[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 130154588297.png - (30.94KB , 800x600 , title.png )
292033 No. 292033 ID: 3392ab

Some people work at a well-paying, stable job to earn their living. After work, they have a loving wife with kids to go home to in their quaint house settled in a small, remote village. They live that way until the day they die, perfectly content and at peace.

Others, one the other hand, decide on a more exciting life.
399 posts omitted. Last 100 shown. Expand all images
>>
No. 311319 ID: 3392ab
File 130767663598.png - (30.04KB , 969x632 , 076.png )
311319

>>307047
>Why's the little monster naked?
Just gotta work with what you got sometimes. Obviously, the monster doesn't have much to work with, cloth-wise.

>>307048
>>307053
Where ever that is indeed. Allan was under the impression that it was the next room over, though.


>>307018
Everyone crosses the sigil. The markings repeat their hummings as Allan, Kushal, and Remy shrink to a fraction of their size. After getting their bearings on their new stature, Allan tries to lead the other two in knocking over the barrel.

It won't budge! It must be full of... something heavy. "Do you guys needs help?" Rose calls. "I dunno what I can do to help, but just say the word!" Allan supposes that Rose is going to have to hang on to the monster herself for now.
>>
No. 311329 ID: 252e1b

Just have her put the monster in her pocket and then come on over, she can help directly that way.
>>
No. 311330 ID: 35e1a0

>>311329
uhhh. then her pants would explode as the monster went back to normal size.


anyway, just open that door and be ready to fight a whatever.
>>
No. 311331 ID: 07416a

>>311319
Use leverage! But be careful not to snap your sword if you reaaaallly can't budge it.
>>
No. 311334 ID: 1854db

>>311329
No you fool! The monster will grow and burst out of her pocket!

Just say "nevermind". There's no way we're gonna get that barrel tipped over without a grappling hook. It looks sealed anyway (and probably not an important item, let's stop fucking with it).

Enter the next room!
>>
No. 311339 ID: 252e1b

>>311334

But the monster would be shielded by her pocket, so it wouldn't grow. It'd just shrink down again.
>>
No. 311351 ID: 7aedd2

If they really want to do the whole knocking-over-the-barrel thing and we've got a monster handy that'd be big at the same time that the rest of y'all are small... swap sides. Everyone get on the right (of our camera) and then let the small monster go left, grow up, knock the barrel over, then shrink again and go with Rose.
>>
No. 311352 ID: 1854db

>>311351
To save time, we can do that on the way out.
>>
No. 311364 ID: d8d42e

>>311351
or we could use one of the barrels in the mural room... >.>
>>
No. 311371 ID: 7aedd2

Heck I'm not even sure why they're trying to knock over the barrel, let alone proceed in this room where after we progress we'll be at a disadvantage, being small... I was just offering an easy solution for what the troupe was failing at. I really reccommend looking at the other two color-puzzle rooms first
>>
No. 312449 ID: 3392ab
File 130791759751.png - (26.84KB , 834x646 , 073.png )
312449

>>311329
Allan is fairly sure that the monster would just grow back to normal size while she shrinks. What would make you think her pocket would negate that?

>>311331
Allan tries using his sword to lift it, but drops the idea entirely when he feels his sword start to bend. He likes his swords straight and to the point!

>>311330
>>311334
Allan tells Rose that if she can find some way to trap the monster somewhere then she can come on over, but for now the rest of the party is going on without her. "Sure thing," she nods.

Kushal, Remy, and Allan ready themselves for whatever's in the next room and open the doors.
>>
No. 312450 ID: 3392ab
File 130791760854.png - (33.54KB , 917x651 , 074.png )
312450

Kushal peeks his head in first to look for any dangers. There's no one in sight, so he motions for the rest of the group to head on in.

