance, protecting her from predators but still allowing for free movement of tentacles though the pores.
This "Coral Queen" collects food and communicates though the tentacles above the surface of the coral with her body remaining safely underneath.
(picture is crap I drew this in like five minutes on paint, if someone could do a better quality one that'd be cool)
>>
No. 518358 ID: cf0c0e
File 137174232709.png - (44.49KB , 624x812 , Coral Queen-2.png )
518358

With no need to move or defend herself, the Coral Queen grows more nuclei and a simple nervous system throughout her body in order to communicate more effectively. This also results in a decrease in eating -less energy used moving and fighting, less food need, causing extra food to be available with lots of free bits to scavenge near any Coral Queen, making them ideal places(people, creatures, things?) to live near because of the easy access to food
>>
No. 518374 ID: fd7609

>>518355
Picture looks perfectly fine to me. I dig up an example of a bad drawing if you need convincing.

For any old players possibly hanging around, are Hivequeens still just a bunch of hive-nakkus fused together?
>>
No. 518379 ID: cf0c0e

I'm not exactly sure but I think it's three or more that start gathering friends and creating more. The Hivequeen sorta evolved out of that and then she started getting specialized workers sort of like a bee hive. >>511894 this started it and then this:
>>511978
Made it sort of understood that they evolved into a hivemind-live sub race as far as I see it
>>
No. 518380 ID: cf0c0e

Also I'm not like upset about the art I did just take a few minutes to get a rough thing out because I didn't know how to copy the images. I think it would be cool for you or one of the other peeps drawin stuff in the current style to re-draw it so it's copy-able and stuff but I just don't have a tablet available currently
>>
No. 518382 ID: 19b3c3

>>518374
I think >>518379 has it right. We have a hive queen and specialized worker castes as seperate organisms.

I think reproduction is independent, though. It's not like insect hives- one species, with the Queen outputting all castes. The Queens are one sub-species, and the various drones are separate sub-species that reproduce independently but are symbiotically dependent on the queen.

>>514768
...what does that map tell us, actually? What's the scale? Where are 'we'? How far have our lifeforms spread across that map? (If you were going to do a biome map, I'd think you'd want a side view anyways, as things have started to separate out between bottom dwellers and middle swimmers and floaters).
>>
No. 518401 ID: fd7609
File 137176795332.png - (11.23KB , 640x480 , continents1_1.png )
518401

>>518382
It's just a map of the continents, for if people want to make some regional adaptations. Here's a version with mountains and trenches. I didn't plan to post it yet because I was still trying to picture how some of the plates were drifting, particularly the antarctic oceanic plate. There's also one with possible major currents, but it's quite a mess.
>>
No. 519290 ID: 87fb1c

>>518382
You got the essentials of it. It works like this.

Queens give birth to princes which in turn become queens when they grow large enough and gather enough like princes together.

Drones branched from the regular nakku and reproduce independently. Though, unless they are linked to a queen they cannot.

Other nakku species (those with thin enough membranes and compatible cores) that join the hive are likely to have some offspring that are closer to drones. Though other forms appear from time to time, they are not yet common enough to be considered species.
>>
No. 519303 ID: 87fb1c
File 137213189490.png - (55.11KB , 800x600 , Hive Emperor.png )
519303

>>518358
From it's defensive coral fortress the Coral Queen has prospered. Predators search for easier prey, or find themselves caught in the Queen's sticky tendrils. With such plentiful food this nakku species has been allowed room to expand. Currently they grow quite large. Their long tentacles form nets that can be several yards in diameter. Multitudes of smaller nakku species crowd around this monster, feeding it and caring for its immense bulk.

This Coral Emperor is actually so large, some of its tentacles have to be used to keep it steady against the ocean currents. It has burrowed them deep into the soft sand of the ancient ocean.
>>
No. 519619 ID: cf0c0e
File 137227942473.png - (41.89KB , 200x150 , Coral Emporer-Jir.png )
519619

Because the Nakku don't prey on the Jir, and their roots protect them from the Coral Emperor's nets, the tree Jir settle down in these coral beds to feed of the excess food and resources, cause them to grow larger with more powerful roots. This relationship becomes symbiotic with the Nakku because the creature who eat the Jir are caught in the nets of the Emperor bringing more food to the Nakku and protection to the Jir
>>
No. 519628 ID: 87fb1c

>>519290
As a clarification, Builders, and Warriors and most other specialized forms are born from Drone types.

Some specialized forms can come from ordinary nakku but are rarer.
>>
No. 519630 ID: 87fb1c
File 137228318071.png - (5.24KB , 400x300 , Hive Fisher.png )
519630

>>512452
With a lack of major predators the warrior caste around Coral Emperors have adapted to a new role. Most of the smaller tentacles have become thin and sticky. Two of its longer tentacles have lost their stingers and now act to manipulate the Emperor's 'Net'. The remaining two are used to sting passing creatures, sending them falling to the ocean floor as the corrosive agent destroys their mobility. Its receptors have been reduced to two, but with a slightly larger core this Hive Fisher can use them effectively.
>>
No. 519633 ID: 01531c

>>519619
Is that image supposed to be tiny?
>>
No. 519648 ID: cf0c0e
File 137228798525.png - (10.86KB , 200x188 , Mossy-Jir.png )
519648

A branch off from the Surface Jir, instead of developing a strong trunk with roots to absorb sunlight, it uses a thing slimy ground based membrane to absorb nutrients through water. Currently growing on shore and occasionally out over the water, it has the potential to spread anywhere moist and wet
>>
No. 519672 ID: 87fb1c
File 137229426537.png - (3.14KB , 400x300 , Biter.png )
519672

>>512113
Though Coral Emperors have taken the ocean floor for their domain, the free floating Hive Queens are still common. The problem of predation as well as parasites and some of the larger creatures disrupting the net as well as unbound Nakku taking advantage of the Queen's hunts. Over time a drone species has emerged in the face of these problems. It is very small, perhaps one of the smallest Nakku to exist. It's smaller tentacles have shrunk and hardened becoming chitinous biting appendages. These 'teeth' are wrapped with Nueral connections that lead directly to the Biter's small core. Biters are minute and float about the Nakku Hivemind, sometimes piggybacking on other larger nakku. When a disturbance is detected in the Hive's net they are drawn to it and latch on to whatever is causing the disturbance. Their bite pushes the neural strands into the target and the Biter binds itself tightly to the target with its tentacles. For most creatures this is just enough to cause massive pain, as the Biter's small core directly stimulates their pain receptors. For some thicker skinned nakku species, the bites can actually link their cores to the Hive. Especially if bitten by multiple biters.
>>
No. 519741 ID: bb6ae1
File 137232315306.png - (15.14KB , 526x288 , grinder.png )
519741

as a response to the increase in really dangerous species, an offshoot species of the tube-like swimmers re-evolve teeth. they move relatively "silently" (i.e. instinctively try to move in a way nearby prey won't sense them through whichever means they sense) and if they get close enough, the target has no chance of escaping the powerful suction these guys can produce, and soon afterwards they become ground meat.

they're not entirely tube-like anymore due to the larger, more developed digestive system carnivores nave in comparison to filter-feeders, so they're a lot slower. hence the reliance on stealth.

they're also smaller in size.
>>
No. 519746 ID: 011678

[Cant do any pictures as im at work, so ill just describe the changes right now and draw them later tonight, until then the desribed changes are up for anyone to draw :). ]

The abundance of sea-floor clutter allows the bottom dwelling pech to develop a wide veriaty of camoflage and more advanced toxins.

The paralyzing pech line branches in two, with one developing a frightningly effective toxin the it emmits from its skin in a "Cloud" killing everything it touches.
while at first seeming to be a moving ecologicval disater, the Ooze pech in fackt greatley benefits the areas it passes through, as the toxin dose not last long in the water, leaving new areas for the Nakku and Jirr to grow into. (idea, if the nakku get smart enough they may herd them toward enemy hives)

the Shell pesh develops a strong, scraping upper jaw that it uses to graze on the Slime jir closer to shore.

the Tree-jir furthere from shore develop a system of water storage in large, pulpy gourds.
this allows them to grow into dryer landscapes, although they still require lerge ammounts of water to grow.
>>
No. 519747 ID: 011678

>>519746
The camoflage is all tousch/scent based. Ie a layer of gravel stuck to the back to fool predators inbtothinking your a rock, or emmiting ther scent of a much bigger creature ect ect.
>>
No. 519799 ID: f595d3
File 137235558535.png - (48.36KB , 624x938 , 137167933082.png )
519799

Here we go.
also shown is a split of the ramming pesh into two parts, the first is thinner, sleeker to better navigate the ocean floor, a nimble ambush predator that also uses hit and run attacks on Nakku colonys.
it also develops small patches of light sensative alge on its side, allowing it to better avoid oncoming nakku guards

The second is a much larger, more bony branch. this one evolved to prey on the shore-Pesh's returning to the sea, lying still near beach, using its jaw to feel the vibrations of returning Pesh, it them uses its powerful fins to propel itself out of the water, snatching the Shore-pesh into its powerful jaws before dragging itself back into the water to feed. repeated exposure to the surface caused it to develop bony plates to protect itself
>>
No. 519801 ID: f595d3

>>519799
also theres some gourds. ... Fun times!
>>
No. 519805 ID: 4835c4
File 137235671490.png - (14.27KB , 640x480 , continents1_2.png )
519805

>>519746
Just so it's known, I'm just considering Nakku intelligence to be complex hardwired instinct so far.

Here's the ocean currents map. Just guessing at what they'd be.
>>
No. 519806 ID: cf0c0e

Question for OP: Can you show us how far the Jir and such has spread? We don't know what island they're on but I would think without anything to stop them they would of grown at least in wet climate near and around the sore if not all the way to the mountains. Secondly, would you be able to make a climate map for us? For a reference for what kinds of evolution would take place
>>
No. 519819 ID: 4835c4
File 137235901735.gif - (1.49MB , 243x243 , planet2.gif )
519819

>>519806
Until people make regional things, consider everything global for the time being. There's already been a couple million years gone by in game. Having things diverge simply due to being isolated from each other.
And here's something to better reinforce the fact that these are continents, not islands.

As for the climate stuff, I'll get to a little brainstorming on it. I don't know too much for this stuff, so there'll be some use of handwavium involved.
>>
No. 519823 ID: 4835c4

>>519819
*have, not having.
>>
No. 519828 ID: cf0c0e
File 137236040204.png - (14.06KB , 586x330 , Land Pesh.png )
519828

The Shore-Pesh, having no defense against the Ramming Pesh and no food source far from shore, split into two branches.

The first path Evolves to become larger and more difficult to just drag into the sea. They develop into quadrupeds to increase stability and increase mass all around to become harder to make off with. They also develop a jagged bony spine rather than a smooth one, to pierce the roof of the Ramming Pesh's jaw and deter them from attacking. They start to roam in herds as well, a defensive tactic that allows them to keep their younger, more vulnerable Pesh alive into adulthood. Because they grow lager and start traveling in herds, it's quite detrimental to Shore-Jir, which they devour large swatches of at a time.

The second branch does quite the opposite; it becomes small and grows an extra leg to increase speed and maneuverability, making them less of a meal and harder to catch in the first place. The grow more of an internal skeleton in order to decrease weight, leaving only and bony ridge and a few plates still on the surface of the skin. The head plate becomes spiked, allowing it to ram and stab predators that it cannot outrun, as well as growing more spikes or "horns" out of it's head
>>
No. 519831 ID: bb6ae1

>>519819

start with the axial tilt. that'll tell you how far the tropical and polar zones would stretch.
>>
No. 519865 ID: f595d3

>>519828
aww man, i was hoping to push it into a tripod form, but quadruped makes the most sense for a walking animal, especially one that gets hit by waves all the time.

im assuming it still buries itself during the day?
>>
No. 519875 ID: 8663e7
File 137237257589.png - (61.58KB , 1440x1010 , Glownakku8.png )
519875

The Glowing nakku grow thicker membranes to help themselves against ambushing pesh and UV rays. As a result they are no longer see through.

Some tentacles grow more powerful for use with restraining powerful foes such as the ramming pesh until it can be killed or stunned.
These tentacles are also very useful for swimming and reaching for prey in tight areas or near the shoreline to drag them out.

The smaller tentacles are mostly used for course correction and communal activities or cleaning itself.
(still minor stuff)
>>
No. 519904 ID: 4835c4

>>519865
I too thought that it'd be interesting to see tripedal life forms develop.
>>
No. 519911 ID: 7e8516

We need a lot more plants and herbivores, all this predation is getting ridiculous.
>>
No. 519912 ID: cf0c0e

>>519865
All traits are gonna stay the same except when noted. I had forgotten they buried themselves but it's not gonna be any different so don't worry. As for a three legged species these are branches off the main evolution, not a continuation, so a three legged on can still evolve if it has benefits! These each grew to four legs because of stability and speed issues though, four legs is both faster and harder to knock over than three but if you guys can think of the benefits of three legs please feel free to continue the main evolution!
>>
No. 519932 ID: 8663e7

>>519911
Well the nakku for the most part are omnivores, but the pesh are pushing the the arms race so CAN'T FALL BEHIND OR YOU'LL JUST BECOME FOOD.
>>
No. 519979 ID: 011678

ill write them out properly later, along with a picture but i just wantyed to get these out before more chnages occur.

the shore pesh are now three distinc species, Tripods, large tree grazers. Grazers, four legged, heavy armored shoreline grazers. and Horned, a small pesh that uses its hor n to dig into Jir tree trunks to feed and live.

as for the ramming pesh that eat's them, it splits in two lines, one going back to the deeper ocean and staying roughly the same, the other? one word.
PESHODILE
>>
No. 519996 ID: 4835c4

>>519979
>PESHODILE
Probably more of an amphibian still at this point, but I like what I'm reading.
>>
No. 520027 ID: f595d3
File 137244646798.png - (80.34KB , 943x1424 , 137236040204.png )
520027

The Tripod Pesh, facing increased competition and predication on the shore are forced to move further inland, grazing on the jir trees. surviving in this harsh environment forces them to undergo rapid evolutionary changes, first their antenna develop a more sophisticated light detection system allowing them to identify the shape of objects within range, this allows them to both navigate the landscape and identify and move towards Jir-trees. the antenna also elongate, developing a serrated edge that allows them to pull the juicier, higher leaves down to their new, grinding mouth parts.
they also increase massively in size, allowing them to graze the upper leaves without competition from other pesh.

the second alteration is a much thicker skin, this has a dual effect of protecting them from more of the still harmful uv radiation, and increasing their water retention allowing them to move further from the ocean in search of food, however they are still required to return to the ocean to breed.

With the departure of the tripods, the quadraped Grazer Pesh come under sustained assault from predators, in response to this they grow a much thicker and more protective shell of interlocking plates, almost forming a exoskeleton over their body. when threatened, the Grazer pulls itself into a crouch, tucking its head beneath itself and shuffling it legs to dig them into the sand, anchoring it down and protecting its soft under side. their antenna develop a increased sensitivity to motion that allows them to detect incoming predators.

The small, Horned pesh get smaller still, relying on speed to protect them from both predators and the sun. it adopts a almost parasitic existence with the Jir tree,s using its horn to Dig holes into its trunk to feed and under its root to form dens.
All three pesh forms gain a rudimentary lung/gill internal structure allowing it to move out of water longer.


Robbed of near two thirds its food source, the Ram pesh splits into two, one line moves back to the deeper waters, renaming relatively unchanged as they hunt the various swimmers, the second however undergoes extreme changes, developing rudimentary limbs that allow it to drag itself over the beach as well as further hardened plates. its tail also becomes much more powerful, giving it a devestating charge attack that it uses to flip Grazers before they can dig in.
its scent pits/gills become further attuned to scents in both the water and air, allowing it a degree of precision when hunting

Facing increased predication, the Filter pesh becomes smaller, sleeker moving through the water much faster then before, it also grows larger, more powerful "Wings" that both increase its speed, and from time to time allow it to Shoot out of the water and glide for short periods of time. it has yet to capatalize on that evolutionary advantage however.
>>
No. 520029 ID: f595d3

>>520027
The peshodile still lacks a functionary Lung however, so it can oonly last outside the water for short periods.
>>
No. 520031 ID: f595d3

>>520027
The Filter pesh has also developed the light sensitive areas as you can see, as the need for detecting predators has become such that any sight gives you a advantage.
>>
No. 520064 ID: cf0c0e

Question: Do the Tripods roam in herds like the Grazers or are they more solitary like the Runners?
>>
No. 520078 ID: cf0c0e
File 137245536566.png - (22.33KB , 943x465 , Burrower-Tripod.png )
520078

An evolution of both the Runner and the tri-pod (voting to leave off the -pesh for simplicity's sake)

Firstly, the Tri-pod. Having moved farther from sore and evolved to withstand the harsh climate, it evolves a double-barreled lung system. Its large size requires a formidable diet, so its metabolism has slowed to counteract this, resulting in a longer life-span. Since their food supply is primarily inland, they have lost their gills and only return to the water during mating season when they produce offspring in the form of eggs and bury them in the shoreline, away from most predators. They then leave back further inland, letting their young fend for themselves

Secondly the, Runner. Because of its minute size and the abundance of food in the roots of the Surface-Jir, it too grows lungs and spends the majority of it's life on land. It sleeps and hides in the roots of the Surface-Jir so it's front legs grow to become more paw like and suitable of digging, rooting, and burrowing. It looses it's gills and becomes almost entirely land bound, they form small families consisting of a mate and whatever offspring survive. The look after their young and raise them until they are old enough to search for their owns burrows and mates. There is no set mating season for the Burrowers. They have a shorter life span than a tri-pod but a longer life expectancy than a Quadruped, who still reside in the shallows and are the main source of food for the Peshodiles.

Questions to discuss though: How long is a year compared to ours? Can anyone come up with maybe some new evolution charts and the life span/breeding patterns of each current creature?
So far I've outlined the breeding habbits of two of them and the their lifespans (Tri-pod is roughly between 15-25 years with no prededation, Burrowers about five to ten)
I would be will to try and sort it out if someone can give me a sheet of all the current evolutions and creatures
>>
No. 520081 ID: cf0c0e

Also I forgot to mention but the Tri-pod has grown a lager neck to get the hard to reach leaves on the tops of Surface-Jir.

That's also another issue: We have two types of Jir-Trees, The underwater one and the surface one, as well as the slime Jir growing on the surface of the ocean and the shore line. How should we distinguish between the two trees?
>>
No. 520084 ID: f595d3

>>520081
Land jir trees are tougher and squater, thier trunk is still primative and cant grow to the hieght of earth trees yet.

Sea jir trees are like armored sea weed, they grow the shell of bark around the leaves as they extend, forming a Trunk analouge

Slime jir under go a slight mutation, thye have developed a method of spreading seeds far and wide. first the slims grows a small seed pod, it then fills the pod with water over a period of about a hour, when the pod reaches its maximum pressure it explodes, firing the seeds across the surface, and also providing the area surrounding the pereant plant with fresh water.
>>
No. 520085 ID: cf0c0e

I was actually referring to names, are we going to call them Land Jir and Sea Jir?

Secondly, Burrowers evolve to become omnivorous, eating Tri-pod eggs and and Slime Jir pods- The pods are filled with nutrients to sustain the seeds, a bit like watery fruit. Burrowers also form a symbiotic relationship with the Land Jir. The Land Jir provides a safe home and nourishment, while the Burrowers fertilize the ground and roots of the Jirs
>>
No. 520088 ID: cf0c0e
File 137246023854.png - (35.96KB , 438x316 , Mossy-Jir.png )
520088

Slime Jir Seed pods since we didn't get a picture before. The consist of mostly water but the seeds and the pod itself contain nutrients on which the seeds will feed in order to grow- making these a fun snack for the Burrowers and Quadrupeds
>>
No. 520227 ID: 4835c4

rolled 1 = 1

>>519831
Would you all be okay with me rolling a d180 on this? Could end up with a tilt like Uranus or a retrograde rotation.

Currently, I'll just roll to figure out the size of this planet in comparison to Earth. 1 mean smaller. 2 is about the same. 3 is larger.
>>
No. 520229 ID: cf0c0e

Well it's up to you if you wanna just choose or if you prefer rolling whatever works. But thinking about it, a smaller planet means faster development and a larger one means it'll be slower development but as the OP it's entirely up to you how it's run. Can we get updated evolution trees? Or at least a list of all the current creatures
>>
No. 520230 ID: 4835c4

>>520227
Okay. A bit smaller than Earth. Let's say that it's still a bit larger than Mars for the sake of being geologically active.
Let's include a captured protoplanet or two for moons.
>>
No. 520232 ID: 1ec995

has anything evolved some kind of primitive light sensing eye yet?
>>
No. 520233 ID: 87fb1c

>>520232
Yes, the Nakku Guard >>512452
and the Hive Fisher>>519630
>>
No. 520237 ID: 4835c4
File 137253326880.png - (207.79KB , 3040x1336 , Nakkuchart.png )
520237

>>520232
Anything descended from the one with green antennae, as they are covered in photoreceptors.
>>512891


Also, Nakku chart updated.
>>
No. 520238 ID: 87fb1c

>>520237
not quite accurate

The Hive did not evolve from the drone. Both Hive and drone evolved from the Core Nakku. They are interdependent on one another and most of the Specialized Nakku that work for the Hive are spawned from drones.
Princes are born from queens/emperors, they are released in large clouds of their immature form and go on to merge with other Princes and possibly other nakku forms. They can absorb cores into themselves.

The queen/emperor requires drones to reproduce
>>
No. 520244 ID: 87fb1c
File 137253593739.png - (150.22KB , 2040x1497 , Simplified Nakku Branch.png )
520244

Here's a simplified Nakku Tree to illustrate what I mean.
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No. 520261 ID: f595d3

>>520232
the shore pesh lines all posess light sensative eyes that are becoming more advanced with time, the filter pesh and ramming pesh have also developed light sensative patches
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No. 520265 ID: f595d3
File 137254247122.jpg - (184.50KB , 869x770 , untitled.jpg )
520265

The surface Nakku undergoes further adaptation, it gains more trailing tentacles that utilize a powerful sting to drive off predators. it also develops several patches of symbiotic algea on its top that take energy form the sun, producing sugars and nutrients for the host Nakku.
internaly there is not change to speak of, other then a more robust internal structure.
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No. 520271 ID: b64ef2
File 137254422150.png - (6.37KB , 264x211 , retractinator.png )
520271

the grazing pesh gets bigger, heavier, more jagged plates which also extend to its head. when in danger, it can do a thing where it crouches and pull its legs together to essentially be a rock. it also gets into the habit of covering itself with mud. this fools many of its predators into thinking they're just rocks. the ones who aren't fooled mostly leave them alone regardless because jagged rock-like shells are not very pleasant to have in your mouth.

only those with poison or the strongest of jaws get to eat these guys.
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No. 520296 ID: 7e8516

>>520271
No predation on land yet, 'cept for the coasts.
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No. 520321 ID: 9cb233

>>520271
>>520296

In that case, wouldn't it make sense for inland Grazer-Pesh to lose all armour plating instead? Turn into fleshy fleshlumps?
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No. 520324 ID: bf54a8

the solar radiation has been noted to be REALLY strong. having incredibly thick skin to protect against that is good.
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No. 520327 ID: b64ef2

I'd pictured it to be a shore-dweller as it was the one out of three pesh who did not move away.
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No. 520357 ID: 34cf7d

rolled 18 = 18

>>520321
No, as they provide protection from the solar radiation. This is the same reason why arthropods claimed the land first on Earth.

And now rolling for the axial tilt. I may have to redo the ocean currents when I get back home on Monday.
One of the map does have rifts marked for development of the deepest parts of the ocean floor. Volcanic vents and such. There are probably some islands in the oceanic mountain ranges as well.

Oh, and a couple last things. Respiration. What uses gills, lungs, spiracles, book lungs, or anything else for gas exchange? Also Pesh circulatory systems. The original worm given probably had an open circulatory system. Very primitive creatures.
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No. 520363 ID: 34cf7d

>>520357
Okay. Slightly less of a tilt than on Earth. Less variance in seasons. Less storms. The sheer amounts of ocean could still have a big affect on things though. Probably lots of dry biomes as well from more direct sunlight. I'm guessing less ice on the poles as well. At least when there is ice.
A lot of this is probably wrong, since I'm not too knowledgable on this subject. Any feedback or suggestions are appreciated.
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No. 520402 ID: f595d3

>>520296
The grazing pesh is a shoreline feeder, it needs the armor to deter peshodiles and other smaller predators.
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No. 520929 ID: 533b86
File 137283242652.png - (280.90KB , 2552x1760 , peshchart.png )
520929

Pesh chart updated. I'll try to get the Jir finished tomorrow.

Considering the size of the planet, the lower gravity probably amounts to a thinner atmosphere, making flight more difficult than on earth.
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No. 520991 ID: 533b86
File 137286837918.png - (249.41KB , 1904x1140 , jirchart.png )
520991

And here's the Jir except for this one >>519799, since I don't know what it evolved from. Says Tree Jir, but only Shore and Slime Jir are green.
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No. 521005 ID: f595d3

>>520991
that was just demonstrating how the jir trees gourds grew, they hang under the branch like fruit.
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No. 521322 ID: f5e470
File 137295767437.png - (89.86KB , 800x955 , strawberrybullcrap.png )
521322

the roots of the purple jir spread out except in a spot where they form a core for storing all their energy. the spread out membrane makes them grow single leaves all spread out, and though they're usually quickly eaten, the roots keep sprouting new leaves, far enough from each other so that the predators can only go after one eat a time. the leaves are flimsy and cheap to produce, so if they get eaten, no biggie. as long as the core remains, this guy thrives.

this is an offshoot.
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No. 521577 ID: 011678

Pics to follow.
Thje grazing pesh, now armored to the point of near total exoskeleton, takes full advantage of its limited predatation and spreads both across the shore lines and back into the deep ocean, while the two do experience some slight alteration, the deeps sea becoming larger ect, they remain the same species for now.

meanwhile on land a arms race has begun between the pesh and jir, in response to increased grazing the jir splits into two lines, one develops a fast growing Trunk that quickly removes it leaves from grazing range whilst the other develops long, sharp thorns that pirce the mouth parts of grazing pesh.

in response the Paw-pesh grows more adapt at climbing the jir-tree tunks, its paws growing longer to more easily grip the branches.
meanwhile the tripod takes a different route, as its antenna grow both longer and more flexible, the increased wieght forces them back along its neck, were the closer proximity to the Shoulder bones allow them to anchor and lift more effectivley, they then use these "Limbs" to grasp and strip the soft leaves from the thorny branches, before manuvering them to thier mouthparts.
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No. 522395 ID: f595d3
File 137322564469.png - (65.42KB , 1255x754 , untitled.png )
522395

Jir-palm, Thorn-Jir, Runner pesh and Tripod pesh.
botrh the runner and tripod, having to deal with more complicated survival methods develop a more sophisticated nervous system allowing for greater co-ordination of actions and interpretation of imformation.
the Tripod also develops small, bony plates within its mouth that allow it to grind leaves into a smaller, more digestible mulch whilst also protecting it from the odd thorn that gets pulled away.
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No. 526592 ID: 77d77d
File
Removed

Seems that there hasn't been any activity here for a while. Is there any interest left, or should this be sent to the archive?

If nothing else, here are some examples of things that developed in a different game a little over a year back.
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No. 526599 ID: 77d77d
File 137461560955.png - (957.45KB , 4665x1432 , colonyfuschart.png )
526599

>>526592
Actually, better pic.
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No. 526605 ID: f595d3

Im always interested in this one, but if its reached its end so be it.
Hey OP, would you mind if i use this planet in other stuff?
i mean, i dont think itll be any were in Abducted, but i like the tripods and others so much i may draw stuff for them from time to time on other site's
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No. 526609 ID: bf54a8

problem is we can't reach critical mass of people that want to play this. most people don't want to have too many of their evos in a row because it feels cheaty. even if it isn't.
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No. 526620 ID: 77d77d
File 137462057150.png - (82.08KB , 800x600 , 1034608-D17GAR2.png )
526620

>>526605
I always think it's cool when people decide to use things from these types of games.

>>526609
Yeah, that always is a problem. This was a sort of experiment to see how an evo-game would fare on tgchan.

Also, for your reading pleasure, a collection of the rest of these that ever ran on /tg/. Most of the threads are linked to that. Fortune and Primordial are the biggest ones.
http://1d4chan.org/wiki/Evolution_Games
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No. 526721 ID: 77d77d

>>526620
As an addition to this, if this were to progress far enough, this evo game could produce a setting for use in future quests. Could be something set on this world, or I know that there are some that involve space travel.
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No. 526789 ID: 2f4b71

>>526721
Have there been any 'Evolution' games for solar systems? Start with a dust cloud, accrete sun(s), a stellar disc, planet(s), asteroid and comet belts and shells, moons, ring systems, then any active geology on solid planets (and moons).
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No. 527135 ID: 3582bf

>>526789
Can't say that there have been. With the exception of one, they've all been organisms. The last one was with computer programs.
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No. 528332 ID: eaaf3b

Ahhhh so4r4ry *I haven't been he4re, as yo7u can see, my comp[7ute4r 8is less than f7ully f7unct8ional. *I can p[a8instak8ingly ed8it o7ut the n7umbe4rs and st7uff by h8ighl8ight8ing them and c7ut8ing them o7ut, b7ut 8it's p[ d8iff8ic7ult and t8ime cons7u8ing. That sa8id *I don't 2w8ish fo4r th8is to d8ie, so *I'll t4ry and make a leg8ible p[ost 8in a sec. Ho2weve4r, d4ra2w8ing 8is do2wn so 8if maybe yo7u co7uld back me 7up[ and make a v8is7ual fo4r 8it that's be p[ cool.
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No. 528344 ID: eaaf3b

An Evolution of the runner, a third branch rather than a continuation, putting us at three branches

This version of the runner, rather than staying on the ground or under it, begins climbing into the branches of the Palms to reach the higher leaves and juice sacs. It grows an extra toe on each of it's front feet, which, rather than coming straight out of the paw, it grows from the base forming an oposable finger, allowing it to better grasp the branches and food. *It also grows a pouch to carry young in before they can climb, and sits upright when not climbing or hanging.

The bony ridge has become completely internal, forming a more advanced spine and allowing for higher neural and nervous capacity. It is so far the most flexible mammal that has developed.
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No. 528423 ID: f595d3

>>528344
ill draw these later, but the Pesh haven't been stated to have evolved mammalian structures yet, as far as i know there still egg laying, reliant on pools of water to incubate the young.

The Paw pesh line has now diverged into two separate forms, the Gripping pesh, which as stated has opossible thumbs that greatly aid in climbing and the Burrowing pesh wich has better adapted itself to life both within Jir palm trunks and beneath them, with a sturdy exoskeleton and harp, digging clas/horns.

Meanwhile the Slime Jir develops a smaller offshoot that is far less reliant on available water with a tougher epidermis and smaller boy.
this Moss-jir spreads rapidly, diversifying into several different kinds and covering much of the landscape untouched by the Jir palm and Thorn Jir.
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No. 528426 ID: f595d3

>>528344
im thinking the "Pouch" is more a small water pocket, were the young can hatch and pupate in safety.
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No. 528495 ID: bf241e
File 137497815411.png - (11.13KB , 325x456 , This is for you to name_.png )
528495

>>528344
Keep in mind that it does still need to get out of the sun during the day due to solar radiation. Thin atmosphere. I'll let you figure that out.

Also, here's my impression of the creature.
>But the thumbs are backwards.
So?

>>528423
Yeah, probably squishy eggs that would dry out. I'd also say external fertilization.
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No. 528520 ID: eaaf3b

>>528426 *In 4rep[ly to Cth7ul7u, *I 2w8ill go 2w8ith yo7u4r 8idea as yeah, *I had fo4rgotten they 2we4re egg c4reat7u4res

>>528495 *In 4rep[ly to OP{ *I'd f8ist l8ike to thank yo7u fo4r the a2wesome p[8ict7u4re and then secondly ment8ion that my 4reason8ing fo4r mov8ing a2way f4rom the g4ro7und 8into the p[alm J8i4rs 2was j7ust that; 8it 2wo7uld be safe4r 7unde4rneath the shade of the leaves 4rathe4r than on the s7u4rface of the p[lanet

*If the4re's anyth8ing else *I am s7u4re *I can th8ink of someth8ing o4r the othe4r j7ust lemme kno2w 8if *I fo4rgot anyth8ing
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No. 528678 ID: e1609c

>>528520
please PLEASE stop typing like this, dude. It isnt half as creative as you think, and honestly it is hard as shit to even read. There is a reason leetspeak is frowned upon man, dont be that guy. nobody wants to be that guy. If you must, define yourself through italics or something after snagging the BLICK plugin off its /meep/ thread.
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No. 528698 ID: eaaf3b

Yoooo A4rch8ive, *I don't mean to be a je4rk b7ut *I can't NOT typ[e l8ike th8is. *I kno2w th8is c4rap[ 8is ha4rd to 4read and 8if *I co7uld make 8it stop[, t4r7ust me *I 2wo7uld 'ca7use 8it's mak8in a lot of th8ings hella difficult and *I th8ink *I'm enjoy8ing 8it less than yo7u a4re. So 8it'd be p4retty cool of yo7u to not 4rag on me fo4r 8it thanks man, and *I'll do my best to not p[ost too too m7uch 7unt8il *I can get 8it f8ixed
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No. 528703 ID: f29090

>>528698
I'm going to have to request you not post again until you fix or replace your keyboard.
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No. 528725 ID: fe15d3
File 137502814160.png - (3.43KB , 400x300 , assimilator.png )
528725

>>519672
The Biter has proven itself a most formidable defense against hostile critters. It has only gotten better. The long thin neural fibers contained within their sharp teeth actually push themselves into the wound caused by the Biter's bite. The fibers connect to a bitten creature's nervous system, and slowly weave themselves through it. Given time the Biter can connect even much larger creatures to the Nakku Hivemind, though this usually requires several biter's to accomplish.
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No. 528731 ID: fe15d3
File 137502923983.png - (16.62KB , 800x600 , Nakku Overmind.png )
528731

With the new possibilities granted by Biters, the Nakku Queens have adapted to make use of the new resources. It's web has shrunk, and the Nakku Overmind relies far more on the releasing chemicals into the water to direct its underlings. In addition the reproductive systems of the nakku have changed, becoming far more focused on the Overmind. The Overmind now spawns all the drone species personally, growing them as eggs below the protective canopy of its primary tentacles. As the genetic data of multiple drone species is carried within the Overmind, this sometimes has an effect on the Overmind itself. Overminds can be quite diverse in appearance, Some bearing light sensitive spots others wielding poison glands or even sharp teeth.
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No. 528744 ID: bf241e

>>528731
Okay, I really want an explanation of this hivemind. Also, are all of the hivenakku different morphologies, or multiple species in a symbiotic relationship?
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No. 528905 ID: eaaf3b

Ah well then it seems this may be my last post for the next couple of weeks, I didn't realize the mods were so...
Strict I guess, to be polite. I don't want th8is thread to die though so keep it up[ until *I can get back and know that I am reading and watching with bated breath. This will be my last evolution for a while, and, as I still cannot draw I'll leave it up to you guys

An evolution of the ParaPesh to a land based form. The surface creatures are large and easy to feast upon with more advanced systems and the likes to nourish them. They become grub like, loosing the fins and antenna as well as the larger head to a smaller size more adapted to burrowing through the soft underbellies of resting Pesh, or attaching themselves while the creatures are eating.
They currently only feed on flesh, and like to lay their eggs after they've had a full meal ensuring they'll have ample nutrients. Because they aren't blood based, they will eat dead flesh and lay their eggs there as well, making them one of the first de-composers, right?

Anyways I guess that's it for me for now, just remember I'm still here even if I can't post. Keep it up you guys! Byeeee
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No. 528919 ID: fe15d3

>>528744
The Nakku Hivemind is made up of a single Emperor/Queen/Overmind and a number of servant creatures which assist their less mobile master. Where these come from varies based on species. Emperors gain their followers based on the multiple forms of the Drones that surround them. The Queens do the same, but using biters are able to gather other Nakku species and even some other creatures into the mind. Though control of species that are not nakku is limited. Overminds spawn the drone forms themselves. They hold the base genetic data of the drone and each of its permutations. The Overminds create eggs using these genomes and fertilize them through mating with nearby drones. This results in a suitable amount of genetic permutation which is recognized by the overmind and stored for future use.

Be aware that the genetics has been fudged a bit to make room for fun.
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No. 533880 ID: eaaf3b
File 137634221762.png - (0.99KB , 188x128 , Decomposjir.png )
533880

Guess who! :D

An branch from the Slime Jir to grow on dead or dying matter as well as other wet, damp or moist places, although it cannot grow directly on the ocean. Will consume any type of flesh or plant matter, as long as it's dead and immobile, and uses the gasses and juices it creates while digesting to fill it's seed pod and then blast it's spores everywhere. Voting to call it "Decomposjir"
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No. 533881 ID: eaaf3b
File 137634229313.png - (1.44KB , 196x208 , Decomposjir.png )
533881

Larger Upload
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No. 535031 ID: 34cf7d

>>533880
Nice to see that you've got your keyboard fixed.

Reminding people that the pink and purple jir species are still around.
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No. 535244 ID: f595d3

No image, mostly cuase the image would be kinda dull -,-
Decompos-jir develops two off shoots that draw nutrients directly from the soil, the moss-jir is a hardy growth tthe needs little soil but has far smaller leaves then its cousin, the jir-grass wich takes root in soil and spreads rapidly to all environments that can support it.
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No. 535286 ID: eaaf3b
File 137680380122.png - (7.41KB , 339x392 , 136954079018.png )
535286

Image for previous parapesh evo
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No. 535289 ID: 34cf7d

>>535286
Linking for the sake of convenience.
>>528905
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