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287475 No. 287475 ID: f88f02

They say that there are worse ways to die than being dropped into the Deeps. That it is usually swift, often painless. Often times you are dead before you are aware you are in danger. And you know what I say to those people, whispering in bars and mumbling on the roads?

Fuck you.

When society sees you as beyond redemption and your crimes are impossible to absolve, you are marked as dead in the ledgers and lead to a deep pit in the earth, surrounded by gaurds. They arm and armor you, and give you a funeral. Right there, they know you're dead. It's just a matter of time. THe wizard casts a spell upon you, and in you go, either by jumping or being kicked.

The fall takes hours. The place slowly gets darker as the sun moves in the sky, until your only light is small, glowing mushrooms, and then you touch down.

Generally, that's where they stop telling the story, because the rest is presumed. But it's not the end of my story.

My name is Drake, and I was convicted of grand larceny, murder, rape, horse theft, breaking and entering, arson, treason, and causing a nobleman to soil his pants in public. I'm most proud of the last one.

For my crimes, I was sentanced to service in the Deeps, to help prevent the outbreak of the monsters that breed there. All monsters come from the Deeps, and society thus throws their own monsters down there.


I land upon the cold, hard floor of the cave at last, among a pile of bleached, mossy bones, and glowing mushrooms. There is but a single exit down.

What shall I do, I wonder, aside from go down into that single exit?
124 posts omitted. Last 50 shown. Expand all images
>>
No. 299383 ID: a01cf8

>>299367
Drink it, Whats the worst that can happen :D
>>
No. 299395 ID: 1854db

>>299367
Drink it. Also let's continue along the watery route. As for the mystery woman... well, ask him if she was crazy. If she is rational, we can talk to her. She may know things about this place, and we can uh... well, I dunno what we could say to her in exchange. I guess talk is cheap, regardless, and the more people we know down here the better.
>>
No. 299399 ID: 4a3736

>>299377
>>299383
>>299395
I look back in my memory, calling up a mental map of the central pit area.... Huh. Seems that this, the gobbie town, and the gnome's hideaway are the only areas that branch off there. It's likely there are further branches in the goblin town and here...

As for the girl, the shopkeep seems to have talked to her anyway - how else would he know about her having mental faculties?

So the plan is to move on into the Deeps, here? Sounds good to me. Down the hatch!

The water tastes rather nice on the way down. And... woah, there's that feeling of instability again.


>>MUTATION! Roll 2d10 to determine mutations!

>>You are gaining two instead of one due to a recent mutation.
>>
No. 299400 ID: 8b0de1

rolled 1, 6 = 7

Mutations are my favorite mutations
>>
No. 299402 ID: 5f0943

rolled 6, 2 = 8

>>299399
Mutations are go!
>>
No. 299403 ID: 1854db

rolled 7, 6 = 13

>>299399
Rollan
>>
No. 299411 ID: 28e94e

rolled 4, 3 = 7

>>299399
Once you've settled down and determined your new mutations, head on down to the water goblin village.
>>
No. 299428 ID: 4a3736

>>MUTATION NUMBER CHOSEN: 1 <<
>First's post's mutation set has been chosen!<

Woahokaythisisdifferent.

I feel real changes ripple over my body, and for the first time, pain with them. I hunker over as I feel flesh split along my arms, letting out a cry of pain as long plates of bone rise from my arms, like dull blades along their sides, sticking out a few inches. Along the front of my legs, too, and my chest...

In moments, the pain is over, my blood scabbing over the 'wounds' instantly. I touch the external bone, and... it's numb. It seems I've grown long ridges from my arms, legs, and ribs, which might turn away some blows from slashing weapons. Handy.

>>Mutation discovered: + Bone Armor 1

But I'm not done yet.

More changes shock my body, on my neck and the sides of my chest. My skin splits strangely, and I feel new tubes and organs forming inside me. I can feel these new additions flex uselessly in the open air.