The room's huge!
>>
No. 312451 ID: 3392ab
File 130791762093.png - (28.99KB , 739x661 , 075.png )
312451

Relatively speaking, of course. It's actually one of the smaller rooms they've come across. There's a door on the opposite side of the room, but Allan doubts they'll be able to open it with their current size.
>>
No. 312454 ID: 35e1a0

check if those are paintings or things disguised as paintings. then check out the mouse hole.
>>
No. 312458 ID: f4eed5

Alright, there's a hole to the next room next to the door, a passage of some sort above the little doors that we might be able to get in here through if we go back, and a couple things painted on the walls with eyes that are creepily staring down at you. Also of note are that the lamia section has three doors, and that we have yet to see the lamia, which means she's probably in the next room.

I say we carefully move through the little hole to see what's in the next room, and run like a giant snake is trying to eat us if she's there.
>>
No. 312493 ID: 28e94e

>>312451
Ignore the obvious trap, check the other sides of the room for any hidden exits. The bookcase and the alcove above the entrance are good starting points.
>>
No. 312649 ID: 7aedd2

Oh god this cannot be good.
>>
No. 312811 ID: 7bfeb5

>>312451
Attempt to climb up to that chute behind you. Failing that, just look through the hole.
>>
No. 312896 ID: 1854db

I expect another shrink/grow device in the next room.
>>
No. 313714 ID: 3392ab
File 130819308582.png - (28.69KB , 744x654 , 077.png )
313714

>>312811
It's not so high up that the party can't reach the chute, but someone would have to stand on the other's shoulders.

>>312454
They're paintings. The paint looks fresh too...

>>312493
There's a small amount of space between the bookcase and the wall that Allan and Remy could probably squeeze through. Kushal, though? Probably not.

A quiet buzzing starts to become audible. It sounds like whispering coming from the other side of the room-- maybe from the hole?
>>
No. 313715 ID: 35e1a0

remy climb kushal to check the chute. Allan check the whispering from the mouse-hole.
>>
No. 313745 ID: 1854db

Get in ye hole.
>>
No. 313872 ID: 28e94e

>>313714
Look down the hole from where you stand. Do not get any closer than the edge of the bookshelf.
>>
No. 313874 ID: f4eed5

>>313715
This.
>>
No. 314000 ID: 7bfeb5

>>313714
Try to see what's at the top of the chute.

Also seconding the "look through the hole, but don't get too close".
>>
No. 314060 ID: 3392ab
File 130827539803.png - (28.87KB , 749x662 , 078.png )
314060

>>313715
Kushal positions himself beneath the chute and Remy climbs atop his shoulders. From there, he hoists himself up onto the ledge. "Alright, I'll investigate up here. I'll just give you guys a shout if I find something, man." Allan nods and Remy turns around to climb the chute alone.
>>
No. 314061 ID: 3392ab
File 130827540804.png - (30.70KB , 904x680 , 079.png )
314061

>>313745
>>314000
>>313874
>>313872
Allan proceeds towards the hole with caution, making sure to keep the better-equipped Kushal ahead of him. As they approach the hole the voices become louder and more audible. A hard and long-winded voice dominates a conversation with a softer voice chiming in with insincere 'yeahs' and 'looks goods.'

Glancing into the tunnel shows that no one's actually in the hole. The voices are probably coming from the next room over, which can be seen on the other side of the crevice.
>>
No. 314065 ID: 35e1a0

go through the tunnel a bit until you can hear what is being said easier.
>>
No. 314075 ID: 1854db

Eavesdrop!
>>
No. 314092 ID: 7aedd2

Have the armored one stay back as you alone go to peek through, as even micro-sized his armor might make too much noise.
>>
No. 314138 ID: 3392ab
File 130828760514.png - (38.30KB , 919x673 , 080.png )
314138

>>314065
>>314092
>>314075
Allan steps into the tunnel a little, motioning for Kushal to keep his distance. From where Allan is, it would be hard to not overhear the conversation. The conversation between the... uh...
>>
No. 314139 ID: 3392ab
File 130828761837.png - (39.65KB , 943x680 , 081.png )
314139

...Lamia and her unwilling companion.
>>
No. 314140 ID: 3392ab
File 130828768017.gif - (1.38MB , 800x600 , 083.gif )
314140

A leafy branch is lifted from the wall, dripping with paint. With a blue monster not unlike the one encountered in the previous room sitting uncomfortably on her tail, the half-woman-half-snake beast slithers back to examine her work.

