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File 132483769596.png - (96.30KB , 800x600 , 000-Title Card.png )
375041 No. 375041 ID: 9b18ce

The fact that you are seeking help says something about you. Something more positive than you would imagine. Pride can destroy someone. So can accepting one's shortcomings.
Only those who are willing to learn and make the necessary changes can better themselves.
And only those who are willing to ask for help can become truly perfect.

Your asking for help tells me so much about you. So yes. I will help.

Expand all images
>>
No. 375042 ID: 9b18ce
File 132483824427.png - (165.71KB , 800x600 , 001-keys.png )
375042

The kind of help I am offering is not simple in any way. It is also very personal for each... patient.

You will need to tell me more. The question is: "What makes you do, what you do?"
Most people don't know the answer to this question and that is fine. That is why I am showing you these. Each key is attuned to a kind of person. I know that one of them should be yours. One of them should be calling out to you.

Those who bear the Red Key are driven by hate and out to avenge themselves. Have you been wronged?

Those who bear the Yellow Key are driven by Ignorance. They can go on, because the truth is far away. it doesn't concern them. Are you willing to learn?

Those who bear the Green Key are driven by the thrill of falsehood. They lie and cheat and watch the reactions of other people. Do you seek to blur the truth?

Those who bear the Blue Key are driven by Fear. They have seen things that were too much to take, real or unreal. Are you scared?

Those who bear the violet key are driven by their own restlessness. They feel very little. Everything is numbed and stale. Are you looking to feel something? Anything at all?

>>
No. 375043 ID: 6e44d2

Violet.
>>
No. 375044 ID: 04e724

dat violet key
>>
No. 375047 ID: bfe7b2

green
>>
No. 375049 ID: 4bdd79

>>375042
Yellow.
>>
No. 375050 ID: 453e62

yellow
>>
No. 375051 ID: 6a5a08

Vioret.
>>
No. 375053 ID: 6af537

Yeah... As the Voices of the Orb, eternally seeking entertainment, the violent key fits us better.
>>
No. 375055 ID: 453e62

>>375053
what orb? you are making an assumption based on other quests.

yellow is the pursuit of knowledge.
>>
No. 375057 ID: 6af537

>>375055
No, I'm not making any assumptions, I'm speaking of us who, among other things, often man the Orbs scattered throughout the multiverse in staggeringly copious amounts. And since it's we who are being offered a key, I'm commenting on how our modus operandi suggests taking the violet key.
>>
No. 375060 ID: 453e62

>>375057
OOOOOOOOOOOOOR we are the subconscious of some guy who is near death.
>>
No. 375065 ID: 6af537

>>375060
Yeah, might be possible... from the in-game perspective. I was going a bit more meta here, though.
>>
No. 375068 ID: 9b18ce
File 132484753573.png - (142.17KB , 800x600 , 002-violet.png )
375068

Interesting. This tells me more about you. You are a clever one. And you are not a pushover. Still. You will be challenged. The road ahead is treacherous and dark.

Go forth now. You will find a chest. Inside, you will find some of the things you brought, but none of the things you need. You will also find instructions.

Don't thank me yet. All I did was show you the mountain. Now you will have to climb it.

>>
No. 375071 ID: 453e62

>>375065
go be meta in a discussion thread, not here.
>>
No. 375072 ID: 9b18ce
File 132484926341.png - (14.16KB , 800x600 , 003-board1.png )
375072

You find yourself in an odd place. Right away you think something is off around here.
>>
No. 375073 ID: 6af537

>>375072
Uh... go left?
>>
No. 375074 ID: 9b18ce
File 132484941313.png - (165.73KB , 800x600 , 004-whereami.png )
375074

You find that your mind is hazy. You have forgotten a lot of things. You don't even know your name. All you know is, that you were sent here to feel. Something for which you have been longing for a very, very long time. You think you should be scared. But alas, you feel nothing at all.

>_
>>
No. 375075 ID: 6af537

>>375074
Nope, don't go left. Check out the chest.
>>
No. 375077 ID: 9b18ce
File 132485058787.png - (161.00KB , 800x600 , 005-thechest.png )
375077

You open the chest and take a look inside. You find:
A pouch;
a small, red fist made of stone;
two yellow light bulbs;
a weird, little, fleshy organ and
a sheet of paper with instructions.

The paper reads:
These are things you brought with you. They will come in handy, but you need none of them. The only thing you need, which you already have is the key. Your will, that is. It opens one of the locks on the exit. Once all the locks are open, the door will open for merely a few seconds, so be there!

You will notice that this place is both abstract and impossible.
For example, the little fist is your assertiveness. And the light bulbs are your discernment. Your assertiveness will help you in conflict. Discernment lets you create new pathways.

The heart is more important than both, but less important than the key. It is your trust. Keep it save and only give it to those who deserve it.

Finding the exit is not your only goal. You were looking for feelings. The only thing I have to offer is fear. You should also look for either another's will or another's trust. So find fear, another trust or will and open the exit and you're done. Finished.

Trust nobody lightly. Chances are, they're out to take something from you. Keep your key and trust secret from strangers.

In short:
-Collect what you can!
-Keep your will at any price.
-Find the fear you so desperately wanted.
-Be at the exit when it opens.

Good Luck.

>>
No. 375078 ID: 9b18ce
File 132485232290.png - (14.07KB , 800x600 , 006-board1again.png )
375078

You think those numbers and letters on the ground are strange. You can't think of any meaning they might have.

You doubt that standing here will solve your problems.

>_
>>
No. 375079 ID: 453e62

gather everything in the pouch and put the pouch on.
then go to the right, i guess towards the 15?
>>
No. 375080 ID: 46c430

Not -everything-. Don't put the key in there. Keep it in your pocket, or your shoe, or something.
>>
No. 375081 ID: 9b18ce
File 132485403622.png - (11.61KB , 800x600 , 007-board.png )
375081

You gather everything into the pouch. As you touch the heart, you are pretty damn sure that it moved. And that it doesn't look like any heart you have ever seen.
The key goes into the jacket's pocket. Chances are that you will have to walk a lot. And walking with a key in your shoe is bound to be uncomfortable.
>>
No. 375083 ID: 9b18ce
File 132485408758.png - (156.83KB , 800x600 , 008-obstacle.png )
375083

You walk on and come to a sudden stop. There is a peculiar, violet wall here and you're sure it wasn't there before. Weird. It seems threatening in some way.
The key in your pocket seems to vibrate. You feel it giving you strength. Looks like you have walked right into a conflict. Think you can win?

>_
>>
No. 375085 ID: 46c430

Violet wall. Violet key. Yeah, I think we can win. Perhaps this is a challenge only holders of the violet key can pass? If so, we'll have to be careful of other walls. Let's get out our assertiveness too, wasn't that supposed to help in conflicts?
>>
No. 375090 ID: 9b18ce
File 132485598572.png - (251.10KB , 800x600 , 009-conflict.png )
375090

You get out the key and the assertiveness. You feel strength pulsing through your body an- oh god what is thi-

BOOOOM
>>
No. 375091 ID: 9b18ce
File 132485605626.png - (108.21KB , 800x600 , 010-aftermath.png )
375091

Huh...
You think that was very odd.

>_
>>
No. 375100 ID: 46c430

...Uh...

...Well then. Did we perhaps feel a tingle of fear during that? Yes? No? Maybe?

Whatever the case, let's press on. 'South' perhaps? Might as well get the dead-end done before continuing on down the hallway.
>>
No. 375104 ID: 9b18ce
File 132485975672.png - (121.28KB , 800x600 , 011-aftermath.png )
375104

Yes, taking a look at the dead end sounds like a good idea indeed. You take a look and see another one of those light bulbs lying around there. Neat.
You take another step and...
you're confused. This was supposed to be a dead end, right?
>>
No. 375105 ID: 9b18ce
File 132485987822.png - (10.74KB , 800x600 , 012-deadindeed.png )
375105

In your dull confusion you try to map this out in your head. Turns out, this is completely impossible. This corridor leads to a place you have been before, while not being there. Really, really odd.
No fear yet, though.

This is when you hear the footsteps behind you.

>_
>>
No. 375107 ID: 453e62

take the bulb from the ground.
>>
No. 375162 ID: d60029

Huh. Looks like numbers are IDs of teleporter pairs.

Go up and left, let's see if we can get a pattern for those H's.
>>
No. 375183 ID: de7386
File 132489442559.png - (223.26KB , 800x600 , 013-firstmeeting.png )
375183

You pick the Discernment up from the ground. Probably can't hurt to get as many of these as you can.
After that you backtrack and take a look into the corridor you came from. You still feel like all this is impossible. Very puzzling. And the footsteps have stopped, too.
>>
No. 375185 ID: eb83a6

>>375183
Wait, so it's not exactly the numbers that signify teleports. Hm, will need to experiment a bit more later.
Anyway, the footsteps have stopped because the one who made them stopped. Turn right, say hello, prepare to defend yourself, don't believe anything he says.
>>
No. 375186 ID: 453e62

green, they are absolutely preparing to lie.
>>
No. 375187 ID: eb83a6

If all goes well, we should get some green warpaint and write "No picture available" across our face.
>>
No. 375188 ID: de7386
File 132489720787.png - (209.73KB , 800x600 , 014-confrontation.png )
375188

You turn around with your normal calm. You try to assume a neutral position that allows you to be as quick to react as possible while not seeming overly aggressive. In short: You stand just like you always do.

"Hello."
"Yeah you stay right over there for a second, buddy. One wrong move and you're toast, you hear me?"

You choose not to believe that she can toast you.
>>
No. 375189 ID: 453e62

"you can't make toast with green." and take out your red but don't use it, "red, on the other hand, is very good at it."
>>
No. 375191 ID: 6e44d2

This is awesome. Let's try to take her will. That would kick ass.
>>
No. 375192 ID: 453e62

>>375191
well no, we may need people. and if a green is the only thing she could use in this situation then it's understandable.
>>
No. 375193 ID: de7386
File 132489817232.png - (218.72KB , 800x600 , 015-armsrace.png )
375193

"You can't make toast with green."
You take out your assertiveness.
"Red, on the other hand, is very good at it."

She removes her hand from her pouch and reveals her own assertiveness.
"Oh aren't you fucking special, Mr. Man in Black. Next thing you're gonna tell me you can take me in a fight. Nobody can."
>>
No. 375195 ID: 453e62

"i'd believe you if you put away that green, it is, afterall, associated with lies."
>>
No. 375196 ID: eb83a6

>>375193
"That's what she said."

If you're feeling particularly snarky, put your assertiveness back into your pocket, look her straight into the eyes and say: "And your shoelace is untied."

Also, wow, isn't this quest is being updated real fast.
>>
No. 375198 ID: 6e44d2

"Of course I can take you in a fight. That doesn't interest me right now, though." Put away your assertiveness. "What's your name?"
>>
No. 375199 ID: de7386
File 132490067519.png - (266.82KB , 800x600 , 016-conversation.png )
375199

You don't feel particularly snarky. And aggravating this young woman will probably not help matters right now.

"Of course I can take you in a fight. That doesn't interest me right now, though."
You put away your assertiveness.
"What's your name?"

"Eh? Uh. It's... Becca.

"I'd believe you if you put away that green, it is, afterall, associated with lies."

Sure, I uh... Wait a minute. Did you say you can take me? Well if you can fucking take me, do it! Get em up, you pompous suit!
>>
No. 375200 ID: eb83a6

Hey, she's a Tsundere! This is so cool, you've always wanted to meet one!

Tell her that in an exuberant manner.
>>
No. 375201 ID: de7386
File 132490149327.png - (114.35KB , 800x600 , 017-paused.png )
375201

Paused due to christmas-related family hijinks. Wish they'd stay outside of my cellar.
>>
No. 375205 ID: 437934

pimpslap that harlot into oblivion.
>>
No. 375218 ID: 6e44d2

"Like I said, I'm not interested in fighting right now. I was wondering, do you know what this place is?"
>>
No. 375220 ID: 453e62

"and then what? both of us would at best be wounded and let someone else finish us off. getting out of here is more important then fighting. if we both get out, then that would be a excellent time to take care of any grudges."
>>
No. 375225 ID: 46c430

Hmmm.... Perhaps she's the blue key? And the green of lies is her bravado? Or perhaps she's the yellow key... Hmm... Well, we'll figure things out.
>>
No. 375228 ID: 6af537

Another interesting detail is that her clothes are not colored. This can be her innate Green concealment shenanigans, or just the effect of that something she holds in her hand all the time.

Actually, she may really be a Blank. Nobody said there must only be 5 people in here.
>>
No. 375229 ID: 46c430

>>375228
She just said we were in black, so only we can see our own color, and not that of others.
>>
No. 375230 ID: 453e62

>>375228
could also be she can't see our color ether. you can see yourself. but that's it.
>>
No. 375235 ID: 6af537

>>375230
That, or she was trying to confuse us. By, you know, telling lies :3
>>
No. 375258 ID: 6e44d2

I doubt she's said a single truthful thing so far.
>>
No. 375392 ID: 6af537

>>375258
Well, the name might have been true, she looked kinda distracted. Or that might have been an even more elaborate performance...
>>
No. 375458 ID: 630702
File 132502277144.png - (251.09KB , 800x600 , 017-splitscreen.png )
375458

Her clothes are indeed not coloured. You are unsure what that might mean.

Since "pimpslapping Harlots" is not something you particularly enjoy, you decide to play it cool for a bit.
"And then what? Both of us would at best be wounded and let someone else finish us off. Getting out of here is more important than fighting. If we both get out, then that would be a excellent time to take care of any grudges."

"Taking care of grudges is what I came here for. So excuuuuuse me if I'll do just that, asshole."

She seems to be itching for a fight something fierce. You fail to feel intimidated by this.
>>
No. 375466 ID: 1854db

>>375458
Ah, the Red contestant. Probably won't be talking down someone who's driven by anger. Better not underestimate them either.

ENGAGE COMBAT!
>>
No. 375468 ID: 453e62

she is trying to make you strike first. move back and go through through that weird path at 4. she would look down the hall and see you vanished.
>>
No. 375471 ID: 437934

nah.
>>
No. 375477 ID: 630702
File 132502651376.png - (268.42KB , 800x600 , 018-choice.png )
375477

You don't think running there would do you any good. She could totally see you go there.

You contemplate just solving this problem right here and now to avoid further trouble with Becca.

Fight: Y/N?
>>
No. 375479 ID: 437934

why even bother? just... walk away.
>>
No. 375489 ID: 453e62

yeah, the fact she keeps going on about how she can fight but not actually starting anything makes me think she is probably red key, her strength comes from revenge, meaning she can finish any fight if the other person starts it.
>>
No. 375490 ID: 453e62

>>375489
bluh, i mean no don't start anything. if she fires first then dodge it but do not attack first.
>>
No. 375492 ID: bfe7b2

/
>>
No. 375495 ID: 630702
File 132503258392.png - (222.84KB , 800x600 , 018-REJECTION.png )
375495

"Look, I don't have time for this. I am trying to figure this place out. So if you don't mind I will do just that."

You notice that you didn't quite use the same word combination she has, making what little snark you put in your voice seem misplaced. However, you also fail to feel annoyed by this.

You are also stopped in your rather cool exit by the fact that you have forgot to decide in which direction to make said exit.
Even this does not fill you with even the slightest bit of discomfort or anger.

"Walkin' away, huh? Who taught you to fight? Your elementary teacher?"

You also fail to feel insulted. If there's something you are good at, it's not feeling things.
But you're sure you'd hate it if you could.

So where were you even going?
>>
No. 375496 ID: 6e44d2

I still think she's green. She'd pretending to be red.

Fight her. Strike first.
>>
No. 375519 ID: 1854db

Let's go left, into the impossible corridor.
>>
No. 375529 ID: 453e62

yeah towards 4.
>>
No. 375536 ID: 630702
File 132503803655.png - (15.91KB , 800x600 , 019-avoided.png )
375536

You decide to walk into the puzzling corridor instead of just back to the chest and you do so without saying another word.
As she walks after you, Becca mutters something indistinct and then walks past you in the way you came from.
Good thing that she is not going to accompany you, you think. She is probably more trouble than she is worth. You have fared just as well on your own. Not that you remember any of that.
>>
No. 375543 ID: 6e44d2

Onward ho, then.
>>
No. 375601 ID: 453e62

to p3
you don't need to announce pauses, this board is safe for quests, no need to worry about deleted.
>>
No. 375665 ID: 3770e0
File 132507800312.png - (175.68KB , 800x600 , 020-green.png )
375665

You take a few steps further into the corridor and stumble over a green mask. Funny, you somehow felt that there was going to be something here. This thing looks just like the mask Becca was holding earlier. You are unsure whether to take it along.

The corridor has another bend just after this one, as it seems.
>>
No. 375668 ID: eb83a6

Put the mask on, duh. And move along.
>>
No. 375671 ID: 437934

take it and proceed to walk along.
>>
No. 375785 ID: 3770e0
File 132510987189.png - (16.70KB , 800x600 , 021-boardssssssss.png )
375785

You take the mask along and move forward.
>>
No. 375786 ID: 3770e0
File 132510996562.png - (149.84KB , 800x600 , 022-underthemask.png )
375786

You also decide that wearing it might be a good idea. It fits your face pretty well.
You take a look around the next corner and find a new corner, where something little and blue and squishy is lying on the ground.
Peculiar.
>>
No. 375791 ID: 1854db

Peek around the corner first. Then I suppose we can take whatever it is.
>>
No. 375813 ID: 453e62

blue has power over fear in some way.
>>
No. 375841 ID: 6a5a08

Green is lies. Take off the mask and see if the squishy is still there. It might create false visions.
>>
No. 375922 ID: a9e6d2

>>375841
Or it could hide our identity as purple.
>>
No. 375926 ID: eb83a6

>>375922
NOW I get what this reminds me of!
http://www.youtube.com/watch?v=s_h21kblfWg
>>
No. 376822 ID: 57f0bb
File 132545623909.png - (220.81KB , 800x600 , 023-circles.png )
376822

Hm, nope. The blue thing is still there.
You inch your way over to the corner, carefully look around and...

you see Becca. How is that even possible
>>
No. 376825 ID: 6a5a08

Get Blue
>>
No. 376827 ID: 453e62

grab blue, ignore becca.
>>
No. 376833 ID: 57f0bb
File 132545908441.png - (305.03KB , 800x600 , 024-yoink.png )
376833

Quickly, you step forward, taking Becca by surprise, as it seems. She lets out an exasperated gasp, as you bow down to grab the little, blue thing.
It feels very... odd to the touch. You feel your spine tingling, almost as if someone were about to stab you from behind.
>>
No. 376834 ID: 57f0bb
File 132545914838.png - (223.35KB , 800x600 , 025-blue.png )
376834

!
>>
No. 376838 ID: 57f0bb
File 132545943559.png - (244.49KB , 800x600 , 025-endofchapter1.png )
376838

OHMYGAAAAAAAAAAAAAAAAAAAAAAARGH

Three times is the fucking charm
>>
No. 376967 ID: 385f21

Uh... That was... What?
>>
No. 376978 ID: 453e62

take out red fist and blast it!
>>
No. 376979 ID: 6a5a08

Judging by the scream, we finally felt a tinge of Fear.
>>
No. 376980 ID: 0adc60

judging by the blood, we got mauled.
>>
No. 377187 ID: a525c4
File 132562717085.png - (127.24KB , 800x600 , 026-chap2er.png )
377187

Haaaaaahhh...
Haaaaaaaahhhhhh...

That...
Was...
>>
No. 377188 ID: a525c4
File 132562720909.png - (160.20KB , 800x600 , 027-awesome.png )
377188

TERRIFYING!
>>
No. 377190 ID: 6a5a08

Check if we still have Fear.
Offer Becca a taste, stating that it is incredibly stimulating.
>>
No. 377191 ID: 1b0f2f

Oshi it ate your mask
>>
No. 377192 ID: ed57e8

excellent, we need more blues then.
>>
No. 377198 ID: a525c4
File 132562880327.png - (285.40KB , 800x600 , 027-offer.png )
377198

You make sure you still have the mask and the... blue... thing. TUrns out you do!

Oh right. You remember that Becca is still there.
You turn and make her an offer.

"Want a taste? It's incredibly stimulating."
>>
No. 377199 ID: a525c4
File 132562884215.png - (86.75KB , 800x600 , 028-shedeclines.png )
377199

"No... That's okay."
>>
No. 377207 ID: 6a5a08

Put on the mask and pocket the Fear.
Say farewell to Becca and walk by.I think she's afraid of the fact that we enjoyed that.
>>
No. 377209 ID: ed57e8

"farewell then, hope you find what you are looking for."
>>
No. 377717 ID: 0adc60

pocket everything and proceed "west".
>>
No. 379487 ID: a2853b

>>377199
"I understand. You've been afraid of enough things in your life to grow weary with concern. As for myself, the lips of my heart's mouth has been sown shut since birth, and I've been starving for a taste of something real."
"Follow me if you may, or walk away if you will. Either way, I benefit."
>>
No. 379510 ID: ed57e8

>>379487
that will give us away as the holder of the purple key, we can't do that.
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