[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 135761659601.png - (437.44KB , 800x480 , Magic West - Chapter 2.png )
483429 No. 483429 ID: c59939

Discussion Thread: http://tgchan.org/kusaba/questdis/res/54500.html

Prologue: >>410618
Chapter 1: >>424174
108 posts omitted. Last 50 shown. Expand all images
>>
No. 487236 ID: 6a5a08

"Agreed. I'll have to get you on the way out though, melting the bars now would draw too much attention, they might move her if they find out a mage is here."
>>
No. 487238 ID: 4a328b

Melt the lock. If he's lying he'll be a diversion anyway. Win win!
>>
No. 487240 ID: bf54a8

i don't think we can melt the lock, say fine but you need the keys.

if you can melt the lock tell him to wait for you to get back, if he runs out by himself they will just catch him again. as a sign of faith you melt the lock first.
>>
No. 487250 ID: 059ca3

What could possibly go wrong?
>>
No. 487257 ID: 14bafe

It seems fairly obvious to me that the lizard is the mage.
Glamors, how do they work bro?
>>
No. 487267 ID: 6a5a08

>>487257
Water/Fire is illusions, she's a Water/Spirit. And could probably Buff herself to bend the bars if given the chance, which makes it likely she has a special containment cell.
>>
No. 487272 ID: 3bad4c

"You're crazy and wasting my time. What am I supposed to do, melt the lock and walk you out the front door? That would never work."
>>
No. 487295 ID: 84b8a7

>>487233
If this guy wants to get free he'll have to work for it. tell him he needs to completely distract the guard while you sneak inside the detention area. If the guard notices Rene then he can't very well free him now can he?

Honestly I think you can find the water mage on your own without his help but giving him this hope lets you decide if he is someone you want to let loose or not. (Heck he might be a murderer.)

>>487257
Wouldn't work while grabbing those metal bars plus why the ruse if your locked in a cell being observed by guards day and night?
>>
No. 487310 ID: a35ac2

On the one hand, she's obviously in the giant-sized cells, with their superior reinforcement.

On the other hand, having told this guy you're planning a jail break, you're now forced to help him because he can COMPLETELY screw you over if you don't.
>>
No. 487316 ID: a28731

If we wanted a good distraction we would be melting EVERY lock on the way to the water mage.

Or... can you illusion him to look like a cop too? knock out cop nearby, illusion the unconscious cop to look like him. Illusion him to look like cop. Put cop in cell.

Follow pattern with water mage. 3 cops walk out of the station.
>>
No. 487327 ID: 78c815

he's way too out in the open. surrounded by guards from most sides. there's no way he'd escape even if we freed him. sorry bro.
>>
No. 487437 ID: 112f0a

>>487233
This guy isn't in here for being a mage. He's a legitimate criminal. I don't think we should be releasing people willy nilly. Plus if we set him free, police forces will start to explore the rest of the prison to see if there is anything else that's odd. Simply tell him what was stated above, that a demon is planning on attacking the city unless you get that other mage out of there.
>>
No. 487441 ID: bf54a8

>>487437
what we say and what we do don't have to match up.
>>
No. 487463 ID: 6a5a08

>>487437
>>487441
Which is why we offer to get him out on the way back, then don't.
Both problems solved.
>>
No. 487878 ID: 9ddf68

ask him if he knows what guard has the keys and tell him that he could could give him a Gossamer
key and he can escape when there is less gaurds around and so it would be harder for the other poilce to know it was you that helped him...
and if you don't feel like helping to free a criminal just make a useless key and tell him to wait until you break out the other mage saying you will be a distraction so he doesn't use the key right away to escape and calls the guards when he finds out it doesn't work
>>
No. 490933 ID: c59939
File 136019650948.png - (124.80KB , 700x700 , Magic West - 2 - 15.png )
490933

René whispers that he'll do it. He'll melt the lock now and the prisoner can get out with the rest of them, he just needs them to distract the guard inside.

The prisoner agrees, and tells René to get ready. He's going to call over the guard, letting René get into detainment undetected.
>>
No. 490940 ID: 9ddf68

ok lets do this also be ready to fight incase things don't go as planned, they rarely do.
>>
No. 490982 ID: 08005b

This is going a little too smooth, oh well let's roll.
>>
No. 491064 ID: 84b8a7

I know what you mean this has favored us... but Rene isn't getting cocky. Take luck when it favors you and and continue to come up with plans of action.

If a fight does happen I'd say spend a point of gossomer to create a burlap sack over the guards head so he doesn't get a good look at you(that way the knights that question him later will likely not have a good idea of what mage did this. Then after the sack in on and he is likely too confused to cry out for about a second or two you want to waylay him from behind ideally. Then quickly let the other prisoner help you unlock the cell with the blood mage Ellen and then quickly head for the nearest exit or create one in a pinch. Ride like the wind out of town and the Salamander woman will hopefully be still in control of herself as you reach her.

