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Tropical Song
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"You have no right to make demands of me in my own home!" Dewdrop is losing her temper, and has given up on any attempts to keep the volume low while Blossom sleeps. "Please come back later when you're willing to behave yourself!"
Lord Octo, who has barely been holding himself back, explodes. "Rights! You speak of rights? You, a usurper holding the rightful Princess hostage, would criticize anyone?"
Dewdrop scrunches up her face and stamps her foot. Just then, the door to the bedroom opens, and Blossom stumbles out, looking confused. She runs her hand over her head, and steadies herself on the wall of vines and flowers. "My crown... my magic..." She turns to Dewdrop, rubbing her eyes. "You did this to me!"
Dewdrop manages to respond "No! Get back..." before Lord Octo screams, charges, and attempts to punch her with all eight of his tentacles at once.
Lady Gossamer glances around, looking shocked, and vanishes. leaving a faint cloud of sparkles behind. The droplets whine fearfully and lose their shape, sinking through the floor and escaping as a group.
Your marshmallow guards, who have been waiting downstairs, bustle about nervously. They're right to be nervous. Nothing in all of the five lands can hope to match a Princess in her own land in magical power. Still, they look to you for guidance... if only because the correct course of action is hardly clear.
You have entered BATTLEMODE. To participate in BATTLEMODE, pick a character under your command (currently yourself and the marshmallows), identify that character by name and location, then command that character to move and perform an action (either attacking or something else) and roll dice as appropriate. ONE MOVE PER POST, and no posting double unless someone else has had a turn.
Power is the number of d6s you roll when attacking, with success on a 3+ and 6s ignoring defense. Each success does one damage. HP is HP. Defense is subtracted from damage.
Some stats:
You:
Power: 2 (wrench or powerfeet, melee)
Defense: 1
HP: 3
Movement: 3 squares
Special: Backpack - 3d6
Mashmallow
Power: 1 (melee)
Defense: 0
HP: 1
Movement: 3 squares
By the way, the light green area that you're standing on is the upstairs. The dark green area to the right is the ground floor. The 2x4 rectangle is the stairs connecting them. So, to maximize safety, characters not wearing powerfeet should probably enter/exit from the proper areas to avoid falling.
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