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File 134658796978.png - (22.63KB , 600x600 , 1.png )
450623 No. 450623 ID: 067a04

...
Expand all images
>>
No. 450624 ID: 063f2c

GET MOVING OR YOUR DEAD
>>
No. 450626 ID: 067a04
File 134658824978.png - (23.06KB , 600x600 , 2.png )
450626

>GET MOVING OR YOUR DEAD

OKAY JEEZ

FIRST, WHO IS THIS
>>
No. 450627 ID: 063f2c

THIS IS JAMES ARE YOU BONGOFONE
>>
No. 450629 ID: 752a1b

IT WOULDN'T MATTER IF WE TOLD AND WOULD JUST COMPLICATE THINGS. THE TOP BUTTON NEEDS PRESSING 2 MINUTES AGO.
>>
No. 450630 ID: 067a04
File 134658874283.png - (40.70KB , 600x600 , 3.png )
450630

>THIS IS JAMES ARE YOU BONGOFONE

OKAY THIS CAN BE JAMES

James does not know what a 'bongofone' is!
>>
No. 450632 ID: 067a04
File 134658879489.png - (23.57KB , 600x600 , 4.png )
450632

Actually, James doesn't know what this place is, either!
>>
No. 450633 ID: 067a04
File 134658895933.png - (26.27KB , 600x600 , 5.png )
450633

James presses the shit out of that top button!
>>
No. 450634 ID: 067a04
File 134658897425.png - (39.28KB , 600x600 , 6.png )
450634

OH SHIT

OH DAMN
>>
No. 450635 ID: 067a04
File 134658899632.png - (25.02KB , 600x600 , 7.png )
450635

James has been incinerated.
>>
No. 450636 ID: 063f2c

D:
>>
No. 450637 ID: 067a04
File 134658912405.png - (24.37KB , 600x600 , 8.png )
450637

MEANWHILE, SOMEWHERE ELSE

So who is this guy seriously
>>
No. 450638 ID: 063f2c

You can be Mark

as in Mark II
>>
No. 450640 ID: 067a04
File 134658933422.png - (23.57KB , 600x600 , 9.png )
450640

Mark accepts his new name, because he has no choice.

What should Mark do?
>>
No. 450641 ID: 752a1b

Lay your forearm over all the buttons.
Make sure to press them simultaneously.
>>
No. 450642 ID: d6c330

Wait peacefully in his cell to see if anything happens, because the buttons will get him killed if he pushes them. Especially the top one, which is obviously laser death.
>>
No. 450644 ID: 067a04
File 134658966258.png - (23.21KB , 600x600 , 10.png )
450644

Mark waits.

...

Nothing seems to be happening!

Mark's HUNGER and BATHROOM levels have increased slightly.
>>
No. 450645 ID: 3aa036

Press the middle button
>>
No. 450646 ID: d6c330

Welp, if we're playing jailbreak, we might as well play jailbreak.

Pee on the buttons, short circuiting them and electrocuting yourself hopefully doing something useful, like opening a door, or disabling the ceiling laser.
>>
No. 450647 ID: b6178d

Press lower button. Accept fate.
>>
No. 450648 ID: 067a04
File 134659002138.png - (23.39KB , 600x600 , 11.png )
450648

Middle button pushed!
>>
No. 450649 ID: 067a04
File 134659004080.png - (29.63KB , 600x600 , 12.png )
450649

Door opened!
>>
No. 450650 ID: 3d91e8

Run out the door with no caution whatsoever
>>
No. 450652 ID: b6178d

Press lower button just for the hell of it.
>>
No. 450653 ID: d6c330

Dodge sideways, press yourself up against wall. Expect a horrific trap to spring your way through the open door.

If nothing happens, approach door carefully.
>>
No. 450654 ID: 067a04
File 134659043684.png - (28.18KB , 600x600 , 13.png )
450654

>Run out the door with no caution whatsoever

GUILLOTINED
>>
No. 450655 ID: 067a04
File 134659055232.png - (23.99KB , 600x600 , 14.png )
450655

Who is this guy?

What should he do?
>>
No. 450656 ID: d6c330

You are Trip. (As in triple).

Push the lowest button.
>>
No. 450657 ID: 067a04
File 134659081896.png - (24.23KB , 600x600 , 15.png )
450657

>Push the lowest button.

Trip opens the METAL DRAWER. Inside is a GUN.
>>
No. 450658 ID: 063f2c

SHOOT your FOOT
>>
No. 450659 ID: d6c330

Shoot the laser orb above you.
>>
No. 450660 ID: 752a1b

Use it to summon your inner self.
>>
No. 450661 ID: 067a04
File 134659160295.png - (40.97KB , 600x600 , 16.png )
450661

>SHOOT your FOOT

Trip appears to not be a fan of this idea!
>>
No. 450662 ID: 067a04
File 134659162478.png - (75.73KB , 600x600 , 17.png )
450662

>Shoot the laser orb above you.
>>
No. 450663 ID: 067a04
File 134659164165.png - (28.05KB , 600x600 , 18.png )
450663

Mission accomplished.
>>
No. 450664 ID: d6c330

Alright! Finally, a comment badass.

Press 1st button, see what happens now that the laser is broke. Then push middle button, open the door. Find an awesome way to bypass the guillotine trap in the door.
>>
No. 450665 ID: 067a04
File 134659242415.png - (27.46KB , 600x600 , 19.png )
450665

>Press 1st button, see what happens now that the laser is broke.

Trip pushes the button!

...

Did something happen?
>>
No. 450667 ID: 067a04
File 134659245265.png - (32.58KB , 600x600 , 20.png )
450667

>Then push middle button, open the door.

Done.
>>
No. 450668 ID: 063f2c

GO THROUGH THE DOOOOOR
>>
No. 450669 ID: 3aa036

Throw your hat through the door first to make sure its safe.
>>
No. 450670 ID: 067a04
File 134659298349.png - (34.97KB , 600x600 , 21.png )
450670

>Throw your hat through the door first to make sure its safe.

GUILLOTINED 2.

Trip's gonna miss that hat.
>>
No. 450671 ID: 3aa036

Check out that note in the gun box
>>
No. 450672 ID: 067a04
File 134659417734.png - (32.50KB , 600x600 , 22.png )
450672

>Check out that note in the gun box

NOTE #1 added to inventory!