(That is all I got for now til more specifics are required.)
>>
No. 499366 ID: c59939
File 136295752489.png - (201.44KB , 1024x1024 , Magic West - 2 - 16.png )
499366

The prisoner forces himself to puke, and calls over the jailer for help. While they're distracted, René makes his way into the jail area.

He's in, and the guard is busy talking with the lizardfolk, but what now?

sorry for the black and white update, but it has been forever since I've updated and I'm bust, but I really wanted to get one out
>>
No. 499367 ID: 14bafe

No reason that you couldn't melt the lock here, open up both cells, and walk out of the station with both of them gossamer cuffed, is there? After all, they shouldn't be suspicious of an officer taking a couple of handcuffed prisoners somewhere.
>>
No. 499368 ID: f2c20c

She's got the keys. We don't need to melt the lock. Just summon up a blackjack and knock her out.

Walk around the corner nonchalantly with your hands behind your back, so that you can catch her by surprise.
>>
No. 499375 ID: 1546a9

find the she-goat and free her. duh.
>>
No. 499376 ID: e493a6

Get a good look at those keys just encase. I think we should ignore the guard for now as if we try and jump her there is a really good chance we will alert the other guards as well making this rescue a hell of a lot more difficult. We still need to find the blood Mage as well and that is much easier when the whole police station isn't after your head
>>
No. 499380 ID: ec1490

Nonchalantly ask if something is wrong. I don't see how copying the keys would work given what keys and locks tend to be made from.
>>
No. 499459 ID: 952246

Uh... say "hey" and keep going, even though we know that's not going to fly. When she stops us just be like "I need to deal with the mage".
>>
No. 499502 ID: 84b8a7

She hasn't seen Rene yet, I believe that he is behind a corner. Rene you really should work out a fire based charm spell at some point. But that aside I think dealing with this woman now is better then leaving her to turn around and raise the alarm on you later. If you can summon a gag or hood over her head that would be ideal, then you could make some cuffs to cuff her to her desk or somewhere away from metal. She'll be discovered and let free once you escape. Get her keys then and quickly open the cells you need (lizardfolk and the Satyr's cell who hopefully you find in the back).
>>
No. 500627 ID: cff2a9
File 136354030112.png - (210.01KB , 700x700 , Magic West - 2 - 17.png )
500627

sorry for the lack of clarity, the jailer was around a corner talking to the lizardfolk, and not right in front of René staring at him

René sneaks behind the woman, and before she can react to the sudden light behind her..
>>
No. 500628 ID: cff2a9
File 136354032710.png - (223.24KB , 700x700 , Magic West - 2 - 18.png )
500628

He knocks her out.
>>
No. 500629 ID: cff2a9
File 136354044949.png - (139.76KB , 951x708 , Magic West - 2 - 19.png )
500629

The Lizardfolk is now asking to be let out, and that he'll tell René where the goat woman is once he is out or has the keys for himself. The Human woman prisoner is also asking to be let out now.
>>
No. 500630 ID: 9ddf68

how much Gossamer do you have left. If you got enough think you could give the prisoners simple cop uniforms (or maybe just have the chick use the cop's since you did just knock her out) If not then just let them out after the lizard tells you where goat girl is and then let him out to cause a detraction while you run and grab goat girl then plan on getting out from there.
>>
No. 500631 ID: 84b8a7

Rene take a moment to catch the woman and whisper. "I'm so sorry...but I have to do this to save your town." Quickly remove the keys and have a quick look around the back of the jail area for any previously unseen cages. Move the policewoman to her desk and prop her up in her chair as well.

Do not open the cells until you are sure the mage isn't right around the corner. Check the desk where the woman sat there may be something useful there to tell you where Ellen is being held. Then keep you promise to the lizardfolk. The woman...if she is attractive see what she is willing to do to be let go...perhaps she can offer Rene something worth his while or help in his escape once they get outside. Otherwise I have to say too many loose prisoners might draw attention.Especially since her cell is on the direct line with the hallway.

If she threatens to raise an alarm tell her it is not in her best interest to do so as if he frees who he is looking for he'll be back if there is time.
>>
No. 500633 ID: bf54a8

she s knocked out, talking wont do anything. anyway take keys. open lizard door slightly and say that his best chance to run is after you are running. they see the mage is gone and all the cops will chase us. the you can slip out in the chaos.
>>
No. 500634 ID: 6286bf

tell them not yet. first you will get what you came for. then you will free them on the way out. as you say this, use your aura to be as intimidating as possible, to make it clear that you are not one to be fucked with.
>>
No. 500637 ID: 57a559

>>500629
Notify them that escaping does increase their bounty and jailtime, is it worth it?
>>
No. 500646 ID: c6319f

The only concern I have is that if we let them out now, they'll go willy-nilly and ruin the element of surprise. A full-scale jailbreak should make it easier to slip away, but not if it happens too soon.

They can have the keys if they promise to wait until we're ready to all escape at once.
>>
No. 500676 ID: cff2a9
File 136355799513.png - (157.41KB , 700x700 , Magic West - 2 - 20.png )
500676

René says that he'll give them the keys, but they've got to stay low until he has Ellen. And that it'll be easier to escape then anyway.

He then brings up that escaping would raise their bounty and jail time, and wonders if it's worth it for them.

The lizardfolk says he hadn't thought of that when the woman points out that breaking yourself out of jail and resisting arrest aren't inherently illegal, but anything that'd normally be illegal is still against the law when doing it, so they're fine. Breaking someone else out of jail's illegal though.. René says his bounty went up when he ran from a scarlet knight, so how can that be? She says that his bounty probably went up to represent how hard he is to catch, or he broke laws while escaping.

Rene still has 29 Gossamer. Enough to easily make outfits for the lizardfolk and a few others, though the woman could wear the jailer's outfit.
>>
No. 500680 ID: 6286bf

let them out of the cells and go fetch little miss bleeding heart while they change.
>>
No. 500686 ID: 8c4b01

Alright then lets just let everyone out we'll we're at it more bodies harder to get singled out. Now lets grab the goat and get... We did get detections on where she's at right?
>>
No. 500688 ID: 84b8a7

>>500676
They sound rational at least so I think freeing them shouldn't be too much of an issue for Rene. Getting a little posse together indeed might be useful to have. Still I believe that a smart idea might be to unlock their cells but see if they are willing to fake them still being locked in case a person walks past. That way they can easily escape or wait for him to come back, in which case he can get them all out together using some uniform disguises.

Get the location of Ellen from lizardman and go rescue her!
>>
No. 500692 ID: cff2a9
File 136356207369.png - (139.49KB , 951x708 , Magic West - 2 - 21.png )
500692

René unlocks the cells of the two, and the human woman has the jailer put in her cell.

The lizardfolk says that Ellen is being kept in the Giant detainment section, under watch in their interrogation room.

As the woman prisoner drags the jailer into her cell, she says that the door has a bell on the other side, so that giants can know when normal sized people are coming in. She suggests that René may want to stop that from ringing.

Will René be making an police uniform for the lizardfolk as well?
>>
No. 500693 ID: 84b8a7

Making a uniform for the Lizardman sounds like a good idea. You have plenty of Gossamer left for now and all this magical muscle building does you good. (Like drawing your creations will get better with practice.)

So there is a bell on the other side of a door, which we need to silence so that we can slip into the Giant Detainment section quietly(and out again). There are only two ways I can think to bypass it. One Rene very slowly opens the door just a crack so it doesn't strike back and forth then try to grab the clapper or melt it. Alternatively we go back out to the giant sized door and see if there is a way to sneak through there (possibly when its opened by a giant).

Rene feel free to ask the woman if there are any tricks she knows or alternative ways into the Detainment area.
>>
No. 500696 ID: 55d5a7

Just burn/laser cut along a horizontal line midway through the door, so that it becomes two doors on separate hinges, then just open the bottom door and squat through. Downside is that that's fairly visible. Best move: create a thin gossamer mirror and stick it under the door so you can see how much wiggle room we have with the bell. If it's far enough from the top of the door, we can melt it less conspicuously, or even stick some gossamered cotton wadding in there, which would probably be our least conspicuous move.

Also, yeah, make some uniforms for them.
>>
No. 500697 ID: 42f90a

Only give the lizard guy a uniform if he wants one. Also ask that one chick if she has any other helpful tips for us
>>
No. 500704 ID: 84b8a7

>>500696
That is very clever. I like the make a small door in the door idea but just make sure it won't cause more attention but doing this.
>>
No. 500717 ID: b33427

>>500696
>>500704
Or Rene could open the door just enough to reach around and grab the bell, like >>500693 suggested. No need to make things complicated or break things, yet. If it doesn't look like grabbing the bell is an option, then Rene can try something more complex. Just not trying to fire-cut the wooden door apart, since that'll generate a load of smoke. Even cutting the corner out so the bell doesn't hit it will make smoke, and be obvious to anyone who passes that something is wrong with the door.
>>
No. 500809 ID: 6286bf

yes.
>>
No. 500815 ID: 252e1b

>>500696
>even stick some gossamered cotton wadding in there
Bells are usually metal of some sort. Best to just heat the clapper enough to make it melt out, but leave the rest of the bell alone.
>>
No. 500817 ID: bf54a8

or you can just... hold the bell, with your hand.
also
>implying rene can melt metal in a timely fashion
>>
No. 500834 ID: ccb2c1

>>500817
>>500717
The trouble with that is that we don't know how big the bell is or how it's positioned. It could be positioned such that, if we open the door enough to reach in there, the bell will ring before we can even get our hands on it. That's why you should form a mirror to slide under the door to check except oh wait there'd be no angle from which to view the bell that way. Okay, other option: form a thin, light something, about the size of a nail file, but slimmer, and slide it along the top of the doorway until you bum into something. That something will be the bell. That'll help us a bit. If the bell is too close to the hinges, for example, we won't be able to get at it before it rings.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason