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f2c20c.jpg
Coconut Blossom
f2c20c
>>489667
Whoa dude, we're already making 4 large SC derricks in Conrix! We don't need 5 more, that's overkill! We especially don't need another Fuel derrick; we can resupply fuel more easily via nebulas, and we have a massive surplus anyway. Also, uh, Conrix has been scouted by the enemy and we can expect a Breaker fleet to arrive there in (COMPLETELY UNKNOWN) turns. We only have, like, two turns warning due to our detection radius and I keep wanting to send a scout down where their scout vessel fled to so we can find out how much time we have. We might want to start building more stuff in Thoth instead? Actually, no. It lacks SC so we can't really support any significant military production there. Perhaps we should start building in Hylios, or set up a mining colony on that SC-rich world we saw earlier. Which world was that, again?
Speaking of Thoth, shouldn't it have income? Two large derricks are operational there, and iirc they are Metal. IIRC I wanted to build a small Factory there to supply the base with luxury goods using that metal income, but whatev. Actually, on my spreadsheet we HAVE a small factory there. Odd. Anyway, if we're shipping workers from Thoth, ship some nonworkers to Hothouse to get them enrolled in schooling. Give and take.
Also you didn't state how many turns that build order was for(looks like 1 turn?), or what research project we should work on next... though I think we already have an assigned order for research. Wasn't it to research the <UNNAMED ALIEN> Culture, then Tactical Implants?
Let me tack on the next 3 turns for it:
4-turn TOTAL build order
108 BP/turn
-36/turn for OF assist
72/turn
*3 more turns=216
499 SC surplus (and another 108 SC per turn)
6 Naval Shells 210 BP 240 SC
6 Chemical Gasser (x15) 24 Metal 6 BP
It might be a good idea to make another Large Factory, or more than one, at this point. Hmm, yeah, let's do that.
2 Large Factory 1200 Metal 16 SC 650 Workers 36 Profs
Doable.
>>489673
We didn't take care of the fleet. We killed like, half of them. We should fly our battle fleet over to the Galt world and eliminate the rest. The Galts will be able to finish building their cannon defenses after we take care of the Breakers, which means we can then fly our battle fleet back home to make sure Conrix doesn't blow up.
We should probably research a similar planet-based cannon. It should be really easy to do since we have a similar concept already in our Lunar Cannon so we'd just have to modify the blueprint to compensate for atmosphere.
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