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File 130599565220.jpg - (34.94KB , 800x600 , 1.jpg )
305659 No. 305659 ID: 198b83

[Giving this quest thing a shot. Please disregard my horrible artwork.]

>What is your name?
Expand all images
>>
No. 305660 ID: 6a5a08

Stu.
Stu Pickles.
>>
No. 305661 ID: 198b83
File 130599696258.jpg - (52.23KB , 800x600 , 2.jpg )
305661

>What is your sex?
>>
No. 305663 ID: 4a8d5c

Female.
>>
No. 305665 ID: 198b83
File 130599781184.jpg - (66.19KB , 800x600 , 3.jpg )
305665

You sigh as you type in female. Apparently your parents decided on your name before you were conceived.
You feel irritated as you fill this form out. Why didn't your care taker fill this out?
>What is your age?
>>
No. 305666 ID: b8e86f

Nineteen. Physically able, old enough to find this kinda thing tedious, while still just barely young enough to justify a 'caretaker'
>>
No. 305671 ID: 198b83
File 130599906249.jpg - (77.07KB , 800x600 , 4.jpg )
305671

You remember the party Nikolai threw you last week. A "combination birthday/seeing-off" party is he called it.
>What is your race.
Damn! You forgot to ask your caretaker what to put here, cause nobody had ever told you what race you were. However you are sure that you are NOT a Loxodon, because you and Nikolai look nothing alike.
>>
No. 305673 ID: 6a5a08

Half-Orc
>>
No. 305675 ID: 46c430

Uh... /search
>>
No. 305676 ID: 4a8d5c

>>305675
This.
>>
No. 305678 ID: 198b83
File 130600004574.jpg - (56.75KB , 800x600 , 5.jpg )
305678

You select search.
>Select a race for more information.
[Major Game Changing Decision(MGCD) here guys.]
>>
No. 305679 ID: 6a5a08

Imp
>>
No. 305685 ID: e84bf8

Type "/info". If there's none available, choose Myr. Sounds like a fiery serpent of death.
>>
No. 305691 ID: 198b83

>Imps are pesky, usually winged creatures resembling very small devils. They are usually found in swamps and dark places. They come in different colors and sizes, and are generally found to be a nuisance.

If Selected:
ATK: 5
SPD: 4
INT: 2
DEF: 2

Special Attributes:
Short Distance Flying,
Bond with Imps and Goblins. (You are trusted more easily)

Cons:
Can only equip small arms,
Certain races will attack on sight and/or will not trust you,
Low chance of [REDACTED].

[Also if anyone guesses where I'm basing this quest off of,(it's actually kinda obvious)then they get to design an NPC.
Also debating whether or not to make this a TXTventure]
>>
No. 305693 ID: 6a5a08

Info on Myr and Nim
>>
No. 305694 ID: 198b83

>Myr are ant-like robotic creatures created by Memnarch, the plane's guardian. Each Myr on the plane is remotely connected to Memnarch's "Darksteel Eye," a massive, indestructible chamber that allows him to see through the eyes of any Myr he wishes. Scattered throughout the plane, the Myr are designed to be quiet and unobtrusive, and the majority of races have gotten used to their presence, viewing them as a strange but harmless background object. The majority of Myr conform to a particular standardized design composed of a slight, nimble body and a large, curved, mouthless head, though specialized models exist.

If Selected:
ATK: 2
SPD: 2
INT: 2
DEF: 3

Upgradeable,
Socially invisible, (You are ignored by most races.)
Can use any size equipment,
Guidance from Memnarch.

Cons:
Can not speak,
Start out weaker than most races,
Low chance of [REDACTED].
>>
No. 305698 ID: 198b83

Quick, "natural" undead found in the Mephidross Swamp. The toxic necrogen mists have a zombification affect on living creatures, most specifically the Moriok tribe of humans. The Nim have cranial plating covering their faces as the necrogen causes metal buildup and loss of eyes (and therefore sight). They also expel their own necrogen from vents that erupt from their rotting skin. They are controlled by the warlord Geth and are constantly in conflict with the Auriok and Leonin of the Razor Plains as the Mephidross expands.

