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Chanting Posh
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Tim listens to your barrage of questions carefully, and contemplates for a few moments after you're done blurting out your flood of inquiries. A hand to his temple, you can see his lips quickly moving as he remembers, and sorts out, the answers to your questions. With a spring that startles you, he begins.
"Why, The Tower is looted all the time! If you couldn't tell," he makes a sweeping gesture with his hands, pointing out the bustling townspeople, and then points at his badge again, "we get a lot of adventurers! There's no limits as to who goes in, too, so we get lots of business... but don't worry, The Tower randomizes itself every day, yes, so treasure is never hard to find!"
You blink at him, and make a gesture to prompt him to explain that last bit again.
"Oh. The randomization bit? That's pretty important, you know! The Tower randomizes itself all the time. Not when a person enters... just, occasionally. The blocks move, the walls shift, the staircases slide, the treasures disappear and are formed, and even MORE other stuff happens. You mostly just get normal tower stuff, but the higher up you go, the weirder it gets..."
Tim pauses again, apparently ticking off a bullet-point in his head, and jumps right back to expositing.
"Ah, well, about what's in there... you get lots of funny items, that's for sure. No one knows why they show up, but they do. The inherent magical energies of The Tower, which are probably radiated off as a side-effect of it's random shuffling... well, it's all a bit over my head. I think Tower mumbo-jumbo just makes weird stuff happen."
You nod sagely, to make it look like you understand, and Tim continues.
"This weird stuff includes..." Tim attempts a dramatic pause, but his quiet demeanor just doesn't let it work right. "Monsters. Lots of monsters! Weird ones, too. Don't worry, though! You're an adventurer. You kill monsters, get loot, all that kinda stuff; you're probably experienced with it by now!" He smiles, assuringly, and makes a small shoulder-punch gesture, which is quaintly awkward.
"About exploring it... see, lots of people go in," he says, and taps his chin in thought briefly, before nervously continuing. "And, well... MOST people come out. Most." He tugs at his collar, and sighs. "I'll be honest. The higher up you go, the more dangerous it gets. It has something to do with more magical energy being required, or something else all arcanological like that. Basically? It gets dangerous! And weird! And dangerously weird!" He stops for a breath, and then shakily continues.
"Shops? Taverns? Forges? We got lots of those. You get plenty of stuff from The Tower though, so you don't really have to worry about those." He scratches his head, trying to remember the last question, and you helpfully remind him.
"Oh! The AAD?" He pronounces it as a word, not as an acronym, and you cringe. "We're information people, essentially. We do... exactly what I'm doing right now!" He smiles pleasantly, and checks his watch. "Now, sorry for the abrupt end, but I think that's about you need to get started! Here's a little guidebook," he says, thrusting a small manual into your hands, "and I hope you have a good time Adventuring!" You can hear the capital A.
Tim waves, as he rushes over to another prospecting adventurer, and you compose yourself.
Glancing at the manual in your hands, you see it's a "The Tower Instruction Booklet". Most dungeons have these, and most adventurers ignore them, confident in their own abilities. Sometimes you find neat things in them, but not often. Usually they just cover the basics. At least they have pretty art.
[The Tower Instruction Booklet] GET!
You place it in your pocket, and decide to do a quick status check. Closing your eyes...
--- ROBERT DELLENDOR ROSEBELL STATUS ---
CONSTITUTION:
QUIRKY: A
MAGICKY: B
SNEAKY: C
FIGHTY: F
INVENTORY:
[The Tower Instruction Booklet] - A small manual describing things about The Tower, you presume. It's made of that thin, glossy paper you get for instruction booklets, and is about the right size for any adventurer's pocket.
[The Poncho] - Nothing to say. It is... The Poncho. Your bro for life.
WILD MAGE - Mages skilled in the arts of randomness and quantumagic, they revolve around being purely random, relying on luck. The true power of the Wild Mage comes from chance, and the fact that they are some of the most varied and unpredictable opponents that anything can ever face. Their specialization in 'wild magic' means that their spells have no limiters and are brute-force based, making them extremely powerful, but are also extremely luck-based, making backfires and failures distinct possibilities.
SKILLS:
WILD CARD
- The ability that all Wild Mages carry with them, it is an entirely anti-honed, anti-focused blast of sheer magical ability. By eliminating all inhibitions and mental blocks, they create a powerful burst of randomagic; the sheer barrage of thoughts and ideas creates dangerous abilities, but whether to you, or to your foe, that is uncertain!
-
Opening your eyes again, you turn to look over Towertown, your eye twitching in excitement. This is it. This is the beginning of your adventure.
What do you do?
(Sorry for the bad stop right here, but I have a little bit of stuff to do... that is, ehm, about 370 pages of reading. Yeah.
At least there IS some stuff for you guys to do, though! You can explore, read the book, or get to The Tower promptly!)
(also this post did go up earlier, but i realized i messed up in a few places, and missed a new post that had some good questions. so yeah.)
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