"There, look at that!" She says forcefully, partially to the monster and partially to the air. "I'd say that this one's coming along very nicely, wouldn't you say so?"

"Yeah, looks good," says the monster, trying to hide his boredom. "Just like the rest of them, I'd say." She dips the branch into a barrel of blue paint and slathers it against the wall, extending her design. "This shall be it, I think," the lamia says, keeping her eyes focused on her painting. "A mural to end all murals!" She laughs excitedly and whips more paint onto the wall.
>>
No. 314141 ID: 3392ab
File 130828774467.png - (40.63KB , 985x656 , 084.png )
314141

She'd be pretty, Allan thinks, were it not for the bottom half. It's strange to him, actually-- if one were to just cover her snake bits from view than she'd look like a normal woman, more or less. The change is abrupt and almost makeshift, as if the two were just slapped together.

Allan watches from the hole as she toils. The mural she's working on resembles the one from the first room, although slightly larger and twice as messy. The lamia probably has the same amount of paint on her as the wall!
>>
No. 314142 ID: e3f578

this is the part where we slowly back away comically.
>>
No. 314143 ID: 7a3d5e

too bad you are too bitesized to be anything but a snack if she noticed you huh? Can't even talk to her without risking getting ate.

Is there another handy mousehole around here somewhere? If not, its probably time to figure out how to get here while not fun-sized.
>>
No. 314144 ID: 35e1a0

be ready to book it but yell "HEY THAT LOOKS REALLY GOOD!"
>>
No. 314145 ID: f4eed5

Well, this is interesting. We might be able to get by without killing her if we compliment her on her artistic abilities. In the meantime, let's go back before she randomly decides to face this way.
>>
No. 314147 ID: 252e1b

You know, a brush made of hair would let her achieve much finer details.
>>
No. 314150 ID: 7aedd2

We can't fight her short, so look for other entrances/exits to this room.
>>
No. 314195 ID: 1854db

>>314141
Remain quiet. Look around the room to see what's in it and if there are any other doors or whatever.
>>
No. 314210 ID: 1fe10a

is that the blue man?

maybe hes dangerous because he can use the lamia?
>>
No. 314332 ID: 7bfeb5

>>314210
It's "the man in the blue hat", so no.

I suggest NOT attracting the lamia's attention.
>>
No. 316146 ID: 3392ab
File 130870962055.png - (37.98KB , 1051x808 , 085.png )
316146

Elsewhere, in another room, a small, blond-haired girl stands all alone as her newly made companions perilously explore Domhain. In her arms rests a blue monster, significantly smaller than she and bare naked. She has been given the task of keeping watch over the monster, or finding someway to contain him as they all explore.
>>
No. 316149 ID: 35e1a0

well, nothing in here that will work. let's explore.
>>
No. 316151 ID: 1854db

>>316146
Are those alcoves up on that wall near the entrance?
>>
No. 316154 ID: fb10df

THIS IS YOUR CHANCE TO LEARN WHAT A MAN IS.

Honestly, though, I'm half tempted to have her go back to the previous room and open some of those doors. There's nothing to be done here, after all. However, there's certainly the possibility that there's some threat behind one or both of the doors and that Ms Rose might not handle it well on her own. Does she have anything in her inventory that might be interesting? Else I'm thinking go back a ways to the first room with the paint and throw the blue man in the barrel or something so she can be free to follow the men.
>>
No. 316157 ID: f4eed5

Let's go back a room and open the purple and green door. If you run into trouble, you can throw your prisoner at it as a distraction.

Talk to the blue guy, too. See if you can find out any details about the other things that live here. Get his name while you're at it, I'd like something to call him other than blue guy.
>>
No. 316160 ID: 3392ab
File 130871244964.png - (24.61KB , 799x654 , 086.png )
316160

>>316151
They are alcoves! Rose's height makes it difficult to see where they lead, though she assumes it's just the next room over. She might be able to send the little monster to investigate, but who knows what it might do instead (like escape, maybe)!
>>
No. 316161 ID: 35e1a0

drat. may as well fiddle around with the paint machine for a while then.
>>
No. 316162 ID: 3392ab
File 130871261366.png - (37.86KB , 1203x676 , 087.png )
316162

>>316149
>>316154
>Explore
Well, sure! It's not like Rose has anything better to do, and a container isn't going to find itself! She walks back to the room with the three doors. They're still closed shut.

The room is... eerily empty. Without anyone else here, it's a pretty lonely room! Even the decorative doors are dull. The silence is deafening.

>>316157
Rose decides to strike up some conversation to liven up the room, somewhat. "Uh, so, hey!" She says to the monster. "I guess you probably have a name, right? It'd be weird if I just called you "naked blue monster," I think."

"Well, uh, yeah, I do have a name, I guess," it says. "You can call me Beag. You're, uh, you're Rose, right?"

"Oh! Yes, I am!" Rose nods. "Did you over hear it in the other room, or...?"

"No, you, uh, you've come through here a lot, haven't you? But, um, you're with different people each time, or something. Right?"

Rose nods again. "I guess I do come here a lot, don't I? But I usually just tag along behind everyone else."

"Mm, yeah, that's true..."

"Anyhow, it's nice to finally be acquainted with you, Beag!"

"Yeah, you too, I guess." The conversation ends awkwardly with neither of them left with anything to say.
>>
No. 316166 ID: e3f578

>>316162
so the immortality-groundhog day thing is really working out for you? What about missing friends, friends if you know what I mean, beer and stuff?

and do we really give a shit if he escapes? We're only holding him captive because we didn't feel like killing him and he isn't explicitly hostile. Maybe he has his stash of beer or something in the dungeon he gets to drink infinitive times thanks to the restoration of the dungeon. He might share some with you if you let him go and get it. It'll probably be the first in a long time he managed to get ahold of it thanks to adventurers killing him before he manages to wake up.
>>
No. 316170 ID: fb10df

Just how many times HAVE you been in this dungeon, Rose...?
>>
No. 316173 ID: 00d3d5

>>316162
"You remember everything when you reset? Huh. Well, that makes it a lot sweeter a deal. Except for the repeatedly dying part, remembering that must suck.
So, are you allowed to go outside the dungeon to visit places? Or are you stuck inside here forever? I'd like to buy you a beer once we're done here, but that might be kinda impractical."
>>
No. 316178 ID: 9a34be

You know, you should probably remain on this side of the doors. If the dungeon resets, there's no guarantee that there's a way to open the doors from the other side. Just sayin'
>>
No. 316179 ID: 1854db

Rose: Review what you've learned in previous journeys into the dungeon.

Also hmm... there weren't any containers earlier in the dungeon aside from the paint barrels. We could probably take palm fronds off the brushes and tie him up with that but I dunno if that's really secure.

>>316173
Saying you want to share a beer with a dungeon denizen is a little too friendly, I think...?
>>
No. 316190 ID: 3392ab
File 130871878840.png - (25.86KB , 829x638 , 088.png )
316190

>>316166
"So, you get revived every now and then?" Rose asks. "What's up with that? Don't you miss your friends and family and whatnot?"

"I guess," Beag shrugs. "Most of the, uh, people I knew on the outside joined Domhain with me so I see them fairly regularly..."

"And food? What do you do about all that?" Beag explains that, much like his sleepiness, their hunger levels are reset too. One or two of the 'monsters' living here have the misfortune of being reset while fairly hungry, so they usually just chill in the food stores (which is also reset, conveniently).

>>316173
"You remember everything when you reset? Well, that makes it a lot sweeter a deal! Except for the repeatedly dying part, remembering that must suck." Rose pauses, awaiting a reaction that never comes. She continues on. "So, are you allowed to go outside the dungeon to visit places? Or are you stuck inside here forever?"

"Oh, yeah, totally," Beag nods. "We can leave whenever we want, I guess. It's just we can't stay outside. When the dungeon resets, we'll wind up back here, so no one really bothers with the outside anymore." To be so close to freedom yet so far seems almost cruel, Rose thinks. But they chose to be here, didn't they? It's only fair!

