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383006.jpg
Scarlet Petal
383006
The first batch of Mercenaries arrive. You have enough resources to hire and maintain One troupe of them. Your own recruits should start filling in too soon.
Alrekr The Fang is a warrior with a band of rough barbarians. He always commands only his own units - 1 Shaman, who provides minor healing and very minor magic resistance, 5 Spear Throwers - unarmored units that are more damaging but shorter range than archers, and also count as weaker light infantry, 10 Barbarians - solid medium infantry that are very unlikely to break, and 10 workers.
If this mercenary group goes too long without seeing combat, it is likely to begin causing trouble
Amir al-Azhar, a mage, and part of some sort of cult. He has 2 mages, 2 Assassins - units that are very weak, but powerful at close range and extremely stealthy, 8 Archers, and 20 servant-workers - extremely weak melee units on top of being workers, and Al-Azhar likes to use them as human shields.
Drauukir Ironfang is a young dragon. He is extremely difficult to injure and deals massive damage in melee and at short range, but moves slowly and cannot be concealed through any means (opponents always know where he is). He can deal damage to structures like a siege engine.
There is a chance that this unit can cause unrest if he is hired.
Ea Lightbringeris a mercenary-priestess. She has strong healing abilities and raises morale for any units she's attached to. She has 2 mounted priestesses - mobile healers that can also cast augmenting magics to strengthen other units, 5 combat medics - units that can bandage other units, sometimes reducing after-battle casualties and providing nonmagical healing, and 50 workers. None of her units have offensive capabilities of any kind.
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