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Sandy Wind
2f7168
Your first priority is to keep moving. It's hard to tell if the action is over, but the 'heat' has dropped enough that you stop to sort things out.
You're pretty sure Nigel is experiencing the enemy personality that was assimilated along with the sturdy arm. Those tendrils that achieved it lashed out from your body, but is a thing of complete mystery to you.
When you inspect your system, there are indeed sizable foreign instructions present. It's implanted itself in a very intricate way. No matter how much energy you spend analyzing the scope of the foreign entity, it's boundaries with your own is not clear. In other words, you have no choice but to remove some part of your own programming with it should you attempt a purge.
Your next priority is to take out this whole place and escape. You ask Nigel for advice ..
"< There is a section with a weakened length that Mega-strength of yours should be enough to force open. Past the traps and guardian inside is a control system you can seize. I can leave to regenerate units should you separate me, but this will put us at quite some distance, you see, the path is quite small. >"
Nigel also suggests visiting a charging station or getting coolant for any future damage.
For the angry ghost, how much of the entity to 'excise' is up to you. (Extra margin. / Minimum margin. / Monitor, but do nothing.)
You must decide on the next location and if Nigel should leave you to regenerate units. (Charging station / Coolant / Weakened section / Hold position) (With Nigel / Alone)
Hey wait, is -all- of Nigel needed to regenerate ?
" *Snarl* "
"< SHUT UP ! >"
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