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223884.jpg
Star Butterfly
223884
rolled 4, 1, 1, 4 = 10
>>326172
After a few silent seconds you realize the situation you're in. Tock's out of the game, so that means that his "personal cells" are lacking its most powerful protection. You turn towards your new ally and show her the recovered driver's license.
"Those other clockfaces were pushovers, but they said he was keeping Susan locked up. If he's out of the way for now... will we ever have a better chance to get her out?"
She stops and goes through several faces in the next moment. Her expression changes from surprised to worried to deep thought before she finally gives a confident, knowing smile. She places a hand upon your shoulder.
>"I knew there was something special about you. With anyone else I'd be pretty hesitant, but your passion is hard to pass up. Unfortunately, we're not in much condition to even attempt it, but we might be able to fix that with your power."
"Wait, what? Power? You lost me."
>"When you told the building to collapse, it followed your command. I knew someone with a similar ability, but nobody's seen him in years. Here, try it on my ankle."
She motions her leg towards you and you sigh. So that's what was up with the cop you questioned. He answered you because you ordered him to. So, does that make you, like, the boss of the universe or something? Nah, that's stupid. You're normal, no matter how much you hate it and it isn't going to change. Though, doesn't your being here prove that you're abnormal? If this is a dream, it means that your head's so screwed up, normality's out of the question. If this is, by some twist of eldritch comedy, quasi-real, then you're pretty weird by default. Though in context of this fun-house, you're about as mundane as they come.
You kick yourself out of your thought-produced hesitation and concentrate on her ankle.
"Heal...please?"
...nothing. Maybe you weren't forceful enough.
"Heal. Now."
You hear a small snapping sound and Janine winces. A moment later and she hesitantly rotates her foot around, inspecting your handiwork.
>"That felt weird, but now it's much better. Try healing us both and we'll head off to rescue your Susan."
You nod and command yourselves to get better. Most of your bruises and cuts knit together, but some are stubborn and refuse. Furthermore, your headache seems to pound harder still. You wonder if you can change that, but this is still new to you and you don't want to push it so you leave it be for now. Janine points the two of you towards your destination and you begin trekking.
"So, that sparkly stuff, what was up with that?"
>"Ah, that was a healing potion I guess, but it's not that simple. The other resident at the safe-house has a rather useful ability to eat anything. Alternatively, he can use those materials to "cough up" new items. Sometimes it's literal, like eating wood and coughing up a carving, and sometimes it's rather figurative. He made those potions after eating some pages out of a book. He said the book was called 'Deeandee'."
You begin to think about how nice Janine is. She's saved your life with that healing stuff and is even helping you find Susan. You begin to feel a bit defensive, though. What kind of person just up and joins some random stranger on a suicide mission for her sister, even if you share some stuff in common? What sort of person is Janine?
"Hey, why are you so eager to help me? Noone in the "real" world would lift a finger for me, so why are you? Is it 'cause you're a figment of my imagination or what?"
>"I'll repeat that I'm quite sure I'm real, but I won't push you to acceptance. I'm helping you for several reasons. I feel an obligation to help out others like you and me, other people who are Awake. People are falling into this nightmare every day and are either getting swallowed whole or they assimilate. For us, though, we don't have that choice. That's the other reason I'm helping you: we both have goals. You want to help someone out of this mess and I feel a sort of kinship with that. Other than that, I'm just a naturally helpful person I guess."
"Huh. So...what's with the getup?"
Janine looks down at herself and blushes shyly.
>"Ah, yes, this. Well, it is a bit showy isn't it? Unfortunately, a proper dress just wouldn't do with the scenarios I encounter here."
"Wait, a dress? What century do you think this is, the 1800's?"
>"Well, yes, isn't it?"
Oh god damnit, this just became so much more awkward and confusing.
"Well, no. Didn't my clothes give you a clue? I'm wearing almost nothing and you're being shy about a skirt. Nevermind, I don't want to deal with time shenanigans in an already messed up dreamland, let's just drop it."
You continue awkwardly for a few minutes before your new traveling partner breaks the silence.
>"So...do you have a lover back in the real world?"
"Whoa-jeez, what kind of question is that all of a sudden? Why would you want to know that?
>"Oh, no reason, just trying to make small talk. If it really has been so long since I last ventured home, I'd like to hear about how much it's changed. Maybe you could take me there some time?"
Disregarding that that was, in fact, a reason, the thought of showing someone how miserable your life has become fills you with dread. Even if that someone is a maybe-real figment of your imaagination from the 1800s. Man this is getting rediculous.
You consider lying to her, but you decide to tell her the truth. If she's real, it'll just get you tangled up in more lies. If she's a dream, then she probably already knows and wouldn't take kindly to being lied to.
"No, I don't have a special someone. Nobody pays attention to me anyway, so it doesn't matter. On bringing you home, uh, maybe some time. I'll think about it I guess."
With the social awkwardness out of the way, the two of you continue. Shortly, huge, looming building comes into view. All the windows are covered with thick, looping metal bars. Each story of the structure looks horribly out of balance, yet everything stays stable, like some messed up game of Jenga. Gotta be the place.
A few cops are frantically running around in and out of the location, but they pay you no mind. Guess their boss really was the brains, even if he didn't have many to begin with.
>"Well, here we are."
Called it.
You begin walking towards the screwed up building, but are stopped by your Victorian partner.
>"No no, not there, that's the police station, over there is Tock's home."
She points towards a building sitting next to the station that looks exactly like all the other bland houses, except twice as large. So Tock even keeps prisoners in his own home? When they said "personal" they really meant it, huh?
Okay a quick survey of the front reveals the windows are barred with metal like most other buildings and the door is big enough for a giant, though considering whose house this is, that should be obvious. The walls are all completely flat surfaces with egg-shell colored paint. There might be air vents or something, seeing as how the cops seem to be subject to most normal physiological weaknesses for humans and the buildings seem modern enough.
How do you plan on gaining entrance to your adversaries abode? What orders do you give Janine, if any, and should she follow you or enter elsewhere? If Susan is in there, how do you plan to get her free, and if she isn't present, how might you go about searching for clues?
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