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File 133618879483.png - (115.02KB , 640x480 , 1.png )
408100 No. 408100 ID: b0d1a8

You are a Kobold. Today is the day when you will set off into the unknown wilds to create a Kobold Village! Surviving until next spring will be a major challenge when you get there but first you must Prepare for the journey.
173 posts omitted. Last 100 shown. Expand all images
>>
No. 414312 ID: 3734f6

I noticed that despite kobolds reputation for fast reproduction there hasn't been any... howcome? Are the people using contraceptives until they feel more established? Would building a nursery help?
>>
No. 414313 ID: 85e77f

>>414312

We aren't really established at the moment, and the Kobolds are...hopefully smart enough to know that population growth at this time could end up being pretty bad if we are unable to find a constant supply of food, we can't honestly rely on fishing or farming completely at this point, a bad harvest could fuck us over this soon, and the added pop would only make it worse.
>>
No. 414598 ID: b0d1a8
File 133756844982.png - (111.32KB , 512x512 , 31.png )
414598

You gather all the Kobolds around in a meeting to tell them your plan for this month. You notice that the hunter is missing. You ask everyone if they have seen him, but nobody has. One of the Kobolds tells you that his things are still here so he is not out hunting. You have a feeling that something took him away.

What do you want to do?
>>
No. 414600 ID: b0d466

RESCUE PARTY!
>>
No. 414615 ID: fdad59

Organize a search and rescue party: Both military 'bolds, yourself, and whoever has the best tracking skill. Talk to everyone to nail down when and where he was last seen, and start searching from there. In light of the threat of kidnapping, everyone not in the search party should only travel in at least pairs, preferably groups of three or more, while going about their business. Nobody goes off on their own.
>>
No. 414871 ID: b0d1a8
File 133764457121.png - (112.52KB , 512x512 , 32.png )
414871

You think about organizing a search party but then you realize that you don't even know where to begin to search. You don't even have any clues to narrow down where the missing hunter could be.
>>
No. 414874 ID: d1e9bf

Gather CLUES, then. Look in his hut, maybe a journal if there is one. Search around his usual hunting grounds.
>>
No. 414877 ID: 131de9

We don't really need everyone out looking for the hunter. Most should keep doing what they've been doing (gathering wood and stone, constructing buildings, securing food, etc.) but those of a military bent, the leader, and I suppose the doctor too (bringing medical supplies along) should really get out there and look for him.

If anyone knows his usual patrol route, that would help quite a bit. That stalky owl that's always in the trees might be connected to, if there's places people have seen it more often.

Failing everything else, just set up a nice methodical search pattern, sweeping back and forth through the forest a little father out each time.
>>
No. 414905 ID: b0d1a8
File 133764876761.png - (130.02KB , 512x512 , 33.png )
414905

You have the crossbowbold and the doctor sweep through the forest looking for the hunter, leaving one soldier back to protect the other kobolds. You go look through the hut the hunter was staying in. You see that there seemed to be a struggle of some sort as a mug of what seems to be blood is spilled on the ground, there are also smudge marks and deep foot prints although you cant tell which footprints were made by whom. There is also faint drag marks with tiny smears of blood leading into the forest.
>>
No. 414925 ID: b85f8c

>>414905
Well that's a fairly obvious trail. Can you make sense of the drawing?
>>
No. 414932 ID: fdad59

You sure that red stuff is blood? 'Cause blood dries brown, not red. Could it be some of the dye from the harvest? Pick up the mug and sniff it, then taste it to determine.

Pick up the crossbow and quiver on the way out, and secure them in storage before following the trail of "blood" into the forest. Don't want those getting misplaced.

>>414925
Looks like crude images of a buck, what looks like a cat, and the thing that was shadowing the hunter. Abigail will have to translate the kobold scribbles for us.
>>
No. 414992 ID: b85f8c

...hang on, the kobolds who looked at his room and said his stuff was still there didn't mention the spill?
>>
No. 419298 ID: b0d1a8
File 133901797202.png - (53.57KB , 512x512 , 34.png )
419298

>Spill
The person what lived in the same hut thought that the spill was an accident and didn't really think anything of it. What was odd to him was that the hunter's stuff was still as he usually takes that everywhere with him.

>Painting
The painting depicts various animals. There are markings that refer to the amount of each animal the hunter has slain. There is also that shadowy figure, number of those slain is zero.

The path is fairly obvious at first but it gets more faint as it gets closer to the woods. I could follow them right now or wait for the guards to come back from searching.
>>
No. 419301 ID: 131de9

I'd say wait. The hunter is one of the tougher and more alert bolds in the camp. Anything that dragged him off from his home you're going to want a lot of people around to deal with. Besides, there's no rush. If he isn't already dead, he's presumably being kept alive somewhere.
>>
No. 419312 ID: b0d1a8
File 133902338222.png - (102.62KB , 640x480 , 35.png )
419312

The main problem with waiting for the guards is that the sun could go down before they can set out looking for the hunter. This can make it much harder to track where it could have taken the hunter, and also harder to navigate in the forest. Should you still wait for the guards or go into the forest yourself?
>>
No. 419321 ID: 6e44d2

Go solo. Yolo.
>>
No. 419322 ID: d1e9bf

We didn't come all the way out here to be the biggest wimp around. Do it!
>>
No. 419338 ID: fdad59

One question: Is the sun rising or setting? 'Cause if it's setting, stay and wait for the guards. Otherwise, go out and look for the hunter yourself.
>>
No. 419339 ID: b0d1a8
File 133902597796.png - (96.62KB , 640x480 , 36.png )
419339

You go into the woods and try to track down the hunter. You find small blood marks on the trees, you hope that the blood was from the spill and push on. Along the way you spot some traps scattered randomly. These traps seem to be very well hidden. Lucky for you, your a kobold and know how to spot traps easily.
>>
No. 419344 ID: b0d1a8
File 133902626610.png - (114.35KB , 640x480 , 37.png )
419344

Eventually you come upon a clearing where you find a well lived in camp. The camp seems to be empty except for the kobold sized figure that's tied to a pole. There is a bag over its head and blood on its hands but otherwise seems to be unhurt. There is also a tent and from where you can see it is empty.

What do you want to do?
>>
No. 419349 ID: b0d466

THAT'S YOUR BOLD

Cut him down from the pole and then take the bag off 'is head
>>
No. 419350 ID: fdad59

Well, this is suspicious. Search the perimeter of the clearing for anybody or more traps, and look up in the trees as well. There might be somebody waiting for a rescuer to show up.
>>
No. 419351 ID: 132b99

it's a trap! walk around the place and look for ambushers and ambush them.
>>
No. 419369 ID: b85f8c

Yes, check for an ambush before you go in there and take the bait.
>>
No. 419402 ID: 6e44d2

Keep your revolver close at hand. Circle around the clearing, checking for ambushers, then go in and cut him free.
>>
No. 419438 ID: b0d1a8
File 133904218789.png - (149.70KB , 640x480 , 38.png )
419438

Yo search around the clearing for possible ambushes. You don't have to look long as it jumps down from the trees behind you.

???: "Your not as dumb as you look."
>>
No. 419439 ID: b0d1a8
File 133904242652.png - (70.29KB , 500x500 , 39.png )
419439

You quickly turn around, revolver drawn. You see a female kobold armed with a bow, She is larger then you by an entire head, She has various markings on her skin the meaning of which is unknown to you. She is noticeably muscular and seems to be fit. She is wearing only an arm guard. You both have your respective weapons pointed at each other.

Female Kobold: "Why are you out here, are you one of that damn cheif's minions, answer me!"
>>
No. 419442 ID: 132b99

"if i say no you'll say i'm lying if i say yes you'll just shoot me or knock me out. how about this, i lower my weapon, you lower yours, and we can talk"
>>
No. 419443 ID: b0d466

"My name is Abigail Boldfist and I'm here to save a hunter. Are you gonna let him go peacefully or do you want me to put a bullet in ya first?"
>>
No. 419445 ID: fdad59

"Firstly, I'm here to rescue my settlement's hunter. Secondly, I answer to no chief, and I'm certainly no minion of one."
>>
No. 419446 ID: 886a4d

>>419443
>>419445
these
>>
No. 419458 ID: a2fa74

>>419439
"I have no chief, and I'm nobody's minion. I'll lower my gun, you lower your bow, and we can talk this out like people who are happy with keeping just their natural holes."

You should totally flirt with her. She's pretty badass, and would make an excellent frontier girlfriend or wife.
>>
No. 419459 ID: 132b99

>>419458
we area girl too.
>>
No. 419460 ID: 09e5bf

>>419459
Maybe they wanted Lesbolds. Have you ever thought of that?
>>
No. 419499 ID: b0d466

Eh? What does being a girl or boy have to do with n-nose rubbing o///o
>>
No. 419506 ID: b0d1a8
File 133905583182.png - (117.01KB , 640x480 , 40.png )
419506

"My name is Abigail Boldfist. First, I'm here to rescue my hunter. Second, I'm the leader of my own settlement, I answer to nobody in my village which certainly makes me no minion of anyone."

She looks surprised for a moment before regaining her composure.

Female Kobold: "How do I know for sure what you speak is the truth, that, what you call a "Settlement" could be no more be a temporarily camp, and you could be one of that damn chief's warrior leaders trying to hunt me down. Also I'm not giving up "Your hunter" hes mine now and if you shoot me with that piece of human junk this arrow is going straight into your chest."

Using your broker social skills you can tell that she seems unsure if you are telling the truth or not, but is still convinced that your here to track and kill her. You can also tell that she really doesn't want to give up the hunter but the reason is unclear to you.

How do you want to proceed?
>>
No. 419509 ID: f2cd76

that hunter has sworn his fealty to you. you are responsible for his life. if you really want to make this leader thing work, leaving him here is not an option.
>>
No. 419510 ID: 131de9

First off, set your gun down as a show of good faith. Then, ask who this "chief" is she's talking about, what she plans to do with the hunter, and if she'd be willing to continue this conversation somewhere more appropriate, like your settlement, or hers if she'd prefer.
>>
No. 419522 ID: a2fa74

>>419506
Holster your gun.
"Fine. Gun's away.
You know it's a settlement because we've been setting up permanent buildings.
Why do you want my hunter? I'm responsible for my people, and I'm willing to negotiate for his return.
We have supplies, or if people are after you we can hide you."
>>
No. 419547 ID: fb69eb

Besides, if we were some kind of warrior leader hunting for her, wouldn't we have brought some, you know, warriors to this meeting?
>>
No. 419553 ID: c4d2a0

I think it's sorta obvious why she wants to keep the Hunter, considering she was PROBABLY the one who was constantly stalking him and hasn't killed him yet.

I say to not drop the gun, we can't exactly trust her, and she is vastly stronger that us from the looks of things and that piece of "Human Junk" is the only thing capable of evening the playing fields between us.
>>
No. 419563 ID: 197830

Trust has to start somewhere.
If the hunter's alive, then we should do our best to keep him that way - and maybe she can be convinced that we should be allied.
>>
No. 419587 ID: 4bdd79

>>419506
Because who the hell plants crops and builds houses at a temporary camp site?

Also, point the gun at the bow.
>>
No. 419597 ID: 1444d5

Lower your gun, and offer to exchange yourself for the hunter, as he is your responsibility. Possible outcomes:
- She trusts you to not be a minion of 'that damn chief' and releases the hunter.
- She accepts the exchange, the hunter returns for you with the rest of the village, tracking her if she has moved. He is a hunter, after all.
- She has an ulterior motive for capturing the hunter specifically, and forcing her to reveal this may open up additional options for negotiation.
>>
No. 419619 ID: fdad59

"Fine, I'm lowering my gun." Slowly lower and holster your pistol. "Now, why have you stalked and kidnapped my hunter, and who's this chief you're talking about? The only chief I've ever known was the jerk in the kobold town I came from, way up the river to the west."
>>
No. 419659 ID: b0d1a8
File 133911305274.png - (110.91KB , 640x480 , 41.png )
419659

You slowly holster your Revolver.

"Look, I'm only here to get my hunter, as the leader of my village it is my responsibility to keep everyone safe."

She lowers her bow.

"The only other chief I've ever known was the jerk in the kobold town I came from, way up the river to the west."

She gives a grunt when you say this, Seems like she knows who your talking about.

"We could talk about this at my village, or-"

Female Kobold: "No, I'm not leaving him alone here, or going anywhere with you."

"Then how about for the hunter how about I give myself up for-"

Female Kobold: "No Deal, I told you earlier I'm not giving him up."

"Why not? I'm just as a good as a of hostage if not better."

Female Kobold: "I-I just don't want to alright!"

You seem to have managed to gain her trust that your not here for her. She also seems flustered and distracted now that your on the topic of the hunter. She definitely has another reason for kidnapping the hunter.
>>
No. 419664 ID: a2fa74

>>419659
"Why?
From here he looks injured, and that doesn't look at all comfortable.
I have to make sure my people are ok, and the way things are I can't leave him here with you.
Tell me why you need him. Once I know that we can work this out.

I'm going to make sure he's ok. You have my word I won't set him free while I'm over there."
>>
No. 419670 ID: 886a4d

It's probable that she is horny, she's been watching him for a while and he is obviously skilled in hunting so perhaps thats makes him attractive to her as well.

Give her a knowing smile,say something like you don't have to kidnap him for that. Our village is new and does need food, hide and fur that we are willing to trade for. And while you are there I'm sure my hunter won't mind a little ... fun. It might take him a little to warm to you but isn't it better that he is willing.
>>
No. 419693 ID: fdad59

Give her a thoughtful look, before letting a wry smile move across your face. "...Ohhh, I see; You fancy the guy. Heh. Guess you didn't have a better way, given the circumstances. Well, anyway! Now that we know what we know I'm sure we can work things out in a more civilized manner. Ah, but there is one thing I want to do first."

Raise your hands in the air and start slowly moving towards the hunter. "Mind if I take the sack off this poor guy's head? I'm sure he'd like to see the "shadow" that's been tailing him for half a year. Heck, I'm pretty sure he'll like what he sees."
>>
No. 419732 ID: 001168

>>419659
Ask that she de-sack your hunter. At the very least let him see her, and speak to her. She does not have anything to fear from a tied-up hunter's words and gaze.

She knows that she cannot keep him tied up forever, and still have him as what she was attracted to.
>>
No. 419745 ID: 131de9

>>419670
>>419693

Use your negotiator skills to approve of the notion of Amazon 'bold marrying Hunter 'bold if some sort of civility can be attained, ideally without being creepy about it.
>>
No. 419763 ID: b0d1a8
File 133914257690.png - (80.31KB , 640x480 , 42.png )
419763

A smile spreads across your face when you figure out her reason for wanting the hunter.

"Oh, I see now. You like him don't you."

Female Kobold: "W-what n-no, its um-"

Her face becomes flushed.

"Makes sense now, given what you've told me about you."

Female Kobold: "I-I, don't know what your talking about!"

"You've been tailing him for half a year, pretty obvious that you like him and I'm pretty sure he will like you."

Female Kobold: "I-uh no i-it's uh I-I just um"

Her face is now really red.

"And I'm sure that my hunter won't mind a little ... fun."

Her nose suddenly gushes out blood, she turns away from you trying to contain the torrent of blood coming out her nose.
>>
No. 419764 ID: b0d1a8
File 133914260566.png - (130.70KB , 640x480 , 43.png )
419764

You take this opportunity to approach the tied up kobold and take the bag off its head. When you do you see that it is indeed your hunter and he seems fine.

Hunter: "Hi chief, looks like you found the trail I left behind."

"Are you alright?"

Hunter: "Yea I'm fine, she was pretty rough when she ambushed me in the hut but she's been really nice to me sense then, I guess she heard you coming so she tied me up to this pole and put a bag over my head."

"Anything else?"

Hunter: "Well, we did um... you know, um... rub."

"Oh!"

Hunter seems alright and the female Kobold seems indisposed at the moment. What should you do now?
>>
No. 419765 ID: 131de9

Apologize for embarrassing the amazon, let her know that you're trying to run a friendly welcoming settlement, and that she's free to swing by any time to... "socialize" or just full-on move in.

After that, ball's really in the hunter's court. Point this out to him.
>>
No. 419778 ID: 5c53e7

well, they can of course stay together when wished... In fact we don't nee especially a hunter, but the hunted meat... So, they are free to join the settlement. But if they don't want, there needs to be some agreement to get meat instead.
>>
No. 419779 ID: b85f8c

>>419764
They're free to do whatever they like so long as we get the meat we need and can remain in contact with them.
>>
No. 419804 ID: a2fa74

>>419764
Untie him and help him up.
"You like her?"
If he says yes, then hand her a cloth to clean herself up.
"We take care of our own, ma'am. We'd like that to include you."

If not, tell the hunter it's his choice if she can join the village or not.
>>
No. 419848 ID: a5c529

>>419804
Do This, she would be a great addition to the village.
>>
No. 419890 ID: fdad59

Walk over to the amazonian kobold and hand her the bag. "Here. Hold this against your nose and tilt your head back. We'll talk once you've got that torrent under control."

Once she's no longer indisposed, ask her if she'd like to move into your village. Say that if others who are hunting her show up, we'll hide her, and if need be will fight to protect her. If she declines, say that that's all right, you'll still trade with her for meat, hides, and furs.

Then turn to the hunter and say that it's his choice to stay in the village or live out here with her. You'll still expect the benefits of his hunting either way, but if he stays out here you'll send the woodbolds out to build them a small place that'll stand up to the winter far better than a tent.
>>
No. 419917 ID: b0d1a8
File 133919376742.png - (126.43KB , 640x480 , 44.png )
419917

You ask the hunter if he likes her. He tells you that he is unsure that he does or not but there are qualities about her that he admires.

You then ask him if he wants to stay with her or not. He tells you that although he would like to, he knows that the village needs him and his skills to keep everyone fed. He tells you that you should probably make the decision if he should stay with her or not.

You inquire with him about her joining the village. He tells you that he doesn't know her very well, but she would probably not want to join us at the moment as we still have some association with the chief from our mother village and doesn't trust us completely yet. He will try to convince her to join the village if he stays with her, otherwise she may or may not join on her own initiative.

The Female Kobold now to be referred to as 'The Amazon' finally got her nosebleed under control. She seems reluctant to give her opinion on the matter so its up to you to decide if the hunter will stay with her or not.
>>
No. 419921 ID: 131de9

Heck with it. Show of good faith in the short term should pay off with an extra expert hunter down the road. Allow the hunter to go home with the amazon, ask to try bringing food back if possible, and he can work on convincing her that you're generally good people she can trust.
>>
No. 419928 ID: fdad59

Well, the hunter was out in the woods all the time anyway, so he may as well stay with the Amazon and help convince her that you're good people. You still expect him to bring in meat and hides for the village, just not as many. Remind him that winter is coming, and that the both of them would probably rather spend it in a warm house than a cold tent. Oh, and he should come back with you to get his crossbow and quiver, and show that he's all right, while you deliver the news of this.
>>
No. 419930 ID: 132b99

indeed. you have no problems with him being out here so long as the job is still done. doesn't even need to be constantly. can get a bunch of animals and lug them all back at once. will see about getting a thing to help move them with.
>>
No. 419931 ID: 7acb8e

Dude, ask if she needs a doctor or something, she's lost a bit of blood.
>>
No. 419952 ID: b0d1a8
File 133920294654.png - (132.27KB , 640x480 , 45.png )
419952

You tell the Hunter that he can stay with The Amazon. The second that she hears you say this, she becomes ecstatic, and is all over the hunter in less then a second. You have a feeling that the hunter won't have the time or the energy to be doing anything. Everyone seems fine now, and you figure that if she managed to live out here all by herself for who knows how long, she will probably manage to survive the winter months.

Do you wish to do anything else here or return to the village?
>>
No. 419955 ID: 6e44d2

We don't need to jump right into things. The hunter obviously has an obligation with the village--we do need him--but that doesn't mean he has to cut off all ties to the Amazon or invite her to live with him in the village. They can take it slow, as long as the hunter gets his work done. Simple. Easy.
>>
No. 419956 ID: 7acb8e

Seriously guys I think she needs medical attention.

Also, return to the village.
>>
No. 419957 ID: 132b99

good thing they are good at getting meat, need to replace that protein.
>>
No. 419958 ID: d1e9bf

God damn, bolds must die of blood loss whenever they get intimate.
>>
No. 419975 ID: fdad59

...Stay a little bit and watch them, then realize you're rubbing your own nose, get embarrassed and leave in a rush. Return to the village and share the news, leaving out the nose rubbing.

Well, the village is well stocked for food, so the only loss is the hides for leather and furs.
>>
No. 419989 ID: 252e1b

>>419958
They probably have redundant organs dedicated to holding blood reserves.
>>
No. 420009 ID: 6e44d2

But... Our meat!

Well, this will probably help us out, further down the line. We can consider these guys our allies.
>>
No. 420010 ID: a5c529

I'm sure we can get another hunter, but we need to try to get both of them to the village, we need them, and they obviously somewhat need each other.
>>
No. 421202 ID: 1444d5

Turn you back, and say that they're welcome at the village. Gives the Amazon deniability of "I'm not joining up with you, I just happen to be living here and helping out damnit!".
>>
No. 422616 ID: b0d1a8
File 133979627651.png - (134.99KB , 640x480 , 46.png )
422616

You manage to get back just before nightfall. You go inside your hut to plan out what the village as a whole is going to do next for Early Fall.
>>
No. 422663 ID: b33427

Well, there's still this suggestion >>411030, and all the ones after; Just skip making leather armor for the hunter for now, and don't send the military 'bolds as escorts for the farmers.

How about doing up an inventory of supplies, equipment, workers and structures? It's been awhile since there was an up-to-date total list.
>>
No. 422715 ID: e894c0

how about start working on a fence so people can't just come in and kidnap your people as they please?
>>
No. 422999 ID: 6e44d2

>>422715
He was a hunter out in the jungle, not a craftsbold working in the camp.
>>
No. 423009 ID: b0d1a8
File 133983251034.png - (99.72KB , 640x480 , 47.png )
423009

You have just realized that your town does not have a name.
>>
No. 423031 ID: e894c0

Idlestorm.
>>
No. 423046 ID: 34cbef

Mooseknuckle
>>
No. 423049 ID: 9718f3

Moosestorm.
>>
No. 423051 ID: 131de9

Well, it's a little egotistical, but there's a nice ring to calling the place Calamity.

As far as general orders go, particularly since we're theoretically short a hunter here, the biggest priority is going to be making sure there's enough food to last through the winter. Getting to be the time of year you really need to be harvesting fruits and vegetables. Do you have anything to help preserve your surplus food? Salt, nice watertight barrels, anything like that? If not, better get started on some. Making sure there's adequate shelter for everyone before the temperature starts to drop is another biggie.
>>
No. 423072 ID: 886a4d

I ... like the idea of naming it Calamity, though hopefully it brings Calamity on its enemies and not on itself.
>>
No. 423115 ID: 49d4d7

Calamity sounds alright, considering we're gonna deal with it all the time.
>>
No. 423165 ID: b33427

>>423115
Hmmm... Perhaps... "Calamityville?"
>>
No. 423183 ID: 8c9e3c

>>423165

Amityville!
>>
No. 423203 ID: 7b2491

Hindenburg.
>>
No. 423340 ID: b0d1a8
File 133991021119.png - (296.61KB , 1024x1024 , 48.png )
423340

Alright, your settlement will know be known as, The Village of Calamity.

The only things to note this month is that the farmers found 4 food crop seeds. The other two farmers helped the carpenter setup 10 movable barricades around the buildings, facing the forest. The craftbold made 3 bone figurines from 3 bones. The miners managed to dig up enough copper ore to smelt one copper bar. Finally we found a packed container of food left at the outskirts of the forest containing 10 Units of expertly butchered meat.
>>
No. 423342 ID: b0d1a8
File 133991045440.png - (107.47KB , 1024x1024 , 49.png )
423342

It is now mid fall. It is too late in the season to plant crops now. The trees are starting to shed their leaves. Some have taken to sleeping in the mining cave, moving the supplies out of it and into the huts. What is your general plan this season?
>>
No. 423353 ID: 28ec04

shore up and store up. Winter is coming and the things you need are:
1. Preserve and store extra food in a store house and prepare to ration.
2. Insulate some of the bigger houses to keep the heat or dig the mine so everyone can fit.
3. if possible, have a large fire ready and maybe keep it burning.
>>
No. 423355 ID: 886a4d

We do need tools for the craftsbold and the docbold soonish. Late fall and winter is an excellent time to make tools for the spring and it will suck if people get sick and the docbold has no medicine. The craftsbold and smithbold should collaberate together to make proper toolsets and perhaps improve others as well. The copper will do nicely for this as will the bone and stone.

Hopefully the hunter couple will continue to help us with meat. One of the things we can do for them is supply them with arrows so the craftsbold should also work on creating more from bone. If the hunterbold can read we should leave a note alongside the arrows asking what they need to help survive winter.

Miners should continue to mine and we will need plenty of wood for fire so both wood and farm bolds should be gathering it.
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No. 423402 ID: 771d02

eat little. store lots of food and wood. dig deeper into the mountain- carve some proper sleeping quarters into the mountain, as blizzards and whatnot may require you to retreat in there.
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No. 423543 ID: b33427

Have the miners keep mining, but work to carve out chambers that can be used for storage, and quarters if need be. It'll be our fallback if the weather gets bad, or there's trouble coming. Split up your food storage; Place a third each into the mine, the stone building, and the homes.

One of the woodbolds should work on making a heafty barred door for the mine entrance, and supports for the mine roof. The other should keep clearing the forest away from the village homes.

Get together with the smith, craftsbold, and doc, and work out what tools can be made for the craftsbold and doc using the copper, bone, leather, and stone you have. Priority for tools goes to the docbold, though. Ask the smith about the possibility of melting down tools to reforge them into other types, and how much material is lost in the process. Ask the craftbold how much leather he needs to make a full or a partial set of leather armor.

Fisherbolds keep fishing, while half the farmers help move stuff for the miners and woodbolds, and the other half forage for more food and seeds.
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No. 424804 ID: b0d1a8
File 134033077961.png - (90.42KB , 640x480 , 50.png )
424804

You get a nice thick door put up at the entrance of the cave to keep the cold out.

You also start to ration your food and get the more unproductive part of your group to forage for their food.

The miners have much more luck with finding ore and stumble on enough ore to make 5 bars of copper but you hold off on smelting them.

The doctor, craftsbold and others with an X marked under 'tools' don't need any tools as they either use the larger tools provided by the workshops you've built or don't use any.
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No. 424805 ID: b0d1a8
File 134033110404.png - (275.41KB , 1024x1024 , 51.png )
424805

You have updated your sheet with materals you have gained.

You are now in the late fall season, soon in winter there will be little crops to forage, what little there is will be hard to find even by the most expert herabalist. For now the plants are still fairly plentiful and you should take advantage of this before the cold overtakes them.

What do you want to do this season?
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No. 424824 ID: 08005b

Get the tools from the X people, and
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No. 424837 ID: 132b99

miners and smiths get first dibs on new tools since without them making more will be a huge effort.
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No. 424879 ID: b85f8c

>>424837
Agreed.

Is it possible to farm indoors?
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No. 424948 ID: 223190

keep on foraging. store more lumber, you'll be needing the fire.

do craft some shortswords or daggers to help people defend themselves against stuff. especially those who go foraging and stuff.
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