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File 133495713160.png - (20.99KB , 594x583 , ChapterTwo.png )
402583 No. 402583 ID: 0d2bec

I believe you already have my name.

You've done a very good job convincing those two rapscallions to shortchange and kill my pets. Nevermind the irreparable damage caused to the main entrance.

So, go on then. Tell me who I am so we can conduct this exchange on a more personal level.
142 posts omitted. Last 50 shown. Expand all images
>>
No. 410029 ID: b6edd6

Really you would probably be better off with a rock than with a bone. Dried out bones are quite lightweight.
You should, however, scatter the bones of those skeletons a bit, in case someone tries to animate them later.
>>
No. 410053 ID: 0d2bec
File 133659939839.png - (14.74KB , 601x583 , 123.png )
410053

>>
No. 410054 ID: 0d2bec
File 133659945958.png - (20.36KB , 601x583 , 124.png )
410054

Bones tumble around the chamber, clacking against the stone-hewn walls like oh-so-many macabre dice.
>>
No. 410055 ID: 0d2bec
File 133659950233.png - (13.53KB , 601x583 , 125.png )
410055

The door stands before them, unopened. A sickly navy light leaks between the cracks and the portal.

Open the door?
>>
No. 410083 ID: b85f8c

>>410055
It's either that or wait for a bit to make sure you're healed enough to use gravity magic again.

...maybe that would be a good idea.
>>
No. 410091 ID: e440a4

Wait, wait. Wait.

Dude, wait. Hang on. Dude.

You have gravity magic. you're trapped on a floating island.

Dude just wait until you heal up and then jump off the side.
>>
No. 410104 ID: 0d2bec
File 133660960254.png - (13.04KB , 587x583 , 126.png )
410104

>>410083

That's a good idea. Damn. And we had such good dramatic tension there.

>>410091

It's been suggested. I'm not yet strong enough to do that yet, but I will once I can. Can't wait to be free of this weird, stupid, dumb island for assholes.

AND NOW THE WAIT BEGINS
>>
No. 410105 ID: 0d2bec
File 133660965869.png - (11.01KB , 587x583 , 127.png )
410105

>>
No. 410111 ID: 0d2bec
File 133661182809.png - (26.73KB , 1168x583 , 128.png )
410111

Feels good! Nice and healed.
>>
No. 410122 ID: 0d2bec
File 133661297259.png - (26.06KB , 1168x583 , 129.png )
410122

"I'm kind of nervous about this," I say, lifting up my shiny new bone mace. The light from beneath the door went out a while ago, but I still hear occasional scuffling past the threshold.

"I'm not," Bertha replies, cracking her knuckles. "Whatever's back there probably won't be expecting us to come in there and beat the crap out of it. There's not gonna be another swarm of vicious, poisonous spiders back there. It's probably some dumb minions, and we can handle those."

I nod slowly, but I'm not convinced.

Oh well. Time to go through?
>>
No. 410124 ID: 5029d1

i guess. can't really think of much else.
>>
No. 410142 ID: 0d2bec
File 133661801347.png - (39.15KB , 1206x583 , 130.png )
410142

"Hey! Peons! Get out of our way before I introduce your own fists to your quivering-"

"Shut up."

Holy shit. What is Bertha doing?

"Wait, wait, wait," I start. But, uh, I don't know what to say. Gimme a hand here! Or preach some sense to Bertha!
>>
No. 410146 ID: 5029d1

launch table corpse at dude.
>>
No. 410148 ID: e3aff6

Ask if he will excuse you; you companion is not acting like herself. Ask if he is storing spirits in the are that might interfere with a telepath.
>>
No. 410155 ID: 0d2bec
File 133662084613.png - (39.93KB , 1206x583 , 131.png )
410155

>>410146
No, wait, we don't even know if he's hostile yet!

>>410148

"Excuse us, my companion isn't being herself right-"

"Don't tell ME to shut up, you body-defiling scum-whore!"

And now she's on the table. I think she heard the 'throw table corpse' guy and is about to take the advice to heart.

This is not good. This is not good.
>>
No. 410156 ID: 5029d1

just help the girl and stop talking. this guy seems to be too late anyway. use gravity on knife on table behind him and fling it towards him.
>>
No. 410157 ID: e3aff6

Ask him if he can remove whatever is helping your colleague, but help Bertha fight if he starts casting without saying anything or otherwise attacks.
>>
No. 410159 ID: 5029d1

>>410157
why d you think bertha is anything more then really mad and ready to fight?
>>
No. 410161 ID: e3aff6

>>410159
Oh wait, I am confused as to who is talking. I thought she was talking to herself.
>>
No. 410162 ID: 5029d1

>>410161
the bold letters are the other guy
>>
No. 410560 ID: 0d2bec
File 133678385999.png - (41.37KB , 1206x583 , 132.png )
410560

>>410156
No! I am not going to randomly kill some guy! I mean, granted, he's doing something weird to a corpse and

GODDAMMIT SHE KICKED IT AT HIM. I am grabbing her by the hair and getting her back to some common sense.

"Bertha! Why are you so mad at this dude?"
>>
No. 410561 ID: 0d2bec
File 133678391065.png - (38.13KB , 1206x583 , 133.png )
410561

"Because he's a fucking corpse-defiler! He's a necromancer!"

I blink.

"So?!"
>>
No. 410562 ID: 0d2bec
File 133678395904.png - (38.37KB , 1206x583 , 134.png )
410562

Oh, goddammit.
>>
No. 410568 ID: 252e1b

>>410562

Let her go, help her capture this dude. Maybe not kill, but capture and restrain.
>>
No. 410570 ID: 5029d1

necromancers always need more corpses. and yours will do nicely. jesus. seriously. you are in the lair of a evil dude. 99% sure everyone is evil.
>>
No. 410572 ID: e3aff6

Your wound was healed by that potion, right? If so, use grav magic to flip the table (the side facing necro-guy going upwards, so it doesn't fling Bertha into his line of fire).

>>410570
Everyone such as, say, the two ex-minions who are currently trying to leave the island?
>>
No. 410576 ID: 5029d1

>>410572
they weren't real minions. they were a sacrifice to the spiders. this guy has obviously been here for a while.
>>
No. 410809 ID: 0d2bec
File 133685682612.png - (40.38KB , 1206x583 , 135.png )
410809

>>410568
>>410572

Okay. Seems like a good idea at this particular juncture.

Bertha is yelling her head off at me.

"How the fuck can you sit there and defend one of them of all things?!"

"Can we discuss this later?"

Okay. What now?
>>
No. 410810 ID: 5029d1

NOW fling the stuff on the other table at him.
>>
No. 410811 ID: d9c7bf

>>410809
say to her you are defending her
>>
No. 410813 ID: e3aff6

Say we probably won't get off this island by fighting every single sinister robed individual we see.
>>
No. 410911 ID: 0d2bec
File 133686598974.png - (18.89KB , 683x613 , 136.png )
410911

>>410811
>>410813
"We won't get off this island if we have to stop to kill every ugly looking bad guy in the way!"

"Well, what about the ones that are actively trying to murder us? You gonna politely walk past this son of a whore? Compliment him on his necromantic prowess? Maybe help him kill us?"

"I'm trying to help YOU!"
>>
No. 410912 ID: 0d2bec
File 133686600558.png - (22.40KB , 683x613 , 137.png )
410912

"Fine. Fine! You want me to help?"
>>
No. 410913 ID: 0d2bec
File 133686606699.png - (21.19KB , 683x613 , 138.png )
410913

>>410810
>>
No. 410914 ID: 0d2bec
File 133686608518.png - (21.06KB , 682x613 , 139.png )
410914

C'mon, ugly.

Let's dance.
>>
No. 410949 ID: 5029d1

throw something in the way of his magic beam. that potion should work. and keep pulling on the knife, make it dig into him.
>>
No. 410990 ID: 0d2bec
File 133687593623.png - (42.90KB , 1206x583 , 140.png )
410990

"Well, good! Nice to see you've finally stepped up to the plate!"

>>410949

He hasn't cast anything yet except for that spell he used on the corpse. It's crawling towards us now.

I drive the knife deeper into his side. He doesn't flinch again.

You can give Bertha some ideas too, just saying!
>>
No. 411006 ID: e3aff6

Bertha: Push the table to the side (towards where the necromancer is aiming), and launch an ice spike from the other side.
>>
No. 411013 ID: 5029d1

bertha fast freeze the blood in the corpse, should stop it.
>>
No. 411017 ID: 0d2bec
File 133688064246.png - (40.04KB , 1206x583 , 141.png )
411017

>>411006

Good call. Wouldn't want Garth to get zombified.

Potion from behind~

ICY DEATH FROM THE FRONT

"Now was that really necess"
>>
No. 411018 ID: 0d2bec
File 133688066667.png - (40.02KB , 1206x583 , 142.png )
411018

"-hrk"
>>
No. 411021 ID: 5029d1

did you peg him in the nards?
>>
No. 411235 ID: b85f8c

>>411018
You know, I've been thinking. Gravity magic isn't much different than telekinesis, is it?

Maybe we should make with the melee combat now.
>>
No. 411268 ID: 0d2bec
File 133693683566.png - (41.84KB , 1206x583 , 143.png )
411268

>>411235
It can also be used to modify the density of certain materials, such as this here chunk of bone.
>>
No. 411272 ID: d9c7bf

can you make him heavier
>>
No. 411274 ID: 5029d1

watch out. his aura is getting thick. may be charging up a area attack
>>
No. 411286 ID: b85f8c

Don't strike the aura. Strike the ice.
>>
No. 411298 ID: 0d2bec
File 133694254122.gif - (42.38KB , 555x518 , 144.gif )
411298

-animated-
>>
No. 411301 ID: b85f8c

>>411298
...why'd you step in so close? Jeez. Half the point of having a weapon is that you have a greater reach. Back away and try to gauge how badly he hurt you.
>>
No. 411308 ID: d9c7bf

>>411298
make it's body so heavy it's own weight will kill him
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