>>316179
Rose remembers bits and pieces. The only time she really got a full hands-on experience in Domhain was during her first run through-- every other time she's been more-or-less left behind. She's passed this floor and the next, but she's always had to stopped on the fourth floor. It's strange, but that level has a grand old forest in it.

>>316170
Rose has to think about it for a moment. How many times? Seven or eight, she believes. She first dived here a year or so ago.
>>
No. 316192 ID: 35e1a0

ask about the lamia, she is supposedly really dangerous, or does everyone just go "ahhh a monster" and rush her?
>>
No. 316196 ID: 07416a

>>316190
Geeze, I feel really bad about keeping Rose back now...
>>
No. 316204 ID: 3416ec

"So how does one... undo dungeon resetting?"
>>
No. 316206 ID: fb10df

How old is the dungeon again? And why does Rose tend to get left behind?
>>
No. 316224 ID: 00d3d5

>>316190
You may technically be left behind now, but you really didn't want to be six inches tall anyway. Besides, you're learning SO MUCH right now!

"If you can leave, then how about we all go for drinks after this?
Out of curiosity, since the dungeon just resets what's to keep the creatures here from not bothering to fight adventurers? Is it just because adventurers love to make with the hurting, or is there some kind of punishment involved?

Do items adventurers remove from the dungeon reset too?
Is there a way to stop the resetting, either as a whole or on specific objects and people?"
>>
No. 316226 ID: 3392ab
File 130872564957.png - (26.16KB , 826x658 , 089.png )
316226

>>316206
Rose doesn't know how old the dungeon is. That book at the start of Domhain was written a while ago, apparently. The monster says it doesn't know either.

Rose is usually left behind because she is a woman and presumably weak! Which she supposes is true, since she needed to bring along other people to help her. Even if she were to bring a weapon like she did this time, she'd still definitely need help!

>>316204
"So, is there anyway to break the spell? Y'know, so you can go free?" Rose asks, not sure where she's trying to lead the conversation.

Beag nods. "Yeah, uh, if Domhain is cleared then we're free, I think. Something like that."

"That's it? Once someone reaches the end, you're all free?"

"Yeah, I guess. I dunno, you make it sound like a good thing, but a lot of the people here don't really want to leave..."

>>316192
Rose asks about the lamia and what her deal is. Is she really all the maleficent?

"Oh, yeah, she's pretty batshit," Beag laughs. "She's one of the people that doesn't want to leave. All she does is paint and paint and paint with Glaisne-- who, uh, is a friend of mine, I guess."


Anyhow, Rose supposes that that's enough idle chatter-- she has matters to attend to! Is she going to fiddle with this contraption, or is she going to stuff Beag in a barrel for now?
>>
No. 316235 ID: f4eed5

Needing help with this place doesn't really mean you're weak. This place just has strong enemies. If it didn't, then someone would have finished it by now. You could put some effort into helping out with the puzzles and planning, though. Even if you haven't seen combat in here yet, you should still have a decent idea of what to do in rooms like this one, and knowing what is or might be in the following rooms can be the difference between success and failure.

Go over to the paint machine and hit the down arrow button. The door to the shrinking room will probably close at that point but that's alright. Then hit the blue and green button and move both paints into the left box. Hit that button again and move both paints into the middle box. Then hit both the red and yellow and the yellow and blue buttons at the same time and send the yellow paint down both times to the middle box and move the red and blue paint into the right box.
>>
No. 316350 ID: 7aedd2

I'm against opening any more doors that we don't know what's in. There could be a minotaur or something just waiting to get its axe on, if you know what I mean. Instead, go politely find a nice place to cage your blue friend and then go catch up with the guys, possibly in a way that's both humorous and ruinous to their plans (i.e. running up to them and yelling 'HEY GUYS WHAT'S GOING ON HERE?!' when they're in the middle of a sneaky bit)
>>
No. 316409 ID: 5b95eb

Ask for the Lamia's name.
>>
No. 316630 ID: 7bfeb5

>>316350
But if we find the door that has the top end of the chute, then we can smoosh them! And that sounds fun.
>>
No. 346432 ID: 3392ab
File 131544550908.png - (26.67KB , 897x628 , 090.png )
346432

>>316350
Rose contemplates the idea of locking up Beag again. There still might be some information she can get from him, but he is keeping her from joining the rest of the group. Decisions, decisions! Which way can Rose be more helpful?