>>Mutation discovered: + Gills 1

Gills. Huh.

Standing up, I shake my head. Wow. So that's what it feels like...

>>299411

Taking stock of my new self, walking around, I find my new 'armor' inhibits my movements only slightly. Breathing is fine, despite the six bone ridges on my chest. I thank the man, pick up the light crystal, and make my way down the path I'd been walking before.

He's mostly right. The path I walk snakes its way through chamber after chamber of water, like the area was once full of bubbles before a flood. Each chamber is spherical, and each has at least one hovel inside, with a crystal sitting nearby. Each chamber's also half-full of water. I count five, each with increasing numbers of hovels, (1, 3, 5, 7, 9...) before I reach the largest chamber, a huge sphere with a small sea of stars visible beneath the murky depths. No sign of the fishy lady just yet... and I think the bokkobs are asleep.
>>
No. 299443 ID: 5bbae4

Look for tunnels.
>>
No. 299444 ID: 1854db

>>299428
Test out how your gills work. Best to do it while you're not in a stressful situation. Also, try out swinging your weapon around in the water. You'll probably have to fight underwater at some point.
>>
No. 300179 ID: 4a3736

>>299444
I carefully step into the water.

I'm heavy. That's the feeling that permeates everything else. Slow, hard to manoeuvre. Swinging my weapon is difficult - if anything, I'd almost prefer to fight barehanded.

As if that wasn't enough, these new gills, while effective, are inefficient - I can breathe in here, but not as well as above. It's like I'm breathing through a straw...

>>299443
Looking around the large cavern, I spot three tunnels, one leading to my left, one dead ahead, one to my right.

The central one has a glowing crystal encased in some filmy substance that makes it neutrally buoyant.

My vision and hearing are also distorted down here...Combat would be a nightmare.
>>
No. 300185 ID: 1854db

>>300179
Well we can't drown now, which is good. On the other hand, we're basically defenseless underwater. So, we should probably avoid swimming around too much.

Let's keep going along the dry pathway.
>>
No. 300188 ID: 0e3714

>>300179
Check crystal in the middle one.
>>
No. 300973 ID: a03002

>>300188
I swim out to the crystal. The film surrounding it is like mucus, probably a secretion of a local beast or some sort. The path it lights seems to lead to an area lit by flickering fire. I have seen that sort of light many times before from a distance.

>>300185

This is the end of the line, bub.

...Do I hear movement in the water? It might just be my imagination...
>>
No. 300980 ID: 1854db

Go towards the flickering fire, but look around to see if you can see where the sound's coming from.
>>
No. 300981 ID: 28e94e

>>300973
SURFACE SURFACE SURFACE
>>
No. 300987 ID: a4c0ff

We found an egg, guys. And it's mother isn't pleased with our presence. SWIM THE FUCK OUT OF THERE
>>
No. 300994 ID: e41ad5
File 130436978297.jpg - (517.40KB , 750x938 , MegabeastUnderwater.jpg )
300994

rolled 60, 72, 77 = 209

Wait, what? An egg?

I hastily turn and begin to swim for 'shore', even as I hear the sound move closer. THe thing about water - You hear sounds from everywhere pretty much the same. It's disorienting as fu-

Something wraps tightly around my ankle. Then another. Then my knee. I turn to sever it...

And oh fuck, I hate when you fuckers are right. It's fucking huge, but it only takes up about an eighth of the pool - and I realize now that what I thought were Bokkob holes are sized just right for it to move through.

Its jaws come undone, and it begins to pull me in.

