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36e770.jpg
Noon Dancer
36e770
Turn 25:
>Gathered 4 GREEN
>Created Harvester.
>Research complete, research successful: Aether Panel
>Placed 4 GREEN from Harvester into LBI.
Turn 26:
>Gathered 4 GREEN.
>Created Harvester.
Turn 27:
>Gathered 4 BROWN.
>Placed 1 BROWN into Refinery.
Turn 28:
>Gathered 4 BROWN.
You are currently at 121/200 SIGNAL. (+6 3x LBI, -5 USER, -1 Courier)
Well, USER, you have discovered the Aether Panel construction modifier. It is created using three GREEN, one BROWN in a Factory. Quite a powerful discovery for those that need to create an army on the fly, or just assist in the general maintenance around base. As military units require SIGNAL this enables me to share with you a variety of recipes that would've been out of your grasp without this.
Let me see here:
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Tank: A high health, close range unit. Created by three GREEN, one BROWN in an Adv. Factory.
Damage: A low health, long range unit. Created by two GREEN, two BROWN in an Adv. Factory.
Healer: A medium health, support unit. Created by one GREEN, three BROWN in an Adv. Factory.
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I understand that while they are very uninteresting specimens, they are the bread and butter of a budding force, and without any Character modifiers, they'll be rather bland. Similarly, they don't require any advanced data types like a COMPILER because they must be ordered manually in a combat situation. There is no A.I. options to auto-fight at this stage of your development.
And now, onto the interesting part, using an Aether Panel you can upgrade these units at construction (e.g. three GREEN, one BROWN, and one Aether Panel in an Adv. Factory,) so that they take no SIGNAL. This upgrade doesn't work on every unit, notably a Courier requires enough SIGNAL to get going with the COMPILER. But, as these combat units do not require such high overhead in their processes, they can work with a single Aether Panel to 'power' them.
Finally, IF you choose to use to use Aether Panels on your units, they will become slightly more 'brittle' and receive a negative health modifier at creation. This is because they receive a slightly inferior exterior which is made for powering them, not defending. It is up to you if you want to pay the double cost just so you can depend less on SIGNAL, unfortunately you do not have ANY units that can provide a temporary SIGNAL to similar units, although, it seems as if you were close to such a discovery.
>>379775
You have no idea, USER, honestly this entire place will be buzzing at the prospect of a user who is unable to filter their SIGNAL. You are a beacon, a beacon that I was lucky enough to find first.
I completely forget, USER... That's where all these USELESS SQUATTERS are coming from, we might have a problem soon if enough people pick up on these towers. I think I can give some priority to research on the back-end here, but I can't guarantee anything.
>>379740
Uhm, USER, we can... Hear you... Even when you think you are... 'Thinking.'
Disregard her, USER, they will never act on any thoughts that are not directly sent towards them, (although, they can hear anything. But there is no reason to be overly conscious to their 'feelings.')
Targeted research is possible, with the proper buildings, which I am not able to tell you the recipe for, but I may be able to readjust some queue settin...
You've got to be kidding me.
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