If Selected:
ATK: 2
SPD: 6
INT: 1
DEF: 3

Special Attributes:
Necrogen emission (poison other creatures and converts them to Nim),
Speed boost (When HP < 20% SPD is doubled.)

Cons:
Blind,
Cannot equip,
ALL races will attack on sight and Leonin will actively hunt you down,
Controlled by Geth.
Small chance of [REDACTED], however, if [REDACTED] is achieved you will be free of Geth.
>>
No. 305699 ID: 6a5a08

Info on Slith and Atog
>>
No. 305702 ID: 198b83

>The Slith are mysterious creatures from Mirrodin. They are born within Kuldotha, the Great Furnace. As they emerge, the Slith's attributes are set according to whatever sun was overhead. They resemble hunched human forms with skull-like faces.

If Selected:
ATK: 1
SPD: 3
INT: 2
DEF: 1

Special Attributes:
Unknown abilities, (that change depending which of the 4 suns is in the sky.),
Also whenever an opponent is defeated you gain ATK +1 AND DEF +1 for a short time.

Cons:
Slow,
Can only equip small arms,
Moderate chance of [REDACTED].

--------------------------------------------

Atogs are small imp-like creatures that consume a variety of things to gain the necessary nutrition to grow. They are voracious and relentless and have driven many unfortunate artificers and peasants to ruin.

If Selected:
ATK: 2
SPD: 4
INT: 3
DEF: 2

Special Attributes:
Short Distance Flying,
Bond with Imps and Goblins.
Can consume artifacts and equipment for stat boosts and permanent effects.

Cons:
Can only equip small arms,
Certain races will attack on sight and/or will not trust you,
Small chance of [REDACTED].
>>
No. 305704 ID: 9ec6bf

>>305691
Magic: The Gathering... I guess.
>>
No. 305705 ID: e84bf8

Info on Vedalken, Leonin and Phoenix.
>>
No. 305706 ID: cf65c1

/info Vampire /info Angel /info Vedalken /info Elf /info Human /info Loxodon

....Wait, wait, are we a planeswalker or am I barking up the wrong tree?
If I'm not, /info Phyrexian
>>
No. 305707 ID: 9ec6bf

>>305706
>/info Phyrexian
Damn, hadn't thought of that...
>>
No. 305709 ID: 198b83

>>305704
[You win! (Twasnt it obvious?) Email me info for your NPC.]
>>305705
>The common tie all Phoenix creatures have is flying and some regenerative ability. Many of them also have some sort of Flame ability.

If Selected:
ATK: 5
SPD: 5
INT: 4
DEF: 1

Special Attributes:
Long Distance Flying,
Fire based attacks,
Burn chance,
Health Regeneration,
Certain races will completely trust you,
High chance of [REDACTED].

Cons:
Lights things on fire.(You have no inventory)


--------------------------------
>The Vedalken are bald, blue-skinned humanoids with strictly structured minds and a tendency towards logic, research, politics and rule of law. They tend to have a certain private disdain for other races, instinctively viewing them as somewhat inferior.The Vedalken were one of several races brought to Mirrodin by Memnarch in his efforts to populate the barren metal plane. Of those races, the Vedalken have evolved more than any other thanks to their extensive use of "Blinkmoth Serum," a substance that expands the user's mind and expedites their evolution. On this plane, the Vedalken have evolved a second set of arms (a mutation occasionally seen among some particularly successful Simic graftmages on Ravnica), as well as amphibious tolerances and the need for mechanized "serum suits" which constantly infuse them with the drug. They are also the only race on the plane with long-term knowledge of Memnarch and his agendas, a reward Memnarch grants them for their usefulness as puppet masters among the various races. Based in Lumengrid, an artificial island far out on the Quicksilver Sea, Mirrodin's Vedalkens have a strict democratic government with blue-aligned humans (the "Neurok") kept as a slave class.

If Selected:
ATK: 1
SPD: 1
INT: 8
DEF: 1

Special Attributes:
Artificer (Can make and repair artifacts),
High chance of [REDACTED].

Cons:
Cannot equip,
Must wear SERUM SUIT at all times.

---------------------------

On Mirrodin, the Leonin are a proud race of Lionfolk that reside in the ancient den of Taj-Nar. The Leonin are led by the kha, a warrior king. Roles in Leonin society are strictly separated by gender: Male Leonin are generally soldiers, craftsman and priests, whereas females are generally healers, hunters and the Pteron-riding Skyhunters. The Leonin are unmatched craftsman and fighters, able to quickly adapt to the use of any kind of weapon, though they favor swords and sabers.

If Selected:
ATK: 3
SPD: 3
INT: 3
DEF: 3

Special Attributes:
Healing,
Skyriding,
Hunting,
(Can only pick one)
Can equip any equipment.
Average chance of [REDACTED].
[Also catgirl]

Cons:
Average.
If a Nim is spotted you MUST go after it.
Answer to the kha.
Must join the military.

[...Ok give me a little time for the next ones.]
>>
No. 305714 ID: cf65c1

>>305707
Always, always, always investigate the NPCs or badguys in case you have to face them or they're hidden options.
>>
No. 305716 ID: 6930ef

>>305714

>>305702
> Four Suns

This is pre-Fifth Dawn, guys, Phyrexia's not gonna be a problem.

Hopefully this Magic quest doesn't die like pretty much every other one I've seen, Mirrodin is one of my favorite Planes.
>>
No. 305717 ID: 9ec6bf

>>305716
Shame really. That would have been fun.
>>
No. 305719 ID: 198b83

>>305706
[*suicide*]
>Vampires are humanoids with gaunt features and a sallow complexion, sometimes show fangs and tend to wear some form of black robes. [Do I really have to describe a vampire?]
Vampires on Mirrodin have a complex, civilized and humanoid culture.

If Selected:
ATK: 4
SPD: 4
INT: 4
DEF: 1

Special Attributes:
Healing (by sucking blood),
Bloodscent, (can track using prey's blood)
Can equip any equipment.
Average chance of [REDACTED]. [REDACTED] will remove your need for blood.

Cons:
Daylight causes stats to be cut in half,
must suck blood every 48 hours.

---------------------------------

>Angels are beautiful winged humanoids primarily aligned with white, though angels in red, black and blue are not unheard of. As a race, angels have an extremely strong sense of justice and often devote their lives - and their deaths - to its cause, whatever it may be. This has led to a general perception of angels as selfless and reliable guardians. This overriding devotion to justice, however, can lead to a fundamentalist and totalitarian instinct.

If Selected:
ATK: 3
SPD: 4
INT: 4
DEF: 4

Special Attributes:
Flying,
Can Equip all equipment.
Stun chance upon first sight.

Cons:
Must follow code,
If a DEMON is encountered you MUST fight,
Low chance of [REDACTED].
>>
No. 305720 ID: 6930ef

>>305717
Too true. Being a member of the Machine Orthodoxy would have been awesome.

However, it's entirely possible OP is going for the Scars setting and is just copy-pasting these race descriptions from some pre-NPH lore.
>>
No. 305721 ID: 198b83

>>305716
[ACK TYPO ITS ACTUALLY FIVE!
I did not catch that.
And also Vampires are post-Fifth Dawn.
Besides, I have special plans for the "Zenith" cards.]
>>305717
[Don't worry, Phyrexia WILL show up.
Taking a lunch break!
See ya in a few!]
>>
No. 305722 ID: 198b83

>>305720
Also yes. The only set I am familiar with is Scars.
>>
No. 305723 ID: 6930ef

>>305721
>Vampires are post-Fifth Dawn
Damn, need to catch up on that old lore.
>Actually Scars
Sa-weet.
>>
No. 305724 ID: 67bfa6

Dude, that's crazy. Was just drawing up some of the white phyrexians thinking, "shit, these mother fuckers look so cool. Wonder what a quest with these guys would be like?"

Anyway, my vote's for Myr. Go little robot Stu, go!
>>
No. 305727 ID: cf65c1

Call me a power-gamer but I like the idea of a good chance of being a planeswalker. Right now the options on the table with a high chance are pyrobird and the hazmat-suit dude.
Of the stat choices we've had so far I like vampire except for the terrible problem with those being too goff and only average chance of being a planeswalker.
>>
No. 305728 ID: f0e3ae

>Average chance of [REDACTED]. [REDACTED] will remove your need for blood.

Redacted sounds good... I want it...
Angels MUST fight demons on sight, follow stringent code, and devote life to following said code... pass (I like playing a good character, but that is extreme)

Phoenix sounds best so far.
>>
No. 305732 ID: cf65c1

Even odds or better that REDACTED is about being a planeswalker.
>>
No. 305733 ID: 6a5a08

>>305724
Second.
>>
No. 305735 ID: f0e3ae

>>305732
I don't see any info about planeswalkers...
Actually how about /info <everything we didn't get info on yet>?
>>
No. 305736 ID: 6930ef
File 130600897398.jpg - (129.62KB , 1024x748 , myr-superion.jpg )
305736

>>305732
[Redacted] is almost definitely the Spark, yeah.

>>305733
Gonna have to third this.
>>
No. 305740 ID: 198b83

>Most elfish races resemble tall humans with pointed ears. Whether lone or in an army, elves are a force to be reckoned with. Their zealous protection of the forests they live in is widely known as one of the most fundamentally natural concepts, and invading a forest guarded by elves is something few non-elf powers would even consider. Elves are only marginally stronger or faster than humans, but with a life span up to seven hundred years they normally have superior skill, knowledge and guile than any other humanoid being.


If Selected:
ATK: 2
SPD: 3
INT: 2
DEF: 3

Special Attributes:
Can travel by treetops,
Can tame some animals,
Can equip any equipment,
High chance of [REDACTED].

Cons:
Considered a target by the .
Still considered a child.


>Loxodon are large humanoid elephant-folk, intelligent and highly spiritual, slow but immensely powerful. They are instinctively reclusive and are viewed as mysterious by other races, which respect them even so. From the Razor Fields the Loxodon maintain an introverted, inscrutable society, pregnable neither by force nor friendship.

You already know you are not a Loxodon.

>Mirrodin is a highly structured plane, with each color of mana tied to a single, specific place on the plane's surface and separated from the others by wide, desolate stretches of "Glimmervoid." As a result, the humans of Mirrodin have evolved along five very distinct tribes: The militant, white-aligned Auriok, the intellectual, blue-aligned Neurok, the scavenging, black-aligned Moriok, the barbaric, red-aligned Vulshok and the druidic, green-aligned Sylvok. The organic-metal evolutions common to all of Mirrodin' races take on distinctive, tribe-specific forms among the humans. Unusually, Mirrodin's humans are not the dominant race in any color.
>Please choose a tribe.
>>
No. 305741 ID: f0e3ae

>>305736
Why would you want to be something with only a low chance of the spark? Unless you are thinking that no matter what character we choose it will have the spark and the "reducted" means "pre-ignited spark". I am not going to assume god-moding and thus I downvote this choice.

Also, planeswalker aren't a species. Saying that "planeswalkers have the highest chance of a spark" is technically true but a bad statement to make.
A planeswalker is any being, of any race, who has an ignited spark.
Planeswalker isn't a species, but a profession.
>>
No. 305743 ID: 198b83

>>305694
Ignore the "guidance from memnarch".
I am stupid.
He is gone.
I forgot he turned into the Mirari.
*face palm*
>>
No. 305750 ID: 7aedd2

I'm just going to vote Imp. But to note I won't be following this if it turns into a purely text quest, so if it does negate my vote.
>>
No. 305753 ID: 198b83

>>305750
[Sorry, my attempts at environments and characters are just not working out. If someone wants to volunteer I'm all for it. Otherwise it will be just text.]


>Auriok

If Selected:
ATK: 2
SPD: 2
INT: 2
DEF: 3

Special Attributes:
Can equip any equipment,
High chance of [REDACTED].

Cons:

> Neurok


>E-E-E-ErR0R

> Moriok


If Selected:
ATK: 3
SPD: 2
INT: 2
DEF: 2

Special Attributes:
Can equip any equipment,
High chance of [REDACTED].

Cons:
> Vulshok

If Selected:
ATK: 3
SPD: 3
INT: 1
DEF: 2

Special Attributes:
Can equip any equipment,
High chance of [REDACTED].