((COMBAT INITIATED. >>294559 for combat rules. Rolling for next set of enemy actions.))
>>
No. 301006 ID: 1854db

rolled 60 = 60

>>300994
It grabbing you is not a big deal, so long as you can avoid getting bitten. Jam your sword into its eye.
>>
No. 301035 ID: 653ea0

rolled 89 = 89

Hmm... If the eyes are out of reach, try stabbing it through the bottom of its jaw.
>>
No. 301036 ID: 28e94e

rolled 24 = 24

>>300994
IT'S HUGE! THAT MEANS IT HAS HUGE GUTS!
RIP AND TEAR!
>>
No. 301050 ID: a4c0ff

rolled 96 = 96

Fuck, that thing's a lot bigger than us, is more accustomed to fighting in water, and in a fury right now...we can't win this. Besides, it got the first move. Cut those tentacles and keep swimming.
>>
No. 304741 ID: e41ad5

rolled 99 = 99

(( 93 = Supernatually good success! ))
I can feel it pulling me in. Motherfucker, I'm not dying here! I swing my blade - and the hinderance of water seems to simply slip away, as it hews through two tentacles in a single swipe. It makes it halfway through the last, which is much sturdier than the others...

And sticks. The other two limbs retract into the body, and the tentacle still around me twitches, reeling me in and holding my blade. I watch massive jaws gape wide to accept me. But I'm not about to let it eat me. Drake isn't gonna get eaten by a fucking FISH!

>>301035
(( 89 = Supernaturally good success! ))

I scream into the water, a strange sensation of water filling my lungs. My feet lash out against the jaw - a movement the creature does not suspect - and this rebounds me away from the creature, pulling the tentacle taut and swinging me up. I tear the sword from the wound it had been stuck in, and...

>>301006
(( 60 = rough success ))
slam the blade into its eye just as it pulls me away. Glowing blue liquid clouds the water... But it's not done yet, ripping me away with the blade trapped in its eye.

>>301036
And even as I pull and scratch at the tentacle, I am hauled into the jaws of the beast, which close behind me.

Muscles below me tense...

I have bare seconds to act, disarmed and in the maw of the monster. What should I do?

(( Rolling for the single action of the Beast.
>>
No. 304762 ID: a01cf8

Uh oh,
Quick jab your blade or horns or anythinh up through its brain!
>>
No. 304781 ID: 1854db

rolled 34 = 34

>>304741
>99
Oh well, quest over I guess.

I will roll anyway for about the only thing we can do- punch the roof of its mouth. Aim for a soft section.
>>
No. 304783 ID: a9629e

rolled 63 = 63

It's about to try and use it's tongue to force you down it's throat, so sink your claws and teeth if you have to into it's tongue and hold on for dear life.
>>
No. 304888 ID: e41ad5

rolled 51 = 51

>>304762
(( Automatic 25 - simple failure ))
I rear forth my head, slamming up my backswept horns - and I misjudge the distance to the roof. I almost flip-
>>304781
(( 34 - near success ))

I send a fist forth, but the roof of the maw is not soft at all - it seems like its used to swallowing things whole. I fall back onto the the tongue.
>>304783
(( 63 - Success ))
But the tongue is soft and pliable - I bite and hold on tightly as it tries to swallow me. Again and again, it slams me into the bony roof, trying to crush me - but the size difference is working against it, the tongue flexing around me like a too-soft cushion.

(( 99 - Incredible success ))

... Until some musculature within the tongue's structure pushes me away from my firmly gripped chunk, and in I go, into the darkness...
The stomach is barely large enough to hold me. I can feel the stomach acids working at my armor and dripping inside my boots.

I don't have much time - though I can feel several objects in here with me that likely have gone undigested.

Lamely, I spit out the chunk of tongue I bit off. The glow from the flesh dimly lights up the area, and I can see an iron buckler that's been etched by time and a similarily worn dagger.
>>
No. 304893 ID: 1854db

rolled 7 = 7

Get dagger, start cutting into the side of the stomach. Dig your way out!
>>
No. 304894 ID: 1854db

>>304893
>7
...
>>
No. 304899 ID: 40cb26

rolled 13 = 13

...The thick walls of the stomach leave the knife too short to cleave it properly and the knife got stuck. Grab the buckler and smash where the blade was, following up the initial stab with a barrage of force to puncture it through and start a hole that we tear it open from.
>>
No. 304900 ID: 40cb26

>>304899
...Ok, someone else take it from here.
>>
No. 304905 ID: 8e624f

rolled 6 = 6

>>
No. 304907 ID: ed9087

rolled 92 = 92

Grab that dagger with both hands and shove it as hard as you can.
>>
No. 304911 ID: 8e624f

rolled 33 = 33

Instead of stabbing into the stomach, try to score a line through the lining and cut into the weakened area. Cutting shallowly should be able to negate the thickness of the stomach.
>>
No. 304951 ID: e41ad5

I immediately take up the knife - and the handle sizzles against my flesh. It hurts, but it doesn't last - or did it go numb? No time to care! I bring it high and hack at the wall of the stomach. The first and second strike do little, and I think of picking up the sheild and using the blade as a sledge... But then I smile. Instead of cutting, I take shallow cuts in a V, and then rear back and stab with everything I have at the crotch of the symbol. The walls shake with the creature's roar, and I pull the blade free. THe shallow cuts I made draw the acid rolling down the belly into the hole, emptying it into the torso cavity of the beast.

Just as planned.

Now I rip and tear at the hole with the blade in my teeth. I can feel the acid on my face, in my hair, hissing as it digests me, but still I fight, tearing it wide.

My efforts see a hole about as wide as my shoulders, and I snatch up the metal buckler and leap through before it closes itself... Swimming out and cutting through another dermal layer before I am finally free. So much blood fills the water that I can hardly see or tell which way is up. But I keep on swimming, and make it to shore, the sudden weight of not being submerged driving me to the ground for a moment.

I'm alive.

I'm... alive!

I roll on my back and laugh at the cavern ceiling like a madman, my whole face aching like my own skin is too tight.

"I'm alive, you fuckers!" I announce to the cave. There is no reply.

What do I do now? Where do I go?
>>
No. 304997 ID: 1854db

>>304951
Check yourself. How much did the acid damage you?
>>
No. 304999 ID: 337b24

Okay, now that your out of immediate danger you may want to find a shallow pool to wash off some of that acid. Plus soaking in water is known to help with burns as well.
>>
No. 305000 ID: 28e94e

>>304951
Find somewhere to recover, you've taken a ton of damage.
>>
No. 305148 ID: e41ad5

>>304997
>>304999
>>305000
I pick up my new weapons, striding away from the pool as tentacles lash up at me. I ignore the others and almost walk all the way to the shop, using one of those to splash my face. It hurts, but the tightness goes away, and after a bit, I'm able to check the damages.

My adrenelin must have really been something else. My hair's gone, entirely - my scalp pitted by the acid. My face is similarily deformed, m my lips partially eaten away by the acids... I look hideous. Monstrous. The hornsI have are slightly etched, but otherwise undamaged. I wash my feet, too, finding them only slightly harmed. My hands have burn marks upon them where I grasped the dagger.

Yet, I find, these wounds and deformities don't even register as anything but possible weak locations for an enemy attack. Do I already care so little for the land above that losing my face is such a triviality? It feels strange, like I only just now realized I've lost something I once deemed important. I rise from my position, only to feel a pressure on the back of my neck, sharp, and cold.

"Speak." says an imperious female voice behind me. "Speak if you can understand me, and still form words."
>>
No. 305152 ID: a6ab09

>>305148
sup
>>
No. 305196 ID: 692cff

"Is that a blade or are you just happy to see me?"
>>
No. 305213 ID: 1854db

"This place sucks."
>>
No. 305260 ID: e41ad5

>>305196
A smile crosses my newly hewn features.
"Is that the tip of a spear, or are you just happy to see me?"

I pause to let the drama sink in, then make a wild stab in the dark.

"Marianne?"

The spear comes away with a quiet gasp. I was right, then.

Marianne was the one who made me who I am. She and her merry little band of amazons found me as a child, and raised me to be the rapacious little scamp I am today. A woman of fine tastes and great strength, one I always looked up to, until she simple vanished, when I was fifteen summers old. The other girls lost interest in me, and without Marianne to hold them in place, they went their seperate ways.

Come to think of it, one of them had a pet albino rat.

I turn to face my former mentor, hand on my hip. Before I describe her now, I think I should tell you how she once appeared. She was a cold-hearted woman with hair so brightly blonde it was almost platinum. She wore it short, barely down to her chin. Her eyes were blue, and they seemed to stare right past you. Full-bodied, she never slept alone if she didn't want to. She wore men's clothing, but then when you're a bandit, only men's clothing will do. Even so, she struck a fine figure as it was.

And now, she was changed. Almost as much as me. Her face was flecked with blackened scales. Her eyes ere like a cat's. Her hair was gone, replaced with long, porcupine quills. She wore the same armor I had, though from the knees down long fins tore through the leather and her feet, webbed and elongated slightly, didn't seem to suit boots. in her hands was a spear, as long as she was tall, with a broad blade that could as much cut as it could stab.

"Drake. To think we'd meet here."

We stand apart, staring at each other. For normal people, this would be a happy reunion. For career criminals, it's like two wolves from different packs crossing paths, and wewatched each other quietly in the shadows of the Merchant's shopfront.

Not sure what more to say or do here.
>>
No. 305870 ID: e84bf8

Don't let your guard down. She could have changed down here and is waiting for her chance to strike. I guess a simple question will do: "How did you get here?"
>>
No. 305895 ID: e41ad5

>>305870
"How'd you get down here?" I ask, as we circle. She laughs, then stares me down again. Fuck, I remember that glare. The way it shined on me when I lead a gaurdsman back to our hideaway by accident. When I was caught the first time. When she had to bail me out.

Icy like the centre of a pile of snow.

"How the hell do you think, Drake?" she asks. "I got in over my head and I was kicked in. Silmer East." she adds.

"Gerra North." I reply.

"So you know of the places further past the Merchant?"

"I do. But information has a cost."

Again, the glare.

"Name it." she says quietly. "I have learned the lesson of going into something with little information, and I suspect you have too."

... What sort of price should I offer?

Remember, I'm dealing with a professional here. I've learned a lot since she vanished on me... But I'm sure she has too.

So uh... Tread carefully, for my sake?
>>
No. 306384 ID: 65294c

>>305895
Offer to help her in anything she needs? Food, shelter, so on. Looks like with your gills and her webbed feet, you can find stuff underwater. Remind her that you were friends and collegues once and that she was your mentor. She can trust you. you won't stab her in the back. Also ask her if she knew the rat lady.
>>
No. 306389 ID: 1854db

>>306384
I thought that she was asking us to name a price for our information.

All there is to barter with is metal, isn't it?
>>
No. 306414 ID: 40cb26

Careful? Sorry no, you are going to do something foolish. She can have the benefit of what you know only if you join her. You both help each other to live. Seems fair enough, doesn't it?
>>
No. 307214 ID: e41ad5

"Work beside me, as an equal, and I'll tell you what I know."

She pauses in thought. "Very well, Drake." she says. "Talk."

I tell her of the area around my entry point - the Gnome, Sod, the goblin town, the huge pit, the way here. I tell her the strange warning Sod had left me, the rat woman (she goes oddly silent, at this) and finally, I speak of the approach to this area.

"It appears that the Goblin Town is our next destination, then." she says.

"Not necessarily." I add. "I was thinking of having Sod come along - he might be of some use."

"Only if he has powder and shot for his cannon." she shoots back.

Okay, fair point.

Should I go see Sod? Or should we storm the town? Or perhaps you have another plan?
>>
No. 308300 ID: be7d72

>>307214
Goblin town. Time to fuck shit up.
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