>>316409
The lamia goes by the name 'Divya.' Rose has been through here enough times to learn that much, at least! Their conversations were brief, usually occurring during the lamia's final moments (final in the sense that she's dead until they reset, of course).

>>316235
Rose kneels down before the contraption and pushes in the button in question. The paints quickly drain themselves and the door closes along with them. She has to work through it in her head for a moment, but the solution to opening the second door becomes obvious. The paints travel down their chutes until they all reach their final destination. The door opens in the same fashion as that first.
>>
No. 346433 ID: 3392ab
File 131544553682.png - (32.49KB , 907x682 , 091.png )
346433

"Well!" Rose exclaims. "That wasn't so hard, now was it?" Beag tacitly agrees. Is Rose going to head in or find a place to lock up her partner?
>>
No. 346436 ID: 3416ec

>>346433

He seems pretty chill, I'd hold off on locking him up for now.

Just poke your head inside and examine the room.
>>
No. 346458 ID: 3392ab
File 131545093432.png - (46.76KB , 974x695 , 092.png )
346458

>>346436
Rose enters the new room. It's fairly large yet completely bare! The most noticeable piece of furniture is a wooden slab resting against a wall with another painting on it.
>>
No. 346462 ID: 35e1a0

looks like it came from the roof. i highly recommend you don't go too far. don't want to get attacked. check the top left door.
>>
No. 346463 ID: 895fe6

Inspect the painting, and the slab. Was it just used to mix paints, or is there something underneath? Also, see if you can toss your little friend onto the ceiling-door to look around.
>>
No. 346464 ID: cfa804

Divya is best painter
>>
No. 346467 ID: d97c6d

Remy should be coming through the passageway in the ceiling before long, so we could just wait for him to- hey! I think that bookcase in the room the guys are in is hiding a doorway! Go through the door on the left and investigate.
>>
No. 346870 ID: 6e44d2

The slab fell from that hole in the ceiling. I'm worried that those doors may lead to where the lamia is now. I'd go back and try the third door, were I you.
>>
No. 347454 ID: 116e19
File 131571209260.png - (44.53KB , 948x707 , 093.png )
347454

>>346463
Treading carefully, Rose walks over to examine the mural on the wall. It's similar to the one Rose saw in the first room, just a lot messier-- as if it was rushed. The paint is still wet and, running her finger over the wood, she finds that the paint on the slab is too.

>>346870
It does look like the wooden plank came from the ceiling! And looking into the hole reveals a small, box-like room. Rose can't see anything inside, though.
>>
No. 347457 ID: cfa804

Hmmm you could throw your little friend in there but i'm not sure we can trust him, plus you'd literally be tossing a dude up a distance several times his height. So let's just peek into the room on your left, the one closest to the room we were in before. Oh dear, did you ever think, Rose, that since you've closed the other door from the paint-puzzle, that your friends are now locked inside and can't get out, even if they're being chased by monsters about to eat their poor little heads? D:
>>
No. 347463 ID: 1854db

You've got paint on your shoes now. You'll be tracking it around... This means anyone who enters this room will know you were here and where you went. So put some tracks down that lead to every door. That way nobody will know which way you went.
>>
No. 363071 ID: 3392ab
File 132018717925.png - (51.28KB , 980x745 , 094.png )
363071

>>347463
Rose stands up and checks the bottom of her shoes. She curses under her breath-- they're wet with paint. She thinks for a moment then decides upon a clever plan involving a bunch of different footprints leading in a bunch of different directions. She steps in and out of each room until the paint on her shoes dries up and comes off.