Cons:

> Sylvok

If Selected:
ATK: 1
SPD: 3
INT: 3
DEF: 2

Special Attributes:
Can equip any equipment,
High chance of [REDACTED].

Cons:
>>
No. 305755 ID: 198b83

[Votes so far:
3 Myr
1 Phoenix
1 undecided.

Also I'm really worried about sucking and ruining this for some of you. :'(
I am trying to see where I can go with this.]
>>
No. 305760 ID: 6930ef

>>305755
Text quests don't get many readers on the board, but that doesn't mean it's a lost cause. But remember, even if your art is shit-terrible, it's better than nothing.
>>
No. 305761 ID: 6a5a08

>>305760
Also, you won't get better without practice.
>>
No. 305762 ID: 856690

Phoenix

*Rooster noises*
>>
No. 305766 ID: 9ec6bf

I'll give my vote for Myr as well. I'm a little preoccupied at the moment with coming up with an NPC though, so don't expect much from me for a little.
>>
No. 305770 ID: cf65c1

Myr, just because upgradeable sounds ridiculous and I want to retrofit some mox and other goodies into our little robot-girl. Retrofitting her with a spark module may come fairly early in the story if I'm intuiting this right.
>>
No. 305771 ID: cf65c1

>>305766
Make a sentient, spark-ignited leech stuck in a swamp with unintelligent company and bitter about it. Because he/she technically could leave the swamp but it always turns out very badly and its non-sentient friends keep bringing it home when it needs rescuing.
>>
No. 305804 ID: b8e86f

Leonin. Because meow.
>>
No. 305809 ID: f0e3ae

>>305760
an alternative to drawing is to find pics that are vaguely similar to what you want online via google image search. This is actually VERY common. AFAIK several popular quests do that.

That being said, I don't mind a text quest and will stick with it.
>>
No. 305837 ID: 198b83
File 130603027377.jpg - (37.85KB , 239x177 , large_122_alloy-myr copy.jpg )
305837

>>305809
[I like this Idea]

>>305724
>>305770
>>305766
>>305736
>>305727
>>305724

>After looking though the options for a while, you decide that you are most like the Myr. Although, it seems, you can make your own decisions and have “free will”.
>>
No. 305839 ID: 198b83
File 130603060466.jpg - (38.42KB , 800x600 , 6.jpg )
305839

[View change]

I blink.
>”... I’m in a box”

Hey!
Hey guys?!
Can you tell me how to get out of here?
>>
No. 305840 ID: e84bf8

Press green button
>>
No. 305841 ID: cf65c1

Look for a way out that does not involve the two buttons in front of you, those may be traps. What senses do you have?
>>
No. 305842 ID: 198b83

>>305840
That was the button I used to submit the form.
I press it again anyways.
>”Nothing happened.”
>>
No. 305843 ID: 198b83

>>305841
I have very good eyesight, average hearing, smell and touch, and, since I have no mouth, I cannot taste or speak.

I DO however have a sort of telepathy with other artifacts. But you should know this, 'cause how else would I be talking to you.
>>
No. 305845 ID: 6a5a08

>>305843
Press the Red Button.
>>
No. 305847 ID: 198b83

>>305845
It makes a loud beep, but nothing else happens.

"...Hello?"

...Someone is outside.
D: What do I do?
>>
No. 305849 ID: e84bf8

Tap the screen a few times, or knock the sides.
>>
No. 305851 ID: 6a5a08

Peck the sides of the box with your sharp beak.
>>
No. 305853 ID: 198b83

>>305849
...I don't know if I want him to open the box.
>>305851
Ok..
I make more noise with my beak and I hear the guy jump back against something.

