You wake up, groggy and tired. You have no memory of the past except for a bad headache.
Do you remember your name?
You find a wallet in your pocket, the man on the ID inside is called Jay Whenright.
>>485261 Hey now, don't tell me how to live my life.
Check your pockets
Your name is Taylor, you're pretty sure of that. You're still a bit dazed, you take a while to fully wake up before anything else.
Alrighty, you're all up and going at this time. You'd love to check your pockets buT YOU DON'T HAVE ANY!! These are the worst pants ever.
Examine your surroundings.
>>485271 Check your anus and assorted orifices for hidden objects.
>>485279 What an odd suggestion. But you don't really want to do that. Not even your anus.
>>485278 These are your surroundings. A room, with a door and a window. Nothing else. huh.
Open door
double check, and then look out window.
are those scars on your arms? or tattoos?
>>485285 Those are just birthmarks. You are pretty much a tiger. >>485283 You touch the door handle, but..
...
The door moved. I repeat. THE DOOR MOVED
>>485288 What door? There's only a window. Open the window, you'll suffocate else.
Give up all hope
>>485289 There seems to be no way to open the window, unless you smash it, but windows are pretty strong man.
Try to break the window with your mind.
Freaking door is misbehaving, scold it: Bad door! Don't move unless I say so!
Is there anything you could use to smash it? Anything you could pick up?
>>485295 ah scratch that suggestion was right though, are you breathing alright?
>>485292 You try to break the window with your mind. I don't think this is working >_> >>485293 You'll scold the door after you're done straining yourself.
Lets give that window a good use, information. See outside, it might give us a clue on why are we here
Eat your left leg.
>>485298 Smart idea there. Well, let's see, it seems like just plain old outside. There's nothing much but a few hills and something odd on one of them. >>485300 That's not a very good idea, your left leg may come in handy. Like a race, or getting to the nearest Taco Bell, or even escaping from this place.
Open that other door over there.
Man that silhouette sure looks shady and dangerous... Knock the window's glass, lets see if you can get it's attention
>>485303 You touch the door handle, again.
And the door moves again. I guess you'll just try to grab that silhouette's attention now.
>>485308 Huh, he's not there anymore.
Try to listen through the door.
The door is now in the same wall as the window. This time, opening it might give a different result. Or it might just go to the initial position and laugh at your misery. Either way, nothing lost trying. Open the door.
>>485321 You listen through the door. You don't really hear anything but your own pulse. You take this time to scold the door handle though :D
>>485326 Nope. It does it again. You rage for a brief moment. (I'm gonna do a bit of animation for you guise, give me a sec though, I promise this story gets better)
You should start thinking about that "Eat your left leg" suggestion again. Dying of inanition in a white, empty room has just became a real possibility
>>485338 Until you're absolutely starving, you're not going to eat your leg. Kind of need to it to walk you know, and stand and such. And that goes for all other limbs.
Eat the doorknob.
>>485340 Force it closer to the window. Make it so that if it tries to go away from the window it has to go through your hand. Hopefully it can't go through the window. If it can't and it stays still, grab it. If it can't and it moves through you, grab on to the knob and hold on. If something else, well then.
Call for help
>>485346 You're tired of that door. You flip it off angrily and maturily.
>>485349 whats that mark on the wall behind you?
Since the room cycled, check outside the window. After looking at the mark.
You just start to break down after a strange feeling in the air. You give up. (animated, click on it. It was a bitch to make, it looks horrible, but damnit, I got it here, didn't I?)
You should cry sitting in a corner instead of the middle of the room, that way you will be more comfortable and will also give you a great view of the horrible abomination about to BITE YOUR HEAD OFF
That's it for tonight, i'm pooped. I'll do another animation tomorrow continuing that. Stay tune, hope you guys like it ^^
>>485367 What? There's nothing behind him... Except for a black stain on the wall. (changing it to 3rd person, hope you don't mind)
Search for a cross or holy water under the floor!
>>485570 Taylor scratches the flooring, which is actually pretty soft. Huh.
You find a floor board underneath and a creepy looking face...
Scream and run in circles.
>>485580 Okay, Taylor runs and screams around in circles. Now what?
Attempt to undo window
break everything.
>>485586 >>485587 Taylor goes to break the window, but hears a voice whisper "Don't" in his head.
Abscond.
yell "WHY NOT!?"
>>485593 Taylor yells and flails his arms for dramatic effect.
He is quickly replied to with "That's why"
Freak the fuck out
>>485603 Taylor freaks the fuck out and falls to the floor, there is something knocking on the door now. Taylor's too cluttered with emotions to be dealing with this shit.
Politely ask who's on the door. Also, don't take your eyes away of whatever is on the window
>>485748 Taylor barely moves a muscle and shouts "who's there?"
He is replied with an angry yell that tells him "Get out!!"
Oh shit it's Lowtax
>>485760 Say that you can't, the door moves every time you touch it.
>>485791 Taylor decides to try the door anyways. Miraculously, he can touch the door without it moving away from him.
>>485908 Well we'd better leave then.
>>485926 Well, this is spooky.
Taylor walks through the hallway anyways though.
That thing's at a window again, to your right. Be wary.
>>485947 I don't think Taylor can be any more paranoid about anything. The door in front of him sends him chills, what should he do?
Listen at the door.
Listen briefly before opening it.