...
>>
No. 450673 ID: 067a04
File 134659423885.png - (58.83KB , 600x600 , 23.png )
450673

>>
No. 450674 ID: 3aa036

Crumple that paper into a ball and throw it through the door to see if they have installed a double guillotine trap.
If it's safe move on to the next room.
>>
No. 450676 ID: d6c330

If the guillotine descends to chop the paper, try and shoot and break it.
>>
No. 450677 ID: 067a04
File 134659639974.png - (33.32KB , 600x600 , 24.png )
450677

>Crumple that paper into a ball and throw it through the door to see if they have installed a double guillotine trap.

Trip thinks this is pretty clever!

He tosses it through and prepares for the worst.
>>
No. 450678 ID: 067a04
File 134659643036.png - (32.10KB , 600x600 , 25.png )
450678

...

...nothing.

Trip feels a little let down.
>>
No. 450679 ID: 067a04
File 134659647441.png - (11.45KB , 600x600 , 26.png )
450679

Trip exits out into the HALLWAY.

The door closes behind him!
>>
No. 450681 ID: d6c330

Is there any way to open those doors? They're probably all filled with more unsuspecting prisoners, waiting to get lasered or guillotined.
>>
No. 450683 ID: 067a04
File 134659764129.png - (11.40KB , 600x600 , 27.png )
450683

>Is there any way to open those doors?

Trip tries to open one, but it seems to be-
>>
No. 450685 ID: 067a04
File 134659766248.png - (13.30KB , 600x600 , 28.png )
450685

BZAT
>>
No. 450686 ID: 067a04
File 134659768799.png - (10.91KB , 600x600 , 29.png )
450686

Trip has been vaporized.
>>
No. 450687 ID: 067a04
File 134659771431.png - (5.97KB , 600x600 , 30.png )
450687

Who is this lady, and what do you want her to do?
>>
No. 450689 ID: d6c330

Noooo! Trip!

Your name is Ivy. (Ivy, sounds like IV, which means 4).

Middle button, get gun, shoot laser orb bottom button open door...

oh wait crap this room is different.
>>
No. 450694 ID: 4a328b

Ivy is a good name

Press the middle button
>>
No. 450695 ID: 067a04
File 134660066719.png - (5.81KB , 600x600 , 31.png )
450695

Ivy presses the middle button!
>>
No. 450696 ID: 067a04
File 134660069474.png - (5.71KB , 600x600 , 32.png )
450696

PIT opened.

Ivy has fallen to her death.
>>
No. 450697 ID: 067a04
File 134660072406.png - (5.96KB , 600x600 , 33.png )
450697

Who could this woman be?

What should she strive to accomplish?
>>
No. 450698 ID: 3aa036

Your name is Sechs just to mess with the system.

Press the middle button while standing on its left side.
>>
No. 450701 ID: 067a04
File 134660143065.png - (6.21KB , 600x600 , 34.png )
450701

>Press the middle button while standing on its left side.

PIT opened!
>>
No. 450703 ID: 4a328b

rescue Ivy from the Pit
>>
No. 450704 ID: a36e1a

Far right button. Be ready to dodge or run!
>>
No. 450705 ID: 067a04
File 134660187967.png - (6.45KB , 600x600 , 35.png )
450705

>rescue Ivy from the Pit

Sechs calls down, but there is no reply.

Sechs can't see the bottom.
>>
No. 450706 ID: 067a04
File 134660207548.png - (6.99KB , 600x600 , 36.png )
450706

>Far right button. Be ready to dodge or run!

Sechs barely dodged that javelin!

Good thing she was prepared.
>>
No. 450707 ID: a36e1a

Perfect! Now you can either pull the javelin out of the wall and press the other buttons with it from a safe distance.
>>
No. 450709 ID: 4a328b

>>450707
Start with the one on the top left that probably shoots a laser
>>
No. 450710 ID: 067a04
File 134660282931.png - (11.17KB , 600x600 , 37.png )
450710

>Perfect! Now you can either pull the javelin out of the wall and press the other buttons with it from a safe distance.
>Start with the one on the top left that probably shoots a laser

Sechs angles it with some difficulty. It's heavy!

There! DOOR opened!
>>
No. 450712 ID: 886a4d

Can you prop it up so it presses against the button with out you having to hold it?
>>
No. 450713 ID: 8b6cc4

No, don't leave it! Poke it through the door first.
>>
No. 450717 ID: d6c330

Stick javelin through the door to test for traps.
>>
No. 450718 ID: 067a04
File 134660462991.png - (13.07KB , 600x600 , 38.png )
450718

>Poke it through the door first.
>Stick javelin through the door to test for traps.

Sechs does so.
>>
No. 450719 ID: 067a04
File 134660466404.png - (15.19KB , 600x600 , 39.png )
450719

Sechs jumps back in fright!
>>
No. 450720 ID: 067a04
File 134660469023.png - (11.47KB , 600x600 , 40.png )
450720

Half of the JAVELIN has been incinerated.

Sechs is scared.
>>
No. 450731 ID: 6d7b20

well to reassure you we have a good message! we have a lot of experience for you to help you get out! unfortunately we have a little high death-rate this far... but hey, you could probably make it!
Or just die there of dehydration.
Otherwise try another button!
be careful to dodge thangs flying to you, be careful of fall-traps, something falling on you, flame-throwers and of course the laser-ball... then everything will be totally safe...
well, you could be electrocuted by the touch of the button... try pressing it with something else. e.g. the remains of the stick... buch check first if you can get it without being shot...
>>
No. 450732 ID: 886a4d

Press the Javelin button to get another javelin, remmeber to avoid getting shot. Then use the javelin on the rightmost top button.

That probably redirects the laser towards the button so move away quickly. Test the door again and if its safe proceed out.
>>
No. 450745 ID: bf54a8

throw rest of it at the emitter
>>
No. 450748 ID: 067a04
File 134660911635.png - (13.93KB , 600x600 , 41.png )
450748

>hey, you could probably make it!

Sechs is encouraged!

>Press the Javelin button to get another javelin, remmeber to avoid getting shot. Then use the javelin on the rightmost top button.

Sechs does just this.
>>
No. 450750 ID: 067a04
File 134660935104.png - (21.19KB , 600x600 , 42.png )
450750

>That probably redirects the laser towards the button so move away quickly.

Click-it-and-run is Sechs' new philosophy.
>>
No. 450751 ID: 067a04
File 134660938303.png - (11.06KB , 600x600 , 43.png )
450751

Sechs exits into the HALLWAY.

There is a GUN and a CRUMPLED-UP NOTE here.
>>
No. 450752 ID: 886a4d

Shoot the lights.
>>
No. 450754 ID: d6c330

Yes, shoot them quick. They're not lights, they're laser orbs.

Best if you move and shoot, because when the first goes down, the others will likely open fire.
>>
No. 450757 ID: 6d7b20

pick up the note AFTER shooting the lights VERY fast WITHOUT doing anything else before.

use the note to test the path whereever you go
>>
No. 450760 ID: 6d7b20

yay, 10 other tries! when one get shot after one shot we could either burn lifes to destroy all lights or test wether we actually need to destroy them or wether there is an exit at the far site...
>>
No. 450775 ID: 7e9ff3

Take the gun and appreciate it.
>>
No. 450789 ID: 067a04
File 134661477302.png - (11.67KB , 600x600 , 44.png )
450789

>Shoot the lights.

Sechs has seen enough to know that even the most mundane things can be deadly. She's never fired a gun before, but she thinks she's got the basics down.

GUN added to inventory.

Sechs doesn't waste any time shooting out the lights.
>>
No. 450791 ID: 067a04
File 134661485839.png - (10.93KB , 600x600 , 45.png )
450791

>Take the gun and appreciate it.

...she appreciates that it has a very powerful recoil.

Sechs' arms hurt.
>>
No. 450792 ID: 6e44d2

Badass! Alright. Let's explore!
>>
No. 450795 ID: 886a4d

I do not trust that white splotch on the floor... anyway proceed with caution to the end of the hallway.
>>
No. 450799 ID: 7e9ff3

>pick up the note AFTER shooting the lights

This.
>>
No. 450803 ID: 4a328b

pick up the note and read it by the light of your determination to not die
>>
No. 450808 ID: 067a04
File 134661629541.png - (43.90KB , 600x600 , 46.png )
450808

>I do not trust that white splotch on the floor...

That would be the CRUMPLED-UP NOTE!

>pick up the note and read it by the light of your determination to not die

...

This means nothing to Sechs.
>>
No. 450809 ID: 067a04
File 134661635651.png - (13.81KB , 600x600 , 47.png )
450809

>proceed with caution to the end of the hallway.

Sechs thinks this hallway is just awful.
>>
No. 450811 ID: 4a328b

Search for traps
>>
No. 450812 ID: 7e9ff3

Throw the NOW UNCRUMPLED NOTE at the DOOR (possibly revealing some death trap).
Examine the STRANGE X-STRUCTURE above the DOOR (but not too closely).
>>
No. 450813 ID: d6c330

>>450812
Also, cautiously check out the two doors that look broken open. Be prepared to jump back at a moment's notice.
>>
No. 450818 ID: 067a04
File 134661783145.png - (14.06KB , 600x600 , 48.png )
450818

>Throw the NOW UNCRUMPLED NOTE at the DOOR (possibly revealing some death trap).

Sechs does so.
>>
No. 450819 ID: 067a04
File 134661785494.png - (15.65KB , 600x600 , 49.png )
450819

BZAT
>>
No. 450820 ID: 067a04
File 134661794324.png - (13.99KB , 600x600 , 50.png )
450820

>Examine the STRANGE X-STRUCTURE above the DOOR (but not too closely).

Sechs thinks it might be some sort of electric deathtrap.

She is fairly sure about this.

>Search for traps

Sechs can't find any other than the doortrap!

She'll be on her guard, though.
>>
No. 450821 ID: 886a4d

I don't trust those damaged doors at all look in them if possible. Gun at the ready... don't actually enter though.

After knock on the door. Be ready to move.
>>
No. 450822 ID: 067a04
File 134661798347.png - (17.84KB , 600x600 , 51.png )
450822

>Also, cautiously check out the two doors that look broken open.

This one just has a pile of ash in the corner.
>>
No. 450823 ID: 067a04
File 134661801410.png - (9.50KB , 600x600 , 52.png )
450823

Sechs doesn't know what happened in here.
>>
No. 450827 ID: 7e9ff3

Blow the ELECTROCUTED UNCRAMPLED NOTE away from the ELECTROTRAP's reach. Pick up the note when safe. Use it on another doors to examine them.
>>
No. 450828 ID: 7e9ff3

>>450827
Sorry, i'm slowpoke.
Examine locked doors with all possible precaution.
>>
No. 450831 ID: 886a4d

Shoot the laser so it can't hit you then take two javelins... use them as lightning rods by leaning them on the lines leading to the door. Take a third to test it works then cautiously poke the door open.
>>
No. 450832 ID: d6c330

Could you steal a javelin or two from that collection? You could then lob them at the electric death trap to try and short circuit it.
>>
No. 450834 ID: e3814c

>>450823
Take all the javalins
>>
No. 450838 ID: 067a04
File 134661919040.png - (11.20KB , 600x600 , 53.png )
450838

>Shoot the laser so it can't hit you

bam

Revenge is sweet.
>>
No. 450839 ID: 067a04
File 134661922136.png - (17.03KB , 600x600 , 54.png )
450839

>use them as lightning rods by leaning them on the lines leading to the door.

Sechs does this.
>>
No. 450840 ID: 067a04
File 134661924314.png - (17.14KB , 600x600 , 55.png )
450840

It seems to work!
>>
No. 450842 ID: d6c330

Open door, dodge to the side in case of death traps.

Stick another javelin through open door to test for death traps.
>>
No. 450851 ID: 067a04
File 134662266379.png - (7.08KB , 600x600 , 56.png )
450851

>Take all the javalins

They're too heavy! Sechs will take one, though.

>Take a third to test it works then cautiously poke the door open.

Sechs carefully pokes the door inwards to reveal...!
>>
No. 450852 ID: 067a04
File 134662269726.png - (5.14KB , 600x600 , paused.png )
450852

...that the quest is briefly paused
>>
No. 450863 ID: 886a4d

... I hope we manage to keep this one alive.
>>
No. 450867 ID: 4a328b

>Switch to a new character to keep Sechs alive and being a badass in the background
>>
No. 450869 ID: 067a04
File 134662747183.png - (9.13KB , 600x600 , 57.png )
450869

...an office.
>>
No. 450872 ID: 7e9ff3

Stare in the WORK EYE for the moment, then check the CABINET.
>>
No. 450884 ID: 886a4d

Every time you open something back off. I doubt this is any less trapped then your first room.

In fact to be paranoid... shoot the eye.
>>
No. 450895 ID: d6c330

Assume everything is trapped. Test with javelin poking and moving out of the way very quickly.
>>
No. 450896 ID: 067a04
File 134663102649.png - (10.29KB , 600x600 , 58.png )
450896

>In fact to be paranoid... shoot the eye.

Way ahead of you.

Sechs thinks her paranoia is pretty much completely justified at this point.
>>
No. 450899 ID: 886a4d

Topple that cactus over. I don't trust it either.
>>
No. 450900 ID: 067a04
File 134663118978.png - (10.01KB , 600x600 , 59.png )
450900

>check the CABINET.

It's locked!

>Assume everything is trapped. Test with javelin poking and moving out of the way very quickly.

The cactus has passed the test... This time.
>>
No. 450902 ID: 886a4d

Look at the top of the desk, from this side. Don't touch anything and try to read even if its upside down if possible.
>>
No. 450908 ID: 9b294e

Check under the TABLE (with a JAVELIN, of course!)
>>
No. 450910 ID: 067a04
File 134663211054.png - (10.19KB , 600x600 , 60.png )
450910

>Topple that cactus over. I don't trust it either.

The cactus has been a thorn in her side for too long.

Punishment is swift, harsh, and ultimately fitting.
>>
No. 450912 ID: 067a04
File 134663214997.png - (10.21KB , 600x600 , 61.png )
450912

There was something underneath it.
>>
No. 450913 ID: 067a04
File 134663218389.png - (10.17KB , 600x600 , 62.png )
450913

>Look at the top of the desk, from this side.
>>
No. 450925 ID: 6d7b20

Everything's a trap!
Cast Poke with javelin!
And be aware of anything else everywhere as usual!
>>
No. 450946 ID: 9b294e

Still need to check under the table for mr/mrs/smth Woodworm.
>>
No. 450998 ID: 067a04
File 134664122901.png - (12.08KB , 600x600 , paused2.png )
450998

Paused for the night!
>>
No. 451180 ID: 067a04
File 134668016232.png - (4.69KB , 600x600 , 63.png )
451180

>Still need to check under the table for mr/mrs/smth Woodworm.

Not much down here.
>>
No. 451181 ID: 9b294e

Throw all the notes from desk down on the floor (with javelin). If safe, read the notes.
>>
No. 451189 ID: 067a04
File 134668486547.png - (50.66KB , 600x600 , 64.png )
451189

>Throw all the notes from desk down on the floor (with javelin).

Sechs does so.

>If safe, read the notes.

...
>>
No. 451191 ID: bf54a8

look at thing from under cactus
>>
No. 451193 ID: 067a04
File 134668597787.png - (6.04KB , 600x600 , 65.png )
451193

>look at thing from under cactus

It's a key!
>>
No. 451194 ID: bf54a8

i don't trust it, poke with stick, sorta throw the stick at it right before poke, so you aren't touching it.
>>
No. 451205 ID: 067a04
File 134669120365.png - (10.30KB , 600x600 , 66.png )
451205

>poke with stick, sorta throw the stick at it right before poke, so you aren't touching it.

Sechs does so, then jumps back, too. Just in case.

...

Nothing happens!
>>
No. 451206 ID: bf54a8

okay take key.
>>
No. 451207 ID: 067a04
File 134669154744.png - (10.21KB , 600x600 , 67.png )
451207

>okay take key.

SMALL KEY added to inventory.

Sechs takes the JAVELIN, too.
>>
No. 451214 ID: 9b294e

Use the SMALL KEY on the CABINET or on the DESK DRAWER, whichever works.
>>
No. 451217 ID: 99090a

>>451214
Wait, wait. Find some sort of insulation first, in case it electrocutes you.
>>
No. 451220 ID: 067a04
File 134669559152.png - (10.22KB , 600x600 , 68.png )
451220

>Use the SMALL KEY on the CABINET or on the DESK DRAWER, whichever works.
>Wait, wait. Find some sort of insulation first, in case it electrocutes you.

Sechs can't think of anything she could use.
>>
No. 451221 ID: 99090a

What's the chair made out of?
>>
No. 451224 ID: 067a04
File 134669711348.png - (10.12KB , 600x600 , 69.png )
451224

>What's the chair made out of?

Poofy leather.
>>
No. 451225 ID: 99090a

Alright, that won't work. I think we've done all we can here. Shoot the lock, from the side, so you won't hit anything inside the cabinet.
>>
No. 451227 ID: 067a04
File 134669766172.png - (10.11KB , 600x600 , 70.png )
451227

>Shoot the lock, from the side, so you won't hit anything inside the cabinet.

...Sechs can't find a lock.
>>
No. 451228 ID: 886a4d

Topple cabinet.
>>
No. 451229 ID: 99090a

Okay to hell with this STUPID-ASS CABINET. Topple it like you toppled that cactus.
>>
No. 451230 ID: 067a04
File 134669811930.png - (9.99KB , 600x600 , 71.png )
451230

>Topple cabinet.

It's built into the wall!

Sechs is disappointed.
>>
No. 451231 ID: 886a4d

Behind ya.
>>
No. 451232 ID: 99090a

You've got a gun, and Reddy there doesn't. Make that fact perfectly clear.
>>
No. 451237 ID: 067a04
File 134669877313.png - (6.61KB , 600x600 , 72.png )
451237

>Behind ya.
>You've got a gun, and Reddy there doesn't. Make that fact perfectly clear.

Sechs turns, GUN at the ready.

"Well hello to you, too."
>>
No. 451238 ID: 99090a

Take some time to remember how to talk, then ASK WHY EVERYTHING IS TRYING TO KILL YOU.
>>
No. 451240 ID: 886a4d

Are you Wormwood?

If he is: Why shouldn't I kill you? There are plenty of deaths going on in those rooms... what would be one more? Especially one who so richly deserves it.
>>
No. 451243 ID: 9b294e

Ask him nicely, while holding him at gunpoint, to open locked drawers.
>>
No. 451245 ID: 067a04
File 134669955423.png - (12.03KB , 600x600 , 73.png )
451245

>Take some time to remember how to talk, then ASK WHY EVERYTHING IS TRYING TO KILL YOU.

"Whoa, whoa. Did you come out a cell? Because if so, then I'm on your side!"

>Are you Wormwood?

"Whooa, no, no. I'm a doctor. M'name's Praid Rubicante. I'm here to put a stop to all this."
>>
No. 451246 ID: 99090a

Keep the gun on him. Tell him to go fix it, and to come back for you when he does.
>>
No. 451249 ID: 067a04
File 134670004285.png - (12.16KB , 600x600 , 74.png )
451249

>Keep the gun on him. Tell him to go fix it, and to come back for you when he does.

"Well, um, I would, but I kind of need some files from that cabinet first. Evidence, y'know."
>>
No. 451251 ID: 886a4d

Beware of traps... but let him check the cabinet.
>>
No. 451256 ID: 99090a

Toss him the key, then stand back. Tell him it's probably booby-trapped.
>>
No. 451261 ID: 067a04
File 134670107494.png - (11.04KB , 600x600 , 75.png )
451261

>Toss him the key, then stand back. Tell him it's probably booby-trapped.

Sechs keeps the gun trained on him, too.

"How strange... This key doesn't fit. Ah well. I'm sure I can open it somehow. Might take a bit, though."
>>
No. 451262 ID: 886a4d

Keep an eye on the door as well Sechs. Wormwood's meeting isn't going to take forever.
>>
No. 451264 ID: 99090a

Ask how he plans to do that.
>>
No. 451271 ID: 9b294e

While he's unlocking cabinet, ask him to explain everything that's going on here.
>>
No. 451285 ID: 067a04
File 134670233566.png - (6.66KB , 600x600 , 76.png )
451285

>Ask how he plans to do that.

"I have... ways. This lock isn't too complicated or tough, either. Helpful!"

>While he's unlocking cabinet, ask him to explain everything that's going on here.

"It's... Well. It's business, I guess. If you want a more in-depth explanatio- wait."
>>
No. 451287 ID: 067a04
File 134670238170.png - (7.12KB , 600x600 , 77.png )
451287

"Did you hear that sound? I think someone's out in the hallway!"
>>
No. 451298 ID: 99090a

Tell him he should probably go check it out, then. Keep the gun on him and an eye on the door.
>>
No. 451301 ID: bf54a8

he stands to on side of the door, you on the other.
>>
No. 451311 ID: f2c20c

>>451287
Sounds like he's attempting to get you to turn around so he can attack you. Don't fall for it. Instead, go off to the side of the room, like say behind the desk, so you can watch both him and the hallway and it would take time for him to get to you.
>>
No. 451313 ID: 886a4d

>>451311
This sounds best.
>>
No. 451320 ID: 067a04
File 134670453051.png - (6.09KB , 600x600 , 78.png )
451320

>he stands to on side of the door, you on the other.
>Tell him he should probably go check it out, then. Keep the gun on him and an eye on the door.

"Wait, you want me to do it? You're the one with the gun! Why do I have to-?"
>>
No. 451321 ID: 067a04
File 134670456902.png - (6.63KB , 600x600 , 79.png )
451321

"Oh. Right."
>>
No. 451324 ID: 067a04
File 134670463518.png - (6.51KB , 600x600 , 80.png )
451324

"Who-ho-hoa there. Wasn't expecting that. You might wanna see this yourself."
>>
No. 451327 ID: 99090a

Take the long way around. Look from a distance.
>>
No. 451340 ID: 067a04
File 134670517953.png - (6.05KB , 600x600 , 81.png )
451340

>Take the long way around. Look from a distance.

...

He's run off.

Oh well. Sechs wasn't really comfortable with him around, anyway.
>>
No. 451343 ID: 886a4d

Welp he was Wormwood, and hes probably getting reinforcements... and he just ran away with your key.
>>
No. 451344 ID: 99090a

Anything out there? Don't stick your head out or anything, just look. I'd bet he's right there waiting to ambush you.
>>
No. 451347 ID: 9b294e

Shoot left the coridor, shoot right the coridor (just to be sure). Then take a look.
>>
No. 451349 ID: 067a04
File 134670579373.png - (6.85KB , 600x600 , 82.png )
451349

>Welp he was Wormwood, and hes probably getting reinforcements... and he just ran away with your key.

Sechs really hopes not!

>Shoot left the coridor, shoot right the coridor (just to be sure).

Done.

>Then take a look.
>Anything out there?

Sechs can't see anything.
>>
No. 451360 ID: 99090a

Okay now we shoot first and ask questions later.

Slowly go out there, covering the corners. Look for any newly-opened doors.
>>
No. 451361 ID: 9b294e

Is there anything Sechs can do inside the room? Try to break drawers' locks open with a javelin.
>>
No. 451372 ID: 067a04
File 134670715276.png - (9.87KB , 600x600 , 83.png )
451372

>Try to break drawers' locks open with a javelin.

Sechs assumes you mean the DESK DRAWER.

...

It isn't locked!
>>
No. 451377 ID: 9b294e

Sorry. English is not my native language :) Yes, I meant that, thank you.

Look inside the DESK DRAWER
>>
No. 451382 ID: 067a04
File 134670881110.png - (11.81KB , 600x600 , 84.png )
451382

>Look inside the DESK DRAWER

It's a little television set!

Right now it's showing an image of a bedroom. There's a person in a chair, but Sechs can't see anything else.
>>
No. 451386 ID: 9b294e

Press some buttons on the LI'L TV SET (with a javelin, to avoid electrocution).
See what happens.
>>
No. 451390 ID: c1f108

Woah wait, first, what is that Javelin made out of?

If it's something that doesn't conduct electricity, then do >>451386
>>
No. 451400 ID: 067a04
File 134670985328.png - (12.57KB , 600x600 , 85.png )
451400

>Press some buttons on the LI'L TV SET (with a javelin, to avoid electrocution).
>Woah wait, first, what is that Javelin made out of?

Close call! The JAVELIN is made out of METAL, and Sechs actually used its conductivity to get into this room in the first place. Thus, it is not a healthy implement for buttonpushing, if the buttons are electric.
>>
No. 451404 ID: 067a04
File 134671039136.png - (38.23KB , 600x600 , paused3.png )
451404

Quest briefly paused, don't hesitate to suggest
>>
No. 451405 ID: 99090a

We don't have ANYTHING that we can safely push a button with. And I'm unwilling to take a leap of faith here.
>>
No. 451406 ID: c1f108

I'm half considering using the cactus to press the buttons...
>>
No. 451407 ID: c1f108

Idea #2

Check the eye
>>
No. 451408 ID: 886a4d

Cactus are wood! They don't conduct. Carve the cactus up with the javelin then use it as a button poker.
>>
No. 451505 ID: 067a04
File 134672581976.png - (10.35KB , 600x600 , 86.png )
451505

>I'm half considering using the cactus to press the buttons...
>Carve the cactus up with the javelin then use it as a button poker.

Sechs can respect the time when old rivalries must be set aside in the name of the greater good.

Almost... Got... It...
>>
No. 451506 ID: 067a04
File 134672588148.png - (5.73KB , 600x600 , 87.png )
451506

There!

SPIKY BUTTON-PUSHER added to inventory!
>>
No. 451516 ID: 886a4d

Welp, poke yon bottons!
>>
No. 451691 ID: 067a04
File 134678965501.png - (19.16KB , 600x600 , 88.png )
451691

>Welp, poke yon bottons!

The first one doesn't seem to do anything, so Sechs moves on to the second.

The television shows an image of sleeping people hanging from a conveyor belt!
>>
No. 451692 ID: 067a04
File 134678970482.png - (15.07KB , 600x600 , 89.png )
451692

Sechs presses the third button.

She doesn't know what's going on in this one.
>>
No. 451693 ID: 067a04
File 134678974292.png - (12.85KB , 600x600 , 90.png )
451693

Sechs presses the last button.

...
>>
No. 451698 ID: 886a4d

Welp, unless we can access the cabinet somehow its time to leave. Carefully exit, make sure your lightning rod javelins are in place. If not try doing a running leap.
>>
No. 451701 ID: d6c330

#6? Isn't Sechs #5? (Not that she'd know that, of course...)

Third button is just a camera feed of another hall of doors.
>>
No. 451703 ID: 067a04
File 134679165051.png - (16.33KB , 600x600 , 91.png )
451703

>#6?

Sechs doesn't know what it means either.

>Carefully exit, make sure your lightning rod javelins are in place.

It looks like the trap has run out of power, or short-circuited, or something. Sechs isn't an electrical engineer!
>>
No. 451704 ID: 886a4d

To the other end of the hallway. Listen as you move for signs of other people in the rooms. Two heads are better then one.
>>
No. 451707 ID: d6c330

Remain cautious of anything out the ordinary. More lights, more broken doors, anything on the floor.
>>
No. 451714 ID: 067a04
File 134679436629.png - (11.33KB , 600x600 , 92.png )
451714

> Listen as you move for signs of other people in the rooms. Two heads are better then one.

Sechs doesn't hear anything.

>Remain cautious of anything out the ordinary.

Always.
>>
No. 451715 ID: 067a04
File 134679440670.png - (9.77KB , 600x600 , 93.png )
451715

>To the other end of the hallway.

This seems to be it.
>>
No. 451717 ID: 886a4d

Offices and the Labs probably have answers to why they are doing this. Lets see whats in storage first though. Poke it the door with the javelin. Then touch the knob with your spiky poker. Then open the door.
>>
No. 452013 ID: bf54a8

now what could the traps be... get another stick and throw it at the doors.
>>
No. 452017 ID: 99090a

>>451717
>>
No. 452022 ID: 886a4d

Maybe also stand to the side when you open it so if something shoots out your not there.
>>
No. 452039 ID: 067a04
File 134689256953.png - (7.46KB , 600x600 , 94.png )
452039

> Lets see whats in storage first though. Poke it the door with the javelin. Then touch the knob with your spiky poker. Then open the door.

After testing it thoroughly, Sechs attempts to open the door.

It's locked.
>>
No. 452040 ID: 886a4d

same tests for the lab door
>>
No. 452041 ID: 067a04
File 134689277360.png - (7.47KB , 600x600 , 95.png )
452041

>same tests for the lab door

It passes with flying colors.
>>
No. 452042 ID: 99090a

Keys are most likely to be in the offices. Test the door then enter.
>>
No. 452043 ID: 886a4d

Is the lab locked as well?
>>
No. 452048 ID: 067a04
File 134689369113.png - (16.73KB , 600x600 , 96.png )
452048

>Is the lab locked as well?

No.

>Keys are most likely to be in the offices. Test the door then enter.

Sechs does so.

...

Sechs thinks this office could use some cleaning,
>>
No. 452049 ID: 886a4d

I think whoever broke those doors came this way.

Whats on the broken table and the floor? Prod with javelin.

Do tests on the desk to see if its safe to open then try the drawer. Then if theres more offices here lets proceed.
>>
No. 452200 ID: ec9177

So, we meet again, my old grammatical nemesis The DESK DRAWER... Inspect it after the safety check.

Also, is the MONITOR happen to be broken? I don't think Sechs needs to check it at all then. It's hardly useful. So, to the DESK DRAWER!
>>
No. 455236 ID: 067a04
File 134780464827.png - (16.20KB , 600x600 , 97.png )
455236

>Whats on the broken table and the floor? Prod with javelin.

There are a number of broken CDs and computers.

Sechs prods everything.

>Also, is the MONITOR happen to be broken?

Yes. Quite violently, too.

>The DESK DRAWER... Inspect it after the safety check.

Sechs does so.
>>
No. 455237 ID: 067a04
File 134780469209.png - (11.49KB , 600x600 , 98.png )
455237

There is a SMALL NOTE, a VIAL OF UNKNOWN LIQUID, and a bunch of SMALL BEADS in here.
>>
No. 455242 ID: 886a4d

Read note, examine beads and vial. Prod vial with point poker.
>>
No. 455243 ID: 1987d1

>>455242
Test-prod the beads too. Can't be sure they're not spherical capacitors, or micro-explosives or something.
>>
No. 455255 ID: 886a4d

Poor Sechs is going to have such a complex if she gets out of here alive.
>>
No. 455258 ID: 067a04
File 134781391336.png - (20.05KB , 600x600 , 99.png )
455258

>Read note, examine beads and vial.

It's too dark to read the SMALL NOT, and she's not convinced it's safe to pick up. The VIAL OF UNKNOWN LIQUID and the BEADS are both jet-black.

>Test-prod the beads too. Can't be sure they're not spherical capacitors, or micro-explosives or something.

Sechs thinks she might be getting too paranoid.
>>
No. 455259 ID: 067a04
File 134781407708.png - (22.75KB , 600x600 , 100.png )
455259

Boom.

Sechs doesn't think that anymore.
>>
No. 455263 ID: 4a328b

There is no such thing as "Too paranoid"

Try flipping the broken cds and things out of the way. Don't step on them or where they were.
>>
No. 455264 ID: 886a4d

Thank god for test-prods. Pick up a few shards of wood from the desk fragments. We need to be able to test things without directly touching them in case of more contact-style death traps like the electrified door was.

Oh hell! Cover your nose and mouth with your shirt. It might be a two stage trap with the explosion spreading the poison in the vial.
>>
No. 455266 ID: 1987d1

Good thing they were explosives! If they were capacitors set to discharge, you'd have been electrocuted via the metal pole!

You need to put your cactus prod on the end of your javelin. That way you can poke at range and avoid electrocution at the same time.

Pity about the note.

>Cover your nose and mouth with your shirt. It might be a two stage trap with the explosion spreading the poison in the vial.
Oh gods. You can't risk breathing that stuff. Cover your mouth, back out of the room.
>>
No. 455289 ID: 067a04
File 134782533470.png - (8.01KB , 600x600 , 101.png )
455289

>There is no such thing as "Too paranoid"

Sechs agrees.

>Cover your nose and mouth with your shirt. It might be a two stage trap with the explosion spreading the poison in the vial.
>Cover your mouth, back out of the room.
>Try flipping the broken cds and things out of the way. Don't step on them or where they were.

Sechs carefully backs out into the hallway, careful not to step on anything or breathe anything in.

She closes the door, too.
>>
No. 455292 ID: 886a4d

Something behind you long poker at the ready!
>>
No. 455294 ID: 4a328b

Brandish poker menacingly
>>
No. 455295 ID: 067a04
File 134782646983.png - (6.96KB , 600x600 , 102.png )
455295

>Something behind you
>Brandish poker menacingly

MARK is here.
>>
No. 455296 ID: 886a4d

Oh fuck.

Into the labs!
>>
No. 455298 ID: 6a1ec2

Yeah hurry up.

You need to get ahead of him.
>>
No. 455302 ID: 4a328b

I don't think being GUILLOTINED agreed with him very much. What do you think, Sechs? Smack 'im with the poker.
>>
No. 455303 ID: 886a4d

He is undead. I doubt a javelin is going to inconvenience him much. We need fire.
>>
No. 455357 ID: 038f45

That is... kind of strange... last I checked, beheaded stayed dead... maybe this facility "infected" you all and pushed you into this survival-hell to see how much you can bear without dying... We shouldn't hope that, as that would mean they set up a certain death-trap at the end...

It would be nice to know more about him, but as we lost control over him, I assume he is dangerous now... and undeadable... so getting away might be the best idea now.
But don't run thoughtless! Remember explosive traps are insight every drawer! (is there any known trap nearby? that might be a safe try to immobilise him for a while)

By the way... do you know the part of mark below his former head?
>>
No. 455359 ID: 886a4d

thats blood.
>>
No. 455385 ID: 1987d1

Mark! How are you walking around? You lost your glasses, you can't see without those!
>>
No. 455586 ID: b3fe0c

Do Sechs know him? Introduce yourself properly.
>>
No. 455593 ID: 600ed0

>>455385
>>455586
I doubt he is able to respond... or hear anything... the only sensual organ remaining seems to be skin.
>>
No. 457593 ID: 067a04
File 134852347386.png - (6.34KB , 600x600 , 103.png )
457593

>By the way... do you know the part of mark below his former head?

Sechs doesn't think so!

>Introduce yourself properly.

Sechs says hi, her name is Sechs. Nice weather we're having, huh?

Mark gurgles a bit.

Sechs is nervous. This social pressure is killing her.
>>
No. 457594 ID: 067a04
File 134852349965.png - (7.88KB , 600x600 , 104.png )
457594

Mark lunges!

>Oh fuck.
>Into the labs!

Sechs, deciding she's not much of a conversationalist, runs!
>>
No. 457595 ID: 067a04
File 134852352152.png - (15.67KB , 600x600 , 105.png )
457595

Sechs has entered the LABS.

She can feel Mark pounding at the door!
>>
No. 457606 ID: f2c20c

>>457595
Barricade it with the missile. It totally won't explode.
>>
No. 457654 ID: 886a4d

Use your handy poker as a lever to move that missile so it bars the door.
>>
No. 457659 ID: 4a328b

that sure is a lot of stuff that might kill you without your poker

Poke everything THEN barricade the door
>>
No. 457664 ID: 1987d1

Do the barricade thing, but then move away quickly, in case the missile explodes. And you might as well assume it's trapped or electrified, because it probably is.
>>
No. 457854 ID: 3c65da

Barricade the door, cautiously explore the room.
>>
No. 458278 ID: 067a04
File 134871533181.png - (16.66KB , 600x600 , 106.png )
458278

>Barricade it with the missile. It totally won't explode.
Sechs quickly barricades the door with the ROCKET before she can realize what she's doing.

She can still hear MARK pounding away at the door, but it doesn't sound like he's going to get through anytime soon.
>>
No. 458279 ID: 067a04
File 134871543328.png - (16.07KB , 600x600 , 107.png )
458279

>cautiously explore the room.
>that sure is a lot of stuff that might kill you without your poker

So many things! Sechs doesn't know what to poke/examine first!
>>
No. 458284 ID: 886a4d

test the water first. Cautiously poke the barrel, then the stand and finally try the tap. Use your poker with pointy poker attached for everything. The water might be acid or poison.

How are you feeling by the way Sechs?
>>
No. 458322 ID: 4a328b

the thing in the corner of the ceiling looks like it might kill you. destroy it first.
>>
No. 459364 ID: 067a04
File 134913820935.png - (16.05KB , 600x600 , 108.png )
459364

>the thing in the corner of the ceiling looks like it might kill you. destroy it first.

bam
>>
No. 459366 ID: 886a4d

Test the water tank next. Cautiously poke the barrel, then the stand and finally try the tap. Use your poker with pointy poker attached for everything. The water might be acid or poison. So look at it once it hits the ground... steam \ smoke is bad. Finally waft the air above the spilled water towards you to see how it smells. Don't smell it directly!

How are you feeling by the way Sechs?
>>
No. 467273 ID: 067a04
File 135157099311.gif - (23.56KB , 600x600 , 109.gif )
467273

>Poke everything
>>
No. 467276 ID: 067a04
File 135157115960.gif - (13.47KB , 600x600 , 110.gif )
467276

>How are you feeling by the way Sechs?

Sechs is feeling pretty good, ignoring her slowly building hunger, thirst, panic, and urgent need for the bathroom!
>>
No. 467283 ID: 886a4d

Food... well there has been nothing yet but keep a lookout for vending machines.

The good news is thats the first water we've seen. Test it out catiously. Stand far away while you press the tap with a poker. Observe what it does when the water comes out. Steam \ Smoke is bad. Waft a bit of air from above it towards your nose if it looks and behaves like water. If it doesn't smell like anything caustic or chemically then it might be safe. Dip the poker into it. Then run some fresh and stick a finger into the stream. Wait several minutes. Your finger tingling is bad. If everything still checks out cautiously lick your finger. Wait some more. Then drink a small sip. Wait some more.


If everything still seems fine only then drink a few mouthfulls. That should tide you over for now.

As for the bathroom. Find a convenient corner.

Panic... is bad. You've survived this far because you've been keeping relatively calm and panicing now will be deadly.
>>
No. 467355 ID: 649a5f

>>467283
this
>>
No. 467357 ID: 6cc859

>>467283
Do this. Just sit and rest for all the waiting bits. Hopefully that'll give you some time to calm down.
>>
No. 468536 ID: 067a04
File 135207163058.png - (16.83KB , 600x600 , 111.png )
468536

>keep a lookout for vending machines.

Sechs is on the case!

>As for the bathroom. Find a convenient corner.

Sechs reconsiders the urgency of her bathroom situation.

She'll hold it in. For now.

>The good news is thats the first water we've seen. Test it out cautiously.

Sechs thinks someone worked awfully hard to break these taps. There's also a word crudely carved into the machine.

Sechs thinks she might be able get it working again, if she wished to do so.
>>
No. 468542 ID: 4002c1

>>468536
first and only water we have seen until now
=> perfect opportunity for traps.
If I were to put a trap for anything that might have overcome countless traps of all kind until now, I would put it where one would most likely visit. And that is exactly here.
"Dont" may be created by a former victim, so it is most likely a slow death awaiting here... I would say you should avoid any kind of drinking and eating until outside of a strange pit full of death-traps... when possible.
>>
No. 468663 ID: 49b98e

If someone else can come up with a plan to make it happen there is a possible test-victim for the effects of the water banging on the door trying to get in here.
>>
No. 468664 ID: f2c20c

>>468536
Wait, is the water... black?
>>
No. 468671 ID: 886a4d

Well you could always tip the water cooler over, unscrew the jug and then test it. But if the water isn't clear then ya its probably poisoned.
>>
No. 468751 ID: d4ad1a

This water cooler looks so sad...
>>
No. 470701 ID: 067a04
File 135266116232.gif - (14.60KB , 600x600 , 112.gif )
470701

>Wait, is the water... black?

It looks like it. Sechs thinks it might just be the jug, though.

>perfect opportunity for traps.
>ya its probably poisoned.

Sechs agrees.

>This water cooler looks so sad...

Sechs agrees.

...

Sechs hears a click from nearby. She hopes she isn't about to die.
>>
No. 470704 ID: 70c0f2

>click
Dodge, fucking dodge!

If nothing kills you, or almost kills you, look around and try and discern the source of the sound, or anything in the room that's moved.
>>
No. 470705 ID: f2c20c

>>470701
It's just the door opening. Get your gun out in case it's someone we need to shoot.
>>
No. 470710 ID: d4ad1a

Door opened behind you and to your left. Gun ready.
>>
No. 470714 ID: 067a04
File 135266255777.gif - (6.18KB , 600x600 , 113.gif )
470714

>Dodge, fucking dodge!

SECHS IS LIGHTNING QUICK
>>
No. 470715 ID: 067a04
File 135266261592.gif - (14.38KB , 600x600 , 114.gif )
470715

>It's just the door opening.

oh.

>Get your gun out in case it's someone we need to shoot.

Done.

...nothing yet.
>>
No. 470717 ID: 70c0f2

It occurs to me that you can't see anyone coming down the hall at you, but they can see you. Since they're in the dark, and you're not. Meaning you're at more of a risking of being shot than whoever is coming.

Maybe don't stand right in front of the door like that.
>>
No. 470721 ID: 067a04
File 135266334836.gif - (13.30KB , 600x600 , 115.gif )
470721

>Maybe don't stand right in front of the door like that.
>>
No. 470741 ID: f2c20c

>>470721
Can you hear anything from the room past the door? Hey, what's that written under the keycard reader, anyway?
>>
No. 470779 ID: 6dc5a6

Check how many rounds you have left in that pistol, we don't want to learn we have an empty gun when we fight the lamps. Also if you still have that note now is the time to read it while you still have light.
>>
No. 474801 ID: 067a04
File 135400576708.png - (10.27KB , 600x600 , 116.png )
474801

>Can you hear anything from the room past the door?

Sechs can't hear anything.

>Check how many rounds you have left in that pistol, we don't want to learn we have an empty gun when we fight the lamps. Also if you still have that note now is the time to read it while you still have light.

Sechs isn't sure how to check how many bullets are in the gun. She's not even sure it uses bullets.

Sechs isn't sure which NOTE you are referring to.
>>
No. 474802 ID: f2c20c

>>474801
...well, we don't have any other path to take. Stick your pokey stick in ahead of you and tap the ground as you go.
>>
No. 474813 ID: 067a04
File 135401114693.png - (15.66KB , 600x600 , 117.png )
474813

>...well, we don't have any other path to take. Stick your pokey stick in ahead of you and tap the ground as you go.

As Sechs enters, the room's lights suddenly go on!

Sechs is spooked.

Especially after she sees what's in the room.
>>
No. 474829 ID: 6cc859

>>474813
Check out what's beside the door. Is that a card in a reader? If so, take the card.
>>
No. 476498 ID: 067a04
File 135464896742.png - (12.14KB , 600x600 , 118.png )
476498

>Check out what's beside the door. Is that a card in a reader? If so, take the card.

Sechs looks.

It is a card! LABS KEY CARD LV. 1 added to inventory.
>>
No. 476521 ID: 199d60

>>476498
... ALERT! hidden laser canons, spear-traps, released monsters etc => standard unreasonable freakout&duck away!
Remember we can be silly as often as we want, but the guy that once had a head is the only one I've heard of that could have probably died twice!
>>
No. 476539 ID: cbb448

Hm, go and look in the doorway, it's rather strange that it has been ripped off its frame.
Otherwise, tap the glass on those tubes
>>
No. 476559 ID: e78a3f

>>476539
Uh, why? Those things're super creepy, don't have anything to do with them.

Oh, hey, what's that on the floor in this picture? >>474813 Should be careful about that, perhaps. And when you check out the destroyed door, make sure to peek carefully in like before.
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