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File 135821078758.jpg - (44.69KB , 779x448 , scene 1.jpg )
485254 No. 485254 ID: 90a2ca

You wake up, groggy and tired.
You have no memory of the past except for a bad headache.
Expand all images
>>
No. 485259 ID: 9ef9e9

Do you remember your name?
>>
No. 485261 ID: 128140

You find a wallet in your pocket, the man on the ID inside is called Jay Whenright.
>>
No. 485264 ID: 90a2ca

>>485261
Hey now, don't tell me how to live my life.
>>
No. 485265 ID: 128140

Check your pockets
>>
No. 485269 ID: 90a2ca
File 135821223731.jpg - (38.91KB , 779x448 , scene 2.jpg )
485269

Your name is Taylor, you're pretty sure of that.
You're still a bit dazed, you take a while to fully wake up before anything else.
>>
No. 485271 ID: 90a2ca
File 135821270629.jpg - (41.41KB , 779x448 , scene3.jpg )
485271

Alrighty, you're all up and going at this time.
You'd love to check your pockets buT YOU DON'T HAVE ANY!!
These are the worst pants ever.
>>
No. 485278 ID: 9ef9e9

Examine your surroundings.
>>
No. 485279 ID: beeca1

>>485271
Check your anus and assorted orifices for hidden objects.
>>
No. 485281 ID: 90a2ca
File 135821486851.jpg - (45.34KB , 779x448 , scene4.jpg )
485281

>>485279
What an odd suggestion.
But you don't really want to do that.
Not even your anus.
>>
No. 485282 ID: 90a2ca
File 135821497335.jpg - (46.04KB , 779x448 , scene 5.jpg )
485282

>>485278
These are your surroundings.
A room, with a door and a window.
Nothing else.
huh.
>>
No. 485283 ID: 128140

Open door
>>
No. 485284 ID: bf54a8

double check, and then look out window.
>>
No. 485285 ID: 389f2b

are those scars on your arms? or tattoos?
>>
No. 485286 ID: 90a2ca
File 135821606183.jpg - (59.99KB , 779x448 , scene 6.jpg )
485286

>>485285
Those are just birthmarks. You are pretty much a tiger.
>>485283
You touch the door handle, but..
>>
No. 485287 ID: 90a2ca
File 135821607938.jpg - (47.48KB , 779x448 , scene 7.jpg )
485287

...
>>
No. 485288 ID: 90a2ca
File 135821610140.jpg - (48.04KB , 779x448 , scene 8.jpg )
485288

The door moved.
I repeat.
THE DOOR MOVED
>>
No. 485289 ID: beeca1

>>485288
What door? There's only a window. Open the window, you'll suffocate else.
>>
No. 485290 ID: 128140

Give up all hope
>>
No. 485291 ID: 90a2ca
File 135821639767.jpg - (35.60KB , 779x448 , scene 9.jpg )
485291

>>485289
There seems to be no way to open the window, unless you smash it, but windows are pretty strong man.
>>
No. 485292 ID: 128140

Try to break the window with your mind.
>>
No. 485293 ID: a274c8

Freaking door is misbehaving, scold it: Bad door! Don't move unless I say so!
>>
No. 485295 ID: 9ef9e9

Is there anything you could use to smash it? Anything you could pick up?
>>
No. 485296 ID: 9ef9e9

>>485295
ah scratch that

suggestion was right though, are you breathing alright?
>>
No. 485297 ID: 90a2ca
File 135821686698.jpg - (38.76KB , 779x448 , scene 10.jpg )
485297

>>485292
You try to break the window with your mind.
I don't think this is working >_>
>>485293
You'll scold the door after you're done straining yourself.
>>
No. 485298 ID: a274c8

Lets give that window a good use, information. See outside, it might give us a clue on why are we here
>>
No. 485300 ID: 128140

Eat your left leg.
>>
No. 485302 ID: 90a2ca
File 135821735996.jpg - (48.06KB , 779x448 , scene 11.jpg )
485302

>>485298
Smart idea there. Well, let's see, it seems like just plain old outside.
There's nothing much but a few hills and something odd on one of them.
>>485300
That's not a very good idea, your left leg may come in handy. Like a race, or getting to the nearest Taco Bell, or even escaping from this place.
>>
No. 485303 ID: 128140

Open that other door over there.
>>
No. 485308 ID: a274c8

Man that silhouette sure looks shady and dangerous...

Knock the window's glass, lets see if you can get it's attention
>>
No. 485314 ID: 90a2ca
File 135821787576.jpg - (57.08KB , 779x448 , scene 12.jpg )
485314

>>485303
You touch the door handle, again.
>>
No. 485315 ID: 90a2ca
File 135821790441.jpg - (47.88KB , 779x448 , scene 13.jpg )
485315

And the door moves again.
I guess you'll just try to grab that silhouette's attention now.
>>
No. 485319 ID: 90a2ca
File 135821802858.jpg - (44.99KB , 779x448 , scene 14.jpg )
485319

>>485308
Huh, he's not there anymore.
>>
No. 485321 ID: 128140

Try to listen through the door.
>>
No. 485326 ID: a274c8

The door is now in the same wall as the window. This time, opening it might give a different result. Or it might just go to the initial position and laugh at your misery. Either way, nothing lost trying. Open the door.
>>
No. 485329 ID: 90a2ca
File 135821848464.jpg - (46.25KB , 779x448 , scene 15.jpg )
485329

>>485321
You listen through the door. You don't really hear anything but your own pulse.
You take this time to scold the door handle though :D
>>
No. 485333 ID: 90a2ca
File 135821870879.jpg - (52.54KB , 779x448 , scene 16.jpg )
485333

>>485326
Nope. It does it again.
You rage for a brief moment.
(I'm gonna do a bit of animation for you guise, give me a sec though, I promise this story gets better)
>>
No. 485338 ID: a274c8

You should start thinking about that "Eat your left leg" suggestion again. Dying of inanition in a white, empty room has just became a real possibility
>>
No. 485340 ID: 90a2ca
File 135821961306.jpg - (52.06KB , 779x448 , scene 17.jpg )
485340

>>485338
Until you're absolutely starving, you're not going to eat your leg.
Kind of need to it to walk you know, and stand and such.
And that goes for all other limbs.
>>
No. 485341 ID: 128140

Eat the doorknob.
>>
No. 485346 ID: beeca1

>>485340
Force it closer to the window. Make it so that if it tries to go away from the window it has to go through your hand. Hopefully it can't go through the window.

If it can't and it stays still, grab it. If it can't and it moves through you, grab on to the knob and hold on.

If something else, well then.
>>
No. 485348 ID: a274c8

Call for help
>>
No. 485349 ID: 90a2ca
File 135822117629.jpg - (51.18KB , 779x448 , scene 18.jpg )
485349

>>485346
You're tired of that door.
You flip it off angrily and maturily.
>>
No. 485358 ID: a744c3

>>485349
whats that mark on the wall behind you?
>>
No. 485360 ID: 1e72ae

Since the room cycled, check outside the window. After looking at the mark.
>>
No. 485364 ID: 90a2ca
File 135822270542.gif - (263.40KB , 300x410 , picasion_com_331b88f63045238f8c3628965261b7df.gif )
485364

You just start to break down after a strange feeling in the air.
You give up.
(animated, click on it. It was a bitch to make, it looks horrible, but damnit, I got it here, didn't I?)
>>
No. 485367 ID: a274c8

You should cry sitting in a corner instead of the middle of the room, that way you will be more comfortable and will also give you a great view of the horrible abomination about to BITE YOUR HEAD OFF
>>
No. 485368 ID: 90a2ca

That's it for tonight, i'm pooped.
I'll do another animation tomorrow continuing that.
Stay tune, hope you guys like it ^^
>>
No. 485567 ID: 90a2ca
File 135830553598.jpg - (49.53KB , 779x448 , scene 1.jpg )
485567

>>485367
What? There's nothing behind him... Except for a black stain on the wall.
(changing it to 3rd person, hope you don't mind)
>>
No. 485570 ID: 128140

Search for a cross or holy water under the floor!
>>
No. 485576 ID: 90a2ca
File 135830628151.jpg - (45.06KB , 779x448 , scene 2.jpg )
485576

>>485570
Taylor scratches the flooring, which is actually pretty soft. Huh.
>>
No. 485577 ID: 90a2ca
File 135830631208.jpg - (41.90KB , 779x448 , scene3.jpg )
485577

You find a floor board underneath and a creepy looking face...
>>
No. 485580 ID: 128140

Scream and run in circles.
>>
No. 485584 ID: 90a2ca
File 135830680093.jpg - (56.17KB , 779x448 , scene4.jpg )
485584

>>485580
Okay, Taylor runs and screams around in circles.
Now what?
>>
No. 485586 ID: 128140

Attempt to undo window
>>
No. 485587 ID: bf54a8

break everything.
>>
No. 485591 ID: 90a2ca
File 135830737747.jpg - (54.52KB , 779x448 , scene5.jpg )
485591

>>485586
>>485587
Taylor goes to break the window, but hears a voice whisper "Don't" in his head.
>>
No. 485592 ID: 128140

Abscond.
>>
No. 485593 ID: bf54a8

yell "WHY NOT!?"
>>
No. 485599 ID: 90a2ca
File 135830809908.jpg - (53.12KB , 779x448 , scene6.jpg )
485599

>>485593
Taylor yells and flails his arms for dramatic effect.
>>
No. 485601 ID: 90a2ca
File 135830812403.jpg - (96.25KB , 779x448 , scene7.jpg )
485601

He is quickly replied to with "That's why"
>>
No. 485603 ID: 128140

Freak the fuck out
>>
No. 485728 ID: 90a2ca
File 135835993815.jpg - (65.73KB , 779x448 , scene 8.jpg )
485728

>>485603
Taylor freaks the fuck out and falls to the floor, there is something knocking on the door now.
Taylor's too cluttered with emotions to be dealing with this shit.
>>
No. 485748 ID: d4e837

Politely ask who's on the door. Also, don't take your eyes away of whatever is on the window
>>
No. 485759 ID: 90a2ca
File 135837176683.jpg - (75.64KB , 779x448 , scene 8.jpg )
485759

>>485748
Taylor barely moves a muscle and shouts "who's there?"
>>
No. 485760 ID: 90a2ca
File 135837180133.jpg - (32.74KB , 779x448 , scene9.jpg )
485760

He is replied with an angry yell that tells him "Get out!!"
>>
No. 485770 ID: 78c6ea

Oh shit it's Lowtax
>>
No. 485791 ID: f2c20c

>>485760
Say that you can't, the door moves every time you touch it.
>>
No. 485908 ID: 90a2ca
File 135845538710.jpg - (47.72KB , 779x448 , scene10.jpg )
485908

>>485791
Taylor decides to try the door anyways. Miraculously, he can touch the door without it moving away from him.
>>
No. 485926 ID: f2c20c

>>485908
Well we'd better leave then.
>>
No. 485940 ID: 90a2ca
File 135846470756.jpg - (79.85KB , 779x448 , scene11.jpg )
485940

>>485926
Well, this is spooky.
>>
No. 485941 ID: 90a2ca
File 135846474417.gif - (198.79KB , 300x234 , picasion_com_e5571cbc45a4a88fd5934167d7cde74c.gif )
485941

Taylor walks through the hallway anyways though.
>>
No. 485947 ID: f2c20c

That thing's at a window again, to your right. Be wary.
>>
No. 489602 ID: 90a2ca
File 135982827173.jpg - (49.72KB , 779x448 , scene12.jpg )
489602

>>485947
I don't think Taylor can be any more paranoid about anything.
The door in front of him sends him chills, what should he do?
>>
No. 489737 ID: 78c6ea

Listen at the door.
>>
No. 489767 ID: f2c20c

Listen briefly before opening it.
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