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File 131300880331.png - (22.89KB , 504x576 , rh1.png )
338751 No. 338751 ID: 0472f1

You wake up.

Your head pounds, leaving you to squint for a moment underneath your mess of hair and the protection of your hood. As the throbbing begins to dull to a somewhat manageable point, your vision somewhat clears.

--
discussion thread is here, for if needed:
>> 351133
2 posts omitted. Last 50 shown. Expand all images
>>
No. 338761 ID: 0472f1
File 131300992232.png - (23.20KB , 504x576 , rh2.png )
338761

>>338754

You always have migraines, it's been like this since you were little. Sometimes they're just worse than others.

The only injuries you have at the moment are small cuts and pieces missing from your fingers, which are covered in very small bandaids.

As for how you got here, you're not exactly sure.
>>
No. 338764 ID: c2c011

>>338761
Knock a door and see if anyone answers. If they do then maybe they can tell you were you are.
>>
No. 338765 ID: 4d43b9

uh. why are there pieces missing off your fingers? do I really wana know?
>>
No. 338768 ID: 0472f1
File 131301082729.png - (24.18KB , 504x576 , rh3.png )
338768

>>338756

The walls are all old red mahogany boards, as are the floor, worn through and splintered here and there. You can easily see grime and dust built up over the years, as well as loose nails. Thankfully you're wearing your Chucks.

There are picture frames here and the hall in the distance in both this hall and the one across from you.

It feels much more like a house. An old one.

>>338764

After staring at the door for a good few minutes, stalling and slightly freaking out at having to possibly talk to a stranger. Or bother whoever lives in there in any way. However when you do knock timidly, there is no response.

Now that you think about it, it seems very empty and quiet in here, the only sounds being something like running water, and also the slight electric kind of hum. Like power lines.

>>338765

You have anxiety problems. Chewing on things helps it..
>>
No. 338769 ID: c2c011

>>338768
Try the door handle, might be open. Although it's really terribly rude to let yourself in like that, but it also seems like you're a bit in need of help.
>>
No. 338770 ID: 4d43b9

here's two objectives for you:
-close your eyes and burst through that door like it's nobody's business. who gives a shit if there's someone inside? you don't care. do it.
-acquire something chewy. something that isn't attached to your body.
>>
No. 338771 ID: 0472f1
File 131301189055.png - (32.95KB , 576x504 , rh4.png )
338771

>>338769
>>338770

Sadly you don't have anything chewy per-se in your inventory that you would want to chew. You don't want to damage any of it.

Because the thought of bothering people (because you do care far, FAR too much) is so horrifying, you gently try the knob. It turns, allowing you to open the door slightly and peer inside.

This room is also dark, and seems much, much larger than you would have guessed.
>>
No. 338772 ID: c2c011

>>338771
Cool, looks like your in a church, should be cool if you stay there for the night then and afterwards explain your situation for a priest.
>>
No. 338773 ID: 0472f1
File 131301227272.png - (27.73KB , 576x504 , rh5.png )
338773

>>338772

... or maybe you could talk to one now?
>>
No. 338774 ID: c2c011

>>338773
Um, that guy doesn't look right. Close the door and get out of this building.
>>
No. 338777 ID: 0472f1
File 131301325230.png - (25.04KB , 504x576 , rh6.png )
338777

>>338774

As the figure in the distance turns to look at you, you quickly back out and shut the door. It makes a strange clicking sound as you do, making it swing towards you further than the door frame should allow. You push it hard and fast, fully closing it.

Confused at how a door could change the direction in which it opens or shuts, you lean against it for a moment, panting.

You don't like people. Your headache's getting worse.
>>
No. 338781 ID: c2c011

>>338777
Right, lets get out of here this isn't a good palce. Go look for an exit.
>>
No. 338782 ID: 0472f1
File 131301375707.png - (26.08KB , 504x576 , rh7.png )
338782

You gather up your wits and start to step away from the door when you hear an odd sound on the other side.

Like metal running slowly down the center of the old wood door, followed by a choked, grating voice. Like rocks in a blender.

".. Hey. Hey kiddie. Heyyyyy..."
>>
No. 338787 ID: c2c011

>>338782
Oh yeah, that's bad. Speed up the search for an exit.
>>
No. 338804 ID: 0472f1
File 131301799282.png - (78.21KB , 432x432 , rh8.png )
338804

>>338787

The hall extends to the left and right in either direction, and also turns into another hall going forward. Besides picture frame, door, and other hall way entrance locations, they all look the same. You see no exit signs in the halls from here, nor windows.

It's just endless mahogany halls as far as you can see.

The door knob twists a few times, and you quickly realize that you're the only thing right now keeping the door closed. As if you needed a further reminder of this, the entire door rattles as whatever was in the church bangs what sounds like mallets against it in a series of blows, shaking you so hard your hood falls.

You are starting to freak the fuck out. Your head is pounding like it'll split, making your vision blur.
>>
No. 338807 ID: c2c011

>>338804
Well you're not going to look at that picture, instead you're going to give the door a solid kick and then run to the left and around the corner as fast as you can.
>>
No. 338820 ID: 0472f1
File 131302082765.png - (36.33KB , 630x720 , rh9.png )
338820

You pull your hood back up, gather all your remaining courage - which you tend to have so very fucking little of - and turn quickly, kicking the door just as it starts to open. You head a resounding thud as the door slams into whatever was attempting to get through.

It sounds like you hit something without much give.
>>
No. 338821 ID: 0472f1
File 131302087365.png - (41.42KB , 630x720 , rh10.png )
338821

And then you get the fuck outta dodge.
>>
No. 338823 ID: 6e44d2

Does the door have a lock on it?
>>
No. 338836 ID: 0472f1
File 131302530327.png - (45.73KB , 399x337 , rh11.png )
338836

>>338823

The door behind you didn't have a lock on your side, and by now you don't want to turn around and try locking it. You were pretty sure whatever was trying to get through will before you can lock it.

You head down the hall as fast as possible, running to the left, around the corner, and then continuing on.

All you see is more doors and turns. No signs of a real exit, short of possibly through one of the repetitious doors.
>>
No. 338837 ID: 0472f1
File 131302540563.png - (50.25KB , 399x337 , rh12.png )
338837

Despite how hard and fast you're running, you don't trust yourself to stop. However you suddenly don't have much of a choice and are pulled
>>
No. 338838 ID: 0472f1
File 131302547689.png - (38.40KB , 399x337 , rh13.png )
338838

through a door and dumped onto the floor.

Your vision is clearing somewhat.
>>
No. 338841 ID: 0472f1

----
Done for the night.
>>
No. 338866 ID: 6e44d2

Whew, shit. Okay. Get to your feet. You may have to start moving again quickly. This person probably just saved your life. Try to stammer out a "hi" if you think the sound won't attract unwanted attention.
>>
No. 338913 ID: 314ffe

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
No. 338943 ID: c2c011

>>338838
That one doesn't look that freaky, scuttle a back a bit though just to be safe if it turns out he's freaky.
>>
No. 338998 ID: 07416a

>>338838
It's the janitor? Do you have a history of hallucinations?
>>
No. 339011 ID: 5b7f29

Do you have inventory? Might need to beat some 'leave me the fuck alone' into that monster down the hall. Also, this guy just saved your life so a thank you wouldn't be a bad idea.
>>
No. 339055 ID: ac4c08

stranger danger! check your inventory for something to cut a m-fer with. Remember, "saving your life" and "kidnapping" are not entirely dissimilar.
>>
No. 339730 ID: 0472f1
File 131328502665.png - (24.16KB , 503x326 , rh14.png )
339730

>>338943

You recognize him... but why would..?

>>338998

Sometimes, but you are fairly certain that these are real.

>>339011

On your person you have

+ your leather dog collar and ID tag (reads: Annie)
+ a pocket knife (5'' blade)
+ band aids
+ a tea bag
+ a razor blade
+ and a small, crushed white wild flower

You have no idea where the flower came from, and you are also missing things you always have on you.

>>338866

You start to stammer, attempting something between a "Hello" and "What are you doing here?", but are cut short as the man looks back at you, his voice rolling out low and thick.

"Stay quiet."

His accent is Russian.

---

Yay for actually spending time on a drawing.
>>
No. 339734 ID: 07416a

>>339730
Monster is back. Janitor may kill it. Crawl away quietly.
>>
No. 339799 ID: 253a7f

MONSTER IS BABIES
>>
No. 339823 ID: c2c011

>>339730
Point at the monster with a trembling finger but remember to keep quiet.
>>
No. 340486 ID: 0472f1
File 131345952623.png - (37.53KB , 504x576 , rh15.png )
340486

This familiar man seems all too aware of the creature, and it's then that you realize that he had made no motion to close or lock the door to your room when he pulled you in.

The creature's mask drips slowly, a mixture of what looks like saliva and some other brownish goo. The smell is overwhelming, even from this distance.

Shrinking back slowly in horror, you feel your head beginning to pound again. Despite attempts to remain quiet (which seems pointless now), you find yourself attempting to gulp air rapidly, your lungs straining. You can back up no farther, as there is simply a wall behind you.

The man seems not react to you or the creature, short of simply looking at it. Instead he says something low in a language you just barely recognize as Russian.

[cut scene]

---
Sorry this is taking as long as it is, all. I'd rather make these look good and post sporadically than keep them looking cruddy and post often.
Expect another post tomorrow.
>>
No. 340519 ID: b6ca92

>>340486
No problem. General protocol is that quest authors make the cutscene in a span of a few days, then post it all at once so posters don't get confused.
>>
No. 340772 ID: 0472f1
File 131354743064.png - (32.17KB , 509x321 , rh16.png )
340772

>>
No. 340773 ID: 0472f1
File 131354754072.png - (33.07KB , 509x321 , rh17.png )
340773

As the creature reaches up, hand hovering to grab the man's face, you try to yell out for him to move. But you can't get a deep enough breath. The effort mixed with the overload of what you're seeing
>>
No. 340775 ID: 0472f1
File 131354771198.png - (36.48KB , 506x290 , haigaiz.png )
340775

causes you to black out.


You may continue with the following characters:
Annie
the suited man
the masked creature

Note: If you continue as Annie, you will not remain in the Red Halls, but the quest will far from end.

Hint: There is no 'right' answer, and it does not mean you will loose the ability to play Annie in the future.

You can simply: choose.
>>
No. 340795 ID: 5b7f29

>>338751
SUITED MAN SUITED MAN SUITED MAN
>>
No. 340805 ID: 07416a

>>340775
Sooot!
>>
No. 340851 ID: c2c011

>>340775
Annie!
>>
No. 341090 ID: 6e44d2

Suit.
>>
No. 341242 ID: 0472f1
File 131369984687.png - (26.23KB , 509x321 , rh19.png )
341242

>>340795
>>340805
>>341090

Suit it is
----

You ignore Annie's hyperventilating behind you. There's little you can do about her, and even if you tried, it would add variables to the situation that you'd rather omit.

The saint's hand comes incredibly close to your face, allowing you to stare at the metallic blade-like fingers the biomechanical hands bear. Despite the layer of rust, your certain of how sharp they really are. You can thank your matter of employment for that.

Your face retains a level of boredom to it, exhaling slowly through your nostrils in a sigh. Eyes half lidded, you look from the hand slowly to the mask in front of you, and wait.

The hand darts to the side, gripping the nob hard and the door slamming shut, the sound echoing down the hallway, but near silent in the room. You've long ago stopped depending on the natural acoustics of the place, but then again that's to be expected. You can think of a few people though that you should bring it up to. Audiophiles are always helpful when you perk their interests...

With the saint out of the way, the corner of your mouth twitches into a smirk.
>>
No. 341243 ID: 0472f1
File 131369988845.png - (37.85KB , 503x326 , rh20.png )
341243

Annie is, of course, gone. Her gasping and general noise stopped the moment the door slammed shut. You consider asking her at some point if she.. they.. honestly think they're as quiet as they think they are. As invisible. They seem to do a poor job at it.

In their place however, the flowers are starting to pop up, a full bloom and two minor buds.
3's the wrong number. You need to figure out where you're heading from here.

You could follow the creature, though it's questionable how fruitful that would be.
You could also head outside, though it is a very wide open space and leaves you to be seen more easily, depending on the area.
Or you could head back to hunting.. though you question if this disruption has completely ruined it. They're always quick to pick up on things, and once you're seen. Well... things could get much more difficult.
>>
No. 341252 ID: c2c011

>>341243
Dude, what's up with the monsters and shit? Because this really doesn't seem like a normal situation and more information would be good before making decisions.
>>
No. 341275 ID: 6e44d2

>>341252
Yes.
>>
No. 341320 ID: 0472f1
File 131371329901.png - (54.70KB , 392x576 , rh21.png )
341320

>>341252

... Roland would like to point out first and foremost that though Annie put up with possible rudeness and cursing, he won't.

That being said, he does not know what you mean by monsters "and shit". Please rephrase this, or he'll have to simply continue on with his buisness.

As for Push, he doesn't much view Push as a monster. Then again maybe he has different standards of "monsters". The cutting and dismembering doesn't seems a good qualification. Then again, all Push did was follow some one down a hall, he doesn't see anything very "monstrous" about that.

He is happy however though that he met her in 'saint' mode instead of 'citizen' mode. She's easier to deal with that way.

If you mean the inhabitants of this place that Annie clearly isn't accustomed to: There are quite a few of them. This is, after all, their home. They react to intruders in a range of ways. Being rude and disrespectful often is met with bad ends, but then again seeing as they're intelligent beings, their opinions of rude and disrespectful vary. Just like any of you.

That being said, outside there will be "monsters", inside there will be "monsters", and therefore anywhere on the hunt there will be "monsters". They tend to ignore you, because you're much more sneaky about being invasive of their space than Annie is. You like to scavenge from them :]

Oh, and the flowers? They are televisions. Obviously.

Your inventory should handle almost anything you meet up with, however.

Does this cover your "monsters and shit" query?
>>
No. 341401 ID: 6e44d2

>>341320
Not quite. I don't understand the structure of your reality itself, but I suppose that can wait. Perhaps it'd help you to explain things if you knew that we only know that which a typical citizen of Earth would in the year 2011.

Anyway, what's she like in citizen mode? Also, what're you hunting?
>>
No. 341486 ID: c2c011

>>341320
Seems to cover most of it, creepy stuff everywhere, beware that you're not rude to them because then they will murder your ass, or not if they're feeling nice.

Eh, lets go for scavenging outside, should be nice with some fresh air.
>>
No. 342160 ID: 5b7f29

>>338751
1. Do we know what the "Ashite" on the TV Flower means? Could be a clue of some sort.

2.Would Push give us some free candy? Hunting is hungry business. Maybe say 'please'?

3. Inventory check, Пожалуйста :) We'll need to know what we have to work with before deciding what to do next.
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