"I think there something in that box"

He's coming this way!
>>
No. 305854 ID: e84bf8

Move some more, let him know you're in a rush.
>>
No. 305856 ID: 6a5a08

Do not panic. Remain calm.
>>
No. 305857 ID: 198b83
File 130603407731.jpg - (38.03KB , 450x286 , doku_arbeit_pause_g.jpg )
305857

Paused until tomorrow.
Please keep suggesting, and/or ask questions for later.
>>
No. 305865 ID: cf65c1

We need to take stock of what we can do to defend ourself if whomever it is happens to be hostile. Also, how did you end up as a girl in a box?
Goal: We need a floating eyeball or something that can speak for Stewart, as long as it's something that absolutely looks like it shouldn't be able to talk either.
>>
No. 305890 ID: 6a5a08

>>305865
Where's the fun in that? We'll have to get creative to communicate without speech. Besides, the eyeball thing is already in another quest.
>>
No. 305913 ID: 198b83
File 130607196899.jpg - (76.93KB , 426x311 , Joraga Bard.jpg )
305913

OHGODHESOPENINGITWHATIFHESAMONSTER-

>>305856
OK! Ok.. I'm calm... I'm calm...

Oh! It's an ELF I think. He doesn't look too bad.

"Phew!"

He sounds relieved as he wipes his brow.

"I thought that there was a person in there. It's just one of those mire things. Man am I paranoid."

...That was rude.

"Well! Better get back to work! Don't want the boss to think I'm messing with the merchandise."

He's going to close the box guys! What should I do?
>>
No. 305925 ID: cf65c1

I just ...used a different source of information and discovered this guy is probably pretty quick on his feet, so you have to push hard to get out before he closes you back up in there.
If you know sign language try signing, "What do you mean by merchandise?" once you have.

>>305890
So you wouldn't even go for a hovering, talking ginger plant? Huh. But I don't like being mute, it stops me from using terrifying words like prolix and pseudointellectual.
>>
No. 305936 ID: 6a5a08

>>305913
Attempt to climb out of the box. If he manages to close it before you can, start making noise again.
>>
No. 305937 ID: 198b83
File 130607968142.jpg - (80.65KB , 1024x819 , CrateRoom.jpg )
305937

>>305936
As he goes to close the box, I stick my arm out to prevent the box from closing.

“Huh? This one is activated? Didn’t Boss say that these were all broken and were going to be sold to the Vulshok to fuel the forge? I’d better go tell the Boss.

Oh... he’s just walking off. Ha! He didn’t bother to close the box!

As soon as I hear the door shut I climb out of the box and look around.

Looks like a room full of crates…

There are DOORS to the WEST and SOUTH.
>>
No. 305942 ID: cf65c1

I really don't like what was just said there, we need to figure out where we are and where we can find people who are friendly post-haste.
Try peeking through the south door, Gordon?
>>
No. 305955 ID: 6a5a08

Attempt to discern which exit the elf took.
Go the other way.
>>
No. 306000 ID: 198b83
File 130609818991.jpg - (24.52KB , 400x267 , entrance hall way.jpg )
306000

>>305942
What? My name isn’t Gordon.

You are the most confusing artifact I’ve ever talked to.

I look out the south door.

There’s nobody here, but I don’t know where this leads.

>>305955

I have no idea where he went.
>>
No. 306002 ID: cf65c1

Sorry, room full of wooden crates, had a flashback to someone else wandering around in unfamiliar territory. Scholar, human, named Gordon. Pretty smart guy, surprisingly good with a crowbar and a hive-gun.
Continue on quietly, peeking into doors. One of them has to lead out right?
>>
No. 306005 ID: e84bf8

>>306000
Well, let's find out.
>>
No. 306023 ID: 6a5a08

>>306000
Are you able to discern whether or not you are underground? Are you in a storage building, or a mine of some sort?
>>
No. 306136 ID: bb7a58

Wait. We're on Mirrodin, where did all this wood come from?

Okay after checking my basics, apparently the trees in the Tangle are made partially of wood, but still - who builds stuff out of wood on Mirrodin?

Also, we are an artifact you're talking to? That's good to know... Can you try and find us before we get thrown into the furnace? I would expect that being melted is not something I would enjoy. Though who knows, really.
>>
No. 306416 ID: 6e44d2

Hey, are we green? I hope we're green. I like green. Also, blue. Let's do green and blue.
>>
No. 306526 ID: 44b73c

>>306416
I can get behind this. Green-blue makes the most interesting creatures.

Of course, being a myr, we're most likely either colorless or rainbow. Which is also fine.
>>
No. 306546 ID: cf65c1

>>306526
Blah, the really fun stuff is black-blue with some artifacts and maybe the odd bit of white if you're swimming in dual-lands but an artifact is fine too. Sol Ring and Urzatron FTW if we can beat them out of the universe somewhere.

Dear Stewart: We will continue being confusing like this if we get bored. What we're discussing are things that concern planeswalkers and we suspect you may either already be one or about to become one.
>>
No. 306567 ID: 6930ef

>>306416
Simic Myr? Delicious.
>>
No. 306734 ID: cf65c1

>>306567
What simic? The only simic thing that doesn't make me want to shudder and then purge the unworthy when I see it is the ragworm, and that only because a for-mana untap must have combos to engine out of it somehow.
Okay, the sky swallower isn't that bad considering it has flying and trample but damnit... we're polluting blue with green here, there better be some kind of payoff to it. If you're running green sometimes the basilisk is worthwhile too maybe, but ew, green... I know it isn't as weak as it was a decade ago but it's so bland and straightforward.
....Man, I miss my thoroughly broken insult-to-injury deck, built back in the day of the no-land mulligan for a thirty-card deck minimum (Shandalar, actually played real life once). Decklist: 4 Black Lotus, 4 Mox Sapphire, 4 Mox Jet, 4 Time Twister, 4 Ancestral Recall, 4 Dark Rituals, 4 Hurkyl's Recall, 2 Drain Life.
It wins on first played turn by generating a ridiculously huge cast of drain life, and requires an abacus for your mana sometimes. Once in a while the deck blew up in your face with mana burn but it was a mostly-reliable first turn win. The fact that it occasionally could blow up in your face is what made it interesting.
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No. 306748 ID: 6930ef
File 130637475006.jpg - (83.05KB , 640x437 , Momir_Vig_Simic_Visionary_640.jpg )
306748

>>306734
Don't mind me, just being the best General ever.

Also, Simic are really awesome flavour-wise, which I'd say is far more important in a quest-like setting.
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No. 306762 ID: cf65c1

>>306734
Okay, so he's a free tutor or if you're willing to play blue and green simultaneously, but there are very few combinations in magic so thoroughly antithetical to each other as green and blue normally speaking.
Nnng... wait, two galvanizer myr, two alloy myr, and we have a mana base for tutoring every darned creature we could ever want on the board in one turn if we have enough dual stuff or alternative deck-feeder methods to work it. Okay, I freely admit I must have missed a few things since I stopped playing years ago and this would seem to be one of them.
....Damnit, I had kept off of The Gatherer for years and now I've gone and cardsearched for over an hour again.
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No. 306775 ID: 9ec6bf

>>306762
It's like riding a horse. You never really forget all your old habits, you just need a little push in the right(wrong) direction.
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No. 307331 ID: 198b83
File 130659447805.jpg - (567.69KB , 2560x1600 , boxroom.jpg )
307331

>>306002
>>306005
>>306023
Random Exploring, eh? I can get behind that.

I pick the first door on the right and am greeted by a room filled with large boxes and one suspiciously small box marked 'Do Not Open'.

>>306416
...How do I "do" a color?

>>306136
Are you guys confused? I'm holding you now. I wear you guys as a necklace.
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No. 307338 ID: cf65c1

Take note of where this crate marked do not open is in case someone chases you through this place. Opening it is our last-option distraction. Continue exploring, maybe up the ladder?

To answer your question, we were discussing varieties of planeswalker casting abilities. Specifically the ability to tap lands and other magic sources for mana and use that mana to summon allies, invoke artifacts and cast spells. These are often sorted by "colours" based on what kinds of mana they require to activate and where those kinds of mana tend to come from. The five basic colours are red, which comes from mountains, green which comes from forests, white which comes from plains, blue which comes from islands and black which comes from swamps. There is also un-coloured mana that mostly comes from deserts or artifacts, which any coloured kind of mana can also be used in place of. Most such castings and invocations require varying amounts of specific-colour and any-colour (or colourless) mana, artifacts tend to have no limits to which colours of mana are required for their use.

And our senses are quite limited in this form compared to what we are used to, many of us voices are simultaneously manifest in another form and keeping track of little details like the fact that here we are in a necklace is sometimes difficult for us. Informing us of such basic and apparently obvious things can often improve our ability to help you.
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No. 307346 ID: 6a5a08

>>307331
Are you capable of lifting and carrying the 'DO NOT OPEN' box? If so, take it with you. We might be able to use it as a booster step to climb to high places, or whatever is inside as a means of distraction, as was already said.

What's inside could even be some sentient artifact they're meaning to melt down, like us.
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No. 307352 ID: ed9087

Yeah, better to not open it just yet. Maybe you could rattle it around and listen for what's inside?
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No. 307374 ID: 198b83
File 130661309123.jpg - (495.72KB , 2560x1600 , boxroomg.jpg )
307374

>>307338
...I don't like plainswalkers.

Also sorry! I thought you knew! You're a whatchamacallit, somptinsomptin relic. I forget what Nikolai said you were.

>>307352

>After 5 minutes of trying to lift the box.


Yeah, that's not going anywhere.

>>307346
That's right! There could be another Myr in there or something!

>Hello?

>kkkzkzzkkzkkkzzzzkkzkzk-aster?kkzkzkz

Whoa, major static. I doesn't seem like it's coming from inside the box.
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No. 307406 ID: 44b73c

>>307374
Something about infinite psyche? We get that label a lot.
Oh, and it's planeswalkers, not plainswalkers. Subtle difference in the words, but one travels between worlds, the other travels over fields.

Also the first thing we remember is filling out that form, so anything before that that might be important... You know, like why you were in that box.

Also, we know we're on Mirrodin, but we're a bit displaced in time. Has the fifth sun appeared yet? Have the soul traps reverted? I assume Phyrexia hasn't made itself known yet...

Sorry, just trying to get my bearings. As for the present, "-aster"? Could be "spellcaster", or "master", or "blaster" though that one seems unlikely, or "faster", or I suppose "raster", or "taster" or "waster" though those are pronounced different. In short, not enough information.
I'm very tempted to say open the box, but there's probably a good reason that it's to be NOT opened.
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No. 307416 ID: 6a5a08

>>307374
We could simply have some other poor, unfortunate, curious fool open this mysterious Pandora's Box.
Take the 'Do Not Open' label.

Also, look around. If that static isn't from the box, there might be something not-so-nice around making it.
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No. 307417 ID: cf65c1

Coalition relic or darksteel? This difference is kind of important. If I'm totally off in this identification that's important too.
We have found something interesting/hazardous to either acquire or flee from I guess--I'm not sure how to interpret static on channel correctly. Is it a myr servitor maybe? If it's a relic barrier that's kind of scary. Keep exploring and investigating as before but check periodically for where that static is coming from.
Meanwhile we should keep in mind that guy said something about a whole shipment of myr parts here. If there are any servitor, retriever, darksteel or welder myr in the bunch they may not be lying still.
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No. 307666 ID: 198b83
File 130670572967.jpg - (82.14KB , 900x657 , darksteel_relic.jpg )
307666

>>307406
[Wow I am so embarrassed that didn't catch that.]
Well whatever! Like I care how you spell it! They're the reason Nikoli is dead and I'm in this stupid place!

>>307417
I TOLD you I don't remember what you're called. You're just something my caretaker found and was going to sell to scrappers. Lucky for you I heard you and asked to keep you. I am SERIOUSLY considering leaving you here and doing this on my own. UGGHH!

>>307416
I'm not talking to you anymore.

>zzzkkzkzkzHello?kkzkkzkz

>Screw you.
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No. 307672 ID: 6a5a08

>>307666
Oh, and by the way, the fact that you have us means there's a good chance the fate of the world is in your hands. Or, at least the fate of something fairly important. So congratulations, you're the chosen one.

Wait, did you open the box? Please tell me you didn't open the box yet. Okay. If you opened the box, what was in it? If you did not, then let's just leave it and find a way out of here before we all get caught and melted down.
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No. 307675 ID: 355d48

>>307666
>The reason Nikolai is dead

Oh. Um. Sorry. Like I said, we lost our memory. I'll try not to dredge up the painful past in the future.

Moving on, whatever's behind the static is trying to talk to you. You could try moving around to see if you get better reception. That ought to help pinpoint the source.
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No. 308428 ID: 198b83

PAUSE for a while. Sorry.
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