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File 133625895761.png - (103.71KB , 800x600 , title.png )
408483 No. 408483 ID: 0162ea

Today is the day.

Master Breken calls upon you to step up onto the dais. In a few moments you will lose your title of Trainee, and be recognized as worthy of the burden of being a Mage's Companion.

Are you male or female?
93 posts omitted. Last 50 shown. Expand all images
>>
No. 412313 ID: 7c85b9

Being ambiguous about where you are being sent so she wouldn't worry is kind of demeaning, she's a grown woman who risks her life being a guard for a living not some 5 year old. Not to mention trying to hide where you're being sent just makes it sound worse and more worrying.

Be open and just tell her. If she's a friend talking about it with her should give you some much needed support and give you a chance to weigh things out with someone instead of just internally.
>>
No. 412341 ID: 5c94e7

>>412313
>>412287
>>412302
You guys forget something important: those fancy golem prosthetics Irina is sporting?
She got those from the same incident where she lost half of her face and arm fighting the rogue Golem along with Dengar.

That's a bond forged in battle. You do NOT disrespect a comrade-in-arms with any personal implication of weakness or cowardice, on your side or theirs.

Tell her everything that she wants to know, but if Irina tells you to not say something, don't say it. She understands the military; she understands the value of the words "need-to-know".
>>
No. 412345 ID: 5c94e7
File 133713475379.png - (36.66KB , 314x389 , Untitled.png )
412345

>>412279
>PTSD or prosthesis rejection?
>You decide!
>>
No. 412349 ID: b85f8c

>>412341
Hmmm... okay, sure.
>>
No. 412393 ID: 166adc

>>412279
You are friends. You have fought and suffered together.
She already knew that you're leaving town anyway.
She deserves the full truth.

Are there any rules against her coming along? I'm not saying we -suggest- it to her, but what if she volunteers?
>>
No. 412516 ID: 5c94e7

>>412393
She already works as part of the town/academy guard.
>>
No. 412760 ID: 0162ea
File 133721354426.png - (144.95KB , 800x600 , 14.png )
412760

>>412345
When you come around the corner, Irina first tries to hide the tremor, then shrugs it off and says the arm needs recalibrating again. She's had that done three days ago, but the artificer she got was still a student. And an idiot.

It's been a constant problem for her ever since she got the prosthetic. The spell matrix can't maintain attunement to her Spiritum. The replacement eye does a little better, but you know that there are days when she walks around half-blind.

>>412393
And that's why, while you can briefly entertain the wild idea of asking her to come with you, you know it's completely unrealistic. The same trait that brought her to the Academy as a prospective Companion now keeps her bound here, as the only place where she won't slowly turn into a cripple.

>>412313
>>412341
>>412393
But you realize that even with all her own problems, you wouldn't be acting fair if you held back on your own. So you tell her everything. About the sudden assignment, the odd circumstances surrounding it, the danger, the Fae…

Wow, she says once you're done. So how did you manage to piss Breken off enough to send you on a suicide mission?

She then says that this probably means you'll be too busy to get those drinks with her. You reply than no, you absolutely still want to go out. You'll find a way to set time aside for her.

Well then, she says. And asks if you'd mind if she helped you with the shopping. So that you don't pay an arm and a leg for a bunch of useless junk, she explains with a smile. And you can get those drinks afterwards.

She also asks if you thought about paying a courtesy call to that Mage you're supposed to travel with. And what do you want to do first?
>>
No. 412774 ID: b85f8c

>>412760
It's probably best we met the Mage first, just to touch bases with him and get an idea about where we're traveling through and what we need to purchase compliment his supplies.
>>
No. 412805 ID: 5029d1

>>412774
met? he's way far out. we can only magic phonecall him. or something. anyway. get all the very basic things that that everyone absolutely needs. like a good length of rope, never have enough rope. some good socks. gonna be a lot of walking and good socks will help. if you can get a collapsible ten foot pole, get it. 10 foot poles are the best anti-trap tool.
>>
No. 412870 ID: 252e1b

>>412805
Not Mage Gerhold, he is the mage who Dengar is to be the companion of.

Recall...
>"You are to travel to the province of Smaragae... where you will take up the duties of Companion to Mage Gerhold...You are to depart in the company of Mage Aislynn and Companion Felix and remain with them for as long as your routes continue to converge. They... wish to leave within the next two days – you are to accommodate that request..."

Dengar has to talk to Mage Aislynn and Companion Felix, and they all three need to be ready to leave within two days.


>>412760
>So how did you manage to piss Breken off enough to send you on a suicide mission?
He tried to impress on me that he was making the best of a bad situation, that it was not personal or punishment. I was the candidate most likely to survive, as he saw things.

>She also asks if you thought about paying a courtesy call to that Mage you're supposed to travel with. And what do you want to do first?
It would probably be best to meet with Mage Aislynn first. She will have prepared for the route and she or Companion Felix will likely be able to provide route-specific provisioning advice. And I will be traveling with them for some time. It would behoove me to make a good impression.

Come with me to meet my traveling companions, and after we can compare notes on them over drinks.
>>
No. 413666 ID: 0162ea
File 133739336496.png - (119.02KB , 800x600 , 15.png )
413666

You tell Irina you'd like to visit Mage Aislynn first and you head for the Academy guest wing. However, along the way you run into a couple guards who want to talk with her about exchanging shifts. She rolls her eye and tells you to go on, cause the haggling's going to take awhile.

You reach the building and the housekeeper directs you to Mage Aislynn's rooms. You knock on the door and a male voice bids you to enter.
>>
No. 413678 ID: e3aff6

Say hi from where you are, and ask if he is mage Aislynn.
>>
No. 413682 ID: 5029d1

yes or the companion. if yes to ether then explain you are the companion that is to accompany them.
>>
No. 414235 ID: ce4a4d

Guess it's pants-optional, huh? I guess he's the boss.

Introduce yourself.
>>
No. 414498 ID: 0162ea
File 133756095934.png - (121.66KB , 800x600 , 16.png )
414498

You begin to introduce yourself, only to be interrupted by a yell of Wait!

He wants to make a wild guess. You're the guy they're sending to his untimely doom, aren't you?
>>
No. 414499 ID: 0162ea
File 133756099302.png - (116.66KB , 800x600 , 17.png )
414499

He says, nah, the boss was here, but she left to enjoy the many comforts of staying at the Academy. Like soap. And running water. And more soap. He's Felix and he has been told to wait here and expect you. It's lovely that you didn't disappoint.

Well don't just stand there. Come in, make yourself comfortable, let's talk about the whole doom bit.
>>
No. 414500 ID: 0162ea
File 133756106590.png - (103.70KB , 800x600 , 18.png )
414500

For example, Felix says, do you know that the reason they'll be enjoying your company is that they've served their three years at Bronach?

They're like this great fountain of knowledge on the place. And you will drink deeply from it. Oh yes. It'll be his pleasure to make sure you do.

So, when are you looking to be ready to depart?
>>
No. 414504 ID: 132b99

tomorrow afternoon. you ant to say 'goodbye' to your friend. if he catches your drift.
>>
No. 414514 ID: 0162ea


Herp, >>414499 was supposed to have >>414235 as its first line, derp.

>>
No. 414561 ID: 5c94e7

>>414504
also shopping for supplies

I wonder if there's anyone at the Academy who can give you a few pointers about the Fae?
>>
No. 415255 ID: 252e1b

>>414500

What is the current political situation in Smaragae like? Bronarch Valley must be a constant headache for the local leadership. Knowing who the key players in the region are will be useful. Since Mage Gerhold apparently likes it there, we'll need to know who can make life difficult and easier through the power of their office. Biographies that are as complete as possible would be ideal: names, ages, preferences, dislikes, family, known positions on issues and the like.

Who is the commander of the garrison, and what is he like? How do the regular soldiers protect themselves from the fae? Are the soldiers in the garrison well disciplined and equipped? Or is the posting used as a punishment duty? How close is the nearest settlement? Nearest source of reinforcements? How long could the garrison hold out in the event of a siege?

What are the supply lines like? How are the amenities? Are the soldiers cycled often or is the posting usually a long one for them?

What fae groups are the primary antagonists? What is known of the way the fae court with access to the gate is organized?

What is the route like for the trip? I'm going to be purchasing supplies for our journey, and I'd like your advice on what I should bring. Gear, rations, suitable amounts for tolls or bribes- all these are things I will want advice with.
>>
No. 415686 ID: 0162ea
File 133787973206.png - (735.62KB , 800x600 , 19.png )
415686

>>414504
You're not sure yourself what drift that would happen to be.

Still, you suggest tomorrow afternoon, and Felix replies it's pointless to leave that late in the day, and do you know how much taverns this close to the Academy charge per night? You both settle on departing in the morning of the second day from now.

>>414500
You then shower him with questions and he laughs and tells you to calm down a bit and leave something to talk about during the journey – you wouldn't believe how boring riding along a road for weeks on end can get.

He does get out a map to discuss the route you'll be taking. He says that your fastest option would be to split off from them in Birma, ride to Maelno, buy passage on a ship to Dansek, and then travel up the river. The downside is that you'd have to plan for selling your mount before the sea voyage and getting a new one afterwards. And that you'd deprive the two of them of your company after just a few weeks.

Or, if you want, you could accompany them all the way to Verga, and then travel west along the Great Northern Road. The drawback to this route would be that it'd add a month or so to your journey.

Either way, you shouldn't buy too many supplies for the journey itself, and everything else you might conceivably need will be provided by the Bronach garrison. So all you need is basic camping gear, a ranged weapon if you don't have one already, and maybe a week's worth of provisions. This side of the mountains, you'll have no trouble getting more in any town or inn you pass, so why stock up on dry rations when you can eat fresh?

As far as money goes, Felix says that if ol' Breken actually got the Bursar to cough any up, you should get your hands on every single piece you can. Just make sure not to carry it all in one pouch.

Finally, he tells you to get some sturdy and flexible, but warm clothing. It'll be early to mid autumn by the time you reach Smaragae, and the winters there are dry, but cold and very windy.

>>414561
When you ask about other people who could tell you about the Fae, Felix says that he doesn't know of any person, but if you really want to go and spoil all the stories he was going to tell you, you should be able to find a few relevant volumes in the library – especially since as a full Companion, you now have access to ordinarily restricted sections.


Do you have any more questions for Felix, and if no, what's next?
>>
No. 415688 ID: 132b99

the drift was sex. you have GOT to tap that cat-ass before you leave possibly forever and never see her again.
>>
No. 415696 ID: 6e44d2

>>415688
Yeah.

Also, hit the library. Read the restricted sections, everything and anything that's interested you, but you've been unable to read. Then resume preparations.
>>
No. 415709 ID: 1444d5

Travel with them. You may be able to shave a month off a multi-month journey, but you'd be travelling without them for almost all the way. Instead, you can spend your time with them receiving further training as a Companion (you're certainly going to need it) from people who've spent plenty of time at Bronach and survived. That's far more valuable than arriving a little earlier.
>>
No. 415711 ID: ce4a4d

Ask why they don't take the shorter sea route.

Doesn't this mean you can goof off here for weeks and then catch up with them that way? You could, like, practice, or some shit.
>>
No. 415713 ID: 132b99

>>415711
they are going to verga, then stopping, while we keep going.
>>
No. 415831 ID: 5c94e7

>>415713
Good point, so we could either leave them early and enjoy the security and speed of the waterways, or stay with them longer for information in various things diplomatic and supernatural but be stuck traveling the roads and the dangers they may hold.
>>
No. 435311 ID: 480c22
File 134300062093.png - (92.17KB , 800x600 , 20.png )
435311

>>415688
Oh… uh… y-you couldn't possibly…

It wouldn't be… that's…

Irina is your friend. Your best friend in the whole world. To even consider doing… that with her…

What if she rejected you? What if this would destroy your friendship? You can't possibly risk that. No matter ho- No matter what.

What's going to happen is, you're just going to pick up the money from the Bursar's, go out to get those supplies, and then spend the evening having fun with your friend. And nothing else.
>>
No. 435312 ID: 480c22
File 134300067089.png - (359.89KB , 1000x600 , 21.png )
435312

You manage to catch the elevator down to the city just before it leaves, saving you a half-hour wait.

Now, Felix said you should buy a ranged weapon of some sort – for all the good it'll do you. You will also need a mount and a set of winter clothes, as well as camping gear, but Irina says that she knows where you can get a standard set for a low price, so not to worry about it.

Where will you head first then?

---------------------------------------

And the hiatus is over. Sorry about that. On with the show.
>>
No. 435313 ID: bf54a8

let's start with the closest. to yon blacksmith.

also, you are about to leave. if you upset her by asking by the time you get back she will be over it.
>>
No. 435314 ID: fa9f7e

>>435313
And if she isn't, she's into you and in denial.
>>
No. 435315 ID: b85f8c

>>435312
Uh, if you approach THAT subject with her you should be subtle. Stick your toe in the water, don't dive into it.

It sounds like you have feelings for her but don't want to ruin things. Maybe she feels the same way? Just finding that out would be a good thing, regardless of whether or not something happens because of it.

Check out a blacksmith or hunting supply shop, to get that ranged weapon. Are there guns? A gun would be nice.
>>
No. 435374 ID: e3aff6

The weapon shop is closest.
>>
No. 436661 ID: 5ecbe2
File 134335186872.png - (164.13KB , 800x600 , 22.png )
436661

>if you upset her by asking by the time you get back she will be over it

That's true, you suppose. You've never known Irina to be bothered by anything for too long. Sure, she does get angry, or upset, but then she gets over it – usually by dealing with the thing that got her upset in the first place.

>And if she isn't, she's into you and in denial.

Which means you're certain that if she did… feel something for you, she'd have said so a long time ago.

At least, you're pretty sure she would.

>Uh, if you approach THAT subject with her you should be subtle.

Oh, uh… you suppose. Well… you're not sure how to be subtle about… uh… THAT. Does it involve complimenting hair or something?


>Are there guns? A gun would be nice.

Huh… well, there was that one Master Artificer two years ago, who developed something he called a " chemically propelled bolt launcher." He claimed he could use it to accurately launch a projectile at targets up to 200 yards without any use of Materium.

His demonstration on one of the Academy's testing fields drew quite a crowd. He spent half an hour giving a lecture on the principles of the weapon's functionality, then finally loaded it, lit the fuse, and pointed it at a target dummy. Then the launcher exploded, killing the Artificer and his assistant, and wounding seven other people with shrapnel.

You still have a large scar on your left bicep.


After trying out a number of weapons, you feel there's three you could use without embarrassing yourself too much.

A composite bow – somewhat on the expensive side, but still well within your budget, and the extra draw you'd get from it would go a long way towards compensating for your below average size.

A cavalry crossbow – light enough to be drawn without the need for a windlass or a stirrup, yet still with enough power to punch through anything short of plate armor – at least at close range. Of course, it's still slower than a bow, and with a lower effective range.

Throwing spears – you've been taught that even a nonlethal hit with a spear will more than likely disable the victim – it's hard to do anything productive with a four foot shaft sticking out of some part of you. And though lightweight and balanced for flight, it can still serve as a melee weapon in a pinch. The downsides are the relatively short range and the ammo limitation – you could not realistically carry more than three or four of those around.


Which one should you choose?

And, once you make your purchase, where to next?
>>
No. 436675 ID: b85f8c

>>436661
Ugh. He fucked up the gun's design. He used either the wrong type of explosive or just too much of it. How BIG was the launcher?

Have you ever asked her if she thinks you're handsome? An alternative for approaching the issue from a really subtle angle is to be very straightforward and honest. Say that since you're gonna be going off somewhere for who knows how long and might wind up dying, that if there's any secrets between you or things that you'd like to do together that you never got around to, that you should probably settle things before you leave.

I'm thinking you should get the crossbow. You can pre-load the thing so you can fire it at a moment's notice, and honestly you probably won't be firing it multiple times in a single combat.
>>
No. 436750 ID: 99090a

A bow is the best thing for a trained fighter, which you are. Go for it.
>>
No. 436816 ID: 9f34b8

Bow all the way!

While we do our shopping ask Irina does she have anything special in mind for tonigh or are you just going to go to your normal hangout tavern.
>>
No. 436900 ID: 1444d5

Go for Spears. Big Pointy Sticks are always useful regardless of throwing prowess.
>>
No. 448773 ID: 5ecbe2
File 134617462149.png - (109.84KB , 800x600 , 23.png )
448773

It's a tough decision, but in the end you decide to go with the bow. Since there's no point in dragging it around everywhere, you tell the shop owner to have it delivered to your room at the Academy and you move on.

>>43816

You clear your throat and in the most casual tone you can manage you ask Irina if you're just visiting your usual hangout tonight, or maybe she has something, uh, special planned.

Why do you ask, she wants to know.

Uh, well, it's just that… well, she did nag you for the past two weeks to make sure you keep your schedule clear today. So…

She smiles and tells you that you should probably get all the shopping out of the way, unless that's all you want to end up doing today. So where to next?

The clothier or the stables?
>>
No. 448788 ID: 533c7a

she does have something planned, but it's a surprise. clothier, you need good duds.
>>
No. 448792 ID: 54c7e5

Clothes. Don't want to have to get fitted after mucking about with horses.
>>
No. 449689 ID: 7459d5

I say Stables first. Your choice of clothing and choice of steed are going to end up being related. Might as well get a steed first, since it will be the hardest thing to make changes to. If there's a mount of sufficiently high quality, it may be worth dipping into clothes money to secure it.
>>
No. 451183 ID: 21cda8
File 134668133354.png - (173.68KB , 800x600 , 24.png )
451183

You'll be the first to admit that you're not an expert on these matters, but is it really necessary to strip to your skivvies to have your measurements taken?

Irina assures you that yes, absolutely. You wouldn't want to end up with clothing that's too loose, would you?
>>
No. 451185 ID: 21cda8
File 134668159202.png - (58.97KB , 400x600 , paperdoll.png )
451185

You will need two sets of clothes. Winter gear for Smaragae's dry, but cold and windy winters, and everyday travel clothes.

Irina laughs and says that she hopes you didn't expect to run around in these fancy robes day in and day out.


Also, in case you missed it, there is now a discussion thread in >>/questdis/59456
>>
No. 451469 ID: 063f2c
File 134672124683.png - (54.08KB , 400x600 , companion steve.png )
451469

THE STEVE: THE ONLY CLOTHING YOU EVER NEED, SNOW OR SHINE.
>>
No. 451472 ID: 2385cb
File 134672173777.gif - (19.49KB , 400x600 , summer.gif )
451472

How could you want anything else
>>
No. 451473 ID: 2385cb
File 134672175245.gif - (22.35KB , 400x600 , winter.gif )
451473

winter ver.
>>
No. 451475 ID: bf54a8

>>451472
>>451473
this is a TAILOR not a blacksmith, cloth and leather only
>>
No. 451581 ID: f2c20c

>>451185
She's checking you out, bro.

>Finally, he tells you to get some sturdy and flexible, but warm clothing. It'll be early to mid autumn by the time you reach Smaragae, and the winters there are dry, but cold and very windy.

Everyday travel clothes... How about a simple shirt, light jacket, and some tough trousers? Oh, and a hat to keep the sun out of your eyes.

For winter clothes, get lots of layers, some insulated pants, and a cloak of some sort. Since the winters there are dry you won't have to worry about much snow. Keep that in mind.
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