>>347457
>Oh dear, did you ever think, Rose, that since you've closed the other door from the paint-puzzle, that your friends are now locked inside and can't get out, even if they're being chased by monsters about to eat their poor little heads? D:

She wasn't thinking about that when she closed the door, but she's thinking about it now! Should she go back? No, probably not. It's either she locks them in and explores too or she waits quietly in the shrinking room and Rose would rather be exploring!
>>
No. 363074 ID: 35e1a0

fine, bottom left room.
>>
No. 363085 ID: 1854db

>>363074
Indeed.
>>
No. 363126 ID: 3392ab
File 132019611886.png - (22.18KB , 781x594 , 095.png )
363126

>>363074
>>363085
Rose enters through the bottom-left doorway into a much smaller room. There's a fairly new-looking wooden bookcase in the wall. It doesn't have many books in it, but they're all nice and well kept. On the opposite wall is some writing.
>>
No. 363128 ID: 1854db

What's with the slot in the floor? A trap? You could check out the books, if it's safe to cross that slot at all. Test it with something, I guess.
>>
No. 363133 ID: e79d6a

>>363126

Examine that floor slot carefully.

Methinks this room has traps.
>>
No. 363182 ID: 35e1a0

cast summon flowers and use them to set off the traps.
>>
No. 363196 ID: 210977

ask domhain to check out the little hole on the far wall.
>>
No. 363197 ID: 210977

>>363196

also, examine the writing.
>>
No. 363205 ID: 0ef5d9

it that a paintbrush in a pot, or Beag's tiny guitar?
>>
No. 363419 ID: 3392ab
File 132034421038.png - (21.02KB , 788x627 , 096.png )
363419

>>363128
>>363133
>>363182
Rose stops herself in front of the hole in the floor. It's narrow and doesn't go very far down. Actually, it looks as if it continues underneath the floor.

To check for traps, Rose brings out her flowers. She's hesitant to lose any more petals, but better safe than sorry! She drops them into the slot.

She waits a moment, but nothing happens. It's safe.
>>
No. 363420 ID: 3392ab
File 132034422257.png - (21.39KB , 803x579 , 097.png )
363420

>>363197
Rose examines the writing on the wall. It reads:

"hello?
Just don't hurt yourself, hon.
ok
Saved."

The lines are written in two completely different styles. It's as if someone was using this to communicate.

>>363205
Funny, but no, it's just an ink well with a brush inside of it. It's about half-full.
>>
No. 363468 ID: e79d6a

>>363419

If it's safe to do so, poke your head into that opening and investigate further.
>>
No. 363470 ID: 1854db

That opening is much too small. You'd have to send someone smaller through, and we don't really have anyone small enough that we can trust. You could ask our captive if he knows about the layout of the dungeon though, and where all these small openings lead. (Did we already ask that? It's been a while)

Meanwhile check out the books.
>>
No. 363473 ID: 78b9fc

>>363420

Try writing "who r u?" on the wall. Use 'r' and 'u' to conserve ink.
>>
No. 363483 ID: 3392ab
File 132037091209.gif - (48.34KB , 800x600 , 098.gif )
363483

>>363468
If you mean the hole in the floor, it's way too narrow for Rose to poke her head into! All she can see is that it continues down further under the room.

>>363470
Rose asks Beag about where the holes in this room lead to.

"Uh, the one on the floor is just a smaller room under this one, I guess. Spiders and whatever are usually hanging about down there." He points across the room. "That one is just an opening to the next room. Uh, not sure why it's there, but people usually do some snooping with it, or whatever."

"Snoop on what?" Asks Rose.

"Divya." Beag answers bluntly.

>>363473
Rose picks up the brush from the inkwell and writes a shortened down form of "Who are you?" on the wall. She jumps when her question is promptly answered.

"Who are you?"
>>
No. 363485 ID: a2fa74

>>363483
"Lost"
>>
No. 363486 ID: e79d6a

>>363483

"Rose. Are you a magic wall?"
>>
No. 363501 ID: 1854db

Just answer "Rose".
>>
No. 363558 ID: 1444d5

So, the dungeon re-sets, but time runs simultaneously for each reset from the viewpoint of the dungeon itself (but not it's inhabitants, transient or permanent, for whom it is linear)? That's going to give me a headache.
Rose: you're talking to someone standing in the same place as you, in either a past or future re-set of the dungeon.
Though it could also be some kind of magical talking wall I guess, that sort of thing also might happen.
>>
No. 363559 ID: 210977

>>363483

"i'm rose. who r u